en to zh_TW translation catalogue (2635 entries)

[ctx: AboutDialog]
en: <html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html>
zh_TW: <html><head/><body><p>PCSX2 是一個免費的開源 PlayStation2(PS2) 模擬器。它通過使用 MIPS CPU 直譯器、重編譯器以及管理硬體狀態和 PS2 系統記憶體的虛擬機器的組合來模擬 PS2 的硬體。這使您可以在您的 PC 上玩 PS2 遊戲,並具有許多附加功能和優勢。</p></BODY></html>

[ctx: AboutDialog]
en: <html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html>
zh_TW: <html><head/><body><p>PlayStation 2 和 PS2 是索尼互動娛樂的註冊商標。此應用程式與 Sony Interactive Entertainment 沒有任何關聯。</p></BODY></html>

[ctx: AboutDialog]
en: About PCSX2
zh_TW: 關於 PCSX2

[ctx: AboutDialog]
en: GitHub Repository
zh_TW: GitHub 儲存庫

[ctx: AboutDialog]
en: License
zh_TW: 協議

[ctx: AboutDialog]
en: SCM Version
zh_TW: SCM 版本

[ctx: AboutDialog]
en: Support Forums
zh_TW: 支援論壇

[ctx: AboutDialog]
en: Website
zh_TW: 網站

[ctx: AchievementLoginDialog]
en: &Login
zh_TW: 登錄(&L)

[ctx: AchievementLoginDialog]
en: <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.
zh_TW: <strong>您的RetroAchievements 登錄憑據似乎不再有效。</strong> 您必須重新輸入您的憑據才能跟蹤成就。您的密碼不會儲存在 PCSX2 中而是產生並使用訪問令牌。

[ctx: AchievementLoginDialog]
en: Logging in...
zh_TW: 正在登錄...

[ctx: AchievementLoginDialog]
en: Login Error
zh_TW: 登錄時發生錯誤

[ctx: AchievementLoginDialog]
en: Login failed.
zh_TW: 登錄失敗。

[ctx: AchievementLoginDialog]
en: Login failed.
    Error: %1
    
    Please check your username and password, and try again.
zh_TW: 登錄失敗。
    錯誤： %1
    
    請檢查您的使用者名稱和密碼並再次嘗試。

[ctx: AchievementLoginDialog]
en: Password:
zh_TW: 密碼:

[ctx: AchievementLoginDialog]
en: Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.
zh_TW: 請在下面輸入 Retrofinements.org 的使用者名稱和密碼。您的密碼不會儲存在 PCSX2 中而是產生並使用訪問令牌。

[ctx: AchievementLoginDialog]
en: Ready...
zh_TW: 就緒...

[ctx: AchievementLoginDialog]
en: RetroAchievements Login
zh_TW: 登錄 RetroAchievements

[ctx: AchievementLoginDialog]
note: Header text
en: RetroAchievements Login
zh_TW: 登錄RetroAchievements

[ctx: AchievementLoginDialog]
en: User Name:
zh_TW: 用戶名:

[ctx: AchievementSettingsWidget]
en: "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
zh_TW: "挑戰" 模式的成就係統，包括排行榜跟蹤。禁用即時存檔、作弊和減速功能。

[ctx: AchievementSettingsWidget]
en: 5 seconds
zh_TW: 5 秒

[ctx: AchievementSettingsWidget]
en: <html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html>
zh_TW: <html><head/><body><p align="justify">PCSX2 使用 RetroAchievement 作為成就數據庫並用其追蹤進度。要使用成就, 請在 <a href="https://retroachievements.org/">retroachievements.org</a> 登錄一個賬號。</p><p align="justify">要在遊戲中檢視成就,請按<span style=" font-weight:600;">打開暫停菜單</span>的熱鍵並從隨後的菜單中選擇<span style=" font-weight:600;">成就</span>專案。</p></body></html>

[ctx: AchievementSettingsWidget]
en: Account
zh_TW: 賬戶

[ctx: AchievementSettingsWidget]
en: Checked
zh_TW: 選中

[ctx: AchievementSettingsWidget]
en: Enable Achievements
zh_TW: 啟用成就係統

[ctx: AchievementSettingsWidget]
en: Enable Encore Mode
zh_TW: 開啟硬核模式

[ctx: AchievementSettingsWidget]
en: Enable Hardcore Mode
zh_TW: 開啟硬核模式

[ctx: AchievementSettingsWidget]
en: Enable Sound Effects
zh_TW: 啟用聲音效果

[ctx: AchievementSettingsWidget]
en: Enable Spectator Mode
zh_TW: 開啟觀察者模式

[ctx: AchievementSettingsWidget]
en: Game Info
zh_TW: 遊戲資訊

[ctx: AchievementSettingsWidget]
en: Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
zh_TW: 在系統重置之前硬核模式將不被啟用。您要立即重置系統嗎?

[ctx: AchievementSettingsWidget]
en: Login...
zh_TW: 登錄...

[ctx: AchievementSettingsWidget]
en: Logout
zh_TW: 註銷

[ctx: AchievementSettingsWidget]
en: Not Logged In.
zh_TW: 未登錄。

[ctx: AchievementSettingsWidget]
en: Notifications
zh_TW: 通知

[ctx: AchievementSettingsWidget]
en: Plays sound effects for events such as achievement unlocks and leaderboard submissions.
zh_TW: 為解鎖成就和提交排名等事件播放音效。

[ctx: AchievementSettingsWidget]
en: Reset System
zh_TW: 重置系統

[ctx: AchievementSettingsWidget]
en: Settings
zh_TW: 設定

[ctx: AchievementSettingsWidget]
en: Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
zh_TW: 當挑戰/已獲得的成就處於活動狀態時在螢幕右下角顯示圖示。

[ctx: AchievementSettingsWidget]
en: Test Unofficial Achievements
zh_TW: 測試非官方成就

[ctx: AchievementSettingsWidget]
en: Unchecked
zh_TW: 已取消勾選

[ctx: AchievementSettingsWidget]
en: Username: %1
    Login token generated on %2.
zh_TW: 使用者名稱: %1
    登錄令牌產生于 %2.

[ctx: AchievementSettingsWidget]
en: View Profile...
zh_TW: 檢視檔案...

[ctx: AchievementSettingsWidget]
en: When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
zh_TW: 啟用后，PCSX2 將假定所有成就都已鎖定並且不會向伺服器發送任何解鎖通知。

[ctx: AchievementSettingsWidget]
en: When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.
zh_TW: 啟用后，PCSX2 將列出非官方的成就集。請注意這些成就不是由 RetroAchievements 跟蹤的，所以每次達成時都會解鎖。

[ctx: Achievements]
en:  (Hardcore Mode)
zh_TW:  (硬核模式)

[ctx: Achievements]
en: Confirm Hardcore Mode
zh_TW: 確定硬核模式

[ctx: Achievements]
en: Date Submitted
zh_TW: 提交日期

[ctx: Achievements]
en: Failed to read executable from disc. Achievements disabled.
zh_TW: 無法從光碟中讀取可執行檔案。成就係統已被禁用。

[ctx: Achievements]
en: Hardcore mode is now disabled.
zh_TW: 已關閉硬核模式。

[ctx: Achievements]
en: Hardcore mode is now enabled.
zh_TW: 已開啟硬核模式。

[ctx: Achievements]
en: Hardcore mode will be enabled on system reset.
zh_TW: 硬核模式將在系統重啟時開啟。

[ctx: Achievements]
en: Loading...
zh_TW: 加載中...

[ctx: Achievements]
en: Score
zh_TW: 分數

[ctx: Achievements]
en: This game has no achievements.
zh_TW: 此遊戲沒有成就。

[ctx: Achievements]
en: Time
zh_TW: 時間

[ctx: Achievements]
en: {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.
zh_TW: 無法在啟用硬核模式時執行 {0}。您要關閉硬核模式嗎? 如果您選擇了否 {0} 將被取消。

[ctx: AdvancedSettingsWidget]
en: Automatically loads and applies compatibility patches to known problematic games.
zh_TW: 為已知有問題的遊戲自動載入並應用相容性補丁。

[ctx: AdvancedSettingsWidget]
en: Automatically loads and applies fixes to known problematic games on game start.
zh_TW: 在遊戲開始時，對已知有問題的遊戲自動載入並應用修復。

[ctx: AdvancedSettingsWidget]
en: Checked
zh_TW: 選中

[ctx: AdvancedSettingsWidget]
en: Clamping Mode
zh_TW: 接觸模式

[ctx: AdvancedSettingsWidget]
en: Enable Cache (Slow)
zh_TW: 啟用快取 (慢)

[ctx: AdvancedSettingsWidget]
en: Enable Compatibility Patches
zh_TW: 啟用相容性補丁

[ctx: AdvancedSettingsWidget]
en: Enable Fast Memory Access
zh_TW: 開啟快速記憶體訪問

[ctx: AdvancedSettingsWidget]
en: Enable Game Fixes
zh_TW: 啟用遊戲修復

[ctx: AdvancedSettingsWidget]
en: Enable Recompiler
zh_TW: 啟用重編譯器

[ctx: AdvancedSettingsWidget]
en: Enable VU0 Recompiler (Micro Mode)
zh_TW: 開啟 VU0 重編譯器 (微模式)

[ctx: AdvancedSettingsWidget]
en: Enable VU1 Recompiler
zh_TW: 開啟 VU1 重編譯器

[ctx: AdvancedSettingsWidget]
en: Enables VU0 Recompiler.
zh_TW: 開啟 VU0 重編譯器。

[ctx: AdvancedSettingsWidget]
en: Enables VU1 Recompiler.
zh_TW: 啟用 VU1 重編譯器。

[ctx: AdvancedSettingsWidget]
en: Good speedup and high compatibility, may cause graphical errors.
zh_TW: 良好的加速和高相容性，可能會導致圖形錯誤。

[ctx: AdvancedSettingsWidget]
en: Huge speedup for some games, with almost no compatibility side effects.
zh_TW: 對某些遊戲有巨大的加速作用，對相容性幾乎沒有副作用。

[ctx: AdvancedSettingsWidget]
en: INTC Spin Detection
zh_TW: INTC 旋轉檢測

[ctx: AdvancedSettingsWidget]
en: Interpreter only, provided for diagnostic.
zh_TW: 僅解譯器, 用於診斷。

[ctx: AdvancedSettingsWidget]
en: Moderate speedup for some games, with no known side effects.
zh_TW: 對某些遊戲有輕微的加速，沒有已知的副作用。

[ctx: AdvancedSettingsWidget]
en: Normal (Default)
zh_TW: 普通 (預設)

[ctx: AdvancedSettingsWidget]
en: Pause On TLB Miss
zh_TW: 在 TLB 缺失時暫停

[ctx: AdvancedSettingsWidget]
en: Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.
zh_TW: 當 TLB 缺失時暫停虛擬機器，而不是忽略並繼續。請注意虛擬機器將在程式碼塊結束后暫停，而不是在導致異常的指令上暫停。參考控制檯檢視發生無效訪問的地址。

[ctx: AdvancedSettingsWidget]
en: Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.
zh_TW: 將32位MIPS-I機器碼實時轉譯為x86機器碼。

[ctx: AdvancedSettingsWidget]
en: Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.
zh_TW: 將64位MIPS-IV機器碼實時轉譯為x86機器碼。

[ctx: AdvancedSettingsWidget]
en: Rounding Mode
zh_TW: 環繞模式

[ctx: AdvancedSettingsWidget]
en: Unchecked
zh_TW: 已取消勾選

[ctx: AdvancedSettingsWidget]
en: Use Global Setting [%1]
zh_TW: 使用全域性設定 [%1]

[ctx: AdvancedSettingsWidget]
en: Uses backpatching to avoid register flushing on every memory access.
zh_TW: 使用后補補丁以避免在每次訪問記憶體時重新整理暫存器。

[ctx: AdvancedSettingsWidget]
en: VU0 Clamping Mode
zh_TW: VU0 壓制模式

[ctx: AdvancedSettingsWidget]
en: VU0 Rounding Mode
zh_TW: VU0 循環模式

[ctx: AdvancedSettingsWidget]
en: VU1 Clamping Mode
zh_TW: VU1 壓制模式

[ctx: AdvancedSettingsWidget]
en: VU1 Rounding Mode
zh_TW: VU1 循環模式

[ctx: AdvancedSettingsWidget]
en: Wait Loop Detection
zh_TW: 等待循環檢測

[ctx: AdvancedSettingsWidget]
en: mVU Flag Hack
zh_TW: mVU 標誌 Hack

[ctx: AdvancedSystemSettingsWidget]
en:  hz
zh_TW:  赫茲

[ctx: AdvancedSystemSettingsWidget]
en: Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
zh_TW: 更改這些選項可能會導致遊戲無法執行。修改風險自負, PCSX2 團隊不會為更改了這些設定的配置提供支援。

[ctx: AdvancedSystemSettingsWidget]
en: Clamping Mode:
zh_TW: 壓制模式:

[ctx: AdvancedSystemSettingsWidget]
en: EmotionEngine (MIPS-IV)
zh_TW: 情感引擎 (MIPS-IV)

[ctx: AdvancedSystemSettingsWidget]
en: Enable
zh_TW: 啟用

[ctx: AdvancedSystemSettingsWidget]
en: Enable Cache (Slow)
zh_TW: 啟用快取 (慢)

[ctx: AdvancedSystemSettingsWidget]
en: Enable Compatibility Patches
zh_TW: 啟用相容性補丁

[ctx: AdvancedSystemSettingsWidget]
en: Enable Fast Memory Access
zh_TW: 啟用快速記憶體訪問

[ctx: AdvancedSystemSettingsWidget]
en: Enable Game Fixes
zh_TW: 啟用遊戲修復

[ctx: AdvancedSystemSettingsWidget]
en: Enable Recompiler
zh_TW: 啟用重編譯器

[ctx: AdvancedSystemSettingsWidget]
en: Enable VU0 Recompiler (Micro Mode)
zh_TW: 開啟 VU0 重編譯器 (微模式)

[ctx: AdvancedSystemSettingsWidget]
en: Enable VU1 Recompiler
zh_TW: 開啟 VU1 重編譯器

[ctx: AdvancedSystemSettingsWidget]
en: Extra
zh_TW: 額外

[ctx: AdvancedSystemSettingsWidget]
en: Extra + Preserve Sign
zh_TW: 額外 + 保留符號

[ctx: AdvancedSystemSettingsWidget]
en: Frame Rate Control
zh_TW: 幀率控制

[ctx: AdvancedSystemSettingsWidget]
en: Full
zh_TW: 完全

[ctx: AdvancedSystemSettingsWidget]
en: Game Settings
zh_TW: 遊戲設定

[ctx: AdvancedSystemSettingsWidget]
en: I/O Processor (IOP, MIPS-I)
zh_TW: I/O 處理器 (IOP、MIPS-I)

[ctx: AdvancedSystemSettingsWidget]
en: INTC Spin Detection
zh_TW: INTC 旋轉檢測

[ctx: AdvancedSystemSettingsWidget]
en: NTSC Frame Rate:
zh_TW: NTSC 幀率:

[ctx: AdvancedSystemSettingsWidget]
en: Nearest
zh_TW: 最鄰近插值演算法

[ctx: AdvancedSystemSettingsWidget]
en: Negative
zh_TW: 負數

[ctx: AdvancedSystemSettingsWidget]
en: None
zh_TW: 無

[ctx: AdvancedSystemSettingsWidget]
note: ClampMode
en: None
zh_TW: 無

[ctx: AdvancedSystemSettingsWidget]
en: Normal (Default)
zh_TW: 普通 (預設)

[ctx: AdvancedSystemSettingsWidget]
en: PAL Frame Rate:
zh_TW: PAL 幀率:

[ctx: AdvancedSystemSettingsWidget]
en: PINE Settings
zh_TW: PINE 設定

[ctx: AdvancedSystemSettingsWidget]
en: Pause On TLB Miss
zh_TW: 在 TLB 丟失時暫停

[ctx: AdvancedSystemSettingsWidget]
en: Positive
zh_TW: 正數

[ctx: AdvancedSystemSettingsWidget]
en: Rounding Mode:
zh_TW: 循環模式:

[ctx: AdvancedSystemSettingsWidget]
en: Slot:
zh_TW: 卡槽：

[ctx: AdvancedSystemSettingsWidget]
en: VU0 Clamping Mode:
zh_TW: VU0 壓制模式:

[ctx: AdvancedSystemSettingsWidget]
en: VU0 Rounding Mode:
zh_TW: VU0 舍入模式:

[ctx: AdvancedSystemSettingsWidget]
en: VU1 Clamping Mode:
zh_TW: VU1 壓制模式:

[ctx: AdvancedSystemSettingsWidget]
en: VU1 Rounding Mode:
zh_TW: VU1 舍入模式:

[ctx: AdvancedSystemSettingsWidget]
en: Vector Units (VU)
zh_TW: 向量單元 (VU)

[ctx: AdvancedSystemSettingsWidget]
en: Wait Loop Detection
zh_TW: 等待循環檢測

[ctx: AdvancedSystemSettingsWidget]
en: mVU Flag Hack
zh_TW: mVU 標誌 Hack

[ctx: AudioSettingsWidget]
en:  ms
zh_TW:  毫秒

[ctx: AudioSettingsWidget]
en: %1 ms
zh_TW: %1 毫秒

[ctx: AudioSettingsWidget]
en: 10 ms
zh_TW: 10 毫秒

[ctx: AudioSettingsWidget]
en: 20 ms
zh_TW: 20 毫秒

[ctx: AudioSettingsWidget]
en: 30 ms
zh_TW: 30 毫秒

[ctx: AudioSettingsWidget]
en: 60 ms
zh_TW: 60 毫秒

[ctx: AudioSettingsWidget]
en: Async Mix (Breaks some games!)
zh_TW: 非同步混合 (會破壞部分遊戲!)

[ctx: AudioSettingsWidget]
en: Average Latency: %1 ms (%2 ms buffer + %3 ms output)
zh_TW: 平均延遲: %1 毫秒 (%2 毫秒緩衝 + %3 毫秒輸出)

[ctx: AudioSettingsWidget]
en: Average Latency: %1 ms (minimum output latency unknown)
zh_TW: 平均延遲: %1 毫秒 (最小輸出延遲未知)

[ctx: AudioSettingsWidget]
en: Cubeb (Cross-platform)
zh_TW: Cubeb (跨平臺)

[ctx: AudioSettingsWidget]
en: Default
zh_TW: 預設

[ctx: AudioSettingsWidget]
en: Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.
zh_TW: 確定模擬系統的立體聲輸出如何上混合到更多數量的輸出揚聲器中。

[ctx: AudioSettingsWidget]
en: Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.
zh_TW: 確定時間延展器將嘗試保持填充的緩衝區大小。它有效地選擇了平均延遲，音訊將被拉伸/收縮用以將緩衝區大小保持在可控範圍內。

[ctx: AudioSettingsWidget]
en: Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.
zh_TW: 確定從緩衝區到主機音訊輸出的延遲。可以將其設定為低於目標延遲來減少音訊延遲。

[ctx: AudioSettingsWidget]
en: Determines which audio device to output the sound to.
zh_TW: 確定要將聲音輸出到哪個音訊裝置。

[ctx: AudioSettingsWidget]
en: Expansion
zh_TW: 擴充套件

[ctx: AudioSettingsWidget]
en: Expansion:
zh_TW: 擴充套件：

[ctx: AudioSettingsWidget]
en: Maximum Latency:
zh_TW: 最大延遲:

[ctx: AudioSettingsWidget]
en: Minimal
zh_TW: 最小

[ctx: AudioSettingsWidget]
en: Mixing Settings
zh_TW: 混響設定

[ctx: AudioSettingsWidget]
en: N/A
zh_TW: 不適用

[ctx: AudioSettingsWidget]
en: None (Audio can skip.)
zh_TW: 無 (音訊可能會跳躍)

[ctx: AudioSettingsWidget]
en: None (Default)
zh_TW: 無 (預設)

[ctx: AudioSettingsWidget]
en: Output Backend
zh_TW: 輸出後端

[ctx: AudioSettingsWidget]
en: Output Backend:
zh_TW: 輸出後端:

[ctx: AudioSettingsWidget]
en: Output Device
zh_TW: 輸出裝置

[ctx: AudioSettingsWidget]
en: Output Device:
zh_TW: 輸出裝置:

[ctx: AudioSettingsWidget]
en: Output Latency
zh_TW: 輸出延遲

[ctx: AudioSettingsWidget]
en: Output Latency:
zh_TW: 輸出延遲:

[ctx: AudioSettingsWidget]
en: Output Module
zh_TW: 輸出模組

[ctx: AudioSettingsWidget]
en: Output Module:
zh_TW: 輸出模組：

[ctx: AudioSettingsWidget]
en: Output Settings
zh_TW: 輸出設定

[ctx: AudioSettingsWidget]
en: Overlap
zh_TW: 重疊

[ctx: AudioSettingsWidget]
en: Overlap:
zh_TW: 重疊:

[ctx: AudioSettingsWidget]
en: Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.
zh_TW: 在將其轉發到您的計算機之前將音量調節器預先應用於遊戲的音訊輸出。

[ctx: AudioSettingsWidget]
en: ProLogic Decoding (basic)
zh_TW: ProLogic 解碼 (基礎)

[ctx: AudioSettingsWidget]
en: ProLogic II Decoding (gigaherz)
zh_TW: ProLogic II 解碼 (gigaherz)

[ctx: AudioSettingsWidget]
en: ProLogic Level:
zh_TW: ProLogic 等級:

[ctx: AudioSettingsWidget]
en: Quadraphonic
zh_TW: 四聲道

[ctx: AudioSettingsWidget]
en: Restore Defaults
zh_TW: 還原預設設定

[ctx: AudioSettingsWidget]
en: Seek Window Size
zh_TW: 搜索視窗大小

[ctx: AudioSettingsWidget]
en: Seekwindow Size:
zh_TW: 搜索視窗大小:

[ctx: AudioSettingsWidget]
en: Selects the library to be used for audio output.
zh_TW: 選擇要被用於音訊輸出的庫。

[ctx: AudioSettingsWidget]
en: Sequence Length
zh_TW: 序列長度

[ctx: AudioSettingsWidget]
en: Sequence Length:
zh_TW: 序列長度:

[ctx: AudioSettingsWidget]
en: Stereo (None, Default)
zh_TW: 立體聲 (無，預設)

[ctx: AudioSettingsWidget]
en: Surround 5.1
zh_TW: 5.1 環繞聲

[ctx: AudioSettingsWidget]
en: Surround 7.1
zh_TW: 7.1 環繞聲

[ctx: AudioSettingsWidget]
en: Synchronization
zh_TW: 同步

[ctx: AudioSettingsWidget]
en: Synchronization:
zh_TW: 同步:

[ctx: AudioSettingsWidget]
en: Target Latency
zh_TW: 目標延遲

[ctx: AudioSettingsWidget]
en: Target Latency:
zh_TW: 目標延遲:

[ctx: AudioSettingsWidget]
en: TimeStretch (Recommended)
zh_TW: 時間延展 (推薦)

[ctx: AudioSettingsWidget]
en: Timestretch Settings
zh_TW: 時間延展設定

[ctx: AudioSettingsWidget]
en: Use Global Setting [%1]
zh_TW: 使用全域性設定 [%1]

[ctx: AudioSettingsWidget]
en: Volume
zh_TW: 音量

[ctx: AudioSettingsWidget]
en: When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.
zh_TW: 當以超過 100% 的速度執行時, 調整音訊的節奏而不是丟棄幀。產生更好的快進/減速音訊。

[ctx: AudioSettingsWidget]
en: When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.
zh_TW: 當聲音輸出模組支援多個音訊後端時，確定使用哪一個API將聲音輸出到操作系統。

[ctx: AutoUpdaterDialog]
en: <h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>
zh_TW: <h1>WARNING</h1><p style='font-size:12pt;'>安裝此更新將會使您的<b>即時存檔變的不相容</b>, <i>請在繼續前確認已將您的遊戲進度儲存在記憶卡中了</i>。</p><p>您要繼續嗎?</p>

[ctx: AutoUpdaterDialog]
en: <h2>Changes:</h2>
zh_TW: <h2>改動:</h2>

[ctx: AutoUpdaterDialog]
en: <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p>
zh_TW: <h2>即時存檔警告</h2><p>安裝此更新將會使您的即時存檔變得 <b>不相容</b>。 請確認在安裝此更新前您已經將您的遊戲進度儲存至記憶卡中,否則您將丟失進度。</p>

[ctx: AutoUpdaterDialog]
en: <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>
zh_TW: <h2>設定警告</h2><p>安裝此更新將重置您的程式配置。請注意在此更新后您必須重新配置您的設定。</p>

[ctx: AutoUpdaterDialog]
en: Automatic Updater
zh_TW: 自動更新器

[ctx: AutoUpdaterDialog]
en: Current Version:
zh_TW: 目前版本:

[ctx: AutoUpdaterDialog]
en: Current Version: %1 (%2)
zh_TW: 目前版本: %1 (%2)

[ctx: AutoUpdaterDialog]
en: Download and Install...
zh_TW: 下載並安裝...

[ctx: AutoUpdaterDialog]
en: Downloading %1...
zh_TW: 正在下載 %1...

[ctx: AutoUpdaterDialog]
en: Loading...
zh_TW: 正在載入...

[ctx: AutoUpdaterDialog]
en: New Version:
zh_TW: 新版本:

[ctx: AutoUpdaterDialog]
en: New Version: %1 (%2)
zh_TW: 新版本: %1 (%2)

[ctx: AutoUpdaterDialog]
en: No updates are currently available. Please try again later.
zh_TW: 目前無可用更新。請稍後再試。

[ctx: AutoUpdaterDialog]
en: Remind Me Later
zh_TW: 下次再提醒我

[ctx: AutoUpdaterDialog]
en: Savestate Warning
zh_TW: 即時存檔警告

[ctx: AutoUpdaterDialog]
en: Skip This Update
zh_TW: 跳過此更新

[ctx: AutoUpdaterDialog]
en: Update Available
zh_TW: 有可用更新

[ctx: AutoUpdaterDialog]
en: Updater Error
zh_TW: 更新錯誤

[ctx: BIOSSettingsWidget]
en: BIOS Directory
zh_TW: BIOS 目錄

[ctx: BIOSSettingsWidget]
en: BIOS Selection
zh_TW: 選擇 BIOS

[ctx: BIOSSettingsWidget]
en: Browse...
zh_TW: 瀏覽...

[ctx: BIOSSettingsWidget]
en: Checked
zh_TW: 選中

[ctx: BIOSSettingsWidget]
en: Fast Boot
zh_TW: 快速啟動

[ctx: BIOSSettingsWidget]
en: Fast Forward Boot
zh_TW: 快進啟動

[ctx: BIOSSettingsWidget]
en: Filename
zh_TW: 檔名

[ctx: BIOSSettingsWidget]
en: Options and Patches
zh_TW: 選項和補丁

[ctx: BIOSSettingsWidget]
en: PCSX2 will search for BIOS images in this directory.
zh_TW: PCSX2 將搜索此目錄中的 BIOS 映像。

[ctx: BIOSSettingsWidget]
en: Patches the BIOS to skip the console's boot animation.
zh_TW: 修補 BIOS 跳過主機的引導動畫。

[ctx: BIOSSettingsWidget]
en: Refresh List
zh_TW: 重新整理列表

[ctx: BIOSSettingsWidget]
en: Removes emulation speed throttle until the game starts to reduce startup time.
zh_TW: 取消模擬速度限制來減少遊戲啟動時間。

[ctx: BIOSSettingsWidget]
en: Reset
zh_TW: 重置

[ctx: BIOSSettingsWidget]
en: Unchecked
zh_TW: 未選中

[ctx: BIOSSettingsWidget]
en: Version
zh_TW: 版本

[ctx: BreakpointDialog]
en: Address
zh_TW: 地址

[ctx: BreakpointDialog]
en: Change
zh_TW: 更改

[ctx: BreakpointDialog]
en: Condition
zh_TW: 條件

[ctx: BreakpointDialog]
en: Create / Modify Breakpoint
zh_TW: 建立/修改中斷點

[ctx: BreakpointDialog]
en: Enable
zh_TW: 開啟

[ctx: BreakpointDialog]
en: Error
zh_TW: 錯誤

[ctx: BreakpointDialog]
en: Execute
zh_TW: 執行

[ctx: BreakpointDialog]
en: Invalid address "%1"
zh_TW: 無效的地址 "%1"

[ctx: BreakpointDialog]
en: Invalid condition "%1"
zh_TW: 無效的條件 "%1"

[ctx: BreakpointDialog]
en: Invalid size "%1"
zh_TW: 無效的大小 "%1"

[ctx: BreakpointDialog]
en: Log
zh_TW: 日誌

[ctx: BreakpointDialog]
en: Memory
zh_TW: 記憶體

[ctx: BreakpointDialog]
en: Read
zh_TW: 讀取

[ctx: BreakpointDialog]
en: Size
zh_TW: 大小

[ctx: BreakpointDialog]
en: Type
zh_TW: 型別

[ctx: BreakpointDialog]
en: Write
zh_TW: 寫入

[ctx: BreakpointModel]
en: CONDITION
zh_TW: 條件

[ctx: BreakpointModel]
en: Disabled
zh_TW: 關閉

[ctx: BreakpointModel]
en: Enabled
zh_TW: 開啟

[ctx: BreakpointModel]
en: Execute
zh_TW: 執行

[ctx: BreakpointModel]
en: HITS
zh_TW: 命中

[ctx: BreakpointModel]
en: INSTRUCTION
zh_TW: 指令

[ctx: BreakpointModel]
en: OFFSET
zh_TW: 偏移

[ctx: BreakpointModel]
en: Read
zh_TW: 讀取

[ctx: BreakpointModel]
en: SIZE / LABEL
zh_TW: 大小 / 標籤

[ctx: BreakpointModel]
en: TYPE
zh_TW: 型別

[ctx: BreakpointModel]
en: Write
zh_TW: 寫入

[ctx: BreakpointModel]
en: Write(C)
zh_TW: 寫入(C)

[ctx: CDVD]
en: Audio
zh_TW: 音訊

[ctx: CDVD]
en: Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.
zh_TW: 遊戲光碟位於可解除安裝的驅動器上，可能會出現卡頓和死鎖等效能問題。

[ctx: CDVD]
en: Mode 1
zh_TW: 模式 1

[ctx: CDVD]
en: Mode 2
zh_TW: 模式 2

[ctx: CDVD]
en: Saving CDVD block dump to '{}'.
zh_TW: 正在儲存 CDVD 塊轉儲到 '{}'。

[ctx: CDVD]
en: Unknown
zh_TW: 未知

[ctx: ColorPickerButton]
en: Select LED Color
zh_TW: 選擇 LED 顏色

[ctx: ControllerBindingWidget]
en: Are you sure you want to clear all bindings for this controller? This action cannot be undone.
zh_TW: 您確定要清除此控制器的所有按鍵對映嗎？這一行為是無法撤銷的。

[ctx: ControllerBindingWidget]
en: Automatic Binding
zh_TW: 自動繫結

[ctx: ControllerBindingWidget]
en: Automatic Mapping
zh_TW: 自動對映

[ctx: ControllerBindingWidget]
en: Bindings
zh_TW: 繫結

[ctx: ControllerBindingWidget]
en: Clear Bindings
zh_TW: 清除繫結

[ctx: ControllerBindingWidget]
en: Clear Mapping
zh_TW: 清除對映

[ctx: ControllerBindingWidget]
en: Controller Port %1
zh_TW: 控制器埠 %1

[ctx: ControllerBindingWidget]
en: Macros
zh_TW: 宏

[ctx: ControllerBindingWidget]
en: No devices available
zh_TW: 無可用裝置

[ctx: ControllerBindingWidget]
en: No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
zh_TW: 沒有為裝置 '%1' 產生常規繫結。此控制器/源可能不支援自動對映。

[ctx: ControllerBindingWidget]
en: Settings
zh_TW: 設定

[ctx: ControllerBindingWidget]
en: Virtual Controller Type
zh_TW: 虛擬控制器型別

[ctx: ControllerBindingWidget_DualShock2]
en: Analog
zh_TW: 模擬

[ctx: ControllerBindingWidget_DualShock2]
en: Circle
zh_TW: ○

[ctx: ControllerBindingWidget_DualShock2]
en: Cross
zh_TW: ×

[ctx: ControllerBindingWidget_DualShock2]
en: D-Pad
zh_TW: 方向鍵

[ctx: ControllerBindingWidget_DualShock2]
en: Down
zh_TW: 下

[ctx: ControllerBindingWidget_DualShock2]
en: Face Buttons
zh_TW: 面板按鈕

[ctx: ControllerBindingWidget_DualShock2]
en: Large Motor
zh_TW: 大馬達

[ctx: ControllerBindingWidget_DualShock2]
en: Left
zh_TW: 左

[ctx: ControllerBindingWidget_DualShock2]
en: Left Analog
zh_TW: 左搖桿

[ctx: ControllerBindingWidget_DualShock2]
en: Pressure Modifier
zh_TW: 壓力修改器

[ctx: ControllerBindingWidget_DualShock2]
en: Right
zh_TW: 右

[ctx: ControllerBindingWidget_DualShock2]
en: Right Analog
zh_TW: 右搖桿

[ctx: ControllerBindingWidget_DualShock2]
en: Select
zh_TW: 選擇 (Select)

[ctx: ControllerBindingWidget_DualShock2]
en: Small Motor
zh_TW: 小馬達

[ctx: ControllerBindingWidget_DualShock2]
en: Square
zh_TW: □

[ctx: ControllerBindingWidget_DualShock2]
en: Start
zh_TW: 開始 (Start)

[ctx: ControllerBindingWidget_DualShock2]
en: Triangle
zh_TW: △

[ctx: ControllerBindingWidget_DualShock2]
en: Up
zh_TW: 上

[ctx: ControllerBindingWidget_Guitar]
en: Blue
zh_TW: 藍

[ctx: ControllerBindingWidget_Guitar]
en: Green
zh_TW: 綠

[ctx: ControllerBindingWidget_Guitar]
en: Orange
zh_TW: 橙

[ctx: ControllerBindingWidget_Guitar]
en: PushButton
zh_TW: 按鈕

[ctx: ControllerBindingWidget_Guitar]
en: Red
zh_TW: 紅

[ctx: ControllerBindingWidget_Guitar]
en: Select
zh_TW: 選擇 (Select)

[ctx: ControllerBindingWidget_Guitar]
en: Start
zh_TW: 開始

[ctx: ControllerBindingWidget_Guitar]
en: Strum Down
zh_TW: 向下伸展

[ctx: ControllerBindingWidget_Guitar]
en: Strum Up
zh_TW: 向上伸展

[ctx: ControllerBindingWidget_Guitar]
en: Tilt
zh_TW: 傾斜

[ctx: ControllerBindingWidget_Guitar]
en: Yellow
zh_TW: 黃

[ctx: ControllerCustomSettingsWidget]
en: Browse...
zh_TW: 瀏覽...

[ctx: ControllerCustomSettingsWidget]
en: Restore Default Settings
zh_TW: 還原預設設定

[ctx: ControllerCustomSettingsWidget]
en: Select File
zh_TW: 選擇檔案

[ctx: ControllerGlobalSettingsWidget]
en: Controller LED Settings
zh_TW: 控制器 LED 設定

[ctx: ControllerGlobalSettingsWidget]
en: Controller Multitap
zh_TW: 多分插控制器

[ctx: ControllerGlobalSettingsWidget]
en: DInput Source
zh_TW: DInput 輸入源

[ctx: ControllerGlobalSettingsWidget]
en: Detected Devices
zh_TW: 已檢測到的裝置

[ctx: ControllerGlobalSettingsWidget]
en: DualShock 4 / DualSense Enhanced Mode
zh_TW: DualShock 4 / DualSense 增強模式

[ctx: ControllerGlobalSettingsWidget]
en: Enable DInput Input Source
zh_TW: 啟用 Dinput 輸入源

[ctx: ControllerGlobalSettingsWidget]
en: Enable Mouse Mapping
zh_TW: 開啟滑鼠對映

[ctx: ControllerGlobalSettingsWidget]
en: Enable SDL Input Source
zh_TW: 啟用 SDL 輸入源

[ctx: ControllerGlobalSettingsWidget]
en: Enable SDL Raw Input
zh_TW: 開啟 SDL Raw 輸入

[ctx: ControllerGlobalSettingsWidget]
en: Enable XInput Input Source
zh_TW: 啟用 XInput 輸入源

[ctx: ControllerGlobalSettingsWidget]
en: Mouse/Pointer Source
zh_TW: 滑鼠/指針源

[ctx: ControllerGlobalSettingsWidget]
en: Multitap on Console Port 1
zh_TW: 主機埠 1 多分插

[ctx: ControllerGlobalSettingsWidget]
en: Multitap on Console Port 2
zh_TW: 主機埠 2 多分插

[ctx: ControllerGlobalSettingsWidget]
en: PCSX2 allows you to use your mouse to simulate analog stick movement.
zh_TW: PCSX2 允許您使用您的滑鼠模擬搖桿移動。

[ctx: ControllerGlobalSettingsWidget]
en: Profile Settings
zh_TW: 方案設定

[ctx: ControllerGlobalSettingsWidget]
en: SDL Input Source
zh_TW: SDL 輸入源

[ctx: ControllerGlobalSettingsWidget]
en: Settings...
zh_TW: 設定...

[ctx: ControllerGlobalSettingsWidget]
en: The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.
zh_TW: DInput 輸入源為不支援 XInput 的傳統控制器提供支援。建議通過 SDL 訪問這些控制器，但如果它們與 SDL 不相容則可以使用 DirectInput。

[ctx: ControllerGlobalSettingsWidget]
en: The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).
zh_TW: SDL 輸入源支援大多數控制器並在藍芽模式下為 DualShock 4/DualSense 手柄提供高級功能(震動/LED控制)。

[ctx: ControllerGlobalSettingsWidget]
en: The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.
zh_TW: XInput 輸入源為 Xbox 360/Xbox One/Xbox Series 控制器以及使用 XInput 協議的第三方控制器提供支援。

[ctx: ControllerGlobalSettingsWidget]
en: The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.
zh_TW: 多分插最多可將 8 個控制器連線到主機。每個多分插提供 4 個埠。並不是所有的遊戲都支援多分插。

[ctx: ControllerGlobalSettingsWidget]
en: Use Per-Profile Hotkeys
zh_TW: 為每一套方案啟用不同快捷鍵

[ctx: ControllerGlobalSettingsWidget]
en: When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.
zh_TW: 啟用此選項后，可以在此輸入方案檔案中設定快捷鍵，並且將代替全域性快捷鍵。預設情況下，快捷鍵始終在所有方案檔案之間共享。

[ctx: ControllerGlobalSettingsWidget]
en: XInput Source
zh_TW: XInput 輸入源

[ctx: ControllerLEDSettingsDialog]
en: Controller LED Settings
zh_TW: 控制器 LED 設定

[ctx: ControllerMacroEditWidget]
en: Binds/Buttons
zh_TW: 繫結/按鈕

[ctx: ControllerMacroEditWidget]
en: Deadzone:
zh_TW: 死區:

[ctx: ControllerMacroEditWidget]
en: For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.
zh_TW: 對於壓力感應按鈕，此滑塊控制當宏被啟用時模擬力度的大小。

[ctx: ControllerMacroEditWidget]
en: Frequency
zh_TW: 頻率

[ctx: ControllerMacroEditWidget]
en: Frequency:
zh_TW: 頻率:

[ctx: ControllerMacroEditWidget]
en: Macro will not repeat.
zh_TW: 宏將不會重複。

[ctx: ControllerMacroEditWidget]
en: Macro will toggle buttons every %1 frames.
zh_TW: 宏命令將每間隔 %1 幀觸發按鈕。

[ctx: ControllerMacroEditWidget]
en: Macro will toggle every N frames.
zh_TW: 每 N 幀將會觸發一次宏。

[ctx: ControllerMacroEditWidget]
en: Not Configured
zh_TW: 未被配置

[ctx: ControllerMacroEditWidget]
en: Pressure
zh_TW: 壓敏

[ctx: ControllerMacroEditWidget]
en: Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.
zh_TW: 選擇用於觸發這個宏命令的按鈕。所有按鈕都同時啟用。

[ctx: ControllerMacroEditWidget]
en: Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.
zh_TW: 選擇觸發器以啟用此巨集。這可以是單個按鈕, 也可以是多個按鈕的組合(chord)。按住Shift鍵並單擊以獲取多個觸發器。

[ctx: ControllerMacroEditWidget]
en: Set Frequency
zh_TW: 設定頻率

[ctx: ControllerMacroEditWidget]
en: Set...
zh_TW: 設定...

[ctx: ControllerMacroEditWidget]
en: Trigger
zh_TW: 觸發

[ctx: ControllerMacroWidget]
en: Controller Port %1 Macros
zh_TW: 控制器埠 %1 宏

[ctx: ControllerMacroWidget]
en: Macro %1
    %2
zh_TW: 宏 %1
    %2

[ctx: ControllerMouseSettingsDialog]
en: <html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>
zh_TW: <html><head/><body><p><span style=" font-weight:700;">滑鼠對映設定</span><br/>將滑鼠對映到模擬控制器時這些設定可以微調行為。</p></body></html>

[ctx: ControllerMouseSettingsDialog]
en: Inertia
zh_TW: 慣性

[ctx: ControllerMouseSettingsDialog]
en: Mouse Mapping Settings
zh_TW: 滑鼠對映設定

[ctx: ControllerMouseSettingsDialog]
en: X Dead Zone
zh_TW: X 軸死區

[ctx: ControllerMouseSettingsDialog]
en: X Speed
zh_TW: X 速度

[ctx: ControllerMouseSettingsDialog]
en: Y Dead Zone
zh_TW: Y 軸死區

[ctx: ControllerMouseSettingsDialog]
en: Y Speed
zh_TW: Y 速度

[ctx: CoverDownloadDialog]
en: <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>
zh_TW: <html><head/><body><p>在下面的框中,指定要下載封面的 URL,每行一個模板 URL。以下變數可用:</p><p><span style=" font-style:italic;">${title}:</span> 遊戲標題。<br/><span style=" font-style:italic;">${filetitle}:</span> 遊戲檔名的名稱部分<br/><span style=" font-style:italic;">${serial}:</span> 遊戲序列號</p><p><span style=" font-weight:700;">示例:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>

[ctx: CoverDownloadDialog]
en: By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.
zh_TW: 預設情況下,下載的封面將與遊戲一起儲存。如果這不是您所需要的,您可以選中下面的"使用序列號檔名"框。當同一遊戲存在多個區域版本時使用序列號而不是遊戲標題可以防止衝突。

[ctx: CoverDownloadDialog]
en: Close
zh_TW: 關閉

[ctx: CoverDownloadDialog]
en: Download Covers
zh_TW: 下載封面

[ctx: CoverDownloadDialog]
en: Download complete.
zh_TW: 下載完成。

[ctx: CoverDownloadDialog]
en: PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.
zh_TW: PCSX2 可以自動為目前沒有封面的遊戲下載封面。我們不託管任何封面圖片,使用者必須提供自己的圖片來源。

[ctx: CoverDownloadDialog]
en: Start
zh_TW: 開始

[ctx: CoverDownloadDialog]
en: Stop
zh_TW: 停止

[ctx: CoverDownloadDialog]
en: Use Serial File Names
zh_TW: 使用序列號檔名

[ctx: CoverDownloadDialog]
en: Waiting to start...
zh_TW: 正在等待開始...

[ctx: CpuWidget]
en: 1 Byte (8 bits)
zh_TW: 1 位元組 (8 位)

[ctx: CpuWidget]
en: 2 Bytes (16 bits)
zh_TW: 2 位元組 (16 位)

[ctx: CpuWidget]
en: 4 Bytes (32 bits)
zh_TW: 4 位元組 (32 位)

[ctx: CpuWidget]
en: 8 Bytes (64 bits)
zh_TW: 8 位元組 (64 位)

[ctx: CpuWidget]
en: Active Call Stack
zh_TW: 啟用呼叫堆疊

[ctx: CpuWidget]
en: Array of byte
zh_TW: 位元組陣列

[ctx: CpuWidget]
en: Breakpoint List Context Menu
zh_TW: 中斷點關聯菜單

[ctx: CpuWidget]
en: Breakpoints
zh_TW: 中斷點

[ctx: CpuWidget]
en: Copy
zh_TW: 複製

[ctx: CpuWidget]
en: Copy Function Address
zh_TW: 複製函式地址

[ctx: CpuWidget]
en: Copy Function Name
zh_TW: 複製函式名

[ctx: CpuWidget]
en: Debugger
zh_TW: 偵錯程式

[ctx: CpuWidget]
en: Delete
zh_TW: 刪除

[ctx: CpuWidget]
en: Demangle Symbols
zh_TW: 未拆分符號

[ctx: CpuWidget]
en: Double
zh_TW: 雙精度

[ctx: CpuWidget]
en: Edit
zh_TW: 編輯

[ctx: CpuWidget]
en: End
zh_TW: 結束

[ctx: CpuWidget]
en: Filter
zh_TW: 篩選器

[ctx: CpuWidget]
en: Float
zh_TW: 浮點

[ctx: CpuWidget]
en: Functions
zh_TW: 函式

[ctx: CpuWidget]
en: Go to in Disassembly
zh_TW: 轉到反彙編

[ctx: CpuWidget]
en: Go to in Memory View
zh_TW: 轉到記憶體檢視

[ctx: CpuWidget]
en: Hex
zh_TW: 十六進制

[ctx: CpuWidget]
en: Invalid end address
zh_TW: 無效的結束地址

[ctx: CpuWidget]
en: Invalid search value
zh_TW: 無效的搜索值

[ctx: CpuWidget]
en: Invalid start address
zh_TW: 無效的起始地址

[ctx: CpuWidget]
en: Memory
zh_TW: 記憶體

[ctx: CpuWidget]
en: Memory Search
zh_TW: 記憶體搜索

[ctx: CpuWidget]
en: New
zh_TW: 新建

[ctx: CpuWidget]
en: Refresh
zh_TW: 重新整理

[ctx: CpuWidget]
en: Registers
zh_TW: 暫存器

[ctx: CpuWidget]
en: Search
zh_TW: 搜索

[ctx: CpuWidget]
en: Stack List Context Menu
zh_TW: 堆疊列表關聯菜單

[ctx: CpuWidget]
en: Start
zh_TW: 開始

[ctx: CpuWidget]
en: Start address can't be equal to or greater than the end address
zh_TW: 起始地址不能大於等於結束地址

[ctx: CpuWidget]
en: String
zh_TW: 字串

[ctx: CpuWidget]
en: Thread List Context Menu
zh_TW: 執行緒列表關聯菜單

[ctx: CpuWidget]
en: Threads
zh_TW: 執行緒

[ctx: CpuWidget]
en: Type
zh_TW: 型別

[ctx: CpuWidget]
en: Value
zh_TW: 值

[ctx: CpuWidget]
en: Value is larger than type
zh_TW: 值大於型別

[ctx: DEV9DnsHostDialog]
en: Address
zh_TW: 地址

[ctx: DEV9DnsHostDialog]
en: Cancel
zh_TW: 取消

[ctx: DEV9DnsHostDialog]
en: Enabled
zh_TW: 開啟

[ctx: DEV9DnsHostDialog]
en: Name
zh_TW: 名稱

[ctx: DEV9DnsHostDialog]
en: Network DNS Hosts Import/Export
zh_TW: 匯入/導出網路 DNS 主機

[ctx: DEV9DnsHostDialog]
en: OK
zh_TW: 確定

[ctx: DEV9DnsHostDialog]
en: Select Hosts
zh_TW: 選擇主機

[ctx: DEV9DnsHostDialog]
en: Selected
zh_TW: 選定

[ctx: DEV9SettingsWidget]
en: Add
zh_TW: 新增

[ctx: DEV9SettingsWidget]
en: Address
zh_TW: 地址

[ctx: DEV9SettingsWidget]
en: Auto
zh_TW: 自動

[ctx: DEV9SettingsWidget]
en: Browse
zh_TW: 瀏覽

[ctx: DEV9SettingsWidget]
en: Copy global settings?
zh_TW: 要複製全域性設定嗎?

[ctx: DEV9SettingsWidget]
en: Create Image
zh_TW: 建立映像

[ctx: DEV9SettingsWidget]
en: DNS Hosts
zh_TW: DNS 主機

[ctx: DEV9SettingsWidget]
en: DNS1 Address:
zh_TW: DNS1 地址:

[ctx: DEV9SettingsWidget]
en: DNS2 Address:
zh_TW: DNS2 地址:

[ctx: DEV9SettingsWidget]
en: Delete
zh_TW: 刪除

[ctx: DEV9SettingsWidget]
en: Delete per game host list?
zh_TW: 要刪除每遊戲主機列表嗎?

[ctx: DEV9SettingsWidget]
en: Enabled
zh_TW: 啟用

[ctx: DEV9SettingsWidget]
note: HDD
en: Enabled
zh_TW: 開啟

[ctx: DEV9SettingsWidget]
note: InterceptDHCP
en: Enabled
zh_TW: 開啟

[ctx: DEV9SettingsWidget]
note: InternalDNSTable
en: Enabled
zh_TW: 開啟

[ctx: DEV9SettingsWidget]
en: Ethernet
zh_TW: 乙太網

[ctx: DEV9SettingsWidget]
en: Ethernet Device Type:
zh_TW: 乙太網裝置型別:

[ctx: DEV9SettingsWidget]
en: Ethernet Device:
zh_TW: 乙太網裝置:

[ctx: DEV9SettingsWidget]
en: Export
zh_TW: 導出

[ctx: DEV9SettingsWidget]
en: Exported Successfully
zh_TW: 已成功導出

[ctx: DEV9SettingsWidget]
en: Failed to open file
zh_TW: 打開檔案失敗

[ctx: DEV9SettingsWidget]
en: Gateway Address:
zh_TW: 閘道器地址:

[ctx: DEV9SettingsWidget]
en: HDD Creator
zh_TW: HDD 建立器

[ctx: DEV9SettingsWidget]
en: HDD File:
zh_TW: HDD 檔案:

[ctx: DEV9SettingsWidget]
en: HDD Image File
zh_TW: HDD 映像檔案

[ctx: DEV9SettingsWidget]
en: HDD Size (GiB):
zh_TW: HDD 大小 (GiB):

[ctx: DEV9SettingsWidget]
en: HDD image created
zh_TW: 已建立 HDD 映像

[ctx: DEV9SettingsWidget]
en: Hard Disk Drive
zh_TW: 硬碟驅動器

[ctx: DEV9SettingsWidget]
en: Hosts File
zh_TW: 主機檔案

[ctx: DEV9SettingsWidget]
en: Import
zh_TW: 匯入

[ctx: DEV9SettingsWidget]
en: Imported Successfully
zh_TW: 匯入成功

[ctx: DEV9SettingsWidget]
en: Intercept DHCP
zh_TW: 攔截 DHCP

[ctx: DEV9SettingsWidget]
en: Intercept DHCP:
zh_TW: 攔截 DHCP:

[ctx: DEV9SettingsWidget]
en: Internal
zh_TW: 內建

[ctx: DEV9SettingsWidget]
en: Internal DNS
zh_TW: 內建 DNS

[ctx: DEV9SettingsWidget]
en: Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1
zh_TW: 可以使用 DNS1/2 下拉菜單或將其設定為 192.0.2.1 來選擇內部 DNS

[ctx: DEV9SettingsWidget]
en: Manual
zh_TW: 手動

[ctx: DEV9SettingsWidget]
en: Name
zh_TW: 名稱

[ctx: DEV9SettingsWidget]
en: No Hosts in file
zh_TW: 檔案中沒有主機

[ctx: DEV9SettingsWidget]
en: Override
zh_TW: 覆蓋

[ctx: DEV9SettingsWidget]
en: Overwrite File?
zh_TW: 要覆蓋檔案嗎?

[ctx: DEV9SettingsWidget]
en: PCAP Bridged
zh_TW: PCAP 橋接

[ctx: DEV9SettingsWidget]
en: PCAP Switched
zh_TW: PCAP 交換

[ctx: DEV9SettingsWidget]
en: PS2 Address:
zh_TW: PS2 地址:

[ctx: DEV9SettingsWidget]
en: Per Game Host list
zh_TW: 每遊戲主機列表

[ctx: DEV9SettingsWidget]
en: Per game
zh_TW: 每遊戲

[ctx: DEV9SettingsWidget]
en: Sockets
zh_TW: 埠

[ctx: DEV9SettingsWidget]
en: Subnet Mask:
zh_TW: 子網掩碼:

[ctx: DEV9SettingsWidget]
en: Use Global
zh_TW: 使用全域性設定

[ctx: DEV9SettingsWidget]
en: Use Global Setting [%1]
zh_TW: 使用全域性設定 [%1]

[ctx: DebugSettingsWidget]
en: Browse...
zh_TW: 瀏覽...

[ctx: DebugSettingsWidget]
en: Draw Dump Count:
zh_TW: 轉儲描繪數量:

[ctx: DebugSettingsWidget]
en: Draw Dumping
zh_TW: 轉儲繪圖

[ctx: DebugSettingsWidget]
en: Dump GS Draws
zh_TW: 轉儲 GS 繪圖

[ctx: DebugSettingsWidget]
en: Hardware Dump Directory:
zh_TW: 硬體轉儲目錄:

[ctx: DebugSettingsWidget]
en: Open...
zh_TW: 打開...

[ctx: DebugSettingsWidget]
en: Save Depth
zh_TW: 儲存深度圖

[ctx: DebugSettingsWidget]
en: Save Frame
zh_TW: 儲存幀

[ctx: DebugSettingsWidget]
en: Save RT
zh_TW: 儲存 RT

[ctx: DebugSettingsWidget]
en: Save Texture
zh_TW: 儲存紋理

[ctx: DebugSettingsWidget]
en: Software Dump Directory:
zh_TW: 軟體轉儲目錄:

[ctx: DebugSettingsWidget]
en: Start Draw Number:
zh_TW: 從這個繪圖編號開始:

[ctx: DebuggerWindow]
en: PCSX2 Debugger
zh_TW: PCSX2 偵錯程式

[ctx: DebuggerWindow]
en: Pause
zh_TW: 暫停

[ctx: DebuggerWindow]
en: Run
zh_TW: 執行

[ctx: DebuggerWindow]
en: Step Into
zh_TW: 單步執行

[ctx: DebuggerWindow]
en: Step Out
zh_TW: 單步跳出

[ctx: DebuggerWindow]
en: Step Over
zh_TW: 單步跳過

[ctx: DisassemblyWidget]
en: %1 NOT VALID ADDRESS
zh_TW: %1 不是有效的地址

[ctx: DisassemblyWidget]
en: A function entry point already exists here. Consider renaming instead.
zh_TW: 這裡已經存在一個函式入口點。請考慮重新命名。

[ctx: DisassemblyWidget]
en: Add Function
zh_TW: 新增函式

[ctx: DisassemblyWidget]
en: Add Function Error
zh_TW: 新增函式錯誤

[ctx: DisassemblyWidget]
en: Assemble Error
zh_TW: 彙編錯誤

[ctx: DisassemblyWidget]
en: Assemble Instruction
zh_TW: 彙編指令

[ctx: DisassemblyWidget]
en: Assemble new Instruction(s)
zh_TW: 彙編新指令

[ctx: DisassemblyWidget]
en: Copy Address
zh_TW: 複製地址

[ctx: DisassemblyWidget]
en: Copy Instruction Hex
zh_TW: 複製16進位制指令

[ctx: DisassemblyWidget]
en: Copy Instruction Text
zh_TW: 複製指令文字

[ctx: DisassemblyWidget]
en: Disassembly
zh_TW: 反彙編

[ctx: DisassemblyWidget]
en: Follow Branch
zh_TW: 跟隨分支

[ctx: DisassemblyWidget]
en: Function name
zh_TW: 函式名稱

[ctx: DisassemblyWidget]
en: Function name cannot be nothing.
zh_TW: 函式名不能為空。

[ctx: DisassemblyWidget]
en: Function will be (0x%1) instructions long.
    Enter function name
zh_TW: 函式將會是 (0x%1) 指令長。
    輸入函式名

[ctx: DisassemblyWidget]
en: Go to Address
zh_TW: 轉到地址

[ctx: DisassemblyWidget]
en: Go to address
zh_TW: 轉到地址

[ctx: DisassemblyWidget]
en: Go to address error
zh_TW: 轉到地址錯誤

[ctx: DisassemblyWidget]
en: Go to in Memory View
zh_TW: 轉到記憶體檢視

[ctx: DisassemblyWidget]
en: Invalid address
zh_TW: 無效的地址

[ctx: DisassemblyWidget]
en: Jump to Cursor
zh_TW: 跳轉到游標

[ctx: DisassemblyWidget]
en: NOP Instruction(s)
zh_TW: NOP 指令

[ctx: DisassemblyWidget]
en: No function / symbol is currently selected.
zh_TW: 目前未選中函式 / 符號。

[ctx: DisassemblyWidget]
en: Remove Function
zh_TW: 移除函式

[ctx: DisassemblyWidget]
en: Rename Function
zh_TW: 重新命名函式

[ctx: DisassemblyWidget]
en: Rename Function Error
zh_TW: 重新命名函式錯誤

[ctx: DisassemblyWidget]
en: Run to Cursor
zh_TW: 執行到游標

[ctx: DisassemblyWidget]
en: Toggle Breakpoint
zh_TW: 切換中段點

[ctx: DisassemblyWidget]
en: Unable to change assembly while core is running
zh_TW: 在內核執行時無法更改彙編

[ctx: EmptyGameListWidget]
en: <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>
zh_TW: <html><head/><body><p><span style=" font-weight:700;">找不到支援格式的遊戲。</span></p><p>請從新增一個帶有遊戲的目錄開始。</p><p>以下格式轉儲的遊戲將被掃瞄並列出:</p></body></html>

[ctx: EmptyGameListWidget]
en: Add Game Directory...
zh_TW: 新增遊戲目錄...

[ctx: EmptyGameListWidget]
en: Scan For New Games
zh_TW: 掃瞄新遊戲

[ctx: EmuThread]
en: Game not loaded or no RetroAchievements available.
zh_TW: 遊戲未載入或無 RetroAchievements 成就可用。

[ctx: EmuThread]
en: Game: %1 (%2)
zh_TW: 遊戲： %1 (%2)

[ctx: EmuThread]
en: Game: %1 FPS
zh_TW: 遊戲: %1 FPS

[ctx: EmuThread]
en: Rich presence inactive or unsupported.
zh_TW: 富狀態未啟用或不支援。

[ctx: EmuThread]
en: Video: %1 FPS (%2%)
zh_TW: 視訊: %1 FPS (%2%)

[ctx: EmulationSettingsWidget]
en:  frames
zh_TW:  幀

[ctx: EmulationSettingsWidget]
en: 100% (Normal Speed)
zh_TW: 100% (普通速度)

[ctx: EmulationSettingsWidget]
en: 130% (Overclock)
zh_TW: 130% (超頻)

[ctx: EmulationSettingsWidget]
en: 180% (Overclock)
zh_TW: 180% (超頻)

[ctx: EmulationSettingsWidget]
en: 2 Frames
zh_TW: 2 幀

[ctx: EmulationSettingsWidget]
en: 300% (Overclock)
zh_TW: 300% (超頻)

[ctx: EmulationSettingsWidget]
en: 50% (Underclock)
zh_TW: 50% (降頻)

[ctx: EmulationSettingsWidget]
en: 60% (Underclock)
zh_TW: 60% (降頻)

[ctx: EmulationSettingsWidget]
en: 75% (Underclock)
zh_TW: 75% (降頻)

[ctx: EmulationSettingsWidget]
en: Affinity Control
zh_TW: 親和性控制

[ctx: EmulationSettingsWidget]
en: Affinity Control:
zh_TW: 傾向控制:

[ctx: EmulationSettingsWidget]
en: Allows games and homebrew to access files / folders directly on the host computer.
zh_TW: 允許遊戲和自製軟體直接訪問主機上的檔案/資料夾。

[ctx: EmulationSettingsWidget]
en: Automatically loads and applies cheats on game start.
zh_TW: 自動在遊戲啟動時載入並應用作弊。

[ctx: EmulationSettingsWidget]
en: Checked
zh_TW: 選中

[ctx: EmulationSettingsWidget]
en: Custom
zh_TW: 自定義

[ctx: EmulationSettingsWidget]
en: Custom Speed
zh_TW: 自定義速度

[ctx: EmulationSettingsWidget]
en: Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
zh_TW: 自定義 [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]

[ctx: EmulationSettingsWidget]
en: Disabled
zh_TW: 關閉

[ctx: EmulationSettingsWidget]
en: EE Cycle Rate
zh_TW: EE 循環率

[ctx: EmulationSettingsWidget]
en: EE Cycle Rate:
zh_TW: EE 循環率:

[ctx: EmulationSettingsWidget]
en: EE Cycle Skip
zh_TW: EE 循環跳過

[ctx: EmulationSettingsWidget]
en: EE Cycle Skipping:
zh_TW: EE 循環跳過:

[ctx: EmulationSettingsWidget]
en: Enable Cheats
zh_TW: 開啟作弊

[ctx: EmulationSettingsWidget]
en: Enable Fast CDVD
zh_TW: 開啟快速 CDVD

[ctx: EmulationSettingsWidget]
en: Enable Host Filesystem
zh_TW: 開啟主機檔案系統

[ctx: EmulationSettingsWidget]
en: Enable Instant VU1
zh_TW: 開啟即時 VU1

[ctx: EmulationSettingsWidget]
en: Enable Multithreaded VU1 (MTVU)
zh_TW: 開啟多執行緒 VU1 (MTVU)

[ctx: EmulationSettingsWidget]
en: Enable Multithreaded VU1 (MTVU1)
zh_TW: 開啟多執行緒 VU1 (MTVU1)

[ctx: EmulationSettingsWidget]
en: Enable Speed Limiter
zh_TW: 開啟速度限制器

[ctx: EmulationSettingsWidget]
en: Enter Custom Speed
zh_TW: 輸入自定義速度

[ctx: EmulationSettingsWidget]
en: Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.
zh_TW: 快速訪問光碟,載入時間更短。請檢視 HDLoader 相容性列表來了解存在問題的遊戲。

[ctx: EmulationSettingsWidget]
en: Fast-Forward Speed
zh_TW: 快進速度

[ctx: EmulationSettingsWidget]
en: Fast-Forward Speed:
zh_TW: 快進速度:

[ctx: EmulationSettingsWidget]
en: Frame Pacing / Latency Control
zh_TW: 幀步調 / 延遲控制

[ctx: EmulationSettingsWidget]
en: Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
zh_TW: 通常在具有 4 個或更多核心的 CPU 上有加速效果。對大多數遊戲來說都是安全的,但是也有一些是不相容的可能會卡死。

[ctx: EmulationSettingsWidget]
en: Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
zh_TW: 較高的值可能會增加遊戲的內部幀速率,但會大幅增加對 CPU 的需求。較低的值將減少 CPU 負載使得輕量級遊戲在較差的 CPU 上全速執行。

[ctx: EmulationSettingsWidget]
en: Limits the emulation to the appropriate framerate for the currently running game.
zh_TW: 將模擬速度限制為目前執行的遊戲的適當幀率。

[ctx: EmulationSettingsWidget]
en: Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
zh_TW: 使模擬情感引擎跳過循環。有助於類似 SOTC 這樣的一小部分遊戲。大多數情況下這對效能是有害的。

[ctx: EmulationSettingsWidget]
en: Maximum Frame Latency
zh_TW: 最大幀延遲

[ctx: EmulationSettingsWidget]
en: Maximum Frame Latency:
zh_TW: 最大幀延遲:

[ctx: EmulationSettingsWidget]
en: Maximum Underclock
zh_TW: 最大降頻

[ctx: EmulationSettingsWidget]
en: Mild Underclock
zh_TW: 輕微降頻

[ctx: EmulationSettingsWidget]
en: Moderate Underclock
zh_TW: 中度降頻

[ctx: EmulationSettingsWidget]
en: Normal Speed
zh_TW: 正常速度

[ctx: EmulationSettingsWidget]
en: Normal Speed:
zh_TW: 正常速度:

[ctx: EmulationSettingsWidget]
en: Optimal Frame Pacing
zh_TW: 最優幀步調

[ctx: EmulationSettingsWidget]
en: Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
zh_TW: 立即執行 VU1。在大多數遊戲中提供適度的速度提升。對於大多數遊戲來說是安全的,但少數遊戲可能會顯示圖形錯誤。

[ctx: EmulationSettingsWidget]
en: Scale To Host Refresh Rate
zh_TW: 適應主機重新整理率

[ctx: EmulationSettingsWidget]
en: Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.
zh_TW: 將垂直同步佇列大小設定為 0,使每一幀在輪詢輸入並開始下一幀之前由 GS 完成並呈現。使用此設定可以減少輸入延遲但代價是顯著提高了 CPU 和 GPU 需求。

[ctx: EmulationSettingsWidget]
en: Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
zh_TW: 設定快進速度。當按下/切換快進熱鍵時將使用此速度。

[ctx: EmulationSettingsWidget]
en: Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
zh_TW: 設定可以排隊到 GS 的最大幀數量,在此之前 CPU 執行緒將等待其中一個幀完成然後再繼續。較高的值有助於平滑不規則的幀時間,但會增加額外的輸入延遲。

[ctx: EmulationSettingsWidget]
en: Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).
zh_TW: 以特定順序設定特定執行緒的優先順序忽略系統排程程式。可能有助於配置大(P)核和小(E)核的CPU(例如英特爾第 12 代或來自英特爾或 AMD 等其他供應商的更新一代 CPU)。

[ctx: EmulationSettingsWidget]
en: Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.
zh_TW: 設定慢動作速度。當按下/切換慢動作熱鍵時將使用該速度。

[ctx: EmulationSettingsWidget]
en: Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.
zh_TW: 設定目標模擬速度。不能保證達到此速度,如果達不到此速度,模擬器將以其所能管理的速度執行。

[ctx: EmulationSettingsWidget]
en: Slow-Motion Speed
zh_TW: 慢動作速度

[ctx: EmulationSettingsWidget]
en: Slow-Motion Speed:
zh_TW: 慢動作速度:

[ctx: EmulationSettingsWidget]
en: Speed Control
zh_TW: 速度控制

[ctx: EmulationSettingsWidget]
en: Speed Limiter
zh_TW: 速度限制器

[ctx: EmulationSettingsWidget]
en: System Settings
zh_TW: 系統設定

[ctx: EmulationSettingsWidget]
en: Unchecked
zh_TW: 未選中

[ctx: EmulationSettingsWidget]
en: Unlimited
zh_TW: 不限制

[ctx: EmulationSettingsWidget]
en: Use Global Setting [%1%]
zh_TW: 使用全域性設定 [%1%]

[ctx: EmulationSettingsWidget]
en: Use Global Setting [%1]
zh_TW: 使用全域性設定 [%1]

[ctx: EmulationSettingsWidget]
en: User Preference
zh_TW: 使用者首選項

[ctx: FolderSettingsWidget]
en: Browse...
zh_TW: 瀏覽...

[ctx: FolderSettingsWidget]
en: Cache Directory
zh_TW: 快取目錄

[ctx: FolderSettingsWidget]
en: Cheats Directory
zh_TW: 作弊目錄

[ctx: FolderSettingsWidget]
en: Covers Directory
zh_TW: 封面目錄

[ctx: FolderSettingsWidget]
en: Open...
zh_TW: 打開...

[ctx: FolderSettingsWidget]
en: Reset
zh_TW: 重置

[ctx: FolderSettingsWidget]
en: Save States Directory
zh_TW: 即時存檔目錄

[ctx: FolderSettingsWidget]
en: Snapshots Directory
zh_TW: 快照目錄

[ctx: FolderSettingsWidget]
en: Used for screenshots and saving GS dumps.
zh_TW: 使用者儲存截圖並儲存 GS 轉儲。

[ctx: FolderSettingsWidget]
en: Used for storing .pnach files containing game cheats.
zh_TW: 用於儲存含有遊戲作弊的 .pnach 檔案目錄。

[ctx: FolderSettingsWidget]
en: Used for storing covers in the game grid/Big Picture UIs.
zh_TW: 用於在遊戲網格/大圖片用戶界面中儲存封面。

[ctx: FolderSettingsWidget]
en: Used for storing save states.
zh_TW: 用於儲存即時存檔。

[ctx: FolderSettingsWidget]
en: Used for storing shaders, game list, and achievement data.
zh_TW: 用於儲存著色器、遊戲列表,以及成就數據。

[ctx: FullscreenUI]
en: "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
zh_TW: "挑戰" 模式的成就,包括排行榜跟蹤。禁用即時存檔、作弊和減速功能。

[ctx: FullscreenUI]
en: 0 (Disabled)
zh_TW: 0 (關閉)

[ctx: FullscreenUI]
en: 0 Frames (Hard Sync)
zh_TW: 0 幀 (硬同步)

[ctx: FullscreenUI]
en: 1 (64 Max Width)
zh_TW: 1 (64 最大寬度)

[ctx: FullscreenUI]
en: 1 (Normal)
zh_TW: 1 (普通)

[ctx: FullscreenUI]
en: 1 Frame
zh_TW: 1 幀

[ctx: FullscreenUI]
en: 1.25x Native
zh_TW: 1.25x 原生

[ctx: FullscreenUI]
en: 1.5x Native
zh_TW: 1.5x 原生

[ctx: FullscreenUI]
en: 1.75x Native
zh_TW: 1.75x 原生

[ctx: FullscreenUI]
en: 10 (640 Max Width)
zh_TW: 10 (640 最大寬度)

[ctx: FullscreenUI]
en: 100% Speed (Default)
zh_TW: 100% 速度 (預設)

[ctx: FullscreenUI]
en: 130% Speed
zh_TW: 130% 速度

[ctx: FullscreenUI]
en: 16x
zh_TW: 16倍

[ctx: FullscreenUI]
en: 180% Speed
zh_TW: 180% 速度

[ctx: FullscreenUI]
en: 2 (128 Max Width)
zh_TW: 2 (128 最大寬度)

[ctx: FullscreenUI]
en: 2 (Aggressive)
zh_TW: 2 (激進)

[ctx: FullscreenUI]
en: 2 Frames
zh_TW: 2 幀

[ctx: FullscreenUI]
en: 2.25x Native
zh_TW: 2.25x 原生

[ctx: FullscreenUI]
en: 2.5x Native
zh_TW: 2.5x 原生

[ctx: FullscreenUI]
en: 2.75x Native
zh_TW: 2.75x 原生

[ctx: FullscreenUI]
en: 2x
zh_TW: 2倍

[ctx: FullscreenUI]
en: 2x Native (~720p)
zh_TW: 2x 原生 (~720p)

[ctx: FullscreenUI]
en: 3 (192 Max Width)
zh_TW: 3 (192 最大寬度)

[ctx: FullscreenUI]
en: 3 Frames
zh_TW: 3 幀

[ctx: FullscreenUI]
en: 3.5x Native
zh_TW: 3.5x 原生

[ctx: FullscreenUI]
en: 300% Speed
zh_TW: 300% 速度

[ctx: FullscreenUI]
en: 3x Native (~1080p)
zh_TW: 3x 原生 (~1080p)

[ctx: FullscreenUI]
en: 4 (256 Max Width)
zh_TW: 4 (256 最大寬度)

[ctx: FullscreenUI]
en: 4x
zh_TW: 4倍

[ctx: FullscreenUI]
en: 4x Native (~1440p/2K)
zh_TW: 4x 原生 (~1440p/2K)

[ctx: FullscreenUI]
en: 5 (320 Max Width)
zh_TW: 5 (320 最大寬度)

[ctx: FullscreenUI]
en: 50% Speed
zh_TW: 50% 速度

[ctx: FullscreenUI]
en: 5x Native (~1620p)
zh_TW: 5x 原生 (~1620p)

[ctx: FullscreenUI]
en: 6 (384 Max Width)
zh_TW: 6 (384 最大寬度)

[ctx: FullscreenUI]
en: 60% Speed
zh_TW: 60% 速度

[ctx: FullscreenUI]
en: 6x Native (~2160p/4K)
zh_TW: 6x 原生 (~2160p/4K)

[ctx: FullscreenUI]
en: 7 (448 Max Width)
zh_TW: 7 (448 最大寬度)

[ctx: FullscreenUI]
en: 75% Speed
zh_TW: 75% 速度

[ctx: FullscreenUI]
en: 7x Native (~2520p)
zh_TW: 7x 原生 (~2520p)

[ctx: FullscreenUI]
en: 8 (512 Max Width)
zh_TW: 8 (512 最大寬度)

[ctx: FullscreenUI]
en: 8x
zh_TW: 8倍

[ctx: FullscreenUI]
en: 8x Native (~2880p)
zh_TW: 8x 原生 (~2880p)

[ctx: FullscreenUI]
en: 9 (576 Max Width)
zh_TW: 9 (576 最大寬度)

[ctx: FullscreenUI]
en: A resume save state created at %s was found.
    
    Do you want to load this save and continue?
zh_TW: 找到一個建立于 %s 的繼續即時存檔。
    
    您要載入此存檔並繼續嗎?

[ctx: FullscreenUI]
en: About PCSX2
zh_TW: 關於 PCSX2

[ctx: FullscreenUI]
en: Account
zh_TW: 帳號

[ctx: FullscreenUI]
en: Accurate (Recommended)
zh_TW: 精確 (推薦)

[ctx: FullscreenUI]
en: Achievements
zh_TW: 成就

[ctx: FullscreenUI]
en: Achievements Settings
zh_TW: 成就設定

[ctx: FullscreenUI]
en: Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
zh_TW: 啟用作弊可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。

[ctx: FullscreenUI]
en: Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
zh_TW: 啟用遊戲補丁可能會導致不可預測的行為、崩潰、軟鎖或破壞已儲存的遊戲。

[ctx: FullscreenUI]
en: Adaptive
zh_TW: 自適應

[ctx: FullscreenUI]
en: Adaptive (Bottom Field First)
zh_TW: 自適應 (底部區域優先)

[ctx: FullscreenUI]
en: Adaptive (Top Field First)
zh_TW: 自適應 (頂部區域優先)

[ctx: FullscreenUI]
en: Add Search Directory
zh_TW: 新增搜索目錄

[ctx: FullscreenUI]
en: Adds a new directory to the game search list.
zh_TW: 新增一個新目錄到遊戲搜索列表。

[ctx: FullscreenUI]
en: Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
zh_TW: 填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。

[ctx: FullscreenUI]
en: Adjusts brightness. 50 is normal.
zh_TW: 調節亮度。50 為普通。

[ctx: FullscreenUI]
en: Adjusts contrast. 50 is normal.
zh_TW: 調節對比度。50 為普通。

[ctx: FullscreenUI]
en: Adjusts saturation. 50 is normal.
zh_TW: 調節飽和度。50 為普通。

[ctx: FullscreenUI]
en: Adjusts sprite coordinates.
zh_TW: 調節活動塊座標。

[ctx: FullscreenUI]
en: Adjusts target texture offsets.
zh_TW: 調節目標紋理偏移。

[ctx: FullscreenUI]
en: Adjusts vertices relative to upscaling.
zh_TW: 相對於放大比例調整頂點。

[ctx: FullscreenUI]
en: Advanced
zh_TW: 高級

[ctx: FullscreenUI]
en: Advanced Settings
zh_TW: 高級設定

[ctx: FullscreenUI]
en: Affects how the timestretcher operates when not running at 100% speed.
zh_TW: 影響不以100%速度執行時時間延伸器的執行方式。

[ctx: FullscreenUI]
en: Affinity Control Mode
zh_TW: 親和力控制模式

[ctx: FullscreenUI]
en: Align Sprite
zh_TW: 排列活動塊

[ctx: FullscreenUI]
en: All Time: {}
zh_TW: 所有時間: {}

[ctx: FullscreenUI]
en: Allow Exclusive Fullscreen
zh_TW: 允許獨佔全屏

[ctx: FullscreenUI]
en: Allow SDL to use raw access to input devices.
zh_TW: 允許 SDL 使用 raw 訪問輸入裝置。

[ctx: FullscreenUI]
en: Allows texture dumping when FMVs are active. You should not enable this.
zh_TW: 在 FNV 活動時允許紋理轉儲。您應該開啟此選項。

[ctx: FullscreenUI]
en: Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
zh_TW: 允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。

[ctx: FullscreenUI]
en: Anisotropic Filtering
zh_TW: 各意向性過濾

[ctx: FullscreenUI]
en: Anti-Blur
zh_TW: 反模糊

[ctx: FullscreenUI]
en: Applies a global volume modifier to all sound produced by the game.
zh_TW: 將全域性音量修改器應用於遊戲產生的所有聲音。

[ctx: FullscreenUI]
en: Are you sure you want to restore the default settings? Any preferences will be lost.
zh_TW: 您確實要恢復預設設定嗎?所有參數都將丟失。

[ctx: FullscreenUI]
en: Aspect Ratio
zh_TW: 高寬比

[ctx: FullscreenUI]
en: Async Mix (Breaks some games!)
zh_TW: 非同步混合 (會破壞部分遊戲!)

[ctx: FullscreenUI]
en: Asynchronous Texture Loading
zh_TW: 非同步紋理載入

[ctx: FullscreenUI]
en: Attempts to map the selected port to a chosen controller.
zh_TW: 嘗試對映選定的埠到選定的控制器上。

[ctx: FullscreenUI]
en: Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
zh_TW: 嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。

[ctx: FullscreenUI]
en: Audio Settings
zh_TW: 音訊設定

[ctx: FullscreenUI]
en: Auto Flush (Hardware)
zh_TW: 自動重新整理 (硬體)

[ctx: FullscreenUI]
en: Auto Flush (Software)
zh_TW: 自動重新整理 (軟體)

[ctx: FullscreenUI]
en: Automatic
zh_TW: 自動

[ctx: FullscreenUI]
en: Automatic (Default)
zh_TW: 自動 (預設)

[ctx: FullscreenUI]
en: Automatic Mapping
zh_TW: 自動對映

[ctx: FullscreenUI]
en: Automatic binding failed, no devices are available.
zh_TW: 自動繫結失敗,沒有可用裝置。

[ctx: FullscreenUI]
en: Automatic mapping completed for {}.
zh_TW: 為 {} 自動對映完成。

[ctx: FullscreenUI]
en: Automatic mapping failed for {}.
zh_TW: 為 {} 自動對映失敗。

[ctx: FullscreenUI]
en: Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
zh_TW: 關機或退出時自動儲存模擬器狀態。然後您可以直接從下一次停止的位置繼續。

[ctx: FullscreenUI]
en: BIOS Configuration
zh_TW: BIOS配置

[ctx: FullscreenUI]
en: BIOS Selection
zh_TW: 選擇 BIOS

[ctx: FullscreenUI]
en: BIOS Settings
zh_TW: BIOS 設定

[ctx: FullscreenUI]
en: Back To Pause Menu
zh_TW: 返回到暫停菜單

[ctx: FullscreenUI]
en: Basic (Generated Mipmaps)
zh_TW: 基礎 (產生紋理貼圖)

[ctx: FullscreenUI]
en: Basic (Recommended)
zh_TW: 基礎 (推薦)

[ctx: FullscreenUI]
en: Behaviour
zh_TW: 行為

[ctx: FullscreenUI]
en: Bilinear (Forced excluding sprite)
zh_TW: 雙線性 (強制除活動塊外)

[ctx: FullscreenUI]
en: Bilinear (Forced)
zh_TW: 雙線性 (強制)

[ctx: FullscreenUI]
en: Bilinear (PS2)
zh_TW: 雙線性 (PS2)

[ctx: FullscreenUI]
en: Bilinear (Sharp)
zh_TW: 雙線性 (銳利)

[ctx: FullscreenUI]
en: Bilinear (Smooth)
zh_TW: 雙線性 (平滑)

[ctx: FullscreenUI]
en: Bilinear Filtering
zh_TW: 雙線性過濾

[ctx: FullscreenUI]
en: Bilinear Upscale
zh_TW: 雙線性升格

[ctx: FullscreenUI]
en: Bilinear Upscaling
zh_TW: 雙線性升格

[ctx: FullscreenUI]
en: Blend (Bottom Field First, Half FPS)
zh_TW: 混合 (底部優先, 半數 FPS)

[ctx: FullscreenUI]
en: Blend (Top Field First, Half FPS)
zh_TW: 混合 (頂部優先, 半數 FPS)

[ctx: FullscreenUI]
en: Blended Sprites/Triangles
zh_TW: 繫結的活動塊/三角形

[ctx: FullscreenUI]
en: Blending Accuracy
zh_TW: 混合精確性

[ctx: FullscreenUI]
en: Bob (Bottom Field First)
zh_TW: Bob (底部優先)

[ctx: FullscreenUI]
en: Bob (Top Field First)
zh_TW: Bob (頂部優先)

[ctx: FullscreenUI]
en: Buttons
zh_TW: 按鈕

[ctx: FullscreenUI]
en: CAS Sharpness
zh_TW: CAS 銳化

[ctx: FullscreenUI]
en: CDVD Verbose Reads
zh_TW: CDVD 詳細讀取

[ctx: FullscreenUI]
en: CPU Framebuffer Conversion
zh_TW: CPU 幀緩衝轉換

[ctx: FullscreenUI]
en: CPU Sprite Render Level
zh_TW: CPU 活動塊渲染器水平

[ctx: FullscreenUI]
en: CPU Sprite Render Size
zh_TW: CPU 活動塊渲染器大小

[ctx: FullscreenUI]
en: Cache Directory
zh_TW: 快取目錄

[ctx: FullscreenUI]
en: Can fix some broken effects which rely on pixel perfect precision.
zh_TW: 可以修復一些依賴於畫素完美精度的破碎效果。

[ctx: FullscreenUI]
en: Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
zh_TW: 由於在縮放時會進行雙線性過濾所以可以平滑紋理。

[ctx: FullscreenUI]
en: Cancel
zh_TW: 取消

[ctx: FullscreenUI]
en: Card Enabled
zh_TW: 開啟卡帶

[ctx: FullscreenUI]
en: Card Name
zh_TW: 卡帶名稱

[ctx: FullscreenUI]
en: Change Disc
zh_TW: 更換光碟

[ctx: FullscreenUI]
en: Change Search Directory
zh_TW: 更改搜索目錄

[ctx: FullscreenUI]
en: Change settings for the emulator.
zh_TW: 更改模擬器的設定。

[ctx: FullscreenUI]
en: Changes synchronization behavior for GS downloads.
zh_TW: 更改 GS 下載的同步行為。

[ctx: FullscreenUI]
en: Changes the BIOS image used to start future sessions.
zh_TW: 更改啟動下次會話所需的 BIOS 映像。

[ctx: FullscreenUI]
en: Changes when SPU samples are generated relative to system emulation.
zh_TW: 相對於系統模擬產生 SPU 採樣時更改。

[ctx: FullscreenUI]
en: Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
zh_TW: 更改這些選項可能會導致遊戲無法執行。修改風險自負,PCSX2 團隊不會為更改了這些設定的配置提供支援。

[ctx: FullscreenUI]
en: Cheat Codes
zh_TW: 作弊程式碼

[ctx: FullscreenUI]
en: Cheats
zh_TW: 修改

[ctx: FullscreenUI]
en: Cheats Directory
zh_TW: 作弊目錄

[ctx: FullscreenUI]
en: Clamping Mode
zh_TW: 接觸模式

[ctx: FullscreenUI]
en: Clear Bindings
zh_TW: 清除繫結

[ctx: FullscreenUI]
en: Clear Settings
zh_TW: 清除設定

[ctx: FullscreenUI]
en: Clears all bindings for this USB controller.
zh_TW: 清除此 USB 控制器的所有繫結。

[ctx: FullscreenUI]
en: Clears all settings set for this game.
zh_TW: 清除此遊戲的所有設定。

[ctx: FullscreenUI]
en: Close
zh_TW: 關閉

[ctx: FullscreenUI]
en: Close Game
zh_TW: 關閉遊戲

[ctx: FullscreenUI]
en: Close Menu
zh_TW: 關閉菜單

[ctx: FullscreenUI]
en: Compatibility Rating
zh_TW: 相容性等級

[ctx: FullscreenUI]
en: Compatibility:
zh_TW: 相容性:

[ctx: FullscreenUI]
en: Configuration
zh_TW: 配置

[ctx: FullscreenUI]
en: Confirm Shutdown
zh_TW: 確認退出

[ctx: FullscreenUI]
en: Console Port {}
zh_TW: 控制器埠 {}

[ctx: FullscreenUI]
en: Contrast Adaptive Sharpening
zh_TW: 對比度自適應銳化

[ctx: FullscreenUI]
en: Controller Port {}
zh_TW: 控制器埠 {}

[ctx: FullscreenUI]
en: Controller Port {} Macros
zh_TW: 控制器埠 {{} 宏

[ctx: FullscreenUI]
en: Controller Port {} Settings
zh_TW: 控制器埠 {} 設定

[ctx: FullscreenUI]
en: Controller Port {}{}
zh_TW: 控制器埠 {}{}

[ctx: FullscreenUI]
en: Controller Port {}{} Macros
zh_TW: 控制器埠 {}{} 宏

[ctx: FullscreenUI]
en: Controller Port {}{} Settings
zh_TW: 控制器埠 {}{} 設定

[ctx: FullscreenUI]
en: Controller Settings
zh_TW: 控制器設定

[ctx: FullscreenUI]
en: Controller Type
zh_TW: 控制器型別

[ctx: FullscreenUI]
en: Controller settings reset to default.
zh_TW: 已將控制器設定重置為預設。

[ctx: FullscreenUI]
en: Copies the current global settings to this game.
zh_TW: 複製目前的全域性設定到此遊戲。

[ctx: FullscreenUI]
en: Copies the global controller configuration to this game.
zh_TW: 複製全域性控制器設定到此遊戲。

[ctx: FullscreenUI]
en: Copy Global Settings
zh_TW: 複製全域性配置

[ctx: FullscreenUI]
en: Copy Settings
zh_TW: 複製設定

[ctx: FullscreenUI]
en: Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
zh_TW: 找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。

[ctx: FullscreenUI]
en: Cover Settings
zh_TW: 封面設定

[ctx: FullscreenUI]
en: Covers Directory
zh_TW: 封面目錄

[ctx: FullscreenUI]
en: Create
zh_TW: 建立

[ctx: FullscreenUI]
en: Create Memory Card
zh_TW: 建立記憶卡

[ctx: FullscreenUI]
en: Create New...
zh_TW: 新建...

[ctx: FullscreenUI]
en: Creates a new memory card file or folder.
zh_TW: 建立一個新的記憶卡或資料夾。

[ctx: FullscreenUI]
en: Crop
zh_TW: 裁剪

[ctx: FullscreenUI]
en: Crops the image, while respecting aspect ratio.
zh_TW: 裁剪影象,同時考慮縱橫比。

[ctx: FullscreenUI]
en: Cubeb (Cross-platform)
zh_TW: Cubeb (跨平臺)

[ctx: FullscreenUI]
en: Current Game
zh_TW: 當前遊戲

[ctx: FullscreenUI]
en: Data Save Locations
zh_TW: 數據儲存位置

[ctx: FullscreenUI]
en: Default Boot
zh_TW: 預設引導

[ctx: FullscreenUI]
en: Default View
zh_TW: 預設檢視

[ctx: FullscreenUI]
en: Deinterlacing
zh_TW: 反交錯

[ctx: FullscreenUI]
en: Delete Save
zh_TW: 刪除存檔

[ctx: FullscreenUI]
en: Delete State
zh_TW: 刪除即時存檔

[ctx: FullscreenUI]
en: Details
zh_TW: 詳情

[ctx: FullscreenUI]
en: Determines filter level for CPU sprite render.
zh_TW: 確定 CPU 活動塊渲染器的濾鏡水平。

[ctx: FullscreenUI]
en: Determines how large the on-screen messages and monitor are.
zh_TW: 確定屏顯訊息和監視器的大小。

[ctx: FullscreenUI]
en: Determines how mipmaps are used when rendering textures.
zh_TW: 確認渲染紋理時如何使用紋理貼圖。

[ctx: FullscreenUI]
en: Determines how much pressure is simulated when macro is active.
zh_TW: 確定當宏處於活動狀態時模擬的壓力大小。

[ctx: FullscreenUI]
en: Determines how out-of-range floating point numbers are handled. Some games need specific settings.
zh_TW: 確定如何處理超出範圍的浮點數。有些遊戲需要特定的設定。

[ctx: FullscreenUI]
en: Determines how the results of floating-point operations are rounded. Some games need specific settings.
zh_TW: 確定如何四捨五入浮點運算的結果。有些遊戲需要特定的設定。

[ctx: FullscreenUI]
en: Determines how the stereo output is transformed to greater speaker counts.
zh_TW: 確定如何將立體聲輸出轉換為更多的揚聲器數量。

[ctx: FullscreenUI]
en: Determines the intensity the sharpening effect in CAS post-processing.
zh_TW: 確定 CAS 后處理中銳化效果的強度。

[ctx: FullscreenUI]
en: Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
zh_TW: 當模擬主機圖形 API 不支援的混合模式時，確定精度水平。

[ctx: FullscreenUI]
en: Determines the pressure required to activate the macro.
zh_TW: 確定啟用宏所需的壓力。

[ctx: FullscreenUI]
en: Determines the resolution at which screenshots will be saved.
zh_TW: 確定儲存螢幕截圖的解析度。

[ctx: FullscreenUI]
en: Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
zh_TW: 確認按下熱鍵時是否顯示確認關閉模擬器/遊戲的提示。

[ctx: FullscreenUI]
en: Determines which API is used to play back audio samples on the host.
zh_TW: 確定使用哪個 API 在主機上播放音訊採樣。

[ctx: FullscreenUI]
en: Determines which field the game list will be sorted by.
zh_TW: 確定將按哪個欄位對遊戲列表進行排序。

[ctx: FullscreenUI]
en: Device Subtype
zh_TW: 裝置子型別

[ctx: FullscreenUI]
en: Device Type
zh_TW: 裝置型別

[ctx: FullscreenUI]
en: Diagonal Filter
zh_TW: 對角線濾鏡

[ctx: FullscreenUI]
en: Disable Dual-Source Blending
zh_TW: 關閉雙源混合

[ctx: FullscreenUI]
en: Disable Framebuffer Fetch
zh_TW: 關閉幀緩衝獲取

[ctx: FullscreenUI]
en: Disable Partial Invalidation
zh_TW: 禁用部分失效

[ctx: FullscreenUI]
en: Disable Readbacks (Synchronize GS Thread)
zh_TW: 關閉回讀 (同步 GS 執行緒)

[ctx: FullscreenUI]
en: Disable Safe Features
zh_TW: 關閉安全功能

[ctx: FullscreenUI]
en: Disable Shader Cache
zh_TW: 關閉著色器快取

[ctx: FullscreenUI]
en: Disable Subdirectory Scanning
zh_TW: 關閉子目錄搜索

[ctx: FullscreenUI]
en: Disable Threaded Presentation
zh_TW: 禁用執行緒化展示

[ctx: FullscreenUI]
en: Disable Vertex Shader Expand
zh_TW: 關閉頂點著色器擴充套件

[ctx: FullscreenUI]
en: Disabled
zh_TW: 關閉

[ctx: FullscreenUI]
en: Disabled (Default)
zh_TW: 關閉 (預設)

[ctx: FullscreenUI]
en: Disabled (Ignore Transfers)
zh_TW: 關閉 (忽略傳輸)

[ctx: FullscreenUI]
en: Disables automatic hardware fixes, allowing you to set fixes manually.
zh_TW: 關閉自動硬體修復,允許您手動設定修復。

[ctx: FullscreenUI]
en: Disc Path
zh_TW: 光碟路徑

[ctx: FullscreenUI]
en: Display
zh_TW: 顯示

[ctx: FullscreenUI]
en: Displays popup messages on events such as achievement unlocks and leaderboard submissions.
zh_TW: 顯示例如成就解鎖和排行榜提交等事件的彈出訊息。

[ctx: FullscreenUI]
en: Displays warnings when settings are enabled which may break games.
zh_TW: 當設定可能破壞遊戲時顯示警告。

[ctx: FullscreenUI]
en: Dithering
zh_TW: 抖動

[ctx: FullscreenUI]
en: Double-Click Toggles Fullscreen
zh_TW: 雙擊切換全螢幕

[ctx: FullscreenUI]
en: Download Covers
zh_TW: 下載封面

[ctx: FullscreenUI]
en: Downloads covers from a user-specified URL template.
zh_TW: 從使用者指定的URL模板下載封面。

[ctx: FullscreenUI]
en: Dump FMV Textures
zh_TW: 轉儲 FMV 紋理

[ctx: FullscreenUI]
en: Dump Mipmaps
zh_TW: 轉儲紋理貼圖

[ctx: FullscreenUI]
en: Dump Textures
zh_TW: 轉儲紋理

[ctx: FullscreenUI]
en: EE Console
zh_TW: EE 控制檯

[ctx: FullscreenUI]
en: EE Cycle Rate
zh_TW: EE 循環率

[ctx: FullscreenUI]
en: EE Cycle Skipping
zh_TW: EE 循環跳過

[ctx: FullscreenUI]
en: EE Timing Hack
zh_TW: EE 計時 Hack

[ctx: FullscreenUI]
en: Edge AA (AA1)
zh_TW: 邊緣 AA (AA1)

[ctx: FullscreenUI]
en: Eject Card
zh_TW: 彈出卡帶

[ctx: FullscreenUI]
en: Emotion Engine
zh_TW: 情感引擎

[ctx: FullscreenUI]
en: Emulation Settings
zh_TW: 模擬設定

[ctx: FullscreenUI]
en: Enable Achievements
zh_TW: 開啟成就

[ctx: FullscreenUI]
en: Enable Cheats
zh_TW: 開啟作弊

[ctx: FullscreenUI]
en: Enable Console Port 1 Multitap
zh_TW: 開啟主機埠 1 多分插

[ctx: FullscreenUI]
en: Enable Console Port 2 Multitap
zh_TW: 開啟主機埠 2 多分插

[ctx: FullscreenUI]
en: Enable EE Cache
zh_TW: 開啟 EE 快取

[ctx: FullscreenUI]
en: Enable EE Recompiler
zh_TW: 開啟 EE 重編譯器

[ctx: FullscreenUI]
en: Enable Fast CDVD
zh_TW: 開啟快速 CDVD

[ctx: FullscreenUI]
en: Enable Fast Memory Access
zh_TW: 開啟快速記憶體訪問

[ctx: FullscreenUI]
en: Enable Host Filesystem
zh_TW: 開啟主機檔案系統

[ctx: FullscreenUI]
en: Enable INTC Spin Detection
zh_TW: 開啟 INTC 自旋檢測

[ctx: FullscreenUI]
en: Enable IOP Recompiler
zh_TW: 開啟 IOP 重編譯器

[ctx: FullscreenUI]
en: Enable Instant VU1
zh_TW: 開啟即時 VU1

[ctx: FullscreenUI]
en: Enable MTVU (Multi-Threaded VU1)
zh_TW: 開啟 MTVU (多執行緒 VU1)

[ctx: FullscreenUI]
en: Enable No-Interlacing Patches
zh_TW: 開啟反隔行掃瞄補丁

[ctx: FullscreenUI]
en: Enable Per-Game Settings
zh_TW: 開啟每遊戲設定

[ctx: FullscreenUI]
en: Enable SDL Input Source
zh_TW: 開啟 SDL 輸入源

[ctx: FullscreenUI]
en: Enable Speed Limiter
zh_TW: 開啟速度限制器

[ctx: FullscreenUI]
en: Enable Subdirectory Scanning
zh_TW: 開啟子目錄搜索

[ctx: FullscreenUI]
en: Enable VU Flag Optimization
zh_TW: 開啟 VU 標誌優化

[ctx: FullscreenUI]
en: Enable VU0 Recompiler (Micro Mode)
zh_TW: 開啟 VU0 重編譯器 (微模式)

[ctx: FullscreenUI]
en: Enable VU1 Recompiler
zh_TW: 開啟 VU1 重編譯器

[ctx: FullscreenUI]
en: Enable Wait Loop Detection
zh_TW: 開啟等待循環檢測

[ctx: FullscreenUI]
en: Enable Widescreen Patches
zh_TW: 開啟寬屏補丁

[ctx: FullscreenUI]
en: Enable XInput Input Source
zh_TW: 開啟 XInput 輸入源

[ctx: FullscreenUI]
en: Enabled (All Primitives)
zh_TW: 開啟 (所有元素)

[ctx: FullscreenUI]
en: Enabled (Sprites Only)
zh_TW: 開啟 (僅活動塊)

[ctx: FullscreenUI]
en: Enables FXAA post-processing shader.
zh_TW: 開啟 FXAA后處理著色器。

[ctx: FullscreenUI]
en: Enables FidelityFX Contrast Adaptive Sharpening.
zh_TW: 開啟 FidelityFX 對比度自適應銳化。

[ctx: FullscreenUI]
en: Enables PCRTC Offsets which position the screen as the game requests.
zh_TW: 開啟根據遊戲要求定位螢幕的 PCRTC 偏移量。

[ctx: FullscreenUI]
en: Enables access to files from the host: namespace in the virtual machine.
zh_TW: 開啟訪問主機中的檔案:虛擬機器中的名稱空間。

[ctx: FullscreenUI]
en: Enables an additional three controller slots. Not supported in all games.
zh_TW: 開啟一個額外的三個控制器插槽。不是所有遊戲都支援。

[ctx: FullscreenUI]
en: Enables brightness/contrast/saturation adjustment.
zh_TW: 開啟亮度/對比度/飽和度調整。

[ctx: FullscreenUI]
en: Enables emulation of the GS's edge anti-aliasing (AA1).
zh_TW: 開啟模擬 GS 的邊緣抗鋸齒 (AA1)。

[ctx: FullscreenUI]
en: Enables emulation of the GS's texture mipmapping.
zh_TW: 開啟模擬 GS 的紋理貼圖。

[ctx: FullscreenUI]
en: Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
zh_TW: 啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。

[ctx: FullscreenUI]
en: Enables loading cheats from pnach files.
zh_TW: 開啟從 pnach 檔案載入作弊。

[ctx: FullscreenUI]
en: Enables loading no-interlacing patches from pnach files.
zh_TW: 開啟從 pnach 檔案中載入去隔行掃瞄補丁。

[ctx: FullscreenUI]
en: Enables loading widescreen patches from pnach files.
zh_TW: 開啟從 pnach 檔案中載入寬屏補丁。

[ctx: FullscreenUI]
en: Enables simulation of the EE's cache. Slow.
zh_TW: 開啟模擬 EE 快取。慢。

[ctx: FullscreenUI]
en: Enables the option to show the overscan area on games which draw more than the safe area of the screen.
zh_TW: 啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。

[ctx: FullscreenUI]
en: Enter the name of the input profile you wish to create.
zh_TW: 請輸入您要建立的輸入方案名稱。

[ctx: FullscreenUI]
en: Estimate Texture Region
zh_TW: 估計紋理區域

[ctx: FullscreenUI]
en: Exit
zh_TW: 退出

[ctx: FullscreenUI]
en: Exit And Save State
zh_TW: 退出並即時存檔

[ctx: FullscreenUI]
en: Exit Without Saving
zh_TW: 退出不存檔

[ctx: FullscreenUI]
en: Exits the program.
zh_TW: 退出程式。

[ctx: FullscreenUI]
en: Expansion Mode
zh_TW: 擴充套件模式

[ctx: FullscreenUI]
en: Extra
zh_TW: 額外

[ctx: FullscreenUI]
en: Extra + Preserve Sign
zh_TW: 終極 + 保留符號

[ctx: FullscreenUI]
en: FMV Aspect Ratio
zh_TW: FMV 高寬比

[ctx: FullscreenUI]
en: FPU Multiply Hack
zh_TW: FPU 乘法 Hack

[ctx: FullscreenUI]
en: Failed to copy text to clipboard.
zh_TW: 複製文字到剪貼簿失敗。

[ctx: FullscreenUI]
en: Failed to delete save state.
zh_TW: 刪除即時存檔失敗。

[ctx: FullscreenUI]
en: Failed to delete {}.
zh_TW: 刪除 {} 失敗。

[ctx: FullscreenUI]
en: Failed to load '{}'.
zh_TW: 載入 』{}『 失敗。

[ctx: FullscreenUI]
en: Failed to save input profile '{}'.
zh_TW: 儲存輸入方案 '{}' 失敗。

[ctx: FullscreenUI]
en: Falls back to the CPU for expanding sprites/lines.
zh_TW: 退回到 CPU 以擴充套件活動塊/行數。

[ctx: FullscreenUI]
en: Fast Boot
zh_TW: 快速引導

[ctx: FullscreenUI]
en: Fast Forward Speed
zh_TW: 快進速度

[ctx: FullscreenUI]
en: Fast disc access, less loading times. Not recommended.
zh_TW: 快速光碟訪問,較少的載入時間。不推薦。

[ctx: FullscreenUI]
en: File Logging
zh_TW: 檔案日誌

[ctx: FullscreenUI]
en: File Title
zh_TW: 檔案標題

[ctx: FullscreenUI]
en: File: {}
zh_TW: 檔案:{}

[ctx: FullscreenUI]
en: Filters
zh_TW: 濾鏡

[ctx: FullscreenUI]
en: Fixes issues with upscaling (vertical lines) in some games.
zh_TW: 修正了某些遊戲中升格(垂直線)問題。

[ctx: FullscreenUI]
en: Flushes all targets in the texture cache back to local memory when shutting down.
zh_TW: 關閉時將紋理快取中的所有目標重新整理回本地記憶體。

[ctx: FullscreenUI]
en: Folder Memory Card Filter
zh_TW: 資料夾記憶卡篩選器

[ctx: FullscreenUI]
en: Folder Settings
zh_TW: 資料夾設定

[ctx: FullscreenUI]
en: Folders
zh_TW: 資料夾

[ctx: FullscreenUI]
en: For SOCOM 2 HUD and Spy Hunter loading hang.
zh_TW: 用於 SOCOM 2 HUD 和 Spy Hunter 載入掛起。

[ctx: FullscreenUI]
en: For Tales of Destiny.
zh_TW: 用於宿命傳說。

[ctx: FullscreenUI]
en: Force Bilinear
zh_TW: 強制雙線性

[ctx: FullscreenUI]
en: Force Disabled
zh_TW: 強制關閉

[ctx: FullscreenUI]
en: Force Enabled
zh_TW: 強制開啟

[ctx: FullscreenUI]
en: Force Nearest
zh_TW: 強制最鄰近

[ctx: FullscreenUI]
en: Force a primitive flush when a framebuffer is also an input texture.
zh_TW: 當幀緩衝區也是輸入紋理時強制基本體重新整理。

[ctx: FullscreenUI]
en: Forces a full rescan of all games previously identified.
zh_TW: 強制重新掃瞄之前確定的所有遊戲。

[ctx: FullscreenUI]
en: Forces texture barrier functionality to the specified value.
zh_TW: 將紋理屏障功能強制設定為指定值。

[ctx: FullscreenUI]
en: Forces tight VU0 sync on every COP2 instruction.
zh_TW: 在每個 COP2 指令上強制嚴格 VU0 同步。

[ctx: FullscreenUI]
en: Frame Pacing/Latency Control
zh_TW: 幀調整/延遲控制

[ctx: FullscreenUI]
en: Frequency
zh_TW: 頻率

[ctx: FullscreenUI]
en: Full
zh_TW: 完全

[ctx: FullscreenUI]
en: Full (Hash Cache)
zh_TW: 完全 (雜湊快取)

[ctx: FullscreenUI]
en: Full (PS2 Mipmaps)
zh_TW: 完全 (PS2 紋理貼圖)

[ctx: FullscreenUI]
en: Full (Slow)
zh_TW: 完全 (慢)

[ctx: FullscreenUI]
en: Full VU0 Synchronization
zh_TW: 完整 VU0 同步

[ctx: FullscreenUI]
en: GPU Palette Conversion
zh_TW: GPU 調色板轉換

[ctx: FullscreenUI]
en: GS Dump Compression
zh_TW: GS 轉儲壓縮

[ctx: FullscreenUI]
en: Game CRC copied to clipboard.
zh_TW: 遊戲 CRC 已複製到剪貼簿。

[ctx: FullscreenUI]
en: Game Display
zh_TW: 遊戲顯示

[ctx: FullscreenUI]
en: Game Fixes
zh_TW: 遊戲修正

[ctx: FullscreenUI]
en: Game Grid
zh_TW: 遊戲網格

[ctx: FullscreenUI]
en: Game List
zh_TW: 遊戲列表

[ctx: FullscreenUI]
en: Game List Settings
zh_TW: 遊戲列表設定

[ctx: FullscreenUI]
en: Game Patches
zh_TW: 遊戲補丁

[ctx: FullscreenUI]
en: Game Properties
zh_TW: 遊戲屬性

[ctx: FullscreenUI]
en: Game Settings Directory
zh_TW: 遊戲設定目錄

[ctx: FullscreenUI]
en: Game compatibility copied to clipboard.
zh_TW: 遊戲相容性已複製到剪貼簿。

[ctx: FullscreenUI]
en: Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
zh_TW: 除非您知道每個選項的作用以及這樣做的影響，否則不應修改遊戲修復。

[ctx: FullscreenUI]
en: Game not loaded or no RetroAchievements available.
zh_TW: 未載入遊戲或無 RetroAchievements 可用。

[ctx: FullscreenUI]
en: Game path copied to clipboard.
zh_TW: 遊戲路徑已複製到剪貼簿。

[ctx: FullscreenUI]
en: Game region copied to clipboard.
zh_TW: 遊戲區域已複製到剪貼簿。

[ctx: FullscreenUI]
en: Game serial copied to clipboard.
zh_TW: 遊戲序列號已複製到剪貼簿。

[ctx: FullscreenUI]
en: Game settings have been cleared for '{}'.
zh_TW: 已為 '{}' 清除設定。

[ctx: FullscreenUI]
en: Game settings initialized with global settings for '{}'.
zh_TW: 為 '{}' 使用全域性設定初始化遊戲設定。

[ctx: FullscreenUI]
en: Game title copied to clipboard.
zh_TW: 遊戲標題已複製到剪貼簿。

[ctx: FullscreenUI]
en: Game type copied to clipboard.
zh_TW: 遊戲型別已複製到剪貼簿。

[ctx: FullscreenUI]
en: Game: {0} ({1})
zh_TW: 遊戲： {0} ({1})

[ctx: FullscreenUI]
en: GitHub Repository
zh_TW: GitHub 儲存庫

[ctx: FullscreenUI]
en: Good speedup and high compatibility, may cause graphical errors.
zh_TW: 良好的加速和高相容性,可能會導致圖形錯誤。

[ctx: FullscreenUI]
en: Graphics
zh_TW: 圖形

[ctx: FullscreenUI]
en: Graphics Settings
zh_TW: 圖形設定

[ctx: FullscreenUI]
en: Half
zh_TW: 一半

[ctx: FullscreenUI]
en: Hardcore Mode
zh_TW: 硬核模式

[ctx: FullscreenUI]
en: Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
zh_TW: 不會啟用硬核模式直到系統被重置。您要立即重置系統嗎?

[ctx: FullscreenUI]
en: Hardware Download Mode
zh_TW: 硬體下載模式

[ctx: FullscreenUI]
en: Hardware Fixes
zh_TW: 硬體修復

[ctx: FullscreenUI]
en: Hide Cursor In Fullscreen
zh_TW: 全屏模式下隱藏游標

[ctx: FullscreenUI]
en: Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
zh_TW: 當模擬器處於全屏模式時隱藏滑鼠指針/游標。

[ctx: FullscreenUI]
en: High
zh_TW: 高

[ctx: FullscreenUI]
en: Hotkey Settings
zh_TW: 熱鍵設定

[ctx: FullscreenUI]
en: Huge speedup for some games, with almost no compatibility side effects.
zh_TW: 對某些遊戲有巨大的加速作用,幾乎沒有相容性的副作用。

[ctx: FullscreenUI]
en: I/O Processor
zh_TW: I/O 處理器

[ctx: FullscreenUI]
en: IOP Console
zh_TW: IOP 控制檯

[ctx: FullscreenUI]
en: Identifies any new files added to the game directories.
zh_TW: 標識新增到遊戲目錄中的任何新檔案。

[ctx: FullscreenUI]
en: If not set, this card will be considered unplugged.
zh_TW: 如果未設定,此卡將被視為未插入。

[ctx: FullscreenUI]
en: Includes mipmaps when dumping textures.
zh_TW: 在轉儲紋理時包含紋理貼圖。

[ctx: FullscreenUI]
en: Increases or decreases the virtual picture size vertically.
zh_TW: 增大或減小可見畫面的垂直尺寸。

[ctx: FullscreenUI]
en: Inhibit Screensaver
zh_TW: 禁用螢幕保護程式

[ctx: FullscreenUI]
en: Input Profile Directory
zh_TW: 輸入方案目錄

[ctx: FullscreenUI]
en: Input Sources
zh_TW: 輸入源

[ctx: FullscreenUI]
en: Input profile '{}' loaded.
zh_TW: 已載入輸入方案 '{}'。

[ctx: FullscreenUI]
en: Input profile '{}' saved.
zh_TW: 已儲存輸入方案 '{}'。

[ctx: FullscreenUI]
en: Inside Target
zh_TW: 在目標內部

[ctx: FullscreenUI]
en: Instant DMA Hack
zh_TW: 即時 DMA Hack

[ctx: FullscreenUI]
en: Integer Upscaling
zh_TW: 整數倍拉伸

[ctx: FullscreenUI]
en: Interface Settings
zh_TW: 界面設定

[ctx: FullscreenUI]
en: Internal Resolution
zh_TW: 內部解析度

[ctx: FullscreenUI]
en: Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
zh_TW: 已知對下列遊戲有效: 瑪娜傳奇 1、沙塵之鎖、敵後陣線。

[ctx: FullscreenUI]
en: Last Played
zh_TW: 最後遊戲時間

[ctx: FullscreenUI]
en: Last Played: {}
zh_TW: 最後遊玩時間: {}

[ctx: FullscreenUI]
en: Latency
zh_TW: 延遲

[ctx: FullscreenUI]
en: Launch a game by selecting a file/disc image.
zh_TW: 通過選擇一個檔案/光碟映像啟動遊戲。

[ctx: FullscreenUI]
en: Launch a game from images scanned from your game directories.
zh_TW: 從您遊戲目錄掃瞄所獲得的圖片啟動遊戲。

[ctx: FullscreenUI]
en: Leaderboards
zh_TW: 排行榜

[ctx: FullscreenUI]
en: License
zh_TW: 許可

[ctx: FullscreenUI]
en: List Settings
zh_TW: 列表設定

[ctx: FullscreenUI]
en: Load Profile
zh_TW: 載入方案

[ctx: FullscreenUI]
en: Load Resume State
zh_TW: 載入並繼續即時存檔

[ctx: FullscreenUI]
en: Load State
zh_TW: 載入即時存檔

[ctx: FullscreenUI]
en: Load Textures
zh_TW: 載入紋理

[ctx: FullscreenUI]
en: Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
zh_TW: 將替換紋理載入到輔助執行緒上,從而在啟用替換時減少微卡頓。

[ctx: FullscreenUI]
en: Loads replacement textures where available and user-provided.
zh_TW: 載入使用者提供的可用替換紋理。

[ctx: FullscreenUI]
en: Log Timestamps
zh_TW: 記錄時間戳

[ctx: FullscreenUI]
en: Login
zh_TW: 登錄

[ctx: FullscreenUI]
en: Login token generated on {}
zh_TW: 登錄憑據產生于{}

[ctx: FullscreenUI]
en: Logout
zh_TW: 註銷

[ctx: FullscreenUI]
en: Logs disc reads from games.
zh_TW: 記錄遊戲讀取光碟。

[ctx: FullscreenUI]
en: Logs in to RetroAchievements.
zh_TW: 登錄到 RetroAchievements。

[ctx: FullscreenUI]
en: Logs out of RetroAchievements.
zh_TW: 從 RetroAchievements 註銷。

[ctx: FullscreenUI]
en: Lottes CRT
zh_TW: 樂天 CRT

[ctx: FullscreenUI]
en: Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
zh_TW: 降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。

[ctx: FullscreenUI]
en: Macro Button {}
zh_TW: 宏按鈕 {}

[ctx: FullscreenUI]
en: Manual Hardware Fixes
zh_TW: 手動硬體修復

[ctx: FullscreenUI]
en: Maximum (Very Slow)
zh_TW: 最大 (非常慢)

[ctx: FullscreenUI]
en: Maximum Frame Latency
zh_TW: 最大幀延遲

[ctx: FullscreenUI]
en: Maximum Underclock
zh_TW: 最大降頻

[ctx: FullscreenUI]
en: Medium
zh_TW: 中等

[ctx: FullscreenUI]
en: Memory Card Directory
zh_TW: 記憶卡目錄

[ctx: FullscreenUI]
en: Memory Card Settings
zh_TW: 記憶卡設定

[ctx: FullscreenUI]
en: Merge Sprite
zh_TW: 合併活動快

[ctx: FullscreenUI]
en: Merge Targets
zh_TW: 合併目標

[ctx: FullscreenUI]
en: Metal
zh_TW: 金屬

[ctx: FullscreenUI]
en: Mild Underclock
zh_TW: 輕微降頻

[ctx: FullscreenUI]
en: Minimum
zh_TW: 最小

[ctx: FullscreenUI]
en: Mipmapping
zh_TW: 紋理貼圖

[ctx: FullscreenUI]
en: Mixing Settings
zh_TW: 混響設定

[ctx: FullscreenUI]
en: Moderate Underclock
zh_TW: 中度降頻

[ctx: FullscreenUI]
en: Moderate speedup for some games, with no known side effects.
zh_TW: 適度加速某些遊戲,沒有已知的副作用。

[ctx: FullscreenUI]
en: Multiplies the render resolution by the specified factor (upscaling).
zh_TW: 按指定倍數放大渲染解析度(升格)。

[ctx: FullscreenUI]
en: Multitap
zh_TW: 多分插

[ctx: FullscreenUI]
en: Native (PS2)
zh_TW: 原生 (PS2)

[ctx: FullscreenUI]
en: Nearest
zh_TW: 最近似

[ctx: FullscreenUI]
en: Needed for some games with complex FMV rendering.
zh_TW: 某些複雜 FMV 渲染的遊戲需要。

[ctx: FullscreenUI]
en: New Vector Unit recompiler with much improved compatibility. Recommended.
zh_TW: 新的向量單元重編譯器將大幅改善相容性。推薦。

[ctx: FullscreenUI]
en: No Binding
zh_TW: 沒有繫結

[ctx: FullscreenUI]
en: No Game Selected
zh_TW: 沒有選擇遊戲

[ctx: FullscreenUI]
en: No Sound (Emulate SPU2 only)
zh_TW: 無聲音 (僅模擬 SPU2)

[ctx: FullscreenUI]
en: No cheats are available for this game.
zh_TW: 沒有此遊戲可用的作弊。

[ctx: FullscreenUI]
en: No input profiles available.
zh_TW: 沒有可用的輸入方案。

[ctx: FullscreenUI]
en: No patches are available for this game.
zh_TW: 沒有此遊戲可用的補丁。

[ctx: FullscreenUI]
en: No save present in this slot.
zh_TW: 此位置中無存檔。

[ctx: FullscreenUI]
en: No save states found.
zh_TW: 找不到即時存檔。

[ctx: FullscreenUI]
en: None
zh_TW: 無

[ctx: FullscreenUI]
en: None (Audio can skip.)
zh_TW: 無 (音訊會跳動)

[ctx: FullscreenUI]
en: None (Default)
zh_TW: 無 (預設)

[ctx: FullscreenUI]
en: Normal (Default)
zh_TW: 普通 (預設)

[ctx: FullscreenUI]
en: Normal (Vertex)
zh_TW: 普通 (頂點)

[ctx: FullscreenUI]
en: Normal Speed
zh_TW: 普通速度

[ctx: FullscreenUI]
en: Not Logged In
zh_TW: 未登錄

[ctx: FullscreenUI]
en: Not Scanning Subdirectories
zh_TW: 不掃瞄子目錄

[ctx: FullscreenUI]
en: Null
zh_TW: 空

[ctx: FullscreenUI]
en: Number of threads to use in addition to the main GS thread for rasterization.
zh_TW: 用於附加在光柵化的主 GS 執行緒上的執行緒數。

[ctx: FullscreenUI]
en: OK
zh_TW: 確定

[ctx: FullscreenUI]
en: OPH Flag Hack
zh_TW: OPH 標誌 Hack

[ctx: FullscreenUI]
en: OSD Scale
zh_TW: OSD 比例

[ctx: FullscreenUI]
en: Object range to skip drawing.
zh_TW: 要跳過描繪的對象範圍。

[ctx: FullscreenUI]
en: Off
zh_TW: 關

[ctx: FullscreenUI]
en: Off (Default)
zh_TW: 關 (預設)

[ctx: FullscreenUI]
en: Off (None)
zh_TW: 關 (無)

[ctx: FullscreenUI]
en: On
zh_TW: 開啟

[ctx: FullscreenUI]
en: Open in File Browser
zh_TW: 在檔案瀏覽器中打開

[ctx: FullscreenUI]
en: Operations
zh_TW: 操作

[ctx: FullscreenUI]
en: Optimal Frame Pacing
zh_TW: 最佳幀調步

[ctx: FullscreenUI]
en: Options
zh_TW: 選項

[ctx: FullscreenUI]
en: Options and Patches
zh_TW: 選項和補丁

[ctx: FullscreenUI]
en: Output Module
zh_TW: 輸出模式

[ctx: FullscreenUI]
en: Output Settings
zh_TW: 輸出設定

[ctx: FullscreenUI]
en: Output Volume
zh_TW: 輸出音量

[ctx: FullscreenUI]
en: Overlap
zh_TW: 重疊

[ctx: FullscreenUI]
en: Override Texture Barriers
zh_TW: 覆蓋紋理光柵

[ctx: FullscreenUI]
en: Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
zh_TW: 覆蓋驅動的啓發式規則以啟用獨佔全屏或直接翻轉/掃瞄。

[ctx: FullscreenUI]
en: PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
zh_TW: PCSX2 是一個免費的開源 PlayStation2(PS2) 模擬器。它的目的是使用 MIPS CPU 直譯器、重新編譯器以及用於管理硬體狀態以及 PS 系統記憶體的虛擬機器的組合來模擬PS2的硬體。這使您可以在您的 PC 上玩 PS2 遊戲，並具有許多其他功能和好處。

[ctx: FullscreenUI]
en: Partial
zh_TW: 部分

[ctx: FullscreenUI]
en: Patches
zh_TW: 補丁

[ctx: FullscreenUI]
en: Patches Directory
zh_TW: 補丁目錄

[ctx: FullscreenUI]
en: Path
zh_TW: 路徑

[ctx: FullscreenUI]
en: Pause On Focus Loss
zh_TW: 丟失焦點時暫停

[ctx: FullscreenUI]
en: Pause On Menu
zh_TW: 菜單中暫停

[ctx: FullscreenUI]
en: Pause On Start
zh_TW: 啟動時暫停

[ctx: FullscreenUI]
en: Pauses the emulator when a game is started.
zh_TW: 遊戲開始時暫停模擬器。

[ctx: FullscreenUI]
en: Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
zh_TW: 在最小化視窗或切換到另一個應用程式時暫停模擬器並在切換回時取消暫停。

[ctx: FullscreenUI]
en: Pauses the emulator when you open the quick menu, and unpauses when you close it.
zh_TW: 在您打開快速菜單時暫停模擬器。並在您關閉它時取消暫停。

[ctx: FullscreenUI]
en: Per-Game Configuration
zh_TW: 遊戲單獨配置

[ctx: FullscreenUI]
en: Per-game controller configuration initialized with global settings.
zh_TW: 已使用全域性設定初始化每個遊戲的控制器配置。

[ctx: FullscreenUI]
en: Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
zh_TW: 執行 32 位 MIPS-I 機器碼到本機程式碼的實時二進制轉換。

[ctx: FullscreenUI]
en: Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
zh_TW: 執行 64 位 MIPS-IV 機器碼到本機程式碼的實時二進制轉換。

[ctx: FullscreenUI]
en: Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
zh_TW: 將模擬執行緒固定到 CPU 核心以潛在地改善效能/幀時間差異。

[ctx: FullscreenUI]
en: PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
zh_TW: PlayStation 2 和 PS2 是索尼互動娛樂公司的註冊商標。此應用程式與索尼互動娛樂公司沒有任何關聯。

[ctx: FullscreenUI]
en: Plays sound effects for events such as achievement unlocks and leaderboard submissions.
zh_TW: 為成就解鎖和排行榜提交等活動播放音效。

[ctx: FullscreenUI]
en: Port {} Controller Type
zh_TW: 埠 {} 控制器型別

[ctx: FullscreenUI]
en: Port {} Device
zh_TW: 埠 {} 裝置

[ctx: FullscreenUI]
en: Port {} Subtype
zh_TW: 埠 {} 子型別

[ctx: FullscreenUI]
en: Post-Processing
zh_TW: 後置處理

[ctx: FullscreenUI]
en: Precache Replacements
zh_TW: 預快取替換

[ctx: FullscreenUI]
en: Preload TLB Hack
zh_TW: 預載 TLB Hack

[ctx: FullscreenUI]
en: Preloads all replacement textures to memory. Not necessary with asynchronous loading.
zh_TW: 預先載入所有的替換紋理到記憶體中。不再需要非同步載入。

[ctx: FullscreenUI]
en: Pressure
zh_TW: 壓敏

[ctx: FullscreenUI]
en: Prevents the loading and saving of shaders/pipelines to disk.
zh_TW: 防止載入以及儲存著色器/管道到磁碟上。

[ctx: FullscreenUI]
en: Prevents the screen saver from activating and the host from sleeping while emulation is running.
zh_TW: 在模擬執行時防止螢幕保護程式啟用和主機休眠。

[ctx: FullscreenUI]
en: Prevents the usage of dual-source blending when supported by host GPU.
zh_TW: 當主機 GPU 支援時防止使用雙源混合。

[ctx: FullscreenUI]
en: Prevents the usage of framebuffer fetch when supported by host GPU.
zh_TW: 當主機 GPU 支援時防止使用幀緩衝區提取。

[ctx: FullscreenUI]
en: Provides vibration and LED control support over Bluetooth.
zh_TW: 通過藍芽提供震動和 LED 控制支援。

[ctx: FullscreenUI]
en: Push a controller button or axis now.
zh_TW: 現在請按下控制的按鈕或軸。

[ctx: FullscreenUI]
en: Quadraphonic
zh_TW: 四聲道

[ctx: FullscreenUI]
en: RAIntegration is being used instead of the built-in achievements implementation.
zh_TW: RAIntegration 被用於替代內建的成就實現。

[ctx: FullscreenUI]
en: Read Targets When Closing
zh_TW: 關閉時讀取目標

[ctx: FullscreenUI]
en: Region
zh_TW: 區域

[ctx: FullscreenUI]
en: Region:
zh_TW: 區域:

[ctx: FullscreenUI]
en: Remove From List
zh_TW: 從列表中移除

[ctx: FullscreenUI]
en: Removes texture cache entries when there is any intersection, rather than only the intersected areas.
zh_TW: 當存在任何相交時移除紋理快取條目,而不僅僅是相交區域。

[ctx: FullscreenUI]
en: Renderer
zh_TW: 渲染器

[ctx: FullscreenUI]
en: Rendering
zh_TW: 渲染

[ctx: FullscreenUI]
en: Replacements Directory
zh_TW: 替換目錄

[ctx: FullscreenUI]
en: Replaces multiple post-processing sprites with a larger single sprite.
zh_TW: 將多個后處理活動塊替換為更大的單個塊。

[ctx: FullscreenUI]
en: Replaces these settings with a previously saved input profile.
zh_TW: 將這些設定重置為上次儲存的輸入方案。

[ctx: FullscreenUI]
en: Rescan All Games
zh_TW: 重新掃瞄所有遊戲

[ctx: FullscreenUI]
en: Reset Play Time
zh_TW: 重置遊戲時間

[ctx: FullscreenUI]
en: Reset Settings
zh_TW: 重置設定

[ctx: FullscreenUI]
en: Reset System
zh_TW: 重置系統

[ctx: FullscreenUI]
en: Resets all configuration to defaults (including bindings).
zh_TW: 重置所有配置為預設值 (包含繫結)。

[ctx: FullscreenUI]
en: Resets configuration to defaults (excluding controller settings).
zh_TW: 將設定重置為預設 (控制器設定除外)。

[ctx: FullscreenUI]
en: Resume Game
zh_TW: 繼續遊戲

[ctx: FullscreenUI]
en: Reverses the game list sort order from the default (usually ascending to descending).
zh_TW: 顛倒遊戲列表的預設排序(通常是升序到降序)。

[ctx: FullscreenUI]
en: Rich presence inactive or unsupported.
zh_TW: 未啟用富線上狀態或不支援。

[ctx: FullscreenUI]
en: Round Sprite
zh_TW: 活動塊環繞

[ctx: FullscreenUI]
en: Rounding Mode
zh_TW: 環繞模式

[ctx: FullscreenUI]
en: Runtime Settings
zh_TW: 執行時設定

[ctx: FullscreenUI]
en: SDL DualShock 4 / DualSense Enhanced Mode
zh_TW: SDL DualShock 4 / DualSense 增強模式

[ctx: FullscreenUI]
en: SDL Raw Input
zh_TW: SDL Raw 輸入

[ctx: FullscreenUI]
en: Save Profile
zh_TW: 儲存方案

[ctx: FullscreenUI]
en: Save Screenshot
zh_TW: 儲存截圖

[ctx: FullscreenUI]
en: Save Slot {0}
zh_TW: 存檔位置 {0}

[ctx: FullscreenUI]
en: Save State
zh_TW: 儲存即時存檔

[ctx: FullscreenUI]
en: Save State On Shutdown
zh_TW: 關閉時儲存即時存檔

[ctx: FullscreenUI]
en: Save States Directory
zh_TW: 即時存檔目錄

[ctx: FullscreenUI]
en: Saved {}
zh_TW: 已儲存 {}

[ctx: FullscreenUI]
en: Scaled
zh_TW: 縮放

[ctx: FullscreenUI]
en: Scan For New Games
zh_TW: 搜索新遊戲

[ctx: FullscreenUI]
en: Scanline Filter
zh_TW: 掃瞄線濾鏡

[ctx: FullscreenUI]
en: Scanning Subdirectories
zh_TW: 掃瞄子目錄

[ctx: FullscreenUI]
en: Screen Offsets
zh_TW: 螢幕偏移

[ctx: FullscreenUI]
en: Screen Resolution
zh_TW: 螢幕解析度

[ctx: FullscreenUI]
en: Screenshot Format
zh_TW: 截圖格式

[ctx: FullscreenUI]
en: Screenshot Quality
zh_TW: 截圖質量

[ctx: FullscreenUI]
en: Screenshot Size
zh_TW: 截圖尺寸

[ctx: FullscreenUI]
en: Search Directories
zh_TW: 搜索目錄

[ctx: FullscreenUI]
en: Seekwindow Size
zh_TW: 搜索視窗大小

[ctx: FullscreenUI]
en: Select Device
zh_TW: 選擇驅動器

[ctx: FullscreenUI]
en: Select Disc Drive
zh_TW: 選擇光碟驅動器

[ctx: FullscreenUI]
en: Select Disc Image
zh_TW: 選擇光碟映像

[ctx: FullscreenUI]
en: Select Disc Path
zh_TW: 選擇光碟路徑

[ctx: FullscreenUI]
en: Select Macro {} Binds
zh_TW: 選擇宏 {} 繫結

[ctx: FullscreenUI]
en: Selects the API used to render the emulated GS.
zh_TW: 選擇用於渲染模擬 GS 的 API。

[ctx: FullscreenUI]
en: Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
zh_TW: 選擇將 PS2 的隔行輸出轉換為逐行顯示的演算法。

[ctx: FullscreenUI]
en: Selects the aspect ratio for display when a FMV is detected as playing.
zh_TW: 選擇檢測到正在播放 FMV 時的高寬比。

[ctx: FullscreenUI]
en: Selects the aspect ratio to display the game content at.
zh_TW: 選擇用於顯示遊戲內容的高寬比。

[ctx: FullscreenUI]
en: Selects the format which will be used to save screenshots.
zh_TW: 選擇儲存螢幕截圖的格式。

[ctx: FullscreenUI]
en: Selects the quality at which screenshots will be compressed.
zh_TW: 選擇螢幕截圖的壓縮質量。

[ctx: FullscreenUI]
en: Selects the type of dithering applies when the game requests it.
zh_TW: 選擇遊戲請求抖動時要使用的型別。

[ctx: FullscreenUI]
en: Selects where bilinear filtering is utilized when rendering textures.
zh_TW: 選擇渲染紋理時使用雙線性過濾的位置。

[ctx: FullscreenUI]
en: Selects where trilinear filtering is utilized when rendering textures.
zh_TW: 選擇渲染紋理時使用三線性過濾的位置。

[ctx: FullscreenUI]
en: Sequence Length
zh_TW: 序列長度

[ctx: FullscreenUI]
en: Serial
zh_TW: 序列號

[ctx: FullscreenUI]
en: Set Input Binding
zh_TW: 設定輸入繫結

[ctx: FullscreenUI]
en: Sets the average output latency when using the cubeb backend.
zh_TW: 設定使用 cubeb 後端時的平均輸出延遲。

[ctx: FullscreenUI]
en: Sets the compression algorithm for GS dumps.
zh_TW: 設定 GS 轉儲的壓縮演算法。

[ctx: FullscreenUI]
en: Sets the number of frames which can be queued.
zh_TW: 設定可以排隊的幀數量。

[ctx: FullscreenUI]
en: Sets the speed when running without fast forwarding.
zh_TW: 設定在沒有快進時的速度。

[ctx: FullscreenUI]
en: Sets the speed when using the fast forward hotkey.
zh_TW: 設定使用快進熱鍵時的速度。

[ctx: FullscreenUI]
en: Sets the speed when using the slow motion hotkey.
zh_TW: 設定使用慢動作熱鍵時的速度。

[ctx: FullscreenUI]
en: Sets which view the game list will open to.
zh_TW: 設定打開遊戲列表時的檢視。

[ctx: FullscreenUI]
en: Setting %s binding %s.
zh_TW: 設定 %s 繫結 %s。

[ctx: FullscreenUI]
en: Settings
zh_TW: 設定

[ctx: FullscreenUI]
en: Settings and Operations
zh_TW: 設定與操作

[ctx: FullscreenUI]
en: Settings reset to defaults.
zh_TW: 設定已被重置為預設值。

[ctx: FullscreenUI]
en: Shade Boost Brightness
zh_TW: Shade Boost 亮度

[ctx: FullscreenUI]
en: Shade Boost Contrast
zh_TW: Shade Boost 對比度

[ctx: FullscreenUI]
en: Shade Boost Saturation
zh_TW: Shade Boost 飽和度

[ctx: FullscreenUI]
en: Sharpen Only (Internal Resolution)
zh_TW: 僅銳化 (內部解析度)

[ctx: FullscreenUI]
en: Sharpen and Resize (Display Resolution)
zh_TW: 銳化並調整大小 (顯示解析度)

[ctx: FullscreenUI]
en: Show Advanced Settings
zh_TW: 顯示高級設定

[ctx: FullscreenUI]
en: Show CPU Usage
zh_TW: 顯示 CPU 佔用率

[ctx: FullscreenUI]
en: Show FPS
zh_TW: 顯示 FPS

[ctx: FullscreenUI]
en: Show Frame Times
zh_TW: 顯示幀時間

[ctx: FullscreenUI]
en: Show GPU Usage
zh_TW: 顯示 GPU 佔用率

[ctx: FullscreenUI]
en: Show GS Statistics
zh_TW: 顯示 GS 統計

[ctx: FullscreenUI]
en: Show Inputs
zh_TW: 顯示輸入

[ctx: FullscreenUI]
en: Show Messages
zh_TW: 顯示訊息

[ctx: FullscreenUI]
en: Show Overscan
zh_TW: 顯示過掃瞄

[ctx: FullscreenUI]
en: Show Resolution
zh_TW: 顯示解析度

[ctx: FullscreenUI]
en: Show Settings
zh_TW: 顯示設定

[ctx: FullscreenUI]
en: Show Speed
zh_TW: 顯示速度

[ctx: FullscreenUI]
en: Show Status Indicators
zh_TW: 顯示狀態指示器

[ctx: FullscreenUI]
en: Shows a visual history of frame times in the upper-left corner of the display.
zh_TW: 在顯示器的左上角顯示幀時間的可視歷史記錄。

[ctx: FullscreenUI]
en: Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
zh_TW: 當挑戰/已獲得的成就處於活動狀態時在螢幕右下角顯示圖示。

[ctx: FullscreenUI]
en: Shows indicators when fast forwarding, pausing, and other abnormal states are active.
zh_TW: 在快進、暫停和其他異常狀態處於活動狀態時顯示指示器。

[ctx: FullscreenUI]
en: Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
zh_TW: 顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。

[ctx: FullscreenUI]
en: Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
zh_TW: 在顯示器的右上角顯示有關 GS (原語、繪製呼叫) 的統計資訊。

[ctx: FullscreenUI]
en: Shows the CPU usage based on threads in the top-right corner of the display.
zh_TW: 在顯示器的右上角顯示基於執行緒的 CPU 佔用率。

[ctx: FullscreenUI]
en: Shows the current configuration in the bottom-right corner of the display.
zh_TW: 在顯示器的右下角顯示目前配置。

[ctx: FullscreenUI]
en: Shows the current controller state of the system in the bottom-left corner of the display.
zh_TW: 在顯示器的左下角顯示系統的當前控制器狀態。

[ctx: FullscreenUI]
en: Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
zh_TW: 在螢幕的右上角以百分比形式顯示系統的當前模擬速度。

[ctx: FullscreenUI]
en: Shows the game you are currently playing as part of your profile on Discord.
zh_TW: 將您目前正在遊玩的遊戲顯示在 Discord 中您個人檔案中。

[ctx: FullscreenUI]
en: Shows the host's GPU usage in the top-right corner of the display.
zh_TW: 在顯示器的右上角顯示主機的 GPU 佔用率。

[ctx: FullscreenUI]
en: Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
zh_TW: 在顯示器的右上角顯示系統每秒視訊幀(或垂直同步)數。

[ctx: FullscreenUI]
en: Simulates a larger memory card by filtering saves only to the current game.
zh_TW: 通過過濾僅用於目前遊戲存檔來模擬一個更大的記憶卡。

[ctx: FullscreenUI]
en: Size
zh_TW: 大小

[ctx: FullscreenUI]
en: Size: {:.2f} MB
zh_TW: 大小: {:.2f} MB

[ctx: FullscreenUI]
en: Skip Draw End
zh_TW: 跳過描繪結束

[ctx: FullscreenUI]
en: Skip Draw Start
zh_TW: 跳過描繪開始

[ctx: FullscreenUI]
en: Skip MPEG Hack
zh_TW: 跳過 MPEG Hack

[ctx: FullscreenUI]
en: Skip Presenting Duplicate Frames
zh_TW: 跳過顯示重複幀

[ctx: FullscreenUI]
en: Skips the intro screen, and bypasses region checks.
zh_TW: 跳過標題畫面,並且繞過區域檢測。

[ctx: FullscreenUI]
en: Skips videos/FMVs in games to avoid game hanging/freezes.
zh_TW: 跳過遊戲中的視訊/FMV 以避免遊戲掛起/凍結。

[ctx: FullscreenUI]
en: Slow Motion Speed
zh_TW: 慢動作速度

[ctx: FullscreenUI]
en: Smooths out the image when upscaling the console to the screen.
zh_TW: 在將主機畫面升格到螢幕時平滑畫面。

[ctx: FullscreenUI]
en: Snapshots Directory
zh_TW: 快照目錄

[ctx: FullscreenUI]
en: Software
zh_TW: 軟體

[ctx: FullscreenUI]
en: Software CLUT Render
zh_TW: 軟體 Clut 渲染

[ctx: FullscreenUI]
en: Software Rendering Threads
zh_TW: 軟體渲染執行緒

[ctx: FullscreenUI]
en: Sort By
zh_TW: 排序方式

[ctx: FullscreenUI]
en: Sort Reversed
zh_TW: 反轉排序

[ctx: FullscreenUI]
en: Sound Effects
zh_TW: 聲音效果

[ctx: FullscreenUI]
en: Special (Texture - Aggressive)
zh_TW: 特殊 (紋理 - 激進)

[ctx: FullscreenUI]
en: Special (Texture)
zh_TW: 特殊 (紋理)

[ctx: FullscreenUI]
en: Spectator Mode
zh_TW: 觀察者模式

[ctx: FullscreenUI]
en: Speed Control
zh_TW: 速度控制

[ctx: FullscreenUI]
en: Speeds up emulation so that the guest refresh rate matches the host.
zh_TW: 加快模擬速度，使來賓重新整理率與宿主匹配。

[ctx: FullscreenUI]
en: Sprites Only
zh_TW: 僅活動塊

[ctx: FullscreenUI]
en: Sprites/Triangles
zh_TW: 活動塊/三角形

[ctx: FullscreenUI]
en: Start BIOS
zh_TW: 啟動 BIOS

[ctx: FullscreenUI]
en: Start Disc
zh_TW: 啟動光碟

[ctx: FullscreenUI]
en: Start File
zh_TW: 啟動檔案

[ctx: FullscreenUI]
en: Start Fullscreen
zh_TW: 啟動全螢幕

[ctx: FullscreenUI]
en: Start a game from a disc in your PC's DVD drive.
zh_TW: 啟動您 PC 的 DVD 驅動器中光碟上的遊戲。

[ctx: FullscreenUI]
en: Start the console without any disc inserted.
zh_TW: 在沒有插入任何光碟的情況下啟動主機。

[ctx: FullscreenUI]
en: Stereo (None, Default)
zh_TW: 立體聲 (無,預設)

[ctx: FullscreenUI]
en: Stores the current settings to an input profile.
zh_TW: 儲存目前的設定到一個輸入方案。

[ctx: FullscreenUI]
en: Summary
zh_TW: 統計

[ctx: FullscreenUI]
en: Support Forums
zh_TW: 支援論壇

[ctx: FullscreenUI]
en: Surround 5.1
zh_TW: 5.1 環繞聲

[ctx: FullscreenUI]
en: Surround 7.1
zh_TW: 7.1 環繞聲

[ctx: FullscreenUI]
en: Switch To Hardware Renderer
zh_TW: 切換到硬體渲染器

[ctx: FullscreenUI]
en: Switch To Software Renderer
zh_TW: 切換到軟體渲染器

[ctx: FullscreenUI]
en: Switches between full screen and windowed when the window is double-clicked.
zh_TW: 雙擊視窗時在全屏和視窗之間切換。

[ctx: FullscreenUI]
en: Sync To Host Refresh (VSync)
zh_TW: 同步為主機重新整理率 (垂直同步)

[ctx: FullscreenUI]
en: Synchronization Mode
zh_TW: 同步模式

[ctx: FullscreenUI]
en: Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
zh_TW: 在每一幀之後同步 EE 和 GS 執行緒。最低輸入延遲,但增加了系統需求。

[ctx: FullscreenUI]
en: Synchronizes frame presentation with host refresh.
zh_TW: 使幀顯示與主機重新整理同步。

[ctx: FullscreenUI]
en: System Console
zh_TW: 系統控制檯

[ctx: FullscreenUI]
en: System Settings
zh_TW: 系統設定

[ctx: FullscreenUI]
en: TV Shaders
zh_TW: TV 著色器

[ctx: FullscreenUI]
en: Test Unofficial Achievements
zh_TW: 測試非官方成就

[ctx: FullscreenUI]
en: Texture Dumping
zh_TW: 紋理轉儲

[ctx: FullscreenUI]
en: Texture Preloading
zh_TW: 預載入紋理

[ctx: FullscreenUI]
en: Texture Replacement
zh_TW: 紋理替換

[ctx: FullscreenUI]
en: Texture Replacements Directory
zh_TW: 紋理替換目錄

[ctx: FullscreenUI]
en: The SDL input source supports most controllers.
zh_TW: SDL 輸入源支援最多控制器。

[ctx: FullscreenUI]
en: The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
zh_TW: Xinput 源提供對 XBox 360/XBox One/XBox Series 控制器的支援。

[ctx: FullscreenUI]
en: The selected memory card image will be used for this slot.
zh_TW: 選定的記憶卡映像將用於此位置。

[ctx: FullscreenUI]
en: This Session: {}
zh_TW: 此會話: {}

[ctx: FullscreenUI]
en: This game has no achievements.
zh_TW: 此遊戲沒有成就。

[ctx: FullscreenUI]
en: This game has no leaderboards.
zh_TW: 此遊戲沒有排行榜。

[ctx: FullscreenUI]
en: This option disables game-specific render fixes.
zh_TW: 此選項會關閉指定的遊戲渲染器修復。

[ctx: FullscreenUI]
en: This option disables multiple safe features.
zh_TW: 此選項會關閉多個安全功能。

[ctx: FullscreenUI]
en: Time Played
zh_TW: 已遊玩時間

[ctx: FullscreenUI]
en: Time Played: {}
zh_TW: 已遊玩時間: {}

[ctx: FullscreenUI]
en: TimeStretch (Recommended)
zh_TW: 時間延展 (推薦)

[ctx: FullscreenUI]
en: Timestretch Settings
zh_TW: 時間延展設定

[ctx: FullscreenUI]
en: Timing out in %.0f seconds...
zh_TW: %.0f 秒后超時...

[ctx: FullscreenUI]
en: Title
zh_TW: 標題

[ctx: FullscreenUI]
en: To check for possible float overflows (Superman Returns).
zh_TW: 檢測可能的浮點溢出 (超人迴歸)。

[ctx: FullscreenUI]
en: Toggle Frame Limit
zh_TW: 切換整數限制

[ctx: FullscreenUI]
en: Toggle every %d frames
zh_TW: 切換每 %d 幀

[ctx: FullscreenUI]
en: Triangular Filter
zh_TW: 三角濾鏡

[ctx: FullscreenUI]
en: Trilinear (Forced)
zh_TW: 三線性 (強制)

[ctx: FullscreenUI]
en: Trilinear (PS2)
zh_TW: 三線性 (PS2)

[ctx: FullscreenUI]
en: Trilinear Filtering
zh_TW: 三線性過濾

[ctx: FullscreenUI]
en: Type
zh_TW: 型別

[ctx: FullscreenUI]
en: USB Port {}
zh_TW: USB 埠 {}

[ctx: FullscreenUI]
en: Uncompressed
zh_TW: 未壓縮

[ctx: FullscreenUI]
en: Underclocks or overclocks the emulated Emotion Engine CPU.
zh_TW: 降頻或超頻所模擬的情感引擎 CPU。

[ctx: FullscreenUI]
en: Unknown
zh_TW: 未知

[ctx: FullscreenUI]
en: Unscaled (Default)
zh_TW: 不縮放 (預設)

[ctx: FullscreenUI]
en: Unscaled Palette Texture Draws
zh_TW: 未縮放的調色板紋理繪製

[ctx: FullscreenUI]
en: Unsynchronized (Non-Deterministic)
zh_TW: 不同步 (不確定性)

[ctx: FullscreenUI]
en: Uploads GS data when rendering a new frame to reproduce some effects accurately.
zh_TW: 渲染新幀時上載 GS 數據以準確再現某些效果。

[ctx: FullscreenUI]
en: Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
zh_TW: 在使用時將完整紋理上載到 GPU,而不僅僅是已使用的區域。可以在某些遊戲中提高效能。

[ctx: FullscreenUI]
en: Use Debug Device
zh_TW: 使用除錯裝置

[ctx: FullscreenUI]
en: Use Global Setting
zh_TW: 使用全域性設定

[ctx: FullscreenUI]
en: Use Light Theme
zh_TW: 使用淺色主題

[ctx: FullscreenUI]
en: Use accurate timing for VU XGKicks (slower).
zh_TW: 為 VU XGKicks 使用精確計時 (較慢)。

[ctx: FullscreenUI]
en: Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
zh_TW: 使用補丁的風險自負,PCSX2 團隊將不會為啟用遊戲補丁的使用者提供支援。

[ctx: FullscreenUI]
en: Username: {}
zh_TW: 使用者名稱: {}

[ctx: FullscreenUI]
en: Uses a light coloured theme instead of the default dark theme.
zh_TW: 使用淺色主題而不是預設的深色主題。

[ctx: FullscreenUI]
en: Uses backpatching to avoid register flushing on every memory access.
zh_TW: 使用回補以避免在每次記憶體訪問時重新整理暫存器。

[ctx: FullscreenUI]
en: Uses game-specific settings for controllers for this game.
zh_TW: 為此遊戲使用特定於遊戲的控制器設定。

[ctx: FullscreenUI]
en: Uses software renderer to draw texture CLUT points/sprites.
zh_TW: 使用軟體渲染器繪製紋理 CLUT 點/活動塊。

[ctx: FullscreenUI]
en: Uses software renderer to draw texture decompression-like sprites.
zh_TW: 使用軟體渲染器繪製類似於紋理解壓縮的活動塊。

[ctx: FullscreenUI]
en: VU Add Hack
zh_TW: VU 加法 Hack

[ctx: FullscreenUI]
en: VU Overflow Hack
zh_TW: VU 溢出 Hack

[ctx: FullscreenUI]
en: VU0 Clamping Mode
zh_TW: VU0 壓制模式

[ctx: FullscreenUI]
en: VU0 Rounding Mode
zh_TW: VU0 循環模式

[ctx: FullscreenUI]
en: VU1 Clamping Mode
zh_TW: VU1 壓制模式

[ctx: FullscreenUI]
en: VU1 Rounding Mode
zh_TW: VU1 循環模式

[ctx: FullscreenUI]
en: Vector Units
zh_TW: 向量單元

[ctx: FullscreenUI]
en: Verbose Logging
zh_TW: 詳細日誌記錄

[ctx: FullscreenUI]
en: Vertical Stretch
zh_TW: 垂直拉伸

[ctx: FullscreenUI]
en: Video Dumping Directory
zh_TW: 視訊轉儲目錄

[ctx: FullscreenUI]
en: Warn About Unsafe Settings
zh_TW: 警告不安全的設定

[ctx: FullscreenUI]
en: Wave Filter
zh_TW: 波形濾鏡

[ctx: FullscreenUI]
en: Weave (Bottom Field First, Sawtooth)
zh_TW: 交織 (底部優先,平滑)

[ctx: FullscreenUI]
en: Weave (Top Field First, Sawtooth)
zh_TW: 交織 (頂部優先,平滑)

[ctx: FullscreenUI]
en: Website
zh_TW: 網站

[ctx: FullscreenUI]
en: When disabled, the game will run as fast as possible.
zh_TW: 禁用時,遊戲將以儘可能快的速度執行。

[ctx: FullscreenUI]
en: When enabled and logged in, PCSX2 will scan for achievements on startup.
zh_TW: 啟用並登錄后,PCSX2 將在啟動時掃瞄成就。

[ctx: FullscreenUI]
en: When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
zh_TW: 啟用后,PCSX2 將假定所有成就都已鎖定不會向伺服器發送任何解鎖通知。

[ctx: FullscreenUI]
en: When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
zh_TW: 啟用后,PCSX2 將列出非官方設定的成就。這些成就不會被 RetroAchievements 所追蹤。

[ctx: FullscreenUI]
en: Writes debug messages from the game's EE code to the console.
zh_TW: 將除錯訊息從遊戲的 EE 程式碼寫入控制檯。

[ctx: FullscreenUI]
en: Writes debug messages from the game's IOP code to the console.
zh_TW: 將除錯訊息從遊戲的 IOP 程式碼寫入控制檯。

[ctx: FullscreenUI]
en: Writes dev log messages to log sinks.
zh_TW: 將開發日誌訊息寫入日誌接收器。

[ctx: FullscreenUI]
en: Writes log messages to emulog.txt.
zh_TW: 寫入日誌訊息到 emulog.txt。

[ctx: FullscreenUI]
en: Writes log messages to the system console (console window/standard output).
zh_TW: 寫入日誌訊息到系統控制檯 (控制檯視窗/標準輸出)。

[ctx: FullscreenUI]
en: Writes timestamps alongside log messages.
zh_TW: 在日誌訊息旁邊寫入時間戳。

[ctx: FullscreenUI]
en: {} (Current)
zh_TW: {} (目前)

[ctx: FullscreenUI]
en: {} (Folder)
zh_TW: {} (資料夾)

[ctx: FullscreenUI]
en: {} Bindings
zh_TW: {} 條繫結

[ctx: FullscreenUI]
en: {} Settings
zh_TW: {} 個設定

[ctx: FullscreenUI]
en: {} deleted.
zh_TW: 已刪除 {}。

[ctx: FullscreenUI]
en: {} does not exist.
zh_TW: {} 不存在。

[ctx: FullscreenUI]
en: {} is not a valid disc image.
zh_TW: {} 不是一個有效的光碟映像。

[ctx: FullscreenUI]
en: {} unlabelled patch codes found but not enabled.
zh_TW: 不會開啟 {} 個無標籤的補丁程式碼。

[ctx: FullscreenUI]
en: {} unlabelled patch codes will automatically activate.
zh_TW: {} 個無標籤的補丁程式碼將會被自動啟用。

[ctx: GS]
en: CAS is not available, your graphics driver does not support the required functionality.
zh_TW: CAS 不可用,您的顯示卡驅動不支援所需的功能。

[ctx: GS]
en: Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
zh_TW: 在一個或多個壓縮的替換紋理上禁用自動產生的紋理對映。請在壓縮紋理時產生紋理對映。

[ctx: GS]
en: Failed to render/download screenshot.
zh_TW: 渲染/下載截圖失敗。

[ctx: GS]
en: Failed to reopen, restoring old configuration.
zh_TW: 無法重新打開,正在還原舊配置。

[ctx: GS]
en: Failed to save screenshot to '{}'.
zh_TW: 儲存截圖到 '{}' 失敗。

[ctx: GS]
en: Hash cache has used {:.2f} MB of VRAM, disabling.
zh_TW: 雜湊快取已使用了 {:.2f} MB 的 VRAM,正在關閉。

[ctx: GS]
en: Host GPU device encountered an error and was recovered. This may have broken rendering.
zh_TW: 主機的 GPU 裝置遇到了一個錯誤並已恢復。這可能會破壞渲染。

[ctx: GS]
en: Saved GS dump to '{}'.
zh_TW: GS 轉儲已儲存到 '{}'。

[ctx: GS]
en: Saved screenshot to '{}'.
zh_TW: 截圖已儲存到 '{}'。

[ctx: GS]
en: Saving screenshot to '{}'.
zh_TW: 正在儲存截圖到 '{}'。

[ctx: GS]
en: Saving {0} GS dump {1} to '{2}'
zh_TW: 正在儲存 {0} GS 轉儲 {1} 到 '{2}'

[ctx: GS]
en: Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.
zh_TW: 啟用了讀回期間自旋 GPU,但校準的時間戳不可用。  這可能真的很慢。

[ctx: GS]
en: Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
zh_TW: 模板緩衝區和紋理屏障都不可用,這將破壞一些圖形效果。

[ctx: GS]
en: Upscale multiplier set to {}x.
zh_TW: 縮放倍數被設定為 {}x。

[ctx: GameCheatSettingsWidget]
en: %1 unlabelled patch codes will automatically activate.
zh_TW: %1 條未標記的補丁程式碼將會被自動啟用。

[ctx: GameCheatSettingsWidget]
en: Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.
zh_TW: 啟用作弊可能會導致不可預測的行為、崩潰、軟鎖定或損壞遊戲存檔。使用作弊的風險自負,PCSX2 團隊將不會為啟用作弊的使用者提供支援。

[ctx: GameCheatSettingsWidget]
en: Author
zh_TW: 作者

[ctx: GameCheatSettingsWidget]
en: Description
zh_TW: 描述

[ctx: GameCheatSettingsWidget]
en: Disable All
zh_TW: 全部關閉

[ctx: GameCheatSettingsWidget]
en: Enable All
zh_TW: 全部開啟

[ctx: GameCheatSettingsWidget]
en: Enable Cheats
zh_TW: 開啟作弊

[ctx: GameCheatSettingsWidget]
en: Name
zh_TW: 名稱

[ctx: GameCheatSettingsWidget]
en: Reload Cheats
zh_TW: 過載作弊

[ctx: GameDatabase]
en: Data track number does not match data track in database.
zh_TW: 數據軌道編號與數據庫中的數據軌道不匹配。

[ctx: GameDatabase]
en: Hash {} is not in database.
zh_TW: 雜湊 {} 未在數據庫中。

[ctx: GameDatabase]
en: Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
zh_TW: 已開啟手動 GS 硬體渲染器修復,不會應用自動修復:

[ctx: GameDatabase]
en: No tracks provided.
zh_TW: 未提供軌道。

[ctx: GameDatabase]
en: {0} Current Blending Accuracy is {1}.
    Recommended Blending Accuracy for this game is {2}.
    You can adjust the blending level in Game Properties to improve
    graphical quality, but this will increase system requirements.
zh_TW: {0} 目前的混合精確度是 {1}。
    此遊戲的混合精確度推薦是 {2}。
    您可以通過調節遊戲屬性中的混合等級來改進圖形質量,但是這將會提高系
    統的需求。

[ctx: GameFixSettingsWidget]
en: Game Fixes (NOT recommended to change globally)
zh_TW: 遊戲修正 (不建議在全域性範圍內更改)

[ctx: GameFixSettingsWidget]
en: Use Software Renderer For FMVs
zh_TW: 為 FMV 使用軟體渲染器

[ctx: GameList]
en: Today
zh_TW: 今天

[ctx: GameList]
en: Yesterday
zh_TW: 昨天

[ctx: GameList]
en: {} hours
zh_TW: {} 小時

[ctx: GameList]
en: {} minutes
zh_TW: {} 分鐘

[ctx: GameList]
en: {}h {}m
zh_TW: {}小時 {}分

[ctx: GameList]
en: {}h {}m {}s
zh_TW: {}小時 {}分 {}秒

[ctx: GameList]
en: {}m {}s
zh_TW: {}分 {}秒

[ctx: GameList]
en: {}s
zh_TW: {}秒

[ctx: GameListModel]
en: Code
zh_TW: 程式碼

[ctx: GameListModel]
en: Compatibility
zh_TW: 相容性

[ctx: GameListModel]
en: File Title
zh_TW: 檔案標題

[ctx: GameListModel]
en: Last Played
zh_TW: 最後遊戲時間

[ctx: GameListModel]
en: Region
zh_TW: 區域

[ctx: GameListModel]
en: Size
zh_TW: 大小

[ctx: GameListModel]
en: Time Played
zh_TW: 已遊玩時間

[ctx: GameListModel]
en: Title
zh_TW: 標題

[ctx: GameListModel]
en: Type
zh_TW: 型別

[ctx: GameListSettingsWidget]
en: Add...
zh_TW: 新增...

[ctx: GameListSettingsWidget]
en: Directory...
zh_TW: 目錄...

[ctx: GameListSettingsWidget]
en: Excluded Paths (will not be scanned)
zh_TW: 排除路徑 (將不會被掃瞄)

[ctx: GameListSettingsWidget]
en: File...
zh_TW: 檔案...

[ctx: GameListSettingsWidget]
en: Open Directory...
zh_TW: 打開目錄...

[ctx: GameListSettingsWidget]
en: Remove
zh_TW: 移除

[ctx: GameListSettingsWidget]
en: Rescan All Games
zh_TW: 重新掃瞄所有遊戲

[ctx: GameListSettingsWidget]
en: Scan For New Games
zh_TW: 搜索新遊戲

[ctx: GameListSettingsWidget]
en: Scan Recursively
zh_TW: 遞迴掃瞄

[ctx: GameListSettingsWidget]
en: Scan Recursively?
zh_TW: 要遞迴掃瞄嗎?

[ctx: GameListSettingsWidget]
en: Search Directories (will be scanned for games)
zh_TW: 搜索目錄 (將被用於掃瞄遊戲)

[ctx: GameListSettingsWidget]
en: Search Directory
zh_TW: 搜索目錄

[ctx: GameListSettingsWidget]
en: Select Directory
zh_TW: 選擇目錄

[ctx: GameListSettingsWidget]
en: Select File
zh_TW: 選擇檔案

[ctx: GameListSettingsWidget]
en: Select Search Directory
zh_TW: 選擇搜索目錄

[ctx: GameListSettingsWidget]
en: Would you like to scan the directory "%1" recursively?
    
    Scanning recursively takes more time, but will identify files in subdirectories.
zh_TW: 您要遞迴掃瞄目錄 "%1" 嗎?
    
    遞迴掃瞄將需要更多時間, 但是它將會檢測子目錄中的檔案。

[ctx: GameListWidget]
en: All Regions
zh_TW: 所有區域

[ctx: GameListWidget]
en: All Types
zh_TW: 所有型別

[ctx: GameListWidget]
en: Game Grid
zh_TW: 遊戲網格

[ctx: GameListWidget]
en: Game List
zh_TW: 遊戲列表

[ctx: GameListWidget]
en: Search...
zh_TW: 搜索...

[ctx: GameListWidget]
en: Show Titles
zh_TW: 顯示標題

[ctx: GamePatchDetailsWidget]
en: <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
zh_TW: <html><head/><body><p><span style=" font-weight:700;">作者: </span>補丁作者</p><p>描述會在這裡</p></body></html>

[ctx: GamePatchDetailsWidget]
en: <strong>Author: </strong>%1<br>%2
zh_TW: <strong>作者: </strong>%1<br>%2

[ctx: GamePatchDetailsWidget]
en: Enabled
zh_TW: 開啟

[ctx: GamePatchDetailsWidget]
en: No description provided.
zh_TW: 未提供描述。

[ctx: GamePatchDetailsWidget]
en: Patch Title
zh_TW: 補丁標題

[ctx: GamePatchDetailsWidget]
en: Unknown
zh_TW: 未知

[ctx: GamePatchSettingsWidget]
en: Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
zh_TW: 啟用遊戲補丁可能會導致不可預測的行為、崩潰、軟鎖定或損壞遊戲存檔。使用作弊的風險自負,PCSX2 團隊將不會為啟用作弊的使用者提供支援。

[ctx: GamePatchSettingsWidget]
en: Reload Patches
zh_TW: 過載補丁

[ctx: GamePatchSettingsWidget]
en: There are no patches available for this game.
zh_TW: 沒有此遊戲可用的補丁。

[ctx: GameSummaryWidget]
en: <not computed>
zh_TW: <未計算>

[ctx: GameSummaryWidget]
en: Browse...
zh_TW: 瀏覽...

[ctx: GameSummaryWidget]
en: Cannot verify image while a game is running.
zh_TW: 無法在遊戲執行時校驗映象。

[ctx: GameSummaryWidget]
en: Clear
zh_TW: 清除

[ctx: GameSummaryWidget]
en: Clear the line to restore the original title...
zh_TW: 清除該行以恢復原始標題...

[ctx: GameSummaryWidget]
en: Compatibility:
zh_TW: 相容性:

[ctx: GameSummaryWidget]
en: Disc Path:
zh_TW: 光碟路徑:

[ctx: GameSummaryWidget]
en: ELF (PS2 Executable)
zh_TW: ELF (PS2 可執行檔案)

[ctx: GameSummaryWidget]
en: Error
zh_TW: 錯誤

[ctx: GameSummaryWidget]
en: Game is not a CD/DVD.
zh_TW: 遊戲不是一張 CD/DVD。

[ctx: GameSummaryWidget]
en: In-Game
zh_TW: 進入遊戲

[ctx: GameSummaryWidget]
en: Input Profile:
zh_TW: 輸入方案:

[ctx: GameSummaryWidget]
en: Mode
zh_TW: 模式

[ctx: GameSummaryWidget]
en: NTSC-B (Brazil)
zh_TW: NTSC-B (巴西)

[ctx: GameSummaryWidget]
en: NTSC-C (China)
zh_TW: NTSC-C (中國)

[ctx: GameSummaryWidget]
en: NTSC-HK (Hong Kong)
zh_TW: NTSC-HK (香港)

[ctx: GameSummaryWidget]
en: NTSC-J (Japan)
zh_TW: NTSC-J (日本)

[ctx: GameSummaryWidget]
en: NTSC-K (Korea)
zh_TW: NTSC-K (韓國)

[ctx: GameSummaryWidget]
en: NTSC-T (Taiwan)
zh_TW: NTSC-T (臺灣)

[ctx: GameSummaryWidget]
en: NTSC-U (US)
zh_TW: NTSC-U (美國)

[ctx: GameSummaryWidget]
en: Not Bootable
zh_TW: 無法啟動

[ctx: GameSummaryWidget]
en: One or more tracks is missing.
zh_TW: 丟失一個或更多軌道。

[ctx: GameSummaryWidget]
en: Other
zh_TW: 其它

[ctx: GameSummaryWidget]
en: PAL-A (Australia)
zh_TW: PAL-A (澳大利亞)

[ctx: GameSummaryWidget]
en: PAL-AF (South Africa)
zh_TW: PAL-AF (南非)

[ctx: GameSummaryWidget]
en: PAL-AU (Austria)
zh_TW: PAL-AU (奧地利)

[ctx: GameSummaryWidget]
en: PAL-BE (Belgium)
zh_TW: PAL-BE (比利時)

[ctx: GameSummaryWidget]
en: PAL-E (Europe/Australia)
zh_TW: PAL-E (歐洲/澳大利亞)

[ctx: GameSummaryWidget]
en: PAL-F (France)
zh_TW: PAL-F (法國)

[ctx: GameSummaryWidget]
en: PAL-FI (Finland)
zh_TW: PAL-FI (芬蘭)

[ctx: GameSummaryWidget]
en: PAL-G (Germany)
zh_TW: PAL-G (德國)

[ctx: GameSummaryWidget]
en: PAL-GR (Greece)
zh_TW: PAL-GR (希臘)

[ctx: GameSummaryWidget]
en: PAL-I (Italy)
zh_TW: PAL-I (意大利)

[ctx: GameSummaryWidget]
en: PAL-IN (India)
zh_TW: PAL-IN (印度)

[ctx: GameSummaryWidget]
en: PAL-M (Europe/Australia)
zh_TW: PAL-M (歐洲/澳大利亞)

[ctx: GameSummaryWidget]
en: PAL-NL (Netherlands)
zh_TW: PAL-NL (荷蘭)

[ctx: GameSummaryWidget]
en: PAL-NO (Norway)
zh_TW: PAL-NO (挪威)

[ctx: GameSummaryWidget]
en: PAL-P (Portugal)
zh_TW: PAL-P (葡萄牙)

[ctx: GameSummaryWidget]
en: PAL-PL (Poland)
zh_TW: PAL-PL (波蘭)

[ctx: GameSummaryWidget]
en: PAL-R (Russia)
zh_TW: PAL-R (俄羅斯)

[ctx: GameSummaryWidget]
en: PAL-S (Spain)
zh_TW: PAL-S (西班牙)

[ctx: GameSummaryWidget]
en: PAL-SC (Scandinavia)
zh_TW: PAL-SC (斯堪的納維亞)

[ctx: GameSummaryWidget]
en: PAL-SW (Sweden)
zh_TW: PAL-SW (瑞典)

[ctx: GameSummaryWidget]
en: PAL-SWI (Switzerland)
zh_TW: PAL-SWI (瑞士)

[ctx: GameSummaryWidget]
en: PAL-UK (United Kingdom)
zh_TW: PAL-UK (英國)

[ctx: GameSummaryWidget]
en: PS1 Disc
zh_TW: PS1 光碟

[ctx: GameSummaryWidget]
en: PS2 Disc
zh_TW: PS2 光碟

[ctx: GameSummaryWidget]
en: Path:
zh_TW: 路徑:

[ctx: GameSummaryWidget]
en: Perfect
zh_TW: 完美

[ctx: GameSummaryWidget]
en: Playable
zh_TW: 可玩

[ctx: GameSummaryWidget]
en: Reaches Intro
zh_TW: 到達標題

[ctx: GameSummaryWidget]
en: Reaches Menu
zh_TW: 到達菜單

[ctx: GameSummaryWidget]
en: Region:
zh_TW: 區域:

[ctx: GameSummaryWidget]
en: Restore
zh_TW: 恢復

[ctx: GameSummaryWidget]
en: Search on Redump.org...
zh_TW: 在 Redump.org 搜索...

[ctx: GameSummaryWidget]
en: Sectors
zh_TW: 扇區

[ctx: GameSummaryWidget]
en: Select Disc Path
zh_TW: 選擇光碟路徑

[ctx: GameSummaryWidget]
en: Serial:
zh_TW: 序列號:

[ctx: GameSummaryWidget]
en: Shared
zh_TW: 共享

[ctx: GameSummaryWidget]
en: Size
zh_TW: 大小

[ctx: GameSummaryWidget]
en: Start
zh_TW: 開始

[ctx: GameSummaryWidget]
en: Status
zh_TW: 狀態

[ctx: GameSummaryWidget]
en: Title:
zh_TW: 標題:

[ctx: GameSummaryWidget]
en: Track list unavailable while virtual machine is running.
zh_TW: 在虛擬機器執行時軌道列表不可用。

[ctx: GameSummaryWidget]
en: Type:
zh_TW: 型別:

[ctx: GameSummaryWidget]
en: Unknown
zh_TW: 未知

[ctx: GameSummaryWidget]
en: Verified as %1 [%2] (Version %3).
zh_TW: 校驗為 %1 [%2] (版本 %3)。

[ctx: GameSummaryWidget]
en: Verified as %1 [%2].
zh_TW: 校驗為 %1 [%2]。

[ctx: GameSummaryWidget]
en: Verify
zh_TW: 校驗

[ctx: GraphicsSettingsWidget]
en:  threads
zh_TW:  執行緒

[ctx: GraphicsSettingsWidget]
en: (Default)
zh_TW: (預設)

[ctx: GraphicsSettingsWidget]
en: 0 (Disabled)
zh_TW: 0 (關閉)

[ctx: GraphicsSettingsWidget]
en: 1 (64 Max Width)
zh_TW: 1 (64 最大寬度)

[ctx: GraphicsSettingsWidget]
en: 1 (Normal)
zh_TW: 1 (普通)

[ctx: GraphicsSettingsWidget]
en: 10 (640 Max Width)
zh_TW: 10 (640 最大寬度)

[ctx: GraphicsSettingsWidget]
en: 2 (128 Max Width)
zh_TW: 2 (128 最大寬度)

[ctx: GraphicsSettingsWidget]
en: 2 (Aggressive)
zh_TW: 2 (激進)

[ctx: GraphicsSettingsWidget]
en: 2 threads
zh_TW: 2 執行緒

[ctx: GraphicsSettingsWidget]
en: 3 (192 Max Width)
zh_TW: 3 (192 最大寬度)

[ctx: GraphicsSettingsWidget]
en: 4 (256 Max Width)
zh_TW: 4 (256 最大寬度)

[ctx: GraphicsSettingsWidget]
en: 4xRGSS downsampling (4x Rotated Grid SuperSampling)
zh_TW: 4x RGSS 降採樣(4x 旋轉柵格超採樣)

[ctx: GraphicsSettingsWidget]
en: 5 (320 Max Width)
zh_TW: 5 (320 最大寬度)

[ctx: GraphicsSettingsWidget]
en: 6 (384 Max Width)
zh_TW: 6 (384 最大寬度)

[ctx: GraphicsSettingsWidget]
en: 7 (448 Max Width)
zh_TW: 7 (448 最大寬度)

[ctx: GraphicsSettingsWidget]
en: 8 (512 Max Width)
zh_TW: 8 (512 最大寬度)

[ctx: GraphicsSettingsWidget]
en: 9 (576 Max Width)
zh_TW: 9 (576 最大寬度)

[ctx: GraphicsSettingsWidget]
en: Accurate
zh_TW: 精確

[ctx: GraphicsSettingsWidget]
en: Accurate (Recommended)
zh_TW: 精確 (推薦)

[ctx: GraphicsSettingsWidget]
en: Adapter:
zh_TW: 適配器:

[ctx: GraphicsSettingsWidget]
en: Adaptive (Bottom Field First, Similar to Bob + Weave)
zh_TW: 自適應 (底部區域優先, 類似於 Bob + Weave)

[ctx: GraphicsSettingsWidget]
en: Adaptive (Top Field First, Similar to Bob + Weave)
zh_TW: 自適應 (頂部區域優先, 類似於 Bob + Weave)

[ctx: GraphicsSettingsWidget]
en: Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
zh_TW: 填充顯示區域以確保主機上的畫素與遊戲機中的畫素之間的比率為整數。可能會在一些2D遊戲中產生更清晰的影象。

[ctx: GraphicsSettingsWidget]
en: Advanced
zh_TW: 高級

[ctx: GraphicsSettingsWidget]
en: Advanced Options
zh_TW: 高級選項

[ctx: GraphicsSettingsWidget]
en: Align Sprite
zh_TW: 排列活動塊

[ctx: GraphicsSettingsWidget]
en: Allow Exclusive Fullscreen
zh_TW: 允許獨佔全屏

[ctx: GraphicsSettingsWidget]
en: Allow Exclusive Fullscreen:
zh_TW: 允許獨佔全屏:

[ctx: GraphicsSettingsWidget]
en: Allowed
zh_TW: 開啟

[ctx: GraphicsSettingsWidget]
en: Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
zh_TW: 允許紋理快取將上一個幀緩衝區的內部數據作為輸入紋理重新使用。

[ctx: GraphicsSettingsWidget]
en: Anisotropic Filtering
zh_TW: 各意向性過濾

[ctx: GraphicsSettingsWidget]
en: Anisotropic Filtering:
zh_TW: 各異向性過濾:

[ctx: GraphicsSettingsWidget]
en: Anti-Blur
zh_TW: 反模糊

[ctx: GraphicsSettingsWidget]
en: Applies a shader which replicates the visual effects of different styles of television set.
zh_TW: 應用可復現多種不同電視視覺效果的著色器。

[ctx: GraphicsSettingsWidget]
en: Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
zh_TW: 應用 FXAA 抗鋸齒演算法來提高遊戲的影象質量。

[ctx: GraphicsSettingsWidget]
en: Aspect Ratio
zh_TW: 高寬比

[ctx: GraphicsSettingsWidget]
en: Aspect Ratio:
zh_TW: 高寬比:

[ctx: GraphicsSettingsWidget]
en: Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
zh_TW: 嘗試在遊戲本身不設定紋理大小時減小紋理大小(例如 Snowblind 遊戲)。

[ctx: GraphicsSettingsWidget]
en: Auto
zh_TW: 自動

[ctx: GraphicsSettingsWidget]
en: Auto Flush
zh_TW: 自動清理

[ctx: GraphicsSettingsWidget]
en: Auto Flush:
zh_TW: 自動重新整理:

[ctx: GraphicsSettingsWidget]
en: Auto Standard (4:3 Interlaced / 3:2 Progressive)
zh_TW: 自動標準 (4:3 隔行 / 3:2 逐行)

[ctx: GraphicsSettingsWidget]
en: Auto Standard (4:3/3:2 Progressive)
zh_TW: 自動標準 (4:3/3:2 逐行)

[ctx: GraphicsSettingsWidget]
en: Automatic (Default)
zh_TW: 自動 (預設)

[ctx: GraphicsSettingsWidget]
en: Automatically loads and applies no-interlacing patches on game start. Can cause issues.
zh_TW: 在遊戲開始時自動載入和應用非隔行掃瞄補丁。可能會導致問題。

[ctx: GraphicsSettingsWidget]
en: Automatically loads and applies widescreen patches on game start. Can cause issues.
zh_TW: 遊戲開始時自動載入和應用寬屏補丁。可能會導致問題。

[ctx: GraphicsSettingsWidget]
en: Basic (Generated Mipmaps)
zh_TW: 基礎 (產生紋理貼圖)

[ctx: GraphicsSettingsWidget]
en: Basic (Recommended)
zh_TW: 基礎 (推薦)

[ctx: GraphicsSettingsWidget]
en: Bilinear (Forced excluding sprite)
zh_TW: 雙線性 (強制除活動塊外)

[ctx: GraphicsSettingsWidget]
en: Bilinear (Forced)
zh_TW: 雙線性 (強制)

[ctx: GraphicsSettingsWidget]
en: Bilinear (PS2)
zh_TW: 雙線性 (PS2)

[ctx: GraphicsSettingsWidget]
en: Bilinear (Sharp)
zh_TW: 雙線性 (銳利)

[ctx: GraphicsSettingsWidget]
en: Bilinear (Smooth)
zh_TW: 雙線性 (平滑)

[ctx: GraphicsSettingsWidget]
en: Bilinear Dirty Upscale:
zh_TW: 雙線性污染升格:

[ctx: GraphicsSettingsWidget]
en: Bilinear Filtering
zh_TW: 雙線性過濾

[ctx: GraphicsSettingsWidget]
en: Bilinear Filtering:
zh_TW: 雙線性過濾:

[ctx: GraphicsSettingsWidget]
en: Bilinear Upscale
zh_TW: 雙線性升格

[ctx: GraphicsSettingsWidget]
en: Bitrate:
zh_TW: 位率:

[ctx: GraphicsSettingsWidget]
en: Blend (Bottom Field First, Merge 2 Fields)
zh_TW: 混合 (底部區域優先, 混合兩場)

[ctx: GraphicsSettingsWidget]
en: Blend (Top Field First, Merge 2 Fields)
zh_TW: 混合 (頂部區域優先, 混合兩場)

[ctx: GraphicsSettingsWidget]
en: Blended Sprites/Triangles
zh_TW: 繫結的活動塊/三角形

[ctx: GraphicsSettingsWidget]
en: Blending Accuracy
zh_TW: 混合精確性

[ctx: GraphicsSettingsWidget]
en: Blending Accuracy:
zh_TW: 混合精確性:

[ctx: GraphicsSettingsWidget]
en: Bob (Bottom Field First, Full Frames)
zh_TW: Bob (底部區域優先, 全幀)

[ctx: GraphicsSettingsWidget]
en: Bob (Top Field First, Full Frames)
zh_TW: Bob (頂部區域優先, 全幀)

[ctx: GraphicsSettingsWidget]
en: Borderless Fullscreen
zh_TW: 無邊框全螢幕

[ctx: GraphicsSettingsWidget]
en: Bottom
zh_TW: 下

[ctx: GraphicsSettingsWidget]
en: Bottom:
zh_TW: 下:

[ctx: GraphicsSettingsWidget]
en: Brightness
zh_TW: 明亮

[ctx: GraphicsSettingsWidget]
en: Brightness:
zh_TW: 亮度:

[ctx: GraphicsSettingsWidget]
en: Browse...
zh_TW: 瀏覽...

[ctx: GraphicsSettingsWidget]
en: By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.
zh_TW: 預設情況下,紋理快取處理部分失效。不幸的是以 CPU 為基礎的計算成本非常高。這種 hack 將部分失效替換為紋理的完全刪除用來減少 CPU 負載。這對 Snowblind 引擎遊戲很有幫助。

[ctx: GraphicsSettingsWidget]
en: CPU Sprite Render Size:
zh_TW: CPU 活動塊渲染大小:

[ctx: GraphicsSettingsWidget]
en: Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
zh_TW: 由於在縮放時會進行雙線性過濾所以可以平滑紋理。

[ctx: GraphicsSettingsWidget]
en: Capture Audio
zh_TW: 捕獲音訊

[ctx: GraphicsSettingsWidget]
en: Capture Setup
zh_TW: 捕獲設定

[ctx: GraphicsSettingsWidget]
en: Capture Video
zh_TW: 捕獲視訊

[ctx: GraphicsSettingsWidget]
en: Change the compression algorithm used when creating a GS dump.
zh_TW: 更改建立 GS 轉儲時使用的壓縮演算法。

[ctx: GraphicsSettingsWidget]
en: Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
zh_TW: 更改用於將主機的輸出顯示到螢幕上的高寬比。預設的是自動標準(4:3/3:2 逐行) 它會自動調整寬高比來匹配遊戲在那個時代的典型電視上的顯示方式。

[ctx: GraphicsSettingsWidget]
en: Changes the number of pixels cropped from the bottom of the display.
zh_TW: 更改從顯示屏底部裁剪的畫素數。

[ctx: GraphicsSettingsWidget]
en: Changes the number of pixels cropped from the left side of the display.
zh_TW: 更改從顯示屏左側裁剪的畫素數。

[ctx: GraphicsSettingsWidget]
en: Changes the number of pixels cropped from the right side of the display.
zh_TW: 更改從顯示屏右側裁剪的畫素數。

[ctx: GraphicsSettingsWidget]
en: Changes the number of pixels cropped from the top of the display.
zh_TW: 更改從顯示屏頂端裁剪的畫素數。

[ctx: GraphicsSettingsWidget]
en: Checked
zh_TW: 選中

[ctx: GraphicsSettingsWidget]
en: Chooses the fullscreen resolution and frequency.
zh_TW: 選擇全屏解析度和頻率。

[ctx: GraphicsSettingsWidget]
en: Codec:
zh_TW: 編碼器:

[ctx: GraphicsSettingsWidget]
en: Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
zh_TW: 完全跳過繪製表面,從左側框中的表面一直到右側框中指定的表面。

[ctx: GraphicsSettingsWidget]
en: Container:
zh_TW: 容器:

[ctx: GraphicsSettingsWidget]
en: Contrast
zh_TW: 對比度

[ctx: GraphicsSettingsWidget]
en: Contrast Adaptive Sharpening
zh_TW: 對比度自適應銳化

[ctx: GraphicsSettingsWidget]
en: Contrast Adaptive Sharpening:
zh_TW: 對比度自適應銳化:

[ctx: GraphicsSettingsWidget]
en: Contrast:
zh_TW: 對比度:

[ctx: GraphicsSettingsWidget]
en: Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
zh_TW: 控制 GS 混合單元模擬的精度級別。<br>設定越高,著色器中模擬的混合越準確,速度損失就越大。<br>請注意與 OpenGL/Vulkan 相比 Direct3D 的混合在功能性上稍差。

[ctx: GraphicsSettingsWidget]
en: Control the accuracy level of the mipmapping emulation.
zh_TW: 控制紋理貼圖模擬的精確等級。

[ctx: GraphicsSettingsWidget]
en: Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
zh_TW: 控制渲染遊戲的解析度。高解析度可能會影響較舊或較低端 GPU 的效能。<br>非本機解析度可能會在某些遊戲中導致輕微的圖形問題。<br>FMV解析度將保持不變,因為視訊檔案是預先渲染的。

[ctx: GraphicsSettingsWidget]
en: Control the texture filtering of the emulation.
zh_TW: 控制紋理過濾模擬。

[ctx: GraphicsSettingsWidget]
en: Control the texture's trilinear filtering of the emulation.
zh_TW: 控制模擬的紋理的三線性過濾。

[ctx: GraphicsSettingsWidget]
en: Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.
zh_TW: 在 CPU 而不是 GPU 上轉換 4 位和 8 位幀緩衝區。幫助哈利波特和特技演員遊戲。它對效能有很大的影響。

[ctx: GraphicsSettingsWidget]
en: Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
zh_TW: 修復了縮放時 2D 活動塊紋理的採樣。修正了類似魔塔大陸等遊戲升格時活動塊中的線條。半選項適用於扁平活動塊,完整選項適用於所有活動塊。

[ctx: GraphicsSettingsWidget]
en: Crop:
zh_TW: 修剪:

[ctx: GraphicsSettingsWidget]
en: Debugging Options
zh_TW: 除錯選項

[ctx: GraphicsSettingsWidget]
en: Default
zh_TW: 預設

[ctx: GraphicsSettingsWidget]
en: Deinterlacing
zh_TW: 反交錯

[ctx: GraphicsSettingsWidget]
en: Deinterlacing:
zh_TW: 反交錯:

[ctx: GraphicsSettingsWidget]
en: Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.
zh_TW: 檢測何時在 25/30fps 的遊戲中呈現空閑幀,並跳過呈現這些幀。幀仍然被渲染,這只是意味著 GPU 有更多的時間來完成它(這不是跳幀)。當CPU/GPU接近最大利用率時,可以平滑我們的幀時間波動,但會使幀步調更加不一致並可能增加輸入延遲。

[ctx: GraphicsSettingsWidget]
en: Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
zh_TW: 確定儲存螢幕截圖的解析度。內部解析度以檔案大小為代價保留了更多細節。

[ctx: GraphicsSettingsWidget]
en: Diagonal Filter
zh_TW: 對角線濾鏡

[ctx: GraphicsSettingsWidget]
en: Disable Depth Emulation
zh_TW: 關閉深度模擬

[ctx: GraphicsSettingsWidget]
en: Disable Framebuffer Fetch
zh_TW: 關閉幀緩衝獲取

[ctx: GraphicsSettingsWidget]
en: Disable Interlace Offset
zh_TW: 關閉隔行掃瞄偏移

[ctx: GraphicsSettingsWidget]
en: Disable Partial Source Invalidation
zh_TW: 禁用部分源無效

[ctx: GraphicsSettingsWidget]
en: Disable Readbacks (Synchronize GS Thread)
zh_TW: 關閉回讀 (同步 GS 執行緒)

[ctx: GraphicsSettingsWidget]
en: Disable Render Fixes
zh_TW: 關閉渲染器修復

[ctx: GraphicsSettingsWidget]
en: Disable Safe Features
zh_TW: 關閉安全功能

[ctx: GraphicsSettingsWidget]
en: Disable Shader Cache
zh_TW: 關閉著色器快取

[ctx: GraphicsSettingsWidget]
en: Disable Threaded Presentation
zh_TW: 禁用執行緒化展示

[ctx: GraphicsSettingsWidget]
en: Disable Vertex Shader Expand
zh_TW: 關閉頂點著色器擴充套件

[ctx: GraphicsSettingsWidget]
en: Disabled
zh_TW: 關閉

[ctx: GraphicsSettingsWidget]
en: Disabled (Default)
zh_TW: 關閉 (預設)

[ctx: GraphicsSettingsWidget]
en: Disabled (Ignore Transfers)
zh_TW: 關閉 (忽略傳輸)

[ctx: GraphicsSettingsWidget]
en: Disables interlacing offset which may reduce blurring in some situations.
zh_TW: 關閉隔行掃瞄偏移這在某些情況下可能會減少模糊。

[ctx: GraphicsSettingsWidget]
en: Disallowed
zh_TW: 關閉

[ctx: GraphicsSettingsWidget]
en: Display
zh_TW: 顯示

[ctx: GraphicsSettingsWidget]
en: Displays a graph showing the average frametimes.
zh_TW: 顯示一個表示平均幀時間的圖表。

[ctx: GraphicsSettingsWidget]
en: Displays various settings and the current values of those settings, useful for debugging.
zh_TW: 顯示各種設定以及這些設定的當前值,這對除錯很有用。

[ctx: GraphicsSettingsWidget]
en: Displays warnings when settings are enabled which may break games.
zh_TW: 當設定可能破壞遊戲時顯示警告。

[ctx: GraphicsSettingsWidget]
en: Dithering
zh_TW: 抖動

[ctx: GraphicsSettingsWidget]
en: Dithering:
zh_TW: 抖動:

[ctx: GraphicsSettingsWidget]
en: Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
zh_TW: 在讀回期間對 CPU 執行無用的工作以防止其進入省電模式。可能會提高效能但會顯著增加功耗。

[ctx: GraphicsSettingsWidget]
en: Dump FMV Textures
zh_TW: 轉儲 FMV 紋理

[ctx: GraphicsSettingsWidget]
en: Dump Mipmaps
zh_TW: 轉儲紋理貼圖

[ctx: GraphicsSettingsWidget]
en: Dump Textures
zh_TW: 轉儲紋理

[ctx: GraphicsSettingsWidget]
en: Enable No-Interlacing Patches
zh_TW: 開啟反隔行掃瞄補丁

[ctx: GraphicsSettingsWidget]
en: Enable Widescreen Patches
zh_TW: 開啟寬屏補丁

[ctx: GraphicsSettingsWidget]
en: Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
zh_TW: 啟用此選項可使 PCSX2 的重新整理率與您目前的顯示器或螢幕相匹配。在垂直同步可用時它將被自動禁用(例如以非 100% 速度執行)。

[ctx: GraphicsSettingsWidget]
en: Enabled (All Primitives)
zh_TW: 開啟 (所有元素)

[ctx: GraphicsSettingsWidget]
en: Enabled (Check Inside Target)
zh_TW: 開啟 (檢查目標內部)

[ctx: GraphicsSettingsWidget]
en: Enabled (Exact Match)
zh_TW: 開啟 (完全匹配)

[ctx: GraphicsSettingsWidget]
en: Enabled (Sprites Only)
zh_TW: 開啟 (僅活動塊)

[ctx: GraphicsSettingsWidget]
en: Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.
zh_TW: 啟用根據遊戲要求定位螢幕的 PCRTC 偏移量。適用於某些遊戲如 Wapout Fusion 的螢幕抖動效果,但可能會使圖片變得模糊。

[ctx: GraphicsSettingsWidget]
en: Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.
zh_TW: 啟用雙線性后處理過濾器。使顯示在螢幕上的畫面整體更加平滑。更正了畫素之間的位置。

[ctx: GraphicsSettingsWidget]
en: Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
zh_TW: 啟用內部反模糊 hack。這會降低 PS2 的渲染精度但會使許多遊戲看起來不那麼模糊。

[ctx: GraphicsSettingsWidget]
en: Enables mipmapping, which some games require to render correctly.
zh_TW: 啟用紋理貼圖,某些遊戲需要正確渲染紋理貼圖。

[ctx: GraphicsSettingsWidget]
en: Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.
zh_TW: 允許調整飽和度、對比度和亮度。亮度、飽和度和對比度的值預設為 50。

[ctx: GraphicsSettingsWidget]
en: Enables the option to show the overscan area on games which draw more than the safe area of the screen.
zh_TW: 啟用該選項可顯示繪製在超過螢幕安全區域的過掃瞄區域。

[ctx: GraphicsSettingsWidget]
en: Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.
zh_TW: 啟用此選項后您可以更改渲染器並升級遊戲的修復。但是如果您已啟用此選項,您將禁用自動設定並可以通過取消選中此選項來重新啟用自動設定。

[ctx: GraphicsSettingsWidget]
en: Estimate Texture Region
zh_TW: 估計紋理區域

[ctx: GraphicsSettingsWidget]
en: Extra Arguments
zh_TW: 額外參數

[ctx: GraphicsSettingsWidget]
en: FMV Aspect Ratio
zh_TW: FMV 高寬比

[ctx: GraphicsSettingsWidget]
en: FMV Aspect Ratio:
zh_TW: FMV 高寬比:

[ctx: GraphicsSettingsWidget]
en: Filters
zh_TW: 濾鏡

[ctx: GraphicsSettingsWidget]
en: Fit to Window / Fullscreen
zh_TW: 適合視窗 / 全螢幕

[ctx: GraphicsSettingsWidget]
en: Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
zh_TW: 修正了在 Namco 遊戲中升格(垂直線)的問題,如皇牌空戰、鐵拳、刀魂等。

[ctx: GraphicsSettingsWidget]
en: Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.
zh_TW: 關閉時將紋理快取中的所有目標重新整理回本地記憶體。可以防止在即時存檔或切換渲染器時丟失圖形效果,但也可能導致圖形損壞。

[ctx: GraphicsSettingsWidget]
en: Force Bilinear
zh_TW: 強制雙線性

[ctx: GraphicsSettingsWidget]
en: Force Disabled
zh_TW: 強制關閉

[ctx: GraphicsSettingsWidget]
en: Force Enabled
zh_TW: 強制開啟

[ctx: GraphicsSettingsWidget]
en: Force Nearest
zh_TW: 強制最鄰近

[ctx: GraphicsSettingsWidget]
en: Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.
zh_TW: 當幀緩衝區也是輸入紋理時強制簡易重新整理。修正了一些處理效果如 JAK 系列中的陰影和 GTA:SA 中的光線傳遞。

[ctx: GraphicsSettingsWidget]
en: Framebuffer Conversion
zh_TW: 幀緩衝區轉換

[ctx: GraphicsSettingsWidget]
en: Full
zh_TW: 完全

[ctx: GraphicsSettingsWidget]
en: Full (Hash Cache)
zh_TW: 完全 (雜湊快取)

[ctx: GraphicsSettingsWidget]
en: Full (PS2 Mipmaps)
zh_TW: 完全 (PS2 紋理貼圖)

[ctx: GraphicsSettingsWidget]
en: Full (Slow)
zh_TW: 完全 (慢)

[ctx: GraphicsSettingsWidget]
en: Fullscreen Mode
zh_TW: 全屏模式

[ctx: GraphicsSettingsWidget]
en: Fullscreen Mode:
zh_TW: 全屏模式:

[ctx: GraphicsSettingsWidget]
en: GPU Palette Conversion
zh_TW: GPU 調色板轉換

[ctx: GraphicsSettingsWidget]
en: GPU Target CLUT:
zh_TW: GPU 目標 CLUT:

[ctx: GraphicsSettingsWidget]
en: GS Download Mode
zh_TW: GS 下載模式

[ctx: GraphicsSettingsWidget]
en: GS Dump Compression
zh_TW: GS 轉儲壓縮

[ctx: GraphicsSettingsWidget]
en: GS Dump Compression:
zh_TW: GS 轉儲壓縮:

[ctx: GraphicsSettingsWidget]
en: Half
zh_TW: 一半

[ctx: GraphicsSettingsWidget]
en: Half Pixel Offset
zh_TW: 半畫素偏移

[ctx: GraphicsSettingsWidget]
en: Half Pixel Offset:
zh_TW: 半畫素偏移:

[ctx: GraphicsSettingsWidget]
en: Hardware Download Mode:
zh_TW: 硬體下載模式:

[ctx: GraphicsSettingsWidget]
en: Hardware Fixes
zh_TW: 硬體修復

[ctx: GraphicsSettingsWidget]
en: High
zh_TW: 高

[ctx: GraphicsSettingsWidget]
en: Inside Target
zh_TW: 在目標內部

[ctx: GraphicsSettingsWidget]
en: Integer Scaling
zh_TW: 整數倍拉伸

[ctx: GraphicsSettingsWidget]
en: Internal Resolution
zh_TW: 內部解析度

[ctx: GraphicsSettingsWidget]
en: Internal Resolution (Aspect Uncorrected)
zh_TW: 內部解析度 (不糾正高寬比)

[ctx: GraphicsSettingsWidget]
en: Internal Resolution:
zh_TW: 內部解析度:

[ctx: GraphicsSettingsWidget]
en: Leave It Blank
zh_TW: 請留空它

[ctx: GraphicsSettingsWidget]
en: Left
zh_TW: 左

[ctx: GraphicsSettingsWidget]
en: Left:
zh_TW: 左:

[ctx: GraphicsSettingsWidget]
en: Load Textures
zh_TW: 載入紋理

[ctx: GraphicsSettingsWidget]
en: Lottes CRT
zh_TW: 樂天 CRT

[ctx: GraphicsSettingsWidget]
en: Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
zh_TW: 降低 GS 精度以避免在縮放時畫素之間出現間隙。修正了 Wild Arms 遊戲中的文字。

[ctx: GraphicsSettingsWidget]
en: Manual Hardware Renderer Fixes
zh_TW: 手動硬體渲染器修復

[ctx: GraphicsSettingsWidget]
en: Maximum (Very Slow)
zh_TW: 最大 (非常慢)

[ctx: GraphicsSettingsWidget]
en: Medium
zh_TW: 中等

[ctx: GraphicsSettingsWidget]
en: Merge Sprite
zh_TW: 合併活動快

[ctx: GraphicsSettingsWidget]
en: Merge Targets
zh_TW: 合併目標

[ctx: GraphicsSettingsWidget]
en: Might fix some misaligned fog, bloom, or blend effect.
zh_TW: 可能會修復一些未對齊的霧、光暈或混合效果。

[ctx: GraphicsSettingsWidget]
en: Minimum
zh_TW: 最小

[ctx: GraphicsSettingsWidget]
en: Mipmapping
zh_TW: 紋理貼圖

[ctx: GraphicsSettingsWidget]
en: Mipmapping:
zh_TW: 紋理貼圖:

[ctx: GraphicsSettingsWidget]
en: Native (PS2) (Default)
zh_TW: 原生 (PS2) (預設)

[ctx: GraphicsSettingsWidget]
en: Nearest
zh_TW: 最近似

[ctx: GraphicsSettingsWidget]
en: None
zh_TW: 無

[ctx: GraphicsSettingsWidget]
en: None (Default)
zh_TW: 無 (預設)

[ctx: GraphicsSettingsWidget]
en: Normal (Vertex)
zh_TW: 普通 (頂點)

[ctx: GraphicsSettingsWidget]
en: Null
zh_TW: 空

[ctx: GraphicsSettingsWidget]
en: Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
zh_TW: 渲染執行緒數: 單執行緒為 0,多執行緒為 2 或更多(1 為除錯)。如果您的 CPU 上有 4 個執行緒，選擇 2 或 3。您可以計算如何獲得最佳效能(CPU 執行緒數 -2)。7+ 執行緒不會提供更高的效能甚至可能會降低效能。

[ctx: GraphicsSettingsWidget]
en: NxAGSS downsampling (Nx Automatic Grid SuperSampling)
zh_TW: Nx AGSS 降採樣(Nx 自動柵格超採樣)

[ctx: GraphicsSettingsWidget]
en: OSD Scale
zh_TW: OSD 比例

[ctx: GraphicsSettingsWidget]
en: OSD Scale:
zh_TW: OSD 比例:

[ctx: GraphicsSettingsWidget]
en: Off
zh_TW: 關

[ctx: GraphicsSettingsWidget]
en: Off (Default)
zh_TW: 關 (預設)

[ctx: GraphicsSettingsWidget]
en: Off (None)
zh_TW: 關 (無)

[ctx: GraphicsSettingsWidget]
en: Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
zh_TW: ST/UV紋理座標的偏移。修復了一些奇怪的紋理問題也可能修復了一些后處理對齊。

[ctx: GraphicsSettingsWidget]
en: On-Screen Display
zh_TW: 屏上顯示

[ctx: GraphicsSettingsWidget]
en: Open...
zh_TW: 打開...

[ctx: GraphicsSettingsWidget]
en: Options
zh_TW: 選項

[ctx: GraphicsSettingsWidget]
en: Override Texture Barriers:
zh_TW: 替代紋理屏障:

[ctx: GraphicsSettingsWidget]
en: Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
zh_TW: 替代驅動程式的規則以啟用獨佔全屏或直接翻轉/掃瞄。<br>禁用獨佔全屏可能會使得認為切換以及覆蓋更加流暢,但會增加輸入延遲。

[ctx: GraphicsSettingsWidget]
en: Overrides the full-motion video (FMV) aspect ratio.
zh_TW: 替代全動態視訊(FMV)高寬比。

[ctx: GraphicsSettingsWidget]
en: PCSX2 will dump and load texture replacements from this directory.
zh_TW: PCSX2 將會從此目錄轉儲並載入紋理替換。

[ctx: GraphicsSettingsWidget]
en: Partial
zh_TW: 部分

[ctx: GraphicsSettingsWidget]
en: Post-Processing
zh_TW: 後置處理

[ctx: GraphicsSettingsWidget]
en: Precache Textures
zh_TW: 預快取紋理

[ctx: GraphicsSettingsWidget]
en: Preload Frame Data
zh_TW: 預載幀數據

[ctx: GraphicsSettingsWidget]
en: Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.
zh_TW: 在主 GS 執行緒上顯示幀而不是在輔助執行緒上。用於除錯幀時間問題。可以減少丟失幀的機會或減少撕裂但代價是幀時間更不穩定。僅適用於 Vulkan 渲染器。

[ctx: GraphicsSettingsWidget]
en: Quality:
zh_TW: 質量:

[ctx: GraphicsSettingsWidget]
en: Read Targets When Closing
zh_TW: 關閉時讀取目標

[ctx: GraphicsSettingsWidget]
en: Recording
zh_TW: 錄製

[ctx: GraphicsSettingsWidget]
en: Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
zh_TW: 減少顏色之間的條帶並提高可感知的顏色深度。<br> 關: 關閉任何抖動。<br> 未縮放: 原生抖動/最低抖動效果在縮放時不會增加正方形的大小。<br> 縮放: 支援升級/最高抖動效果。

[ctx: GraphicsSettingsWidget]
en: Reduces texture aliasing at extreme viewing angles.
zh_TW: 減少極端視角下的紋理鋸齒。

[ctx: GraphicsSettingsWidget]
en: Renderer:
zh_TW: 渲染器:

[ctx: GraphicsSettingsWidget]
en: Rendering
zh_TW: 渲染

[ctx: GraphicsSettingsWidget]
en: Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.
zh_TW: 將后處理的多個鋪裝活動塊替換為單個胖活動塊。它減少了各種升格后的線條。

[ctx: GraphicsSettingsWidget]
en: Reset
zh_TW: 重置

[ctx: GraphicsSettingsWidget]
en: Resolution:
zh_TW: 解析度:

[ctx: GraphicsSettingsWidget]
en: Right
zh_TW: 右

[ctx: GraphicsSettingsWidget]
en: Right:
zh_TW: 右:

[ctx: GraphicsSettingsWidget]
en: Round Sprite
zh_TW: 活動塊環繞

[ctx: GraphicsSettingsWidget]
en: Round Sprite:
zh_TW: 排列活動塊:

[ctx: GraphicsSettingsWidget]
en: Saturation
zh_TW: 飽和度

[ctx: GraphicsSettingsWidget]
en: Scaled
zh_TW: 縮放

[ctx: GraphicsSettingsWidget]
en: Scales the size of the onscreen OSD from 50% to 500%.
zh_TW: 將螢幕 OSD 的大小從 50% 調整為 500%。

[ctx: GraphicsSettingsWidget]
en: Scanline Filter
zh_TW: 掃瞄線濾鏡

[ctx: GraphicsSettingsWidget]
en: Screen Offsets
zh_TW: 螢幕偏移

[ctx: GraphicsSettingsWidget]
en: Screen Resolution
zh_TW: 螢幕解析度

[ctx: GraphicsSettingsWidget]
en: Screenshot Format
zh_TW: 截圖格式

[ctx: GraphicsSettingsWidget]
en: Screenshot Quality
zh_TW: 截圖質量

[ctx: GraphicsSettingsWidget]
en: Screenshot Size
zh_TW: 截圖尺寸

[ctx: GraphicsSettingsWidget]
en: Screenshot Size:
zh_TW: 截圖尺寸:

[ctx: GraphicsSettingsWidget]
en: Search Directory
zh_TW: 搜索目錄

[ctx: GraphicsSettingsWidget]
en: Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
zh_TW: 選擇將用於儲存螢幕截圖的格式。JPEG 會產生較小的檔案,但會丟失細節。

[ctx: GraphicsSettingsWidget]
en: Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.
zh_TW: 選擇螢幕截圖壓縮的質量。值越高可以為 JPEG 保留更多細節並減小 PNG 的檔案大小。

[ctx: GraphicsSettingsWidget]
en: Shade Boost
zh_TW: 陰影增強

[ctx: GraphicsSettingsWidget]
en: Sharpen Only (Internal Resolution)
zh_TW: 僅銳化 (內部解析度)

[ctx: GraphicsSettingsWidget]
en: Sharpen and Resize (Display Resolution)
zh_TW: 銳化並調整大小 (顯示解析度)

[ctx: GraphicsSettingsWidget]
en: Sharpening/Anti-Aliasing
zh_TW: 銳化/抗鋸齒

[ctx: GraphicsSettingsWidget]
en: Sharpness
zh_TW: 銳化

[ctx: GraphicsSettingsWidget]
en: Sharpness:
zh_TW: 銳化:

[ctx: GraphicsSettingsWidget]
en: Show CPU Usage
zh_TW: 顯示 CPU 佔用率

[ctx: GraphicsSettingsWidget]
en: Show FPS
zh_TW: 顯示 FPS

[ctx: GraphicsSettingsWidget]
en: Show Frame Times
zh_TW: 顯示幀時間

[ctx: GraphicsSettingsWidget]
en: Show GPU Usage
zh_TW: 顯示 GPU 佔用率

[ctx: GraphicsSettingsWidget]
en: Show Indicators
zh_TW: 顯示指示器

[ctx: GraphicsSettingsWidget]
en: Show Inputs
zh_TW: 顯示輸入

[ctx: GraphicsSettingsWidget]
en: Show OSD Messages
zh_TW: 顯示 OSD 訊息

[ctx: GraphicsSettingsWidget]
en: Show Overscan
zh_TW: 顯示過掃瞄

[ctx: GraphicsSettingsWidget]
en: Show Resolution
zh_TW: 顯示解析度

[ctx: GraphicsSettingsWidget]
en: Show Settings
zh_TW: 顯示設定

[ctx: GraphicsSettingsWidget]
en: Show Speed Percentages
zh_TW: 顯示速度百分比

[ctx: GraphicsSettingsWidget]
en: Show Statistics
zh_TW: 顯示統計資訊

[ctx: GraphicsSettingsWidget]
en: Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
zh_TW: 顯示如暫停、加速、快進和慢動作等模擬狀態的 OSD 圖示指示器。

[ctx: GraphicsSettingsWidget]
en: Shows counters for internal graphical utilization, useful for debugging.
zh_TW: 顯示用於內部圖形使用的計數器,對除錯很有用。

[ctx: GraphicsSettingsWidget]
en: Shows host's CPU utilization.
zh_TW: 顯示主機的 CPU 佔用率。

[ctx: GraphicsSettingsWidget]
en: Shows host's GPU utilization.
zh_TW: 顯示主機的 GPU 佔用率。

[ctx: GraphicsSettingsWidget]
en: Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
zh_TW: 顯示屏顯訊息-當事件發生時顯示訊息例如正在建立/載入儲存即時存檔、正在擷取螢幕截圖等。

[ctx: GraphicsSettingsWidget]
en: Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
zh_TW: 在螢幕的右上角以百分比形式顯示系統的當前模擬速度。

[ctx: GraphicsSettingsWidget]
en: Shows the internal frame rate of the game in the top-right corner of the display.
zh_TW: 在螢幕的右上角顯示遊戲的內部幀速率。

[ctx: GraphicsSettingsWidget]
en: Shows the resolution of the game in the top-right corner of the display.
zh_TW: 在螢幕的右上角顯示遊戲的解析度。

[ctx: GraphicsSettingsWidget]
en: Skip Presenting Duplicate Frames
zh_TW: 跳過顯示重複幀

[ctx: GraphicsSettingsWidget]
en: Skipdraw Range End
zh_TW: 跳過描繪範圍結束

[ctx: GraphicsSettingsWidget]
en: Skipdraw Range Start
zh_TW: 跳過描繪範圍開始

[ctx: GraphicsSettingsWidget]
en: Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.
zh_TW: 跳過 GS 執行緒和主機 GPU 進行 GS 下載的同步。可能會在速度較慢的系統上大幅提升速度,但代價是許多損壞的圖形效果。如果遊戲被破壞並且您啟用了此選項,請先禁用它。

[ctx: GraphicsSettingsWidget]
en: Software
zh_TW: 軟體

[ctx: GraphicsSettingsWidget]
en: Software CLUT Render
zh_TW: 軟體 Clut 渲染

[ctx: GraphicsSettingsWidget]
en: Software CLUT Render:
zh_TW: 軟體 CLUT 渲染器:

[ctx: GraphicsSettingsWidget]
en: Special (Texture - Aggressive)
zh_TW: 特殊 (紋理 - 激進)

[ctx: GraphicsSettingsWidget]
en: Special (Texture)
zh_TW: 特殊 (紋理)

[ctx: GraphicsSettingsWidget]
en: Spin CPU During Readbacks
zh_TW: 在回讀期間保持 CPU 執行

[ctx: GraphicsSettingsWidget]
en: Spin GPU During Readbacks
zh_TW: 在回讀期間保持 GPU 執行

[ctx: GraphicsSettingsWidget]
en: Sprites Only
zh_TW: 僅活動塊

[ctx: GraphicsSettingsWidget]
en: Sprites/Triangles
zh_TW: 活動塊/三角形

[ctx: GraphicsSettingsWidget]
en: Standard (4:3)
zh_TW: 標準 (4:3)

[ctx: GraphicsSettingsWidget]
en: Stretches (&lt; 100%) or squashes (&gt; 100%) the vertical component of the display.
zh_TW: 拉伸 (&lt; 100%) 或收縮 (&gt; 100%) 顯示的垂直部分。

[ctx: GraphicsSettingsWidget]
en: Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
zh_TW: 在讀回期間對 GPU 執行無用的工作以防止其進入省電模式。可能會提高效能但會顯著增加功耗。

[ctx: GraphicsSettingsWidget]
en: TV Shader
zh_TW: TV 著色器

[ctx: GraphicsSettingsWidget]
en: TV Shader:
zh_TW: TV 著色器:

[ctx: GraphicsSettingsWidget]
en: Texture Filtering
zh_TW: 紋理過濾

[ctx: GraphicsSettingsWidget]
en: Texture Filtering:
zh_TW: 紋理過濾:

[ctx: GraphicsSettingsWidget]
en: Texture Inside RT
zh_TW: 紋理內部 RT

[ctx: GraphicsSettingsWidget]
en: Texture Inside RT:
zh_TW: 紋理在 RT 內部:

[ctx: GraphicsSettingsWidget]
en: Texture Offsets X
zh_TW: 紋理偏移 X

[ctx: GraphicsSettingsWidget]
en: Texture Offsets Y
zh_TW: 紋理偏移 Y

[ctx: GraphicsSettingsWidget]
en: Texture Offsets:
zh_TW: 紋理偏移:

[ctx: GraphicsSettingsWidget]
en: Texture Preloading
zh_TW: 預載入紋理

[ctx: GraphicsSettingsWidget]
en: Texture Preloading:
zh_TW: 預載紋理:

[ctx: GraphicsSettingsWidget]
en: Texture Replacement
zh_TW: 紋理替換

[ctx: GraphicsSettingsWidget]
en: This option disables game-specific render fixes.
zh_TW: 此選項會關閉指定的遊戲渲染器修復。

[ctx: GraphicsSettingsWidget]
en: This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.
zh_TW: 此選項禁用多個安全功能。禁用精確的未縮放的點和線渲染這可以改善異度傳說遊戲。禁用要在 CPU上 完成的精確 GS 記憶體清除,並讓 GPU 處理它,這可以改善王國之心遊戲。

[ctx: GraphicsSettingsWidget]
en: Top
zh_TW: 上

[ctx: GraphicsSettingsWidget]
en: Top:
zh_TW: 上:

[ctx: GraphicsSettingsWidget]
en: Triangular Filter
zh_TW: 三角濾鏡

[ctx: GraphicsSettingsWidget]
en: Trilinear (Forced)
zh_TW: 三線性 (強制)

[ctx: GraphicsSettingsWidget]
en: Trilinear (PS2)
zh_TW: 三線性 (PS2)

[ctx: GraphicsSettingsWidget]
en: Trilinear Filtering
zh_TW: 三線性過濾

[ctx: GraphicsSettingsWidget]
en: Trilinear Filtering:
zh_TW: 三線性過濾:

[ctx: GraphicsSettingsWidget]
en: Unchecked
zh_TW: 未選中

[ctx: GraphicsSettingsWidget]
en: Uncompressed
zh_TW: 未壓縮

[ctx: GraphicsSettingsWidget]
en: Unscaled (Default)
zh_TW: 不縮放 (預設)

[ctx: GraphicsSettingsWidget]
en: Unscaled Palette Texture Draws
zh_TW: 未縮放的調色板紋理繪製

[ctx: GraphicsSettingsWidget]
en: Unsynchronized (Non-Deterministic)
zh_TW: 不同步 (不確定性)

[ctx: GraphicsSettingsWidget]
en: Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.
zh_TW: 一次上載整個紋理而不是小塊,儘可能避免多餘的上載。提高了大多數遊戲的效能,但在少數情況下會導致降速。

[ctx: GraphicsSettingsWidget]
en: Upscaling Fixes
zh_TW: 倍線修復

[ctx: GraphicsSettingsWidget]
en: Use Blit Swap Chain
zh_TW: 使用 Blit 交換鏈

[ctx: GraphicsSettingsWidget]
en: Use Debug Device
zh_TW: 使用除錯裝置

[ctx: GraphicsSettingsWidget]
en: Use Global Setting [%1]
zh_TW: 使用全域性設定 [%1]

[ctx: GraphicsSettingsWidget]
en: Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
zh_TW: 使用 Direct3D 11 渲染器時使用 blit 演示模型而不是翻轉。這通常會導致效能降低,但對於某些流應用程式或在某些系統上取消幀速率上限可能是必需的。

[ctx: GraphicsSettingsWidget]
en: VSync
zh_TW: 垂直同步

[ctx: GraphicsSettingsWidget]
en: Vertical Stretch
zh_TW: 垂直拉伸

[ctx: GraphicsSettingsWidget]
en: Vertical Stretch:
zh_TW: 垂直拉伸:

[ctx: GraphicsSettingsWidget]
en: Video Dumping Directory
zh_TW: 視訊轉儲目錄

[ctx: GraphicsSettingsWidget]
en: Warn About Unsafe Settings
zh_TW: 警告不安全的設定

[ctx: GraphicsSettingsWidget]
en: Wave Filter
zh_TW: 波形濾鏡

[ctx: GraphicsSettingsWidget]
en: Weave (Bottom Field First, Sawtooth)
zh_TW: 交織 (底部優先,平滑)

[ctx: GraphicsSettingsWidget]
en: Weave (Top Field First, Sawtooth)
zh_TW: 交織 (頂部優先,平滑)

[ctx: GraphicsSettingsWidget]
en: When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
zh_TW: 開啟時 GPU 會轉換顏色貼圖紋理,否則 CPU 會。這是 GPU 和 CPU 之間的權衡。

[ctx: GraphicsSettingsWidget]
en: Widescreen (16:9)
zh_TW: 寬屏 (16:9)

[ctx: GraphicsSettingsWidget]
en: Wild Arms Hack
zh_TW: 荒野兵器修正

[ctx: Hotkeys]
en: Aspect ratio set to '{}'.
zh_TW: 高寬比被設定為 '{}'。

[ctx: Hotkeys]
en: Cycle Aspect Ratio
zh_TW: 切換高寬比

[ctx: Hotkeys]
en: Cycle Deinterlace Mode
zh_TW: 切換反交錯模式

[ctx: Hotkeys]
en: Cycle Hardware Mipmapping
zh_TW: 切換硬體紋理對映

[ctx: Hotkeys]
en: Decrease Target Speed
zh_TW: 降低目標速度

[ctx: Hotkeys]
en: Decrease Upscale Multiplier
zh_TW: 減少縮放倍數

[ctx: Hotkeys]
en: Decrease Volume
zh_TW: 減小音量

[ctx: Hotkeys]
en: Deinterlace mode set to '{}'.
zh_TW: 反交錯模式被設定為 '{}'。

[ctx: Hotkeys]
en: Frame Advance
zh_TW: 幀步進

[ctx: Hotkeys]
en: Graphics
zh_TW: 圖形

[ctx: Hotkeys]
en: Hardware mipmapping set to '{}'.
zh_TW: 硬體紋理對映被設定為 '{}'。

[ctx: Hotkeys]
en: Increase Target Speed
zh_TW: 增加目標速度

[ctx: Hotkeys]
en: Increase Upscale Multiplier
zh_TW: 增加縮放倍數

[ctx: Hotkeys]
en: Increase Volume
zh_TW: 增大音量

[ctx: Hotkeys]
en: Load State From Selected Slot
zh_TW: 從選定的位置載入即時存檔

[ctx: Hotkeys]
en: Load State From Slot 1
zh_TW: 從位置 1 載入即時存檔

[ctx: Hotkeys]
en: Load State From Slot 10
zh_TW: 從位置 10 載入即時存檔

[ctx: Hotkeys]
en: Load State From Slot 2
zh_TW: 從位置 2 載入即時存檔

[ctx: Hotkeys]
en: Load State From Slot 3
zh_TW: 從位置 3 載入即時存檔

[ctx: Hotkeys]
en: Load State From Slot 4
zh_TW: 從位置 4 載入即時存檔

[ctx: Hotkeys]
en: Load State From Slot 5
zh_TW: 從位置 5 載入即時存檔

[ctx: Hotkeys]
en: Load State From Slot 6
zh_TW: 從位置 6 載入即時存檔

[ctx: Hotkeys]
en: Load State From Slot 7
zh_TW: 從位置 7 載入即時存檔

[ctx: Hotkeys]
en: Load State From Slot 8
zh_TW: 從位置 8 載入即時存檔

[ctx: Hotkeys]
en: Load State From Slot 9
zh_TW: 從位置 9 載入即時存檔

[ctx: Hotkeys]
en: No save state found in slot {}.
zh_TW: 在位置 {} 沒找到即時存檔。

[ctx: Hotkeys]
en: Open Achievements List
zh_TW: 打開成就列表

[ctx: Hotkeys]
en: Open Leaderboards List
zh_TW: 打開排行榜列表

[ctx: Hotkeys]
en: Open Pause Menu
zh_TW: 打開暫停菜單

[ctx: Hotkeys]
en: Reload Texture Replacements
zh_TW: 過載紋理替換

[ctx: Hotkeys]
en: Reloading texture replacements...
zh_TW: 正在過載紋理替換...

[ctx: Hotkeys]
en: Reset Virtual Machine
zh_TW: 重置虛擬機器

[ctx: Hotkeys]
en: Save Multi Frame GS Dump
zh_TW: 儲存多幀 GS 轉儲

[ctx: Hotkeys]
en: Save Screenshot
zh_TW: 儲存截圖

[ctx: Hotkeys]
en: Save Single Frame GS Dump
zh_TW: 儲存單個 GS 幀轉儲

[ctx: Hotkeys]
en: Save State To Selected Slot
zh_TW: 儲存即時存檔到選定的位置

[ctx: Hotkeys]
en: Save State To Slot 1
zh_TW: 儲存即時存檔到位置 1

[ctx: Hotkeys]
en: Save State To Slot 10
zh_TW: 儲存即時存檔到位置 10

[ctx: Hotkeys]
en: Save State To Slot 2
zh_TW: 儲存即時存檔到位置 2

[ctx: Hotkeys]
en: Save State To Slot 3
zh_TW: 儲存即時存檔到位置 3

[ctx: Hotkeys]
en: Save State To Slot 4
zh_TW: 儲存即時存檔到位置 4

[ctx: Hotkeys]
en: Save State To Slot 5
zh_TW: 儲存即時存檔到位置 5

[ctx: Hotkeys]
en: Save State To Slot 6
zh_TW: 儲存即時存檔到位置 6

[ctx: Hotkeys]
en: Save State To Slot 7
zh_TW: 儲存即時存檔到位置 7

[ctx: Hotkeys]
en: Save State To Slot 8
zh_TW: 儲存即時存檔到位置 8

[ctx: Hotkeys]
en: Save State To Slot 9
zh_TW: 儲存即時存檔到位置 9

[ctx: Hotkeys]
en: Save States
zh_TW: 即時存檔

[ctx: Hotkeys]
en: Select Next Save Slot
zh_TW: 選擇下一個即時存檔位置

[ctx: Hotkeys]
en: Select Previous Save Slot
zh_TW: 選擇上一個即時存檔位置

[ctx: Hotkeys]
en: Shut Down Virtual Machine
zh_TW: 關閉虛擬機器

[ctx: Hotkeys]
en: System
zh_TW: 系統

[ctx: Hotkeys]
en: Target speed set to {:.0f}%.
zh_TW: 目標速度設定為 {:.0f}%。

[ctx: Hotkeys]
en: Texture dumping is now disabled.
zh_TW: 現在已關閉紋理轉儲。

[ctx: Hotkeys]
en: Texture dumping is now enabled.
zh_TW: 現在已開啟紋理轉儲。

[ctx: Hotkeys]
en: Texture replacements are not enabled.
zh_TW: 未開啟紋理替換。

[ctx: Hotkeys]
en: Texture replacements are now disabled.
zh_TW: 現在已關閉紋理替換。

[ctx: Hotkeys]
en: Texture replacements are now enabled.
zh_TW: 現在已開啟紋理替換。

[ctx: Hotkeys]
en: Toggle Frame Limit
zh_TW: 切換整數限制

[ctx: Hotkeys]
en: Toggle Fullscreen
zh_TW: 切換全屏

[ctx: Hotkeys]
en: Toggle Input Recording Mode
zh_TW: 切換輸入錄製模式

[ctx: Hotkeys]
en: Toggle Mute
zh_TW: 切換靜音

[ctx: Hotkeys]
en: Toggle On-Screen Display
zh_TW: 切換屏顯

[ctx: Hotkeys]
en: Toggle Pause
zh_TW: 切換暫停

[ctx: Hotkeys]
en: Toggle Slow Motion
zh_TW: 切換慢動作

[ctx: Hotkeys]
en: Toggle Software Rendering
zh_TW: 切換軟體渲染

[ctx: Hotkeys]
en: Toggle Texture Dumping
zh_TW: 切換紋理轉儲

[ctx: Hotkeys]
en: Toggle Texture Replacements
zh_TW: 切換紋理替換

[ctx: Hotkeys]
en: Toggle Turbo / Fast Forward
zh_TW: 切換加速 / 快進

[ctx: Hotkeys]
en: Toggle Video Capture
zh_TW: 切換視訊捕獲

[ctx: Hotkeys]
en: Turbo / Fast Forward (Hold)
zh_TW: 加速/快進(保持)

[ctx: Hotkeys]
en: Volume: Muted
zh_TW: 音量: 靜音

[ctx: Hotkeys]
en: Volume: {}%
zh_TW: 音量: {}%

[ctx: InputBindingDialog]
en: Add Binding
zh_TW: 新增繫結

[ctx: InputBindingDialog]
en: Bindings for %1 %2
zh_TW: 繫結 %1 %2

[ctx: InputBindingDialog]
en: Bindings for Controller0/ButtonCircle
zh_TW: 繫結控制器0/按鈕O

[ctx: InputBindingDialog]
en: Clear Bindings
zh_TW: 清除繫結

[ctx: InputBindingDialog]
en: Close
zh_TW: 關閉

[ctx: InputBindingDialog]
en: Deadzone:
zh_TW: 死區:

[ctx: InputBindingDialog]
en: Edit Bindings
zh_TW: 編輯繫結

[ctx: InputBindingDialog]
en: Push Button/Axis... [%1]
zh_TW: 請按按鈕/軸... [%1]

[ctx: InputBindingDialog]
en: Remove Binding
zh_TW: 移除繫結

[ctx: InputBindingDialog]
en: Sensitivity:
zh_TW: 靈敏度:

[ctx: InputBindingWidget]
en: 
    
    Left click to assign a new button
    Shift + left click for additional bindings
zh_TW: 
    
    左擊分配一個新按鈕
    Shift + 左擊新增附加繫結

[ctx: InputBindingWidget]
en: 
    Right click to clear binding
zh_TW: 
    右擊清除繫結

[ctx: InputBindingWidget]
en: %n bindings
zh_TW: %n 項繫結

[ctx: InputBindingWidget]
en: No bindings registered
zh_TW: 沒有已註冊的繫結

[ctx: InputBindingWidget]
en: Push Button/Axis... [%1]
zh_TW: 請按按鈕/軸... [%1]

[ctx: InputRecordingViewer]
en: Close
zh_TW: 關閉

[ctx: InputRecordingViewer]
en: Edit
zh_TW: 編輯

[ctx: InputRecordingViewer]
en: File
zh_TW: 檔案

[ctx: InputRecordingViewer]
en: Input Recording Files (*.p2m2)
zh_TW: 輸入錄像檔案 (*.p2m2)

[ctx: InputRecordingViewer]
en: Input Recording Viewer
zh_TW: 輸入錄像檢視器

[ctx: InputRecordingViewer]
en: Open
zh_TW: 打開

[ctx: InputRecordingViewer]
en: View
zh_TW: 檢視

[ctx: InputVibrationBindingWidget]
en: Error
zh_TW: 錯誤

[ctx: InputVibrationBindingWidget]
en: No devices with vibration motors were detected.
zh_TW: 沒有檢測到帶有震動馬達的裝置。

[ctx: InputVibrationBindingWidget]
en: Select vibration motor for %1.
zh_TW: 為 %1 選擇震動馬達。

[ctx: InterfaceSettingsWidget]
en: Allows switching in and out of fullscreen mode by double-clicking the game window.
zh_TW: 允許雙擊遊戲視窗來切換全屏模式。

[ctx: InterfaceSettingsWidget]
en: Automatic Updater
zh_TW: 自動更新器

[ctx: InterfaceSettingsWidget]
en: Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.
zh_TW: 在啟動時自動檢查程式的更新。更新可以推遲到以後也可以完全跳過。

[ctx: InterfaceSettingsWidget]
en: Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
zh_TW: 關機或退出時自動儲存模擬器狀態。然後您可以直接從下一次停止的位置繼續。

[ctx: InterfaceSettingsWidget]
en: Automatically switches to fullscreen mode when a game is started.
zh_TW: 遊戲開始時自動切換到全屏模式。

[ctx: InterfaceSettingsWidget]
en: Baby Pastel (Pink) [Light]
zh_TW: 嬰兒粉彩 (粉色)[淺色]

[ctx: InterfaceSettingsWidget]
en: Behaviour
zh_TW: 行為

[ctx: InterfaceSettingsWidget]
en: Check for Updates...
zh_TW: 檢查更新...

[ctx: InterfaceSettingsWidget]
en: Checked
zh_TW: 選中

[ctx: InterfaceSettingsWidget]
en: Cobalt Sky (Blue) [Dark]
zh_TW: Cobalt Sky (藍) [暗色]

[ctx: InterfaceSettingsWidget]
en: Confirm Shutdown
zh_TW: 確認退出

[ctx: InterfaceSettingsWidget]
en: Create Save State Backups
zh_TW: 建立即時存檔備份

[ctx: InterfaceSettingsWidget]
en: Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.
zh_TW: 如果建立即時存檔時即時存檔存在則建立即時存檔的備份副本。備份副本具有 .Backup 後綴。

[ctx: InterfaceSettingsWidget]
en: Current Version:
zh_TW: 目前版本:

[ctx: InterfaceSettingsWidget]
en: Custom.qss [Drop in PCSX2 Folder]
zh_TW: 自定義.qss [放置在 PCSX2 資料夾]

[ctx: InterfaceSettingsWidget]
en: Dark Fusion (Blue) [Dark]
zh_TW: 黑暗融合(藍)[深色]

[ctx: InterfaceSettingsWidget]
en: Dark Fusion (Gray) [Dark]
zh_TW: 黑暗融合(灰)[深色]

[ctx: InterfaceSettingsWidget]
en: Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.
zh_TW: 確定按下熱鍵時是否顯示確認關閉虛擬機器的提示。

[ctx: InterfaceSettingsWidget]
en: Disable Window Resizing
zh_TW: 關閉視窗調整大小

[ctx: InterfaceSettingsWidget]
en: Double-Click Toggles Fullscreen
zh_TW: 雙擊切換全螢幕

[ctx: InterfaceSettingsWidget]
en: Enable Automatic Update Check
zh_TW: 開啟自動檢查更新

[ctx: InterfaceSettingsWidget]
en: Enable Discord Presence
zh_TW: 開啟 Discord Presence

[ctx: InterfaceSettingsWidget]
en: Enable Per-Game Settings
zh_TW: 開啟每遊戲設定

[ctx: InterfaceSettingsWidget]
en: Fusion [Light/Dark]
zh_TW: 融合 [亮/暗]

[ctx: InterfaceSettingsWidget]
en: Game Display
zh_TW: 遊戲顯示

[ctx: InterfaceSettingsWidget]
en: Hide Cursor In Fullscreen
zh_TW: 全屏模式下隱藏游標

[ctx: InterfaceSettingsWidget]
en: Hide Main Window When Running
zh_TW: 在執行時隱藏主視窗

[ctx: InterfaceSettingsWidget]
en: Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.
zh_TW: 在遊戲執行時隱藏主視窗(帶有遊戲列表),需要啟用渲染到獨立視窗。

[ctx: InterfaceSettingsWidget]
en: Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
zh_TW: 當模擬器處於全屏模式時隱藏滑鼠指針/游標。

[ctx: InterfaceSettingsWidget]
en: Inhibit Screensaver
zh_TW: 禁用螢幕保護程式

[ctx: InterfaceSettingsWidget]
en: Language:
zh_TW: 語言:

[ctx: InterfaceSettingsWidget]
en: Native
zh_TW: 原生

[ctx: InterfaceSettingsWidget]
en: PCSX2 (White/Blue) [Light]
zh_TW: PCSX2 (白/藍)[淺色]

[ctx: InterfaceSettingsWidget]
en: Pause On Focus Loss
zh_TW: 丟失焦點時暫停

[ctx: InterfaceSettingsWidget]
en: Pause On Start
zh_TW: 啟動時暫停

[ctx: InterfaceSettingsWidget]
en: Pauses the emulator when a game is started.
zh_TW: 遊戲開始時暫停模擬器。

[ctx: InterfaceSettingsWidget]
en: Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
zh_TW: 在最小化視窗或切換到另一個應用程式時暫停模擬器並在切換回時取消暫停。

[ctx: InterfaceSettingsWidget]
en: Pizza Time! (Brown-ish/Creamy White) [Light]
zh_TW: Pizza Time! (棕黃色/奶油白色) [亮色]

[ctx: InterfaceSettingsWidget]
en: Preferences
zh_TW: 參數

[ctx: InterfaceSettingsWidget]
en: Prevents the main window from being resized.
zh_TW: 防止調整主視窗的大小。

[ctx: InterfaceSettingsWidget]
en: Prevents the screen saver from activating and the host from sleeping while emulation is running.
zh_TW: 在模擬執行時防止螢幕保護程式啟用和主機休眠。

[ctx: InterfaceSettingsWidget]
en: Render To Separate Window
zh_TW: 渲染到分離視窗

[ctx: InterfaceSettingsWidget]
en: Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.
zh_TW: 將遊戲渲染到獨立的視窗,而不是主視窗。如果未選中游戲將顯示在遊戲列表的上層。

[ctx: InterfaceSettingsWidget]
en: Ruby (Black/Red) [Dark]
zh_TW: 紅寶石 (黑/紅) [暗]

[ctx: InterfaceSettingsWidget]
en: Sapphire (Black/Blue) [Dark]
zh_TW: 藍寶石(黑/藍)[深色]

[ctx: InterfaceSettingsWidget]
en: Save State On Shutdown
zh_TW: 關閉時儲存即時存檔

[ctx: InterfaceSettingsWidget]
en: Scarlet Devil (Red/Purple) [Dark]
zh_TW: 猩紅魔鬼(紅色/紫色)[深色]

[ctx: InterfaceSettingsWidget]
en: Shows the game you are currently playing as part of your profile in Discord.
zh_TW: 將您目前正在遊玩的遊戲顯示在 Discord 的個人檔案中。

[ctx: InterfaceSettingsWidget]
en: Start Fullscreen
zh_TW: 啟動全螢幕

[ctx: InterfaceSettingsWidget]
en: System Language [Default]
zh_TW: 系統語言 [預設]

[ctx: InterfaceSettingsWidget]
en: Theme:
zh_TW: 主題:

[ctx: InterfaceSettingsWidget]
en: Unchecked
zh_TW: 未選中

[ctx: InterfaceSettingsWidget]
en: Untouched Lagoon (Grayish Green/-Blue ) [Light]
zh_TW: 未接觸的瀉湖(灰綠色/-藍色)[淺色]

[ctx: InterfaceSettingsWidget]
en: Update Channel:
zh_TW: 更新通道:

[ctx: InterfaceSettingsWidget]
en: Violet Angel (Blue/Purple) [Dark]
zh_TW: 維奧萊特天使(藍/紫) [黑暗]

[ctx: InterfaceSettingsWidget]
en: When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
zh_TW: 啟用后,將應用每個遊戲的自定義設定。禁用以始終使用全域性配置。

[ctx: MAC_APPLICATION_MENU]
en: About %1
zh_TW: 關於 %1

[ctx: MAC_APPLICATION_MENU]
en: Hide %1
zh_TW: 隱藏 %1

[ctx: MAC_APPLICATION_MENU]
en: Hide Others
zh_TW: 隱藏其它

[ctx: MAC_APPLICATION_MENU]
en: Preferences...
zh_TW: 首選項...

[ctx: MAC_APPLICATION_MENU]
en: Quit %1
zh_TW: 退出 %1

[ctx: MAC_APPLICATION_MENU]
en: Services
zh_TW: 服務

[ctx: MAC_APPLICATION_MENU]
en: Show All
zh_TW: 全部顯示

[ctx: MainWindow]
en: %1 Files (*.%2)
zh_TW: %1 檔案 (*.%2)

[ctx: MainWindow]
en: %1 save states deleted.
zh_TW: 已刪除 %1 即時存檔。

[ctx: MainWindow]
en: %1x Scale
zh_TW: %1x 比例

[ctx: MainWindow]
en: &About PCSX2...
zh_TW: 關於 PCSX2(&A)...

[ctx: MainWindow]
en: &Audio
zh_TW: 音訊(&A)

[ctx: MainWindow]
en: &Controllers
zh_TW: 控制器(&C)

[ctx: MainWindow]
en: &Debug
zh_TW: 除錯(&D)

[ctx: MainWindow]
en: &Discord Server...
zh_TW: &Discord 伺服器...

[ctx: MainWindow]
en: &Folders
zh_TW: 資料夾(&F)

[ctx: MainWindow]
en: &GitHub Repository...
zh_TW: &GitHub 儲存庫...

[ctx: MainWindow]
en: &Graphics
zh_TW: 圖形(&G)

[ctx: MainWindow]
en: &Help
zh_TW: 幫助(&H)

[ctx: MainWindow]
en: &Hotkeys
zh_TW: 熱鍵(&H)

[ctx: MainWindow]
en: &Memory Cards
zh_TW: 記憶卡(&M)

[ctx: MainWindow]
en: &Network && HDD
zh_TW: 網路與硬碟(&N)

[ctx: MainWindow]
en: &Pause
zh_TW: 暫停(&P)

[ctx: MainWindow]
en: &Post-Processing Settings...
zh_TW: 前置處理設定(&P)...

[ctx: MainWindow]
en: &Rescan All Games
zh_TW: 重新掃瞄所有遊戲(&R)

[ctx: MainWindow]
en: &Reset
zh_TW: 重啟(&R)

[ctx: MainWindow]
en: &Scan For New Games
zh_TW: 掃瞄新遊戲(&S)

[ctx: MainWindow]
en: &Screenshot
zh_TW: 截圖(&S)

[ctx: MainWindow]
en: &Settings
zh_TW: 設定(&S)

[ctx: MainWindow]
en: &Status Bar
zh_TW: 狀態列(&S)

[ctx: MainWindow]
en: &System
zh_TW: 系統(&S)

[ctx: MainWindow]
en: &Toolbar
zh_TW: 工具欄(&T)

[ctx: MainWindow]
en: &Tools
zh_TW: 工具(&T)

[ctx: MainWindow]
en: &View
zh_TW: 檢視(&V)

[ctx: MainWindow]
en: &Window Size
zh_TW: 視窗大小(&W)

[ctx: MainWindow]
en: <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
zh_TW: <p>對不起,您正在嘗試更新的 PCSX2 版本不是 GitHub 的官方版本。爲了防止不相容,自動更新程式只在官方版本上啟用。</p><p>要獲得官方版本,請從下面的鏈接下載:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>

[ctx: MainWindow]
en: A cover image for this game already exists, do you wish to replace it?
zh_TW: 此遊戲的封面圖片已存在,您要替換它嗎?

[ctx: MainWindow]
en: A resume save state was found for this game, saved at:
    
    %1.
    
    Do you want to load this state, or start from a fresh boot?
zh_TW: 找到此遊戲的恢復儲存狀態,儲存位置:
    
    %1.
    
    您是要載入此狀態,還是要重新啟動?

[ctx: MainWindow]
en: A&chievements
zh_TW: 成就(&C)

[ctx: MainWindow]
en: About &Qt...
zh_TW: 關於 &Qt...

[ctx: MainWindow]
en: Add Game Directory...
zh_TW: 新增遊戲目錄...

[ctx: MainWindow]
en: Add Search Directory...
zh_TW: 新增搜索目錄...

[ctx: MainWindow]
en: Are you sure you want to delete all save states for %1?
    
    The saves will not be recoverable.
zh_TW: 您確實要刪除 %1 的即時存檔嗎?
    
    存檔無法恢復。

[ctx: MainWindow]
en: Are you sure you want to reset the play time for '%1'?
    
    This action cannot be undone.
zh_TW: 您確實要重置 '%1' 的遊戲時間嗎?
    
    此操作無法被撤銷。

[ctx: MainWindow]
en: Are you sure you want to shut down the virtual machine?
zh_TW: 您確實要關閉虛擬機器嗎?

[ctx: MainWindow]
en: Automatic updating is not supported on the current platform.
zh_TW: 自動更新不支援目前的平臺。

[ctx: MainWindow]
en: Big Picture
zh_TW: 大屏

[ctx: MainWindow]
en: Boot and Debug
zh_TW: 引導並除錯

[ctx: MainWindow]
en: Cannot change from game to GS dump without shutting down first.
zh_TW: 如果不先關機就無法從遊戲更改到 GS 轉儲。

[ctx: MainWindow]
en: Cannot load a save state without a running VM.
zh_TW: 無法在沒有執行 VM 的情況下載入一個即時存檔。

[ctx: MainWindow]
en: Change Disc
zh_TW: 更換光碟

[ctx: MainWindow]
en: Change Disc...
zh_TW: 更換光碟...

[ctx: MainWindow]
en: Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
    
    The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
    
    Are you sure you want to continue?
zh_TW: 更改高級設定可能會對遊戲產生不可預測的影響,包括圖形故障、鎖定、甚至是損壞存檔檔案。我們不建議更改高級設定除非您知道自己在做什麼,以及更改每個設定的影響。
    
    PCSX2 團隊不會為修改這些設定的配置提供任何支援,您可以自行決定。
    
    您確定要繼續嗎？

[ctx: MainWindow]
en: Check for &Updates...
zh_TW: 檢查更新(&U)...

[ctx: MainWindow]
en: Confirm Disc Change
zh_TW: 確認更改光碟

[ctx: MainWindow]
en: Confirm File Creation
zh_TW: 確認檔案建立

[ctx: MainWindow]
en: Confirm Reset
zh_TW: 確認重置

[ctx: MainWindow]
en: Confirm Shutdown
zh_TW: 確認退出

[ctx: MainWindow]
en: Controller Logs
zh_TW: 控制器日誌

[ctx: MainWindow]
en: Controllers
zh_TW: 控制器

[ctx: MainWindow]
en: Copy Error
zh_TW: 複製錯誤

[ctx: MainWindow]
en: Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
zh_TW: 找不到任何 CD/DVD-ROM 裝置。請確保您已連線驅動器並具有足夠的訪問許可權。

[ctx: MainWindow]
en: Cover Already Exists
zh_TW: 封面已存在

[ctx: MainWindow]
en: Cover Downloader...
zh_TW: 封面下載器...

[ctx: MainWindow]
en: Default Boot
zh_TW: 預設引導

[ctx: MainWindow]
en: Delete And Boot
zh_TW: 刪除並重啟

[ctx: MainWindow]
en: Delete Save States
zh_TW: 刪除即時存檔

[ctx: MainWindow]
en: Delete Save States...
zh_TW: 刪除即時存檔...

[ctx: MainWindow]
en: Do not show again
zh_TW: 不再顯示

[ctx: MainWindow]
en: Do you want to swap discs or boot the new image (via system reset)?
zh_TW: 是否要交換光碟或啟動新映象(通過系統重置)?

[ctx: MainWindow]
en: E&xit
zh_TW: 退出(&X)

[ctx: MainWindow]
en: Edit Cheats...
zh_TW: 編輯作弊...

[ctx: MainWindow]
en: Edit Patches...
zh_TW: 編輯補丁...

[ctx: MainWindow]
en: Empty
zh_TW: 空

[ctx: MainWindow]
en: Emulation
zh_TW: 模擬

[ctx: MainWindow]
en: Enable &File Logging
zh_TW: 開啟檔案日誌(&F)

[ctx: MainWindow]
en: Enable CDVD Read Logging
zh_TW: 開啟 CDVD 讀取日誌

[ctx: MainWindow]
en: Enable EE Console Logging
zh_TW: 開啟 EE 控制檯日誌

[ctx: MainWindow]
en: Enable IOP Console Logging
zh_TW: 開啟 IOP 控制檯日誌

[ctx: MainWindow]
en: Enable Log Timestamps
zh_TW: 開啟日誌時間戳

[ctx: MainWindow]
en: Enable System Console
zh_TW: 開啟系統控制檯

[ctx: MainWindow]
en: Enable Verbose Logging
zh_TW: 開啟詳細日誌

[ctx: MainWindow]
en: Error
zh_TW: 錯誤

[ctx: MainWindow]
en: Exclude From List
zh_TW: 從列表中排除

[ctx: MainWindow]
en: Exit Big Picture
zh_TW: 退出大屏模式

[ctx: MainWindow]
en: Failed to copy '%1' to '%2'
zh_TW: 複製'%1' 到』%2『 失敗

[ctx: MainWindow]
en: Failed to create '%1'.
zh_TW: 建立 '%1' 失敗。

[ctx: MainWindow]
en: Failed to delete save state file '%1'.
zh_TW: 刪除即時存檔檔案 '%1'.失敗。

[ctx: MainWindow]
en: Failed to get window info from widget
zh_TW: 從小部件獲取視窗資訊失敗

[ctx: MainWindow]
en: Failed to remove '%1'
zh_TW: 移除 '%1' 失敗

[ctx: MainWindow]
en: Failed to remove existing cover '%1'
zh_TW: 移除現存封面 '%1' 失敗

[ctx: MainWindow]
en: Fast Boot
zh_TW: 快速引導

[ctx: MainWindow]
en: Fresh Boot
zh_TW: 重新啟動

[ctx: MainWindow]
en: From Device...
zh_TW: 來自裝置...

[ctx: MainWindow]
en: From File...
zh_TW: 來自檔案...

[ctx: MainWindow]
en: From Game List...
zh_TW: 來自遊戲列表...

[ctx: MainWindow]
en: Full Boot
zh_TW: 完全引導

[ctx: MainWindow]
en: Fullscreen
zh_TW: 全螢幕

[ctx: MainWindow]
note: In Toolbar
en: Fullscreen
zh_TW: 全螢幕

[ctx: MainWindow]
en: Game &Grid
zh_TW: 遊戲網格(&G)

[ctx: MainWindow]
en: Game &List
zh_TW: 遊戲列表(&L)

[ctx: MainWindow]
en: Game &Properties
zh_TW: 遊戲屬性(&P)

[ctx: MainWindow]
en: Game List
zh_TW: 遊戲列表

[ctx: MainWindow]
en: Game Properties
zh_TW: 遊戲屬性

[ctx: MainWindow]
en: Game properties is unavailable for the current game.
zh_TW: 目前遊戲的遊戲屬性不可用。

[ctx: MainWindow]
en: Global State
zh_TW: 全域性狀態

[ctx: MainWindow]
en: Input Recording
zh_TW: 錄製輸入

[ctx: MainWindow]
en: Input Recording Files (*.p2m2)
zh_TW: 輸入錄像檔案 (*.p2m2)

[ctx: MainWindow]
en: Input Recording Logs
zh_TW: 錄製輸入日誌

[ctx: MainWindow]
en: Interface
zh_TW: 界面

[ctx: MainWindow]
en: Internal Resolution
zh_TW: 內部解析度

[ctx: MainWindow]
en: Load From File...
zh_TW: 從檔案載入...

[ctx: MainWindow]
en: Load Resume State
zh_TW: 載入並繼續即時存檔

[ctx: MainWindow]
en: Load Slot %1 (%2)
zh_TW: 載入位置 %1 (%2)

[ctx: MainWindow]
en: Load State
zh_TW: 載入即時存檔

[ctx: MainWindow]
note: In Toolbar
en: Load State
zh_TW: 載入即時存檔

[ctx: MainWindow]
en: Load State Failed
zh_TW: 載入即時存檔失敗

[ctx: MainWindow]
en: Load State File...
zh_TW: 載入即時存檔檔案...

[ctx: MainWindow]
en: Lock Toolbar
zh_TW: 鎖定工具欄

[ctx: MainWindow]
en: New
zh_TW: 新建

[ctx: MainWindow]
en: Open Data Directory...
zh_TW: 打開數據目錄...

[ctx: MainWindow]
en: Open Debugger
zh_TW: 打開偵錯程式

[ctx: MainWindow]
en: Open Memory Card Directory...
zh_TW: 打開記憶卡目錄...

[ctx: MainWindow]
en: Pause
zh_TW: 暫停

[ctx: MainWindow]
en: Paused
zh_TW: 暫停

[ctx: MainWindow]
en: Play
zh_TW: 播放

[ctx: MainWindow]
en: Properties...
zh_TW: 屬性...

[ctx: MainWindow]
en: Recording Viewer
zh_TW: 錄像檢視器

[ctx: MainWindow]
en: Refresh &Covers (Grid View)
zh_TW: 重新整理封面 (網格檢視)(&C)

[ctx: MainWindow]
en: Reload Cheats/Patches
zh_TW: 過載修改/補丁

[ctx: MainWindow]
en: Remove Disc
zh_TW: 移除光碟

[ctx: MainWindow]
en: Reset
zh_TW: 重置

[ctx: MainWindow]
note: In Toolbar
en: Reset
zh_TW: 重置

[ctx: MainWindow]
en: Reset Play Time
zh_TW: 重置遊戲時間

[ctx: MainWindow]
en: Resolution Scale
zh_TW: 解析度比例

[ctx: MainWindow]
en: Resume (%2)
zh_TW: 繼續 (%2)

[ctx: MainWindow]
en: S&ettings
zh_TW: 設定(&E)

[ctx: MainWindow]
en: Save CDVD Block Dump
zh_TW: 儲存 CDVD 塊轉儲

[ctx: MainWindow]
en: Save Single Frame GS Dump
zh_TW: 儲存單個 GS 幀轉儲

[ctx: MainWindow]
en: Save Slot %1 (%2)
zh_TW: 儲存到位置 %1 (%2)

[ctx: MainWindow]
en: Save State
zh_TW: 儲存即時存檔

[ctx: MainWindow]
note: In Toolbar
en: Save State
zh_TW: 儲存即時存檔

[ctx: MainWindow]
en: Save State For Resume
zh_TW: 儲存狀態以繼續

[ctx: MainWindow]
en: Save States (*.p2s)
zh_TW: 即時存檔 (*.p2s)

[ctx: MainWindow]
en: Save To File...
zh_TW: 儲存到檔案...

[ctx: MainWindow]
en: Screenshot
zh_TW: 截圖

[ctx: MainWindow]
en: Select Cover Image
zh_TW: 選擇封面影象

[ctx: MainWindow]
en: Select Disc Image
zh_TW: 選擇光碟映像

[ctx: MainWindow]
en: Select Save State File
zh_TW: 選擇即時存檔檔案

[ctx: MainWindow]
en: Select disc drive:
zh_TW: 選擇光碟驅動器:

[ctx: MainWindow]
en: Select location to save block dump:
zh_TW: 選擇儲存塊轉儲的位置:

[ctx: MainWindow]
en: Set Cover Image...
zh_TW: 設定封面影象...

[ctx: MainWindow]
en: Settings
zh_TW: 設定

[ctx: MainWindow]
note: In Toolbar
en: Settings
zh_TW: 設定

[ctx: MainWindow]
en: Show Advanced Settings
zh_TW: 顯示高級設定

[ctx: MainWindow]
en: Show Titles (Grid View)
zh_TW: 顯示標題 (網格檢視)

[ctx: MainWindow]
en: Shut &Down
zh_TW: 關機(&D)

[ctx: MainWindow]
en: Shut Down
zh_TW: 關機

[ctx: MainWindow]
en: Shut Down &Without Saving
zh_TW: 關閉並不儲存(&W)

[ctx: MainWindow]
en: Start &BIOS
zh_TW: 啟動 &BIOS

[ctx: MainWindow]
en: Start &Disc...
zh_TW: 啟動光碟(&D)...

[ctx: MainWindow]
en: Start &File...
zh_TW: 啟動檔案(&F)...

[ctx: MainWindow]
en: Start BIOS
zh_TW: 啟動 BIOS

[ctx: MainWindow]
en: Start Big Picture Mode
zh_TW: 啟動大屏模式

[ctx: MainWindow]
en: Start Disc
zh_TW: 啟動光碟

[ctx: MainWindow]
note: In Toolbar
en: Start Disc
zh_TW: 啟動光碟

[ctx: MainWindow]
en: Start File
zh_TW: 啟動檔案

[ctx: MainWindow]
note: In Toolbar
en: Start File
zh_TW: 啟動檔案

[ctx: MainWindow]
en: Stop
zh_TW: 停止

[ctx: MainWindow]
en: Stop Big Picture Mode
zh_TW: 停止大屏模式

[ctx: MainWindow]
en: Support &Forums...
zh_TW: 支援論壇(&F)...

[ctx: MainWindow]
en: Swap Disc
zh_TW: 交換光碟

[ctx: MainWindow]
en: Switch Renderer
zh_TW: 切換渲染器

[ctx: MainWindow]
en: System &Display
zh_TW: 系統顯示(&D)

[ctx: MainWindow]
en: The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
zh_TW: 如果不重置虛擬機器則無法載入新的 ELF。是否要立即重置該虛擬機器?

[ctx: MainWindow]
en: The pnach file '%1' does not currently exist. Do you want to create it?
zh_TW: pnach 檔案 '%1' 目前不存在。您要建立它嗎?

[ctx: MainWindow]
en: This save state does not exist.
zh_TW: 此即時存檔不存在。

[ctx: MainWindow]
en: Toggle Software Rendering
zh_TW: 切換軟體渲染

[ctx: MainWindow]
en: Toolbar
zh_TW: 工具欄

[ctx: MainWindow]
en: Undo Load State
zh_TW: 撤銷載入即時存檔

[ctx: MainWindow]
en: Updater Error
zh_TW: 更新錯誤

[ctx: MainWindow]
en: Verbose Status
zh_TW: 詳細狀態

[ctx: MainWindow]
en: Video Capture
zh_TW: 視訊捕獲

[ctx: MainWindow]
en: You must select a different file to the current cover image.
zh_TW: 您必須選擇與目前封面影象不同的檔案。

[ctx: MainWindow]
en: You must select a disc to change discs.
zh_TW: 您必須選擇一張需要更換光碟。

[ctx: MainWindow]
en: Zoom &In (Grid View)
zh_TW: 放大 (網格檢視)(&I)

[ctx: MainWindow]
en: Zoom &Out (Grid View)
zh_TW: 縮小 (網格檢視)(&O)

[ctx: MemoryCard]
en: Force ejecting all Memory Cards. Reinserting in 1 second.
zh_TW: 強制彈出所有記憶卡。在 1 秒後重新插入。

[ctx: MemoryCard]
en: Memory Card '{}' was saved to storage.
zh_TW: 記憶卡 '{}' 已被儲存到儲存裝置中。

[ctx: MemoryCard]
en: Memory Cards reinserted.
zh_TW: 已重新插入記憶卡。

[ctx: MemoryCardConvertDialog]
en: 16 MB File
zh_TW: 16 MB 檔案

[ctx: MemoryCardConvertDialog]
en: 2x larger than a standard Memory Card. May have some compatibility issues.
zh_TW: 2 倍標準容量的記憶卡。可能會有些相容性問題。

[ctx: MemoryCardConvertDialog]
en: 32 MB File
zh_TW: 32 MB 檔案

[ctx: MemoryCardConvertDialog]
en: 4x larger than a standard Memory Card. Likely to have compatibility issues.
zh_TW: 4 倍標準容量的記憶卡。會有些相容性問題。

[ctx: MemoryCardConvertDialog]
en: 64 MB File
zh_TW: 64 MB 檔案

[ctx: MemoryCardConvertDialog]
en: 8 MB File
zh_TW: 8 MB 檔案

[ctx: MemoryCardConvertDialog]
en: 8x larger than a standard Memory Card. Likely to have compatibility issues.
zh_TW: 8 倍標準容量的記憶卡。會有些相容性問題。

[ctx: MemoryCardConvertDialog]
en: <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>
zh_TW: <center><strong>注意:</strong>轉換一張記憶卡將建立一份您目前記憶卡的 <strong>副本</strong>。它<strong>不會刪除、修改、或替換</strong> 您現存的任何記憶卡。</center>

[ctx: MemoryCardConvertDialog]
en: A standard, 8 MB Memory Card. Most compatible, but smallest capacity.
zh_TW: 標準的 8MB 儲存卡。相容性最高,但容量最小。

[ctx: MemoryCardConvertDialog]
en: Cannot Convert Memory Card
zh_TW: 無法轉換記憶卡

[ctx: MemoryCardConvertDialog]
en: Conversion Complete
zh_TW: 轉換完成

[ctx: MemoryCardConvertDialog]
en: Conversion Type
zh_TW: 轉換型別

[ctx: MemoryCardConvertDialog]
en: Convert Memory Card
zh_TW: 轉換記憶卡

[ctx: MemoryCardConvertDialog]
en: Convert Memory Card Failed
zh_TW: 轉換記憶卡失敗

[ctx: MemoryCardConvertDialog]
en: Folder
zh_TW: 資料夾

[ctx: MemoryCardConvertDialog]
en: Invalid MemoryCardType
zh_TW: 無效的記憶卡型別

[ctx: MemoryCardConvertDialog]
en: Memory Card "%1" converted to "%2"
zh_TW: 記憶卡 "%1" 已轉換為 "%2"

[ctx: MemoryCardConvertDialog]
en: Progress
zh_TW: 進度

[ctx: MemoryCardConvertDialog]
en: Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.
zh_TW: 使用 PC 檔案系統上的資料夾,而不是檔案。無限容量,同時保持與 8MB 儲存卡相同的相容性。

[ctx: MemoryCardConvertDialog]
en: Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.
zh_TW: 資料夾儲存卡中的數據太多無法轉換為檔案儲存卡。支援的最大檔案儲存卡容量為 64 MB。要轉換資料夾儲存卡,您必須移除遊戲資料夾直到其大小為 64 MB 或更小。

[ctx: MemoryCardCreateDialog]
en: 8 MB [Most Compatible]
zh_TW: 8 MB [最相容]

[ctx: MemoryCardCreateDialog]
en: <html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>
zh_TW: <html><head/><body><p><span style=" font-weight:700;">建立記憶卡</span><br />輸入要建立的儲存卡的名稱,並選擇大小。我們建議使用 8MB 記憶卡或資料夾記憶卡卡以獲得最佳相容性。</p></body></html>

[ctx: MemoryCardCreateDialog]
en: A typical size for third-party Memory Cards which should work with most games.
zh_TW: 第三方儲存卡的典型大小應該可以在大多數遊戲中使用。

[ctx: MemoryCardCreateDialog]
en: Create Memory Card
zh_TW: 建立記憶卡

[ctx: MemoryCardCreateDialog]
en: Failed to create the Memory Card, because another card with the name '%1' already exists.
zh_TW: 建立記憶卡失敗,因為已經存在另一個名為 '%1' 的記憶卡。

[ctx: MemoryCardCreateDialog]
en: Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
zh_TW: 建立記憶卡失敗,因為名稱 '%1' 含有一個或多個無效的字元。

[ctx: MemoryCardCreateDialog]
en: Failed to create the Memory Card, the log may contain more information.
zh_TW: 建立記憶卡失敗, 日誌可能含有更多資訊。

[ctx: MemoryCardCreateDialog]
en: Folder [Recommended]
zh_TW: 資料夾 [推薦]

[ctx: MemoryCardCreateDialog]
en: Low compatibility warning: yes, it's very big, but may not work with many games.
zh_TW: 低相容性警告: 是的,它非常大,並且可能與很多遊戲不相容。

[ctx: MemoryCardCreateDialog]
en: Memory Card '%1' created.
zh_TW: 已建立記憶卡 '%1'。

[ctx: MemoryCardCreateDialog]
en: Memory Card Name:
zh_TW: 記憶卡名稱:

[ctx: MemoryCardCreateDialog]
en: NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
zh_TW: NTFS 壓縮是內建的、快速且完全可靠的。通常用於壓縮記憶卡(強烈推薦)。

[ctx: MemoryCardCreateDialog]
en: Store Memory Card contents in the host filesystem instead of a file.
zh_TW: 將儲存卡內容儲存在主機檔案系統中而不是檔案中。

[ctx: MemoryCardCreateDialog]
en: This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.
zh_TW: 這是索尼提供的標準尺寸的 PS1 記憶卡,只與 PS1 遊戲相容。

[ctx: MemoryCardCreateDialog]
en: This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.
zh_TW: 這是 Sony 提供的標準大小,所有遊戲和 BIOS 版本都支援該大小。

[ctx: MemoryCardCreateDialog]
en: Use NTFS Compression
zh_TW: 使用 NTFS 壓縮

[ctx: MemoryCardListWidget]
en: No
zh_TW: 否

[ctx: MemoryCardListWidget]
en: Yes
zh_TW: 是

[ctx: MemoryCardSettingsWidget]
en: (Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
zh_TW: (僅資料夾型別/記憶卡大小: 自動)僅載入和已啟動遊戲相關的存檔而忽略其他。避免耗盡用於存檔的空間。

[ctx: MemoryCardSettingsWidget]
en: Are you sure you wish to delete the Memory Card '%1'?
    
    This action cannot be reversed, and you will lose any saves on the card.
zh_TW: 您確實要刪除記憶卡'%1' 嗎?
    
    無法撤銷此操作,並且您將會丟失此卡上的所有存檔。

[ctx: MemoryCardSettingsWidget]
en: Automatically manage saves based on running game
zh_TW: 基於正在執行的遊戲自動管理存檔

[ctx: MemoryCardSettingsWidget]
en: Browse...
zh_TW: 瀏覽...

[ctx: MemoryCardSettingsWidget]
en: Checked
zh_TW: 選中

[ctx: MemoryCardSettingsWidget]
en: Convert
zh_TW: 轉換

[ctx: MemoryCardSettingsWidget]
en: Create
zh_TW: 建立

[ctx: MemoryCardSettingsWidget]
en: Delete
zh_TW: 刪除

[ctx: MemoryCardSettingsWidget]
en: Delete Memory Card
zh_TW: 刪除記憶卡

[ctx: MemoryCardSettingsWidget]
en: Eject Memory Card
zh_TW: 彈出記憶卡

[ctx: MemoryCardSettingsWidget]
en: Error
zh_TW: 錯誤

[ctx: MemoryCardSettingsWidget]
en: Failed to delete the Memory Card. The log may have more information.
zh_TW: 刪除記憶卡失敗。日誌檔案可能含有更多資訊。

[ctx: MemoryCardSettingsWidget]
en: Failed to rename Memory Card. The log may contain more information.
zh_TW: 重新命名記憶卡失敗。日誌可能含有更多資訊。

[ctx: MemoryCardSettingsWidget]
en: Folder:
zh_TW: 資料夾:

[ctx: MemoryCardSettingsWidget]
en: Formatted
zh_TW: 格式化

[ctx: MemoryCardSettingsWidget]
en: Last Modified
zh_TW: 修改日期

[ctx: MemoryCardSettingsWidget]
en: Memory Cards
zh_TW: 記憶卡

[ctx: MemoryCardSettingsWidget]
en: Name
zh_TW: 名稱

[ctx: MemoryCardSettingsWidget]
en: New Card Name
zh_TW: 新記憶卡名稱

[ctx: MemoryCardSettingsWidget]
en: New name is invalid, a card with this name already exists.
zh_TW: 新名稱無效, 此記憶卡名稱已存在。

[ctx: MemoryCardSettingsWidget]
en: New name is invalid, it must end with .ps2
zh_TW: 新名稱無效,它必須以 ps2 結尾

[ctx: MemoryCardSettingsWidget]
en: Open...
zh_TW: 打開...

[ctx: MemoryCardSettingsWidget]
en: PS2 (Folder)
zh_TW: PS2 (資料夾)

[ctx: MemoryCardSettingsWidget]
en: Refresh
zh_TW: 重新整理

[ctx: MemoryCardSettingsWidget]
en: Rename
zh_TW: 重新命名

[ctx: MemoryCardSettingsWidget]
en: Rename Memory Card
zh_TW: 重新命名記憶卡

[ctx: MemoryCardSettingsWidget]
en: Reset
zh_TW: 重置

[ctx: MemoryCardSettingsWidget]
en: Settings
zh_TW: 設定

[ctx: MemoryCardSettingsWidget]
en: Swap Memory Cards
zh_TW: 交換記憶卡

[ctx: MemoryCardSettingsWidget]
en: This Memory Card is unknown.
zh_TW: 此記憶卡未知。

[ctx: MemoryCardSettingsWidget]
en: Type
zh_TW: 型別

[ctx: MemoryCardSettingsWidget]
en: Unknown
zh_TW: 未知

[ctx: MemoryCardSlotWidget]
en: %1 [Missing]
zh_TW: %1 [丟失]

[ctx: MemoryViewWidget]
en: Copy Address
zh_TW: 反彙編

[ctx: MemoryViewWidget]
en: Copy Byte
zh_TW: 複製位元組

[ctx: MemoryViewWidget]
en: Copy Character
zh_TW: 複製字元

[ctx: MemoryViewWidget]
en: Copy Segment
zh_TW: 複製數據段

[ctx: MemoryViewWidget]
en: Go to address
zh_TW: 轉到地址

[ctx: MemoryViewWidget]
en: Memory
zh_TW: 記憶體

[ctx: MemoryViewWidget]
en: Paste
zh_TW: 貼上

[ctx: MemoryViewWidget]
en: Show as 1 byte
zh_TW: 顯示為 1 位元組

[ctx: MemoryViewWidget]
en: Show as 2 bytes
zh_TW: 顯示為 2 位元組

[ctx: MemoryViewWidget]
en: Show as 4 bytes
zh_TW: 顯示為 4 位元組

[ctx: MemoryViewWidget]
en: Show as 8 bytes
zh_TW: 顯示為 8 位元組

[ctx: NewInputRecordingDlg]
en: <html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>
zh_TW: <html><head/><body><p align="center"><span style=" color:#ff0000;">請注意!由於即時存檔版本的限制,從即時存檔開始進行輸入錄製將無法在將來的版本上工作。</span></p></body></html>

[ctx: NewInputRecordingDlg]
en: Browse
zh_TW: 瀏覽

[ctx: NewInputRecordingDlg]
en: Enter Author Name
zh_TW: 輸入作者名稱

[ctx: NewInputRecordingDlg]
en: Input Recording Files (*.p2m2)
zh_TW: 輸入錄像檔案 (*.p2m2)

[ctx: NewInputRecordingDlg]
en: New Input Recording
zh_TW: 新建輸入錄像

[ctx: NewInputRecordingDlg]
en: Power On
zh_TW: 開機

[ctx: NewInputRecordingDlg]
en: Save State
zh_TW: 儲存即時存檔

[ctx: NewInputRecordingDlg]
en: Select File Path
zh_TW: 選擇檔案路徑

[ctx: NewInputRecordingDlg]
en: Select Recording Type
zh_TW: 選擇錄像型別

[ctx: Pad]
en: Analog Deadzone
zh_TW: 模擬死區

[ctx: Pad]
en: Analog Sensitivity
zh_TW: 模擬靈敏度

[ctx: Pad]
en: Analog Toggle
zh_TW: 切換模擬

[ctx: Pad]
en: Apply Pressure
zh_TW: 應用壓感

[ctx: Pad]
en: Blue Fret
zh_TW: 藍色 Fret

[ctx: Pad]
en: Button/Trigger Deadzone
zh_TW: 按鈕/扳機死區

[ctx: Pad]
en: Circle
zh_TW: ○

[ctx: Pad]
en: Cross
zh_TW: ×

[ctx: Pad]
en: D-Pad Down
zh_TW: 方向鍵下

[ctx: Pad]
en: D-Pad Left
zh_TW: 方向鍵左

[ctx: Pad]
en: D-Pad Right
zh_TW: 方向鍵右

[ctx: Pad]
en: D-Pad Up
zh_TW: 方向鍵上

[ctx: Pad]
en: Green Fret
zh_TW: 綠色 Fret

[ctx: Pad]
en: Guitar
zh_TW: 吉他

[ctx: Pad]
en: Increases or decreases the intensity of high frequency vibration sent by the game.
zh_TW: 增加或減少遊戲發出的高頻振動強度。

[ctx: Pad]
en: Increases or decreases the intensity of low frequency vibration sent by the game.
zh_TW: 增加或減少遊戲發出的低頻振動強度。

[ctx: Pad]
en: Invert Left Stick
zh_TW: 翻轉左搖桿

[ctx: Pad]
en: Invert Left/Right
zh_TW: 翻轉左/右

[ctx: Pad]
en: Invert Left/Right + Up/Down
zh_TW: 翻轉左/右 + 上/下

[ctx: Pad]
en: Invert Right Stick
zh_TW: 翻轉右搖桿

[ctx: Pad]
en: Invert Up/Down
zh_TW: 翻轉上/下

[ctx: Pad]
en: Inverts the direction of the left analog stick.
zh_TW: 翻轉左搖桿的方向。

[ctx: Pad]
en: Inverts the direction of the right analog stick.
zh_TW: 翻轉右搖桿的方向。

[ctx: Pad]
en: L1 (Left Bumper)
zh_TW: L1 (左肩鍵)

[ctx: Pad]
en: L2 (Left Trigger)
zh_TW: L2 (左扳機)

[ctx: Pad]
en: L3 (Left Stick Button)
zh_TW: L3 (左搖桿按鈕)

[ctx: Pad]
en: Large (Low Frequency) Motor
zh_TW: 大 (低頻) 馬達

[ctx: Pad]
en: Large Motor Vibration Scale
zh_TW: 大馬達震動比例

[ctx: Pad]
en: Left Stick Down
zh_TW: 左搖桿下

[ctx: Pad]
en: Left Stick Left
zh_TW: 左搖桿左

[ctx: Pad]
en: Left Stick Right
zh_TW: 左搖桿右

[ctx: Pad]
en: Left Stick Up
zh_TW: 左搖桿上

[ctx: Pad]
en: Modifier Pressure
zh_TW: 壓感修改

[ctx: Pad]
en: Not Connected
zh_TW: 未連線

[ctx: Pad]
en: Not Inverted
zh_TW: 不翻轉

[ctx: Pad]
en: Orange Fret
zh_TW: 橙色 Fret

[ctx: Pad]
en: R1 (Right Bumper)
zh_TW: R1 (右肩件)

[ctx: Pad]
en: R2 (Right Trigger)
zh_TW: R2 (右扳機)

[ctx: Pad]
en: R3 (Right Stick Button)
zh_TW: R3 (右搖桿按鈕)

[ctx: Pad]
en: Red Fret
zh_TW: 紅色 Fret

[ctx: Pad]
en: Right Stick Down
zh_TW: 右搖桿下

[ctx: Pad]
en: Right Stick Left
zh_TW: 右搖桿左

[ctx: Pad]
en: Right Stick Right
zh_TW: 右搖桿右

[ctx: Pad]
en: Right Stick Up
zh_TW: 右搖桿上

[ctx: Pad]
en: Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
zh_TW: 設定模擬搖桿死區,即忽略的操縱桿移動的比例。

[ctx: Pad]
en: Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
zh_TW: 設定用於啟用按鈕/扳機的死區,即將被忽略的扳機比例。

[ctx: Pad]
en: Sets the pressure when the modifier button is held.
zh_TW: 設定按住按鈕時要修改的壓力。

[ctx: Pad]
en: Sets the whammy bar axis scaling factor.
zh_TW: 設定 whammy bar 軸比例因數。

[ctx: Pad]
en: Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.
zh_TW: 設定 whammy bar 死區。輸入下列值將不會被髮送到 PS2。

[ctx: Pad]
en: Small (High Frequency) Motor
zh_TW: 小 (高頻) 馬達

[ctx: Pad]
en: Small Motor Vibration Scale
zh_TW: 小馬達震動比例

[ctx: Pad]
en: Square
zh_TW: □

[ctx: Pad]
en: Start
zh_TW: 開始

[ctx: Pad]
en: Strum Down
zh_TW: 向下伸展

[ctx: Pad]
en: Strum Up
zh_TW: 向上伸展

[ctx: Pad]
en: Tilt Up
zh_TW: 向上傾斜

[ctx: Pad]
en: Triangle
zh_TW: △

[ctx: Pad]
en: Whammy Bar Deadzone
zh_TW: Whammy Bar 死區

[ctx: Pad]
en: Whammy Bar Sensitivity
zh_TW: Whammy Bar 靈敏度

[ctx: Pad]
en: Yellow Fret
zh_TW: 黃色 Fret

[ctx: Patch]
en: Failed to open {}. Built-in game patches are not available.
zh_TW: 無法打開 {}。內建遊戲補丁不可用。

[ctx: Patch]
en: No cheats or patches (widescreen, compatibility or others) are found / enabled.
zh_TW: 沒有找到 / 開啟作弊或補丁 (寬屏、相容性以及其它)。

[ctx: Patch]
en: {} GameDB patches
zh_TW: {} 條遊戲數據庫補丁

[ctx: Patch]
en: {} are active.
zh_TW: 開啟 {}。

[ctx: Patch]
en: {}{} cheat patches
zh_TW: {}{} 條作弊補丁

[ctx: Patch]
en: {}{} game patches
zh_TW: {}{} 條遊戲補丁

[ctx: QObject]
en: Cancel
zh_TW: 取消

[ctx: QObject]
en: Creating HDD file 
     %1 / %2 MiB
zh_TW: 正在建立 HDD 檔案 
     %1 / %2 MiB

[ctx: QObject]
en: Failed to create HDD image
zh_TW: 建立 HDD 映像失敗

[ctx: QObject]
en: HDD Creator
zh_TW: HDD 建立器

[ctx: QtAsyncProgressThread]
en: Error
zh_TW: 錯誤

[ctx: QtAsyncProgressThread]
en: Information
zh_TW: 資訊

[ctx: QtAsyncProgressThread]
en: Question
zh_TW: 問題

[ctx: QtModalProgressCallback]
en: Cancel
zh_TW: 取消

[ctx: QtModalProgressCallback]
en: Error
zh_TW: 錯誤

[ctx: QtModalProgressCallback]
en: Information
zh_TW: 資訊

[ctx: QtModalProgressCallback]
en: Question
zh_TW: 問題

[ctx: RegisterWidget]
en: Change %1
zh_TW: 更改 %1

[ctx: RegisterWidget]
en: Change Bottom Half
zh_TW: 更改底部一半

[ctx: RegisterWidget]
en: Change Segment
zh_TW: 更改數據段

[ctx: RegisterWidget]
en: Change Top Half
zh_TW: 更改頂部一半

[ctx: RegisterWidget]
en: Change Value
zh_TW: 更改值

[ctx: RegisterWidget]
en: Copy Bottom Half
zh_TW: 複製底部一半

[ctx: RegisterWidget]
en: Copy Segment
zh_TW: 複製數據段

[ctx: RegisterWidget]
en: Copy Top Half
zh_TW: 複製頂部一半

[ctx: RegisterWidget]
en: Copy Value
zh_TW: 複製值

[ctx: RegisterWidget]
en: Go to in Disassembly
zh_TW: 轉到反彙編

[ctx: RegisterWidget]
en: Invalid floating-point register value.
zh_TW: 無效的浮點暫存器值。

[ctx: RegisterWidget]
en: Invalid hexadecimal register value.
zh_TW: 無效的十六進制暫存器值。

[ctx: RegisterWidget]
en: Invalid register value
zh_TW: 無效的暫存器值

[ctx: RegisterWidget]
en: Invalid target address
zh_TW: 無效的目標地址

[ctx: RegisterWidget]
en: Register View
zh_TW: 暫存器檢視

[ctx: RegisterWidget]
en: View as float
zh_TW: 按浮點檢視

[ctx: RegisterWidget]
en: View as hex
zh_TW: 按 hex 檢視

[ctx: SPU2]
en: Cubeb (Cross-platform)
zh_TW: Cubeb (跨平臺)

[ctx: SPU2]
en: No Sound (Emulate SPU2 only)
zh_TW: 無聲音 (僅模擬 SPU2)

[ctx: SPU2]
en: Requested audio output device '{}' not found, using default.
zh_TW: 未找到請求的音訊輸出裝置『{}』,使用預設設定。

[ctx: SaveState]
en: This savestate is an unsupported version and cannot be used.
    
    You can download PCSX2 {} from pcsx2.net and make a normal memory card save.
    Otherwise delete the savestate and do a fresh boot.
zh_TW: 此即時存檔是不支援的版本並且無法使用。
    
    您可以從 pcsx2.net 下載 PCSX2 {} 然後建立正常的記憶卡存檔。
    否則請刪除即時存檔然後進行一次乾淨的啟動。

[ctx: SettingWidgetBinder]
en: Confirm Folder
zh_TW: 確認資料夾

[ctx: SettingWidgetBinder]
en: Default:
zh_TW: 預設:

[ctx: SettingWidgetBinder]
en: Error
zh_TW: 錯誤

[ctx: SettingWidgetBinder]
en: Folder path cannot be empty.
zh_TW: 資料夾路徑不能為空。

[ctx: SettingWidgetBinder]
en: Reset
zh_TW: 重置

[ctx: SettingWidgetBinder]
en: Select folder for %1
zh_TW: 為 %1 選擇資料夾

[ctx: SettingWidgetBinder]
en: The chosen directory does not currently exist:
    
    %1
    
    Do you want to create this directory?
zh_TW: 選擇的目錄目前不存在:
    
    %1
    
    您要建立此目錄嗎?

[ctx: SettingsDialog]
en: Use Global Setting [%1]
zh_TW: 使用全域性設定 [%1]

[ctx: SettingsDialog]
en: Use Global Setting [Disabled]
zh_TW: 使用全域性設定 [關閉]

[ctx: SettingsDialog]
en: Use Global Setting [Enabled]
zh_TW: 使用全域性設定 [開啟]

[ctx: SetupWizardDialog]
en: &Back
zh_TW: 上一步(&B)

[ctx: SetupWizardDialog]
en: &Cancel
zh_TW: 取消(&C)

[ctx: SetupWizardDialog]
en: &Finish
zh_TW: 完成(&F)

[ctx: SetupWizardDialog]
en: &Next
zh_TW: 下一步(&N)

[ctx: SetupWizardDialog]
en: <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
zh_TW: <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">設定完成!</span></h1><p>您現在可以開始執行遊戲了。</p><p>在設定菜單下提供更多選項。您也可以使用完全通過手柄控制進行導航的大畫面用戶界面。</p><p>我們希望您使用 PCSX2 愉快。</p></body></html>

[ctx: SetupWizardDialog]
en: <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>
zh_TW: <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">歡迎使用 PCSX2!</span></h1><p>此嚮導將幫助您完成使用本程式所需的配置步驟。如果這是您第一次安裝 PCSX2,建議您到 <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a> 檢視安裝指南。</p><p>預設情況下,PCSX2 將會連線到位於 <a href="https://pcsx2.net/">pcsx2.net</a> 的伺服器檢查更新, 並且如果存在更新且在您確認后, 將從 <a href="https://github.com/">github.com</a>下載更新包。如果您不希望 PCSX2 在啟動時建立任意網路連線,您現在就應該取消選定自動更新選項。自動更新設定可在今後的任何時間在界面設定中更改。</p><p>請選擇一種語言和主題然後開始。</p></body></html>

[ctx: SetupWizardDialog]
en: <html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
zh_TW: <html><head/><body><p>預設情況下,PCSX2 會將您的鍵盤對映到虛擬的 PS2 控制器上。</p><p><span style=" font-weight:700;">要使用外部控制器,必須首先對其進行對映。</span>在此螢幕,您可以自動對映目前連線的任何控制器。如果您目前未連線控制器,您現在就可以將其插入。</p><p>要更詳細地更改控制器繫結,或使用多分插,請在完成設定嚮導后打開設定菜單並選擇控制器。</p></body></html>

[ctx: SetupWizardDialog]
en: <html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
zh_TW: <html><head/><body><p>PCSX2 需要 PS2 BIOS 才能執行。</p><p>出於法律原因,您必須從<strong>您實際擁有的 PS2 裝置上獲得一個 BIOS</strong> (借用不算在內)。</p><p>轉儲后,此 BIOS 映像應該放置在下面顯示的數據目錄中的 bios 資料夾中,或者您可以指定 PCSX2 掃瞄其它目錄。</p><p>可以在 <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a> 找到一份用於轉儲您的 BIOS 的指南。</p></body></html>

[ctx: SetupWizardDialog]
en: <html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
zh_TW: <html><head/><body><p>PCSX2 將自動掃瞄並識別以下選定目錄中的遊戲,並填充遊戲列表。<br>這些遊戲應該是從您自己所擁有的光碟中所轉儲的。可以在 <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a> 找到用於轉儲光碟的指南。</p><p>支援的轉儲格式包括:</p><p><ul><li>.bin/.iso (ISO 光碟映像)</li><li>.mdf (媒體描述符檔案)</li><li>.chd (壓縮數據塊)</li><li>.cso (壓縮 ISO)</li><li>.gz (Gzip 壓縮 ISO)</li></ul></p></p></body></html>

[ctx: SetupWizardDialog]
en: A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?
zh_TW: 尚未選擇 BIOS 映像。如果沒有 BIOS 映像 PCSX2 <strong>將無法</strong>執行遊戲。<br><br>您確實希望在沒有選定一個 BIOS 映像的情況下繼續嗎?

[ctx: SetupWizardDialog]
en: Add...
zh_TW: 新增...

[ctx: SetupWizardDialog]
en: Are you sure you want to cancel PCSX2 setup?
    
    Any changes have been saved, and the wizard will run again next time you start PCSX2.
zh_TW: 您確實要取消設定 PCSX2 嗎？
    
    所有更改都已儲存,下次啟動 PCSX2 時該向導將再次執行。

[ctx: SetupWizardDialog]
en: Automatic Binding
zh_TW: 自動繫結

[ctx: SetupWizardDialog]
en: Automatic Mapping
zh_TW: 自動對映

[ctx: SetupWizardDialog]
en: BIOS Directory:
zh_TW: BIOS 目錄:

[ctx: SetupWizardDialog]
en: BIOS Image
zh_TW: BIOS 映像

[ctx: SetupWizardDialog]
en: Browse...
zh_TW: 瀏覽...

[ctx: SetupWizardDialog]
en: Cancel Setup
zh_TW: 取消設定

[ctx: SetupWizardDialog]
en: Complete
zh_TW: 完成

[ctx: SetupWizardDialog]
en: Controller Mapped To:
zh_TW: 控制器對映到:

[ctx: SetupWizardDialog]
en: Controller Port 1
zh_TW: 控制器埠 1

[ctx: SetupWizardDialog]
en: Controller Port 2
zh_TW: 控制器埠 2

[ctx: SetupWizardDialog]
en: Controller Setup
zh_TW: 控制器設定

[ctx: SetupWizardDialog]
en: Controller Type:
zh_TW: 控制器型別:

[ctx: SetupWizardDialog]
en: Default (Keyboard)
zh_TW: 預設 (鍵盤)

[ctx: SetupWizardDialog]
en: Default (None)
zh_TW: 預設 (無)

[ctx: SetupWizardDialog]
en: Enable Automatic Updates
zh_TW: 開啟自動更新

[ctx: SetupWizardDialog]
en: Filename
zh_TW: 檔名

[ctx: SetupWizardDialog]
en: Game Directories
zh_TW: 遊戲目錄

[ctx: SetupWizardDialog]
en: Language
zh_TW: 語言

[ctx: SetupWizardDialog]
en: Language:
zh_TW: 語言:

[ctx: SetupWizardDialog]
en: No devices available
zh_TW: 無可用裝置

[ctx: SetupWizardDialog]
en: No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
    
    Are you sure you want to continue?
zh_TW: 尚未選擇任何遊戲目錄。您將不得不手動打開任何你想玩的遊戲轉儲,PCSX2 的列表將是空的。
    
    您想要繼續嗎?

[ctx: SetupWizardDialog]
en: No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
zh_TW: 沒有為裝置 '%1' 產生常規繫結。此控制器/源可能不支援自動對映。

[ctx: SetupWizardDialog]
en: Open BIOS Folder...
zh_TW: 打開BIOS套資料夾。。。

[ctx: SetupWizardDialog]
en: Open Directory...
zh_TW: 打開目錄...

[ctx: SetupWizardDialog]
en: PCSX2 Setup Wizard
zh_TW: PCSX2 設定嚮導

[ctx: SetupWizardDialog]
en: Refresh List
zh_TW: 重新整理列表

[ctx: SetupWizardDialog]
en: Remove
zh_TW: 移除

[ctx: SetupWizardDialog]
en: Reset
zh_TW: 重置

[ctx: SetupWizardDialog]
en: Scan Recursively
zh_TW: 掃瞄子資料夾

[ctx: SetupWizardDialog]
en: Scan Recursively?
zh_TW: 要遞迴掃瞄嗎?

[ctx: SetupWizardDialog]
en: Search Directories (will be scanned for games)
zh_TW: 搜索目錄 (將被用於掃瞄遊戲)

[ctx: SetupWizardDialog]
en: Search Directory
zh_TW: 搜索目錄

[ctx: SetupWizardDialog]
en: Select Search Directory
zh_TW: 選擇搜索目錄

[ctx: SetupWizardDialog]
en: Theme:
zh_TW: 主題:

[ctx: SetupWizardDialog]
en: Version
zh_TW: 版本

[ctx: SetupWizardDialog]
en: Warning
zh_TW: 警告

[ctx: SetupWizardDialog]
en: Would you like to scan the directory "%1" recursively?
    
    Scanning recursively takes more time, but will identify files in subdirectories.
zh_TW: 您要遞迴掃瞄目錄 "%1" 嗎?
    
    遞迴掃瞄將需要更多時間, 但是它將會檢測子目錄中的檔案。

[ctx: StackModel]
en: ENTRY
zh_TW: 入口

[ctx: StackModel]
en: INSTRUCTION
zh_TW: 指令

[ctx: StackModel]
en: LABEL
zh_TW: 標籤

[ctx: StackModel]
en: SIZE
zh_TW: 大小

[ctx: StackModel]
en: STACK POINTER
zh_TW: 堆疊指針

[ctx: ThreadModel]
en: BAD
zh_TW: 錯誤

[ctx: ThreadModel]
en: DELAY
zh_TW: 延遲

[ctx: ThreadModel]
en: DORMANT
zh_TW: 休眠

[ctx: ThreadModel]
en: ENTRY
zh_TW: 入口

[ctx: ThreadModel]
en: EVENTFLAG
zh_TW: 事件標誌

[ctx: ThreadModel]
en: INVALID
zh_TW: 無效

[ctx: ThreadModel]
en: NONE
zh_TW: 無

[ctx: ThreadModel]
en: PRIORITY
zh_TW: 優先順序

[ctx: ThreadModel]
en: READY
zh_TW: 就緒

[ctx: ThreadModel]
en: RUN
zh_TW: 執行

[ctx: ThreadModel]
en: SEMAPHORE
zh_TW: 訊號

[ctx: ThreadModel]
en: SLEEP
zh_TW: 休眠

[ctx: ThreadModel]
en: STATE
zh_TW: 狀態

[ctx: ThreadModel]
en: SUSPEND
zh_TW: 暫停

[ctx: ThreadModel]
en: WAIT
zh_TW: 等待

[ctx: ThreadModel]
en: WAIT SUSPEND
zh_TW: 等待暫停

[ctx: ThreadModel]
en: WAIT TYPE
zh_TW: 等待型別

[ctx: ThreadModel]
en: WAKEUP REQUEST
zh_TW: 喚醒請求

[ctx: USB]
en: Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
zh_TW: 將一種顏色應用於選定的十字準星影象,可供多名玩家使用。使用 html/css 格式指定 (例如 #aabbcc)

[ctx: USB]
en: Applies power curve filter to steering axis values. Dampens small inputs.
zh_TW: 將功率曲線過濾器應用於轉向軸值。抑制小幅輸入。

[ctx: USB]
en: Apply a multiplier to the turntable
zh_TW: 應用多分插到轉盤

[ctx: USB]
en: Blue
zh_TW: 藍

[ctx: USB]
en: Brake
zh_TW: 剎車

[ctx: USB]
en: Buzz Controller
zh_TW: Buzz 控制器

[ctx: USB]
en: Calibration Shot
zh_TW: 校準鏡頭

[ctx: USB]
en: Center X
zh_TW: 中心 X

[ctx: USB]
en: Center Y
zh_TW: 中心 Y

[ctx: USB]
en: Circle
zh_TW: ○

[ctx: USB]
en: Cross
zh_TW: ×

[ctx: USB]
en: Crossfader Left
zh_TW: 左交叉淡入器

[ctx: USB]
en: Crossfader Right
zh_TW: 右交叉淡入器

[ctx: USB]
en: Cursor Color
zh_TW: 游標顏色

[ctx: USB]
en: Cursor Scale
zh_TW: 游標比例

[ctx: USB]
en: D-Pad Down
zh_TW: 方向鍵下

[ctx: USB]
en: D-Pad Left
zh_TW: 方向鍵左

[ctx: USB]
en: D-Pad Right
zh_TW: 方向鍵右

[ctx: USB]
en: D-Pad Up
zh_TW: 方向鍵上

[ctx: USB]
en: DJ Hero Turntable
zh_TW: DJ 英雄轉盤

[ctx: USB]
en: Default Input Device
zh_TW: 預設輸入裝置

[ctx: USB]
en: Default Output Device
zh_TW: 預設輸出裝置

[ctx: USB]
en: Device Name
zh_TW: 裝置名稱

[ctx: USB]
en: Effects Knob Left
zh_TW: 效果旋鈕左

[ctx: USB]
en: Effects Knob Right
zh_TW: 效果旋鈕右

[ctx: USB]
en: Failed to open '{}' for printing.
zh_TW: 無法打開 『{}』 進行列印。

[ctx: USB]
en: Force Feedback
zh_TW: 強制力回饋

[ctx: USB]
en: Forces the use of the screen parameters below, instead of automatic parameters if available.
zh_TW: 強制使用下面的螢幕參數,而不是自動參數如果可用。

[ctx: USB]
en: Green
zh_TW: 綠

[ctx: USB]
en: HID Keyboard
zh_TW: HID 鍵盤

[ctx: USB]
en: HID Mouse
zh_TW: HID 滑鼠

[ctx: USB]
en: Image Path
zh_TW: 映像路徑

[ctx: USB]
en: Input Device
zh_TW: 輸入裝置

[ctx: USB]
en: Input Latency
zh_TW: 輸入延遲

[ctx: USB]
en: Keyboard
zh_TW: 鍵盤

[ctx: USB]
en: Konami Keyboard
zh_TW: Konami 鍵盤

[ctx: USB]
en: Left Button
zh_TW: 左鍵

[ctx: USB]
en: Left Turntable Blue
zh_TW: 左轉盤藍

[ctx: USB]
en: Left Turntable Clockwise
zh_TW: 順時針轉動左轉盤

[ctx: USB]
en: Left Turntable Counterclockwise
zh_TW: 逆時針轉動左轉盤

[ctx: USB]
en: Left Turntable Green
zh_TW: 左轉盤綠

[ctx: USB]
en: Left Turntable Red
zh_TW: 左轉盤紅

[ctx: USB]
en: Logitech USB Headset
zh_TW: 羅技 USB 耳機

[ctx: USB]
en: Logitech USB Mic
zh_TW: 羅技 USB 麥克風

[ctx: USB]
en: Manual Screen Configuration
zh_TW: 手動螢幕配置

[ctx: USB]
en: Mass Storage Device
zh_TW: 大容量儲存裝置

[ctx: USB]
en: Menu Down
zh_TW: 菜單下

[ctx: USB]
en: Menu Up
zh_TW: 菜單上

[ctx: USB]
en: Middle Button
zh_TW: 中鍵

[ctx: USB]
en: Modification time to USB mass storage image changed, reattaching.
zh_TW: USB大容量儲存映像的修改時間已被更改,正在重新連線。

[ctx: USB]
en: None
zh_TW: 無

[ctx: USB]
en: Not Connected
zh_TW: 未連線

[ctx: USB]
en: Orange
zh_TW: 橙

[ctx: USB]
en: Output Device
zh_TW: 輸出裝置

[ctx: USB]
en: Output Latency
zh_TW: 輸出延遲

[ctx: USB]
en: Player 1 Blue
zh_TW: 玩家 1 藍

[ctx: USB]
en: Player 1 Device
zh_TW: 玩家 1 裝置

[ctx: USB]
en: Player 1 Green
zh_TW: 玩家 1 綠

[ctx: USB]
en: Player 1 Orange
zh_TW: 玩家 1 橙

[ctx: USB]
en: Player 1 Red
zh_TW: 玩家 1 紅

[ctx: USB]
en: Player 1 Yellow
zh_TW: 玩家 1 黃

[ctx: USB]
en: Player 2 Blue
zh_TW: 玩家2 藍

[ctx: USB]
en: Player 2 Device
zh_TW: 玩家 2 裝置

[ctx: USB]
en: Player 2 Green
zh_TW: 玩家 2 綠

[ctx: USB]
en: Player 2 Orange
zh_TW: 玩家 2 橙

[ctx: USB]
en: Player 2 Red
zh_TW: 玩家 2 紅

[ctx: USB]
en: Player 2 Yellow
zh_TW: 玩家 2 黃

[ctx: USB]
en: Player 3 Blue
zh_TW: 玩家 3 藍

[ctx: USB]
en: Player 3 Green
zh_TW: 玩家 3 綠

[ctx: USB]
en: Player 3 Orange
zh_TW: 玩家 3 橙

[ctx: USB]
en: Player 3 Red
zh_TW: 玩家 3 紅

[ctx: USB]
en: Player 3 Yellow
zh_TW: 玩家 3 黃

[ctx: USB]
en: Player 4 Blue
zh_TW: 玩家 4 藍

[ctx: USB]
en: Player 4 Green
zh_TW: 玩家 4 綠

[ctx: USB]
en: Player 4 Orange
zh_TW: 玩家 4 橙

[ctx: USB]
en: Player 4 Red
zh_TW: 玩家 4 紅

[ctx: USB]
en: Player 4 Yellow
zh_TW: 玩家 4 黃

[ctx: USB]
en: Pointer
zh_TW: 滑鼠

[ctx: USB]
en: Printer
zh_TW: 印表機

[ctx: USB]
en: Printer saving to '{}'...
zh_TW: 印表機正儲存到 '{}'...

[ctx: USB]
en: Red
zh_TW: 紅

[ctx: USB]
en: Relative Down
zh_TW: 相對下

[ctx: USB]
en: Relative Left
zh_TW: 相對左

[ctx: USB]
en: Relative Right
zh_TW: 相對右

[ctx: USB]
en: Relative Up
zh_TW: 相對上

[ctx: USB]
en: Right Button
zh_TW: 右鍵

[ctx: USB]
en: Right Turntable Blue
zh_TW: 右轉盤藍

[ctx: USB]
en: Right Turntable Clockwise
zh_TW: 順時針轉動右轉盤

[ctx: USB]
en: Right Turntable Counterclockwise
zh_TW: 逆時針轉動右轉盤

[ctx: USB]
en: Right Turntable Green
zh_TW: 右轉盤綠

[ctx: USB]
en: Right Turntable Red
zh_TW: 右轉盤紅

[ctx: USB]
en: Rock Band Drum Kit
zh_TW: Rock Band 鼓套件

[ctx: USB]
en: Scales the crosshair image set above.
zh_TW: 縮放上面設定的十字準星影象。

[ctx: USB]
en: Scales the position to simulate CRT curvature.
zh_TW: 縮放位置以模擬 CRT 曲率。

[ctx: USB]
en: Screen Height
zh_TW: 螢幕高度

[ctx: USB]
en: Screen Width
zh_TW: 螢幕寬度

[ctx: USB]
en: Sega Seamic
zh_TW: 世嘉Seamic

[ctx: USB]
en: Selects the device to capture images from.
zh_TW: 選擇要捕獲影象的裝置。

[ctx: USB]
en: Selects the device to output audio to.
zh_TW: 選擇要輸出音訊的裝置。

[ctx: USB]
en: Selects the device to read audio from.
zh_TW: 選擇要讀取音訊的裝置。

[ctx: USB]
en: Selects the input for the first player.
zh_TW: 選擇第一名玩家的輸入。

[ctx: USB]
en: Selects the input for the second player.
zh_TW: 選擇第二名玩家的輸入。

[ctx: USB]
en: Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
zh_TW: 設定此光槍將使用的十字準星影象。設定十字準星影象將禁用系統游標。

[ctx: USB]
en: Sets the height of the simulated screen.
zh_TW: 設定模擬螢幕的高度。

[ctx: USB]
en: Sets the horizontal center position of the simulated screen.
zh_TW: 設定模擬螢幕的水平中心位置。

[ctx: USB]
en: Sets the path to image which will back the virtual mass storage device.
zh_TW: 設定虛擬大容量儲存裝置的映像的路徑。

[ctx: USB]
en: Sets the vertical center position of the simulated screen.
zh_TW: 設定模擬螢幕的垂直中心位置。

[ctx: USB]
en: Sets the width of the simulated screen.
zh_TW: 設定模擬螢幕的寬度。

[ctx: USB]
en: Shift Down / L1
zh_TW: 下移/L1

[ctx: USB]
en: Shift Up / R1
zh_TW: 上移/R1

[ctx: USB]
en: Shoot Offscreen
zh_TW: 離屏射擊

[ctx: USB]
en: Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
zh_TW: 按指定的百分比平滑每次輪詢的轉向。使用鍵盤時需要。

[ctx: USB]
en: Specifies the latency to the host input device.
zh_TW: 指定主機輸入裝置的延遲。

[ctx: USB]
en: Specifies the latency to the host output device.
zh_TW: 指定主機輸出裝置的延遲。

[ctx: USB]
en: Square
zh_TW: □

[ctx: USB]
en: Start
zh_TW: 開始

[ctx: USB]
en: Steering Damping
zh_TW: 轉向減振

[ctx: USB]
en: Steering Deadzone
zh_TW: 轉向死區

[ctx: USB]
en: Steering Left
zh_TW: 向左轉向

[ctx: USB]
en: Steering Right
zh_TW: 向右轉向

[ctx: USB]
en: Steering Smoothing
zh_TW: 平穩轉向

[ctx: USB]
en: Steering axis deadzone for pads or non self centering wheels.
zh_TW: 用於手柄或非自動回正方向盤的轉向軸死區。

[ctx: USB]
en: Stick Down
zh_TW: 搖桿下

[ctx: USB]
en: Stick Left
zh_TW: 搖桿左

[ctx: USB]
en: Stick Right
zh_TW: 搖桿右

[ctx: USB]
en: Stick Up
zh_TW: 搖桿上

[ctx: USB]
en: Throttle
zh_TW: 擋桿

[ctx: USB]
en: Triangle
zh_TW: △

[ctx: USB]
en: Triangle / Euphoria
zh_TW: 三角 / Euphoria

[ctx: USB]
en: Trigger
zh_TW: 觸發

[ctx: USB]
en: Turntable Multiplier
zh_TW: 轉盤倍增器

[ctx: USB]
en: USB-Mic: Failed to start player {} audio stream.
zh_TW: USB-麥克風: 啟動玩家 {} 音訊流失敗。

[ctx: USB]
en: USB-Mic: Neither player 1 nor 2 is connected.
zh_TW: USB-麥克風: 玩家 1 和玩家 2 均未連線。

[ctx: USB]
en: Wheel Device
zh_TW: 方向盤裝置

[ctx: USB]
en: Wheel Down
zh_TW: 方向盤下

[ctx: USB]
en: Wheel Up
zh_TW: 方向盤上

[ctx: USB]
en: X Scale (Sensitivity)
zh_TW: X 縮放 (靈敏度)

[ctx: USB]
en: Y Scale (Sensitivity)
zh_TW: Y 縮放 (靈敏度)

[ctx: USB]
en: Yellow
zh_TW: 黃

[ctx: USB]
en: usb-msd: Could not open image file '{}'
zh_TW: usb-msd: 無法打開映像檔案 '{}'

[ctx: USBBindingWidget]
en: Axes
zh_TW: 軸

[ctx: USBBindingWidget]
en: Buttons
zh_TW: 按鈕

[ctx: USBBindingWidget_DrivingForce]
en: Accelerator
zh_TW: 油門

[ctx: USBBindingWidget_DrivingForce]
en: Brake
zh_TW: 剎車

[ctx: USBBindingWidget_DrivingForce]
en: Circle
zh_TW: ○

[ctx: USBBindingWidget_DrivingForce]
en: Cross
zh_TW: ×

[ctx: USBBindingWidget_DrivingForce]
en: D-Pad
zh_TW: 方向鍵

[ctx: USBBindingWidget_DrivingForce]
en: Down
zh_TW: 下

[ctx: USBBindingWidget_DrivingForce]
en: Face Buttons
zh_TW: 面板按鈕

[ctx: USBBindingWidget_DrivingForce]
en: Force Feedback
zh_TW: 強制力回饋

[ctx: USBBindingWidget_DrivingForce]
en: Hints
zh_TW: 提示

[ctx: USBBindingWidget_DrivingForce]
en: Left
zh_TW: 左

[ctx: USBBindingWidget_DrivingForce]
en: Right
zh_TW: 右

[ctx: USBBindingWidget_DrivingForce]
en: Select
zh_TW: 選擇 (Select)

[ctx: USBBindingWidget_DrivingForce]
en: Square
zh_TW: □

[ctx: USBBindingWidget_DrivingForce]
en: Start
zh_TW: 開始

[ctx: USBBindingWidget_DrivingForce]
en: Steering Left
zh_TW: 向左轉向

[ctx: USBBindingWidget_DrivingForce]
en: Steering Right
zh_TW: 向右轉向

[ctx: USBBindingWidget_DrivingForce]
en: To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
zh_TW: 要繫結大多數現代 900 度方向盤的轉向,請將方向盤在所需方向上旋轉一圈,然後再回正方向。

[ctx: USBBindingWidget_DrivingForce]
en: Triangle
zh_TW: △

[ctx: USBBindingWidget_DrivingForce]
en: Up
zh_TW: 上

[ctx: USBBindingWidget_GTForce]
en: Accelerator
zh_TW: 油門

[ctx: USBBindingWidget_GTForce]
en: Brake
zh_TW: 剎車

[ctx: USBBindingWidget_GTForce]
en: Force Feedback
zh_TW: 強制力回饋

[ctx: USBBindingWidget_GTForce]
en: Hints
zh_TW: 提示

[ctx: USBBindingWidget_GTForce]
en: Left Paddle
zh_TW: 左踏板

[ctx: USBBindingWidget_GTForce]
en: Right Paddle
zh_TW: 右踏板

[ctx: USBBindingWidget_GTForce]
en: Steering Left
zh_TW: 向左轉向

[ctx: USBBindingWidget_GTForce]
en: Steering Right
zh_TW: 向右轉向

[ctx: USBBindingWidget_GTForce]
en: To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
zh_TW: 要繫結大多數現代 900 度方向盤的轉向,請將方向盤在所需方向上旋轉一圈,然後再回正方向。

[ctx: USBBindingWidget_GunCon2]
en: <p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
    
    <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
zh_TW: <p>預設情況下,GunCon2 將使用滑鼠指針。若要使用滑鼠，<strong>您不需要</strong>配置除扳機和按鈕以外的任何繫結。</p>。
    
    <p>如果您想要使用控制器,或者模擬控制器而不是滑鼠的光槍,那麼您應該將其繫結到相對瞄準。否則,相對瞄準應為<strong>未繫結</strong>。</p>

[ctx: USBBindingWidget_GunCon2]
en: Buttons
zh_TW: 按鈕

[ctx: USBBindingWidget_GunCon2]
en: Calibration Shot
zh_TW: 校準鏡頭

[ctx: USBBindingWidget_GunCon2]
en: Calibration shot is required to pass the setup screen in some games.
zh_TW: 在一些遊戲中需要校準鏡頭才能通過設定螢幕。

[ctx: USBBindingWidget_GunCon2]
en: D-Pad
zh_TW: 方向鍵

[ctx: USBBindingWidget_GunCon2]
en: Down
zh_TW: 下

[ctx: USBBindingWidget_GunCon2]
en: Left
zh_TW: 左

[ctx: USBBindingWidget_GunCon2]
en: Pointer Setup
zh_TW: 指針設定

[ctx: USBBindingWidget_GunCon2]
en: Relative Aiming
zh_TW: 相對瞄準

[ctx: USBBindingWidget_GunCon2]
en: Right
zh_TW: 右

[ctx: USBBindingWidget_GunCon2]
en: Select
zh_TW: 選擇 (Select)

[ctx: USBBindingWidget_GunCon2]
en: Shoot Offscreen
zh_TW: 離屏射擊

[ctx: USBBindingWidget_GunCon2]
en: Start
zh_TW: 開始

[ctx: USBBindingWidget_GunCon2]
en: Trigger
zh_TW: 觸發

[ctx: USBBindingWidget_GunCon2]
en: Up
zh_TW: 上

[ctx: USBDeviceWidget]
en: Are you sure you want to clear all bindings for this device? This action cannot be undone.
zh_TW: 您確實要清除此裝置的所有繫結嗎?此操作無法撤銷。

[ctx: USBDeviceWidget]
en: Automatic Binding
zh_TW: 自動繫結

[ctx: USBDeviceWidget]
en: Automatic Mapping
zh_TW: 自動對映

[ctx: USBDeviceWidget]
en: Bindings
zh_TW: 繫結

[ctx: USBDeviceWidget]
en: Clear Bindings
zh_TW: 清除繫結

[ctx: USBDeviceWidget]
en: Clear Mapping
zh_TW: 清除對映

[ctx: USBDeviceWidget]
en: Device Type
zh_TW: 裝置型別

[ctx: USBDeviceWidget]
en: No devices available
zh_TW: 無可用裝置

[ctx: USBDeviceWidget]
en: No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
zh_TW: 沒有為裝置 '%1' 產生常規繫結。此控制器/源可能不支援自動對映。

[ctx: USBDeviceWidget]
en: Settings
zh_TW: 設定

[ctx: USBDeviceWidget]
en: USB Port %1
zh_TW: USB 埠 %1

[ctx: VMManager]
en: Audio is using async mix, expect desynchronization in FMVs.
zh_TW: 音訊正在使用非同步混音,預計 FMV 中會出現去同步。

[ctx: VMManager]
en: Blending is below basic, this may break effects in some games.
zh_TW: 混合低於基礎,這可能會破壞某些遊戲中的效果。

[ctx: VMManager]
en: Cheats have been disabled due to achievements hardcore mode.
zh_TW: 由於硬核成就模式作弊已被禁用。

[ctx: VMManager]
en: Compatibility Patches are not enabled. Compatibility with some games may be affected.
zh_TW: 未啟用相容性補丁。某些遊戲的相容性可能會受到影響。

[ctx: VMManager]
en: Cycle rate/skip is not at default, this may crash or make games run too slow.
zh_TW: 循環頻率/跳過不是預設設定,這可能會導致崩潰或使遊戲執行太慢。

[ctx: VMManager]
en: Disc changed to '{}'.
zh_TW: 已更改光碟為 '{}'。

[ctx: VMManager]
en: Disc removed.
zh_TW: 已移除光碟。

[ctx: VMManager]
en: EE Cache is enabled, this will significantly reduce performance.
zh_TW: 已啟用 EE 快取,這將顯著降低效能。

[ctx: VMManager]
en: EE FPU Clamp Mode is not set to default, this may break some games.
zh_TW: EE FPU 壓制模式未被設定為預設,這可能會破壞某些遊戲。

[ctx: VMManager]
en: EE FPU Round Mode is not set to default, this may break some games.
zh_TW: EE FPU 循環模式未被設定為預設,這可能會破壞某些遊戲。

[ctx: VMManager]
en: EE Recompiler is not enabled, this will significantly reduce performance.
zh_TW: 未啟用 EE 重編譯器,這將顯著降低效能。

[ctx: VMManager]
en: EE Wait Loop Detection is not enabled, this may reduce performance.
zh_TW: 未啟用 EE 等待循環檢測,這將顯著降低效能。

[ctx: VMManager]
en: Error
zh_TW: 錯誤

[ctx: VMManager]
en: Estimate texture region is enabled, this may reduce performance.
zh_TW: 已啟用估計紋理區域,這可能會降低效能。

[ctx: VMManager]
en: Failed to back up old save state {}.
zh_TW: 備份舊的即時存檔失敗 {}。

[ctx: VMManager]
en: Failed to save save state to slot {}.
zh_TW: 即時存檔儲存到位置 {} 失敗。

[ctx: VMManager]
en: Failed to save save state: {}.
zh_TW: 儲存即時存檔 {} 失敗。

[ctx: VMManager]
en: Fast CDVD is enabled, this may break games.
zh_TW: 已開啟快速 CDVD,這可能回破壞部分遊戲。

[ctx: VMManager]
en: Frame rate for NTSC is not default. This may break some games.
zh_TW: NTSC 制式的幀率不是預設值。這可能會破壞某些遊戲。

[ctx: VMManager]
en: Frame rate for PAL is not default. This may break some games.
zh_TW: PAL 制式的幀率不是預設值。這可能會破壞某些遊戲。

[ctx: VMManager]
en: GPU Palette Conversion is enabled, this may reduce performance.
zh_TW: 已啟用 GPU 調色版,這將降低效能。

[ctx: VMManager]
en: Game Fixes are not enabled. Compatibility with some games may be affected.
zh_TW: 未啟用遊戲修復。某些遊戲的相容性可能會受到影響。

[ctx: VMManager]
en: Hardware Download Mode is not set to Accurate, this may break rendering in some games.
zh_TW: 硬體下載模式未被設定為精確,這可能會破壞某些遊戲的渲染。

[ctx: VMManager]
en: INTC Spin Detection is not enabled, this may reduce performance.
zh_TW: 未啟用 INTC 自旋檢測,這將顯著降低效能。

[ctx: VMManager]
en: IOP Recompiler is not enabled, this will significantly reduce performance.
zh_TW: 未啟用 IOP 重編譯器,這將顯著降低效能。

[ctx: VMManager]
en: Instant VU1 is disabled, this may reduce performance.
zh_TW: 即時 VU1 被禁用,這將降低效能。

[ctx: VMManager]
en: Loading state from slot {}...
zh_TW: 從位置 {} 載入即時存檔...

[ctx: VMManager]
en: Mipmapping is not set to automatic. This may break rendering in some games.
zh_TW: 紋理對映未被設定為自動。這可能會破壞某些遊戲的渲染。

[ctx: VMManager]
en: PCSX2 requires a PS2 BIOS in order to run.
    
    For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
    
    Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
    
    Please consult the FAQs and Guides for further instructions.
zh_TW: PCSX2 需要 PS2 BIOS 才能執行。
    
    出於法律原因,您*必須*從您實際擁有的 PS2 裝置上獲得一個 BIOS (借用不算數)。
    
    轉儲后,此 BIOS 映像應放在數據目錄 (工具菜單->打開數據目錄) 的 bios 資料夾中。
    
    請參閱常見問題解答和指南獲取詳細說明。

[ctx: VMManager]
en: Saving state to slot {}...
zh_TW: 正在儲存即時存檔到位置 {}...

[ctx: VMManager]
en: State saved to slot {}.
zh_TW: 即時存檔已儲存到位置 {}.

[ctx: VMManager]
en: Texture Preloading is not Full, this may reduce performance.
zh_TW: 紋理預載未滿,這將降低效能。

[ctx: VMManager]
en: Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
zh_TW: 紋理過濾未被設定為雙線性 (PS2)。這可能會破壞某些遊戲的渲染。

[ctx: VMManager]
en: There is no save state in slot {}.
zh_TW: 在位置 {} 沒有即時存檔。

[ctx: VMManager]
en: Trilinear filtering is not set to automatic. This may break rendering in some games.
zh_TW: 三線性過濾未被設定未自動。這可能會破壞某些遊戲的渲染。

[ctx: VMManager]
en: Unknown Game
zh_TW: 未知遊戲

[ctx: VMManager]
en: Upscale multiplier is below native, this will break rendering.
zh_TW: 縮放倍數低於原生,這可能破壞渲染。

[ctx: VMManager]
en: VU Clamp Mode is not set to default, this may break some games.
zh_TW: VU 壓制模式未被設定為預設,這可能會破壞某些遊戲。

[ctx: VMManager]
en: VU0 Recompiler is not enabled, this will significantly reduce performance.
zh_TW: 未啟用 VU0 重編譯器,這將顯著降低效能。

[ctx: VMManager]
en: VU1 Recompiler is not enabled, this will significantly reduce performance.
zh_TW: 未啟用 VU1 重編譯器,這將顯著降低效能。

[ctx: VMManager]
en: mVU Flag Hack is not enabled, this may reduce performance.
zh_TW: 未啟用 mVU 標誌 Hack,這將降低效能。
