/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_dom_AnimationTimeline_h
#define mozilla_dom_AnimationTimeline_h

#include "mozilla/AnimationUtils.h"
#include "mozilla/dom/CSSNumericValueBindingFwd.h"
#include "nsCycleCollectionParticipant.h"
#include "nsHashKeys.h"
#include "nsIGlobalObject.h"
#include "nsISupports.h"
#include "nsTHashSet.h"
#include "nsWrapperCache.h"

namespace mozilla::dom {

class Animation;
class Document;
class ScrollTimeline;
class ViewTimeline;

struct AnimationRange;

class AnimationTimeline : public nsISupports, public nsWrapperCache {
 public:
  AnimationTimeline(nsIGlobalObject* aWindow, RTPCallerType);

  struct TickState {
    TickState() = default;
    // Nothing here, but this might be useful in the future.
  };

 protected:
  virtual ~AnimationTimeline();

  // Tick animations and may remove them from the list if we don't need to tick
  // it. Return true if any animations need to be ticked.
  bool Tick(TickState&);

 public:
  NS_DECL_CYCLE_COLLECTING_ISUPPORTS
  NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(AnimationTimeline)

  nsIGlobalObject* GetParentObject() const { return mWindow; }

  // AnimationTimeline methods
  // This base implementation returns a plain double in milliseconds.
  // The ScrollTimeline override returns a CSSUnitValue percent.
  virtual void GetCurrentTime(Nullable<OwningCSSNumberish>& aRetVal) const;
  void GetDuration(Nullable<OwningDoubleOrCSSNumericValue>& aRetVal,
                   ErrorResult& aRv) const;

  virtual Nullable<TimeDuration> GetCurrentTimeAsDuration() const = 0;

  Nullable<double> GetCurrentTimeAsDouble() const {
    return AnimationUtils::TimeDurationToDouble(GetCurrentTimeAsDuration(),
                                                mRTPCallerType);
  }

  TimeStamp GetCurrentTimeAsTimeStamp() const {
    Nullable<TimeDuration> currentTime = GetCurrentTimeAsDuration();
    return !currentTime.IsNull() ? ToTimeStamp(currentTime.Value())
                                 : TimeStamp();
  }

  /**
   * Returns true if the times returned by GetCurrentTimeAsDuration() are
   * convertible to and from wallclock-based TimeStamp (e.g. from
   * TimeStamp::Now()) values using ToTimelineTime() and ToTimeStamp().
   *
   * Typically this is true, but it will be false in the case when this
   * timeline has no refresh driver or is tied to a refresh driver under test
   * control.
   */
  virtual bool TracksWallclockTime() const = 0;

  /**
   * Converts a TimeStamp to the equivalent value in timeline time.
   * Note that when TracksWallclockTime() is false, there is no correspondence
   * between timeline time and wallclock time. In such a case, passing a
   * timestamp from TimeStamp::Now() to this method will not return a
   * meaningful result.
   */
  virtual Nullable<TimeDuration> ToTimelineTime(
      const TimeStamp& aTimeStamp) const = 0;

  virtual TimeStamp ToTimeStamp(const TimeDuration& aTimelineTime) const = 0;

  /**
   * Inform this timeline that |aAnimation| which is or was observing the
   * timeline, has been updated. This serves as both the means to associate
   * AND disassociate animations with a timeline. The timeline itself will
   * determine if it needs to begin, continue or stop tracking this animation.
   */
  virtual void NotifyAnimationUpdated(Animation& aAnimation);

  /**
   * Returns true if any CSS animations, CSS transitions or Web animations are
   * currently associated with this timeline.  As soon as an animation is
   * applied to an element it is associated with the timeline even if it has a
   * delayed start, so this includes animations that may not be active for some
   * time.
   */
  bool HasAnimations() const { return !mAnimations.IsEmpty(); }

  void RemoveAnimation(Animation* aAnimation);
  virtual void NotifyAnimationContentVisibilityChanged(Animation* aAnimation,
                                                       bool aIsVisible);
  void UpdateHiddenByContentVisibility();

  virtual Document* GetDocument() const = 0;

  virtual bool IsMonotonicallyIncreasing() const = 0;

  RTPCallerType GetRTPCallerType() const { return mRTPCallerType; }

  virtual bool IsScrollTimeline() const { return false; }
  virtual const ScrollTimeline* AsScrollTimeline() const { return nullptr; }
  virtual bool IsViewTimeline() const { return false; }
  virtual const ViewTimeline* AsViewTimeline() const { return nullptr; }
  virtual bool IsInactiveTimeline() const { return false; }

  // For a monotonic timeline, there is no upper bound on current time, and
  // timeline duration is unresolved. For a non-monotonic (e.g. scroll)
  // timeline, the duration has a fixed upper bound.
  //
  // https://drafts.csswg.org/web-animations-2/#timeline-duration
  virtual Nullable<TimeDuration> TimelineDuration(const AnimationRange&) const {
    return nullptr;
  }

 protected:
  nsCOMPtr<nsIGlobalObject> mWindow;

  // Animations observing this timeline
  //
  // We store them in (a) a hashset for quick lookup, and (b) a LinkedList to
  // maintain a fixed sampling order. Animations that are hidden by
  // `content-visibility` are not sampled and will only be in the hashset.
  // The LinkedList should always be a subset of the hashset.
  //
  // The hashset keeps a strong reference to each animation since
  // dealing with addref/release with LinkedList is difficult.
  using AnimationSet = nsTHashSet<nsRefPtrHashKey<dom::Animation>>;
  AnimationSet mAnimations;
  LinkedList<dom::Animation> mAnimationOrder;

  // Whether the Timeline is System, ResistFingerprinting, or neither
  enum RTPCallerType mRTPCallerType;
};

}  // namespace mozilla::dom

#endif  // mozilla_dom_AnimationTimeline_h
