/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef DOM_GAMEPAD_IPC_GAMEPADTESTCHANNELPARENT_H_
#define DOM_GAMEPAD_IPC_GAMEPADTESTCHANNELPARENT_H_

#include "mozilla/WeakPtr.h"
#include "mozilla/dom/PGamepadTestChannelParent.h"

#ifndef mozilla_dom_GamepadTestChannelParent_h_
#  define mozilla_dom_GamepadTestChannelParent_h_

namespace mozilla::dom {

class GamepadTestChannelParent final : public PGamepadTestChannelParent,
                                       public SupportsWeakPtr {
 public:
  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadTestChannelParent)

  static already_AddRefed<GamepadTestChannelParent> Create();

  mozilla::ipc::IPCResult RecvGamepadTestEvent(
      const uint32_t& aID, const GamepadChangeEvent& aGamepadEvent);

  void OnMonitoringStateChanged(bool aNewState);

  GamepadTestChannelParent(const GamepadTestChannelParent&) = delete;
  GamepadTestChannelParent(GamepadTestChannelParent&&) = delete;
  GamepadTestChannelParent& operator=(const GamepadTestChannelParent&) = delete;
  GamepadTestChannelParent& operator=(GamepadTestChannelParent&&) = delete;

 private:
  struct DeferredGamepadAdded {
    uint32_t promiseId;
    GamepadAdded gamepadAdded;
  };

  GamepadTestChannelParent();
  ~GamepadTestChannelParent();

  void AddGamepadToPlatformService(uint32_t aPromiseId,
                                   const GamepadAdded& aGamepadAdded);

  nsTArray<DeferredGamepadAdded> mDeferredGamepadAdded;
};

}  // namespace mozilla::dom

#endif

#endif  // DOM_GAMEPAD_IPC_GAMEPADTESTCHANNELPARENT_H_
