/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

// Original author: ekr@rtfm.com

#ifndef transportflow_h_
#define transportflow_h_

#include <deque>
#include <string>

#include "m_cpp_utils.h"
#include "mozilla/UniquePtr.h"
#include "nsISupportsImpl.h"
#include "nscore.h"
#include "transportlayer.h"

// A stack of transport layers acts as a flow.
// Generally, one reads and writes to the top layer.

// This code has a confusing hybrid threading model which
// probably needs some eventual refactoring.
// TODO(ekr@rtfm.com): Bug 844891
//
// TransportFlows are not inherently bound to a thread *but*
// TransportLayers can be. If any layer in a flow is bound
// to a given thread, then all layers in the flow MUST be
// bound to that thread and you can only manipulate the
// flow (push layers, write, etc.) on that thread.
//
// The sole official exception to this is that you are
// allowed to *destroy* a flow off the bound thread provided
// that there are no listeners on its signals. This exception
// is designed to allow idioms where you create the flow
// and then something goes wrong and you destroy it and
// you don't want to bother with a thread dispatch.
//
// Eventually we hope to relax the "no listeners"
// restriction by thread-locking the signals, but previous
// attempts have caused deadlocks.
//
// Most of these invariants are enforced by hard asserts
// (i.e., those which fire even in production builds).

namespace mozilla {

class TransportFlow final : public nsISupports {
 public:
  TransportFlow()
      : id_("(anonymous)"),
        layers_(MakeUnique<std::deque<TransportLayer*>>()) {}
  explicit TransportFlow(const std::string id)
      : id_(id), layers_(MakeUnique<std::deque<TransportLayer*>>()) {}

  const std::string& id() const { return id_; }

  // Layer management. Note PushLayer() is not thread protected, so
  // either:
  // (a) Do it in the thread handling the I/O
  // (b) Do it before you activate the I/O system
  //
  // The flow takes ownership of the layers after a successful
  // push.
  void PushLayer(TransportLayer* layer);

  TransportLayer* GetLayer(const std::string& id) const;

  NS_DECL_THREADSAFE_ISUPPORTS

 private:
  ~TransportFlow();

  DISALLOW_COPY_ASSIGN(TransportFlow);

  // Check if we are on the right thread
  void CheckThread() const {
    if (!CheckThreadInt()) MOZ_CRASH();
  }

  bool CheckThreadInt() const {
    bool on;

    if (!target_)  // OK if no thread set.
      return true;
    if (NS_FAILED(target_->IsOnCurrentThread(&on))) return false;

    return on;
  }

  void EnsureSameThread(TransportLayer* layer);

  static void DestroyFinal(UniquePtr<std::deque<TransportLayer*>> layers);

  // Overload needed because we use deque internally and queue externally.
  static void ClearLayers(std::deque<TransportLayer*>* layers);

  std::string id_;
  UniquePtr<std::deque<TransportLayer*>> layers_;
  nsCOMPtr<nsIEventTarget> target_;
};

}  // namespace mozilla
#endif
