/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef mozilla_dom_Promise_h
#define mozilla_dom_Promise_h

#include <functional>
#include <type_traits>
#include <utility>

#include "ErrorList.h"
#include "js/RootingAPI.h"
#include "js/TypeDecls.h"
#include "mozilla/AlreadyAddRefed.h"
#include "mozilla/Assertions.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/HoldDropJSObjects.h"
#include "mozilla/RefPtr.h"
#include "mozilla/Result.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/dom/AutoEntryScript.h"
#include "mozilla/dom/ScriptSettings.h"
#include "mozilla/dom/ToJSValue.h"
#include "nsCycleCollectionParticipant.h"
#include "nsError.h"
#include "nsISupports.h"
#include "nsString.h"

class nsCycleCollectionTraversalCallback;
class nsIGlobalObject;

namespace JS {
class Value;
}

namespace mozilla::webgpu {
class PipelineError;
}

namespace mozilla::dom {

class AnyCallback;
class MediaStreamError;
class PromiseInit;
class PromiseNativeHandler;
class PromiseDebugging;

class Promise : public SupportsWeakPtr, public JSHolderBase {
  friend class PromiseTask;
  friend class PromiseWorkerProxy;
  friend class PromiseWorkerProxyRunnable;

 public:
  NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(Promise)
  NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(Promise)

  enum PropagateUserInteraction {
    eDontPropagateUserInteraction,
    ePropagateUserInteraction
  };

  // Promise creation tries to create a JS reflector for the Promise, so is
  // fallible.  Furthermore, we don't want to do JS-wrapping on a 0-refcount
  // object, so we addref before doing that and return the addrefed pointer
  // here.
  // Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
  // the promise resolve handler to be called as if we were handling user
  // input events in case we are currently handling user input events.
  static already_AddRefed<Promise> Create(
      nsIGlobalObject* aGlobal, ErrorResult& aRv,
      PropagateUserInteraction aPropagateUserInteraction =
          eDontPropagateUserInteraction);

  // Same as Promise::Create but never throws, but instead:
  // 1. Causes crash on OOM (as nearly every other web APIs do)
  // 2. Silently creates a no-op Promise if the JS context is shut down
  // This can be useful for implementations that produce promises but do not
  // care whether the current global is alive to consume them.
  // Note that PromiseObj() can return a nullptr if created this way.
  static already_AddRefed<Promise> CreateInfallible(
      nsIGlobalObject* aGlobal,
      PropagateUserInteraction aPropagateUserInteraction =
          eDontPropagateUserInteraction);

  // Reports a rejected Promise by sending an error report.
  static void ReportRejectedPromise(JSContext* aCx,
                                    JS::Handle<JSObject*> aPromise);

  using MaybeFunc = void (Promise::*)(JSContext*, JS::Handle<JS::Value>);

  // Helpers for using Promise from C++.
  // Most DOM objects are handled already.  To add a new type T, add a
  // ToJSValue overload in ToJSValue.h.
  // aArg is a const reference so we can pass rvalues like integer constants
  template <typename T>
  void MaybeResolve(T&& aArg) {
    MaybeSomething(std::forward<T>(aArg), &Promise::MaybeResolve);
  }

  void MaybeResolveWithUndefined();

  void MaybeReject(JS::Handle<JS::Value> aValue) {
    MaybeSomething(aValue, &Promise::MaybeReject);
  }

  // This method is deprecated.  Consumers should MaybeRejectWithDOMException if
  // they are rejecting with a DOMException, or use one of the other
  // MaybeReject* methods otherwise.  If they have a random nsresult which may
  // or may not correspond to a DOMException type, they should consider using an
  // appropriate DOMException-type nsresult with an informative message and
  // calling MaybeRejectWithDOMException.
  inline void MaybeReject(nsresult aArg) {
    MOZ_ASSERT(NS_FAILED(aArg));
    MaybeSomething(aArg, &Promise::MaybeReject);
  }

  inline void MaybeReject(ErrorResult&& aArg) {
    MOZ_ASSERT(aArg.Failed());
    MaybeSomething(std::move(aArg), &Promise::MaybeReject);
    // That should have consumed aArg.
    MOZ_ASSERT(!aArg.Failed());
  }

  void MaybeReject(const RefPtr<MediaStreamError>& aArg);
  void MaybeReject(const RefPtr<webgpu::PipelineError>& aArg);

  void MaybeRejectWithUndefined();

  void MaybeResolveWithClone(JSContext* aCx, JS::Handle<JS::Value> aValue);
  void MaybeRejectWithClone(JSContext* aCx, JS::Handle<JS::Value> aValue);

  // Facilities for rejecting with various spec-defined exception values.
#define DOMEXCEPTION(name, err)                                   \
  inline void MaybeRejectWith##name(const nsACString& aMessage) { \
    ErrorResult res;                                              \
    res.Throw##name(aMessage);                                    \
    MaybeReject(std::move(res));                                  \
  }                                                               \
  template <int N>                                                \
  void MaybeRejectWith##name(const char (&aMessage)[N]) {         \
    MaybeRejectWith##name(nsLiteralCString(aMessage));            \
  }

#include "mozilla/dom/DOMExceptionNames.inc"

#undef DOMEXCEPTION

  template <ErrNum errorNumber, typename... Ts>
  void MaybeRejectWithTypeError(Ts&&... aMessageArgs) {
    ErrorResult res;
    res.ThrowTypeError<errorNumber>(std::forward<Ts>(aMessageArgs)...);
    MaybeReject(std::move(res));
  }

  inline void MaybeRejectWithTypeError(const nsACString& aMessage) {
    ErrorResult res;
    res.ThrowTypeError(aMessage);
    MaybeReject(std::move(res));
  }

  template <int N>
  void MaybeRejectWithTypeError(const char (&aMessage)[N]) {
    MaybeRejectWithTypeError(nsLiteralCString(aMessage));
  }

  template <ErrNum errorNumber, typename... Ts>
  void MaybeRejectWithRangeError(Ts&&... aMessageArgs) {
    ErrorResult res;
    res.ThrowRangeError<errorNumber>(std::forward<Ts>(aMessageArgs)...);
    MaybeReject(std::move(res));
  }

  inline void MaybeRejectWithRangeError(const nsACString& aMessage) {
    ErrorResult res;
    res.ThrowRangeError(aMessage);
    MaybeReject(std::move(res));
  }

  template <int N>
  void MaybeRejectWithRangeError(const char (&aMessage)[N]) {
    MaybeRejectWithRangeError(nsLiteralCString(aMessage));
  }

  // DO NOT USE MaybeRejectBrokenly with in new code.  Promises should be
  // rejected with Error instances.
  // Note: MaybeRejectBrokenly is a template so we can use it with DOMException
  // without instantiating the DOMException specialization of MaybeSomething in
  // every translation unit that includes this header, because that would
  // require use to include DOMException.h either here or in all those
  // translation units.
  template <typename T>
  void MaybeRejectBrokenly(const T& aArg);  // Not implemented by default; see
                                            // specializations in the .cpp for
                                            // the T values we support.

  // If the JSContext has a pending exception then this will reject the promise
  // with that exception and clear it from the JSContext.
  void MaybeRejectWithExceptionFromContext(JSContext* aCx) {
    HandleException(aCx);
  }

  // Mark a settled promise as already handled so that rejections will not
  // be reported as unhandled.
  bool SetSettledPromiseIsHandled();

  // Mark a promise as handled so that rejections will not be reported as
  // unhandled. Consider using SetSettledPromiseIsHandled if this promise is
  // expected to be settled.
  [[nodiscard]] bool SetAnyPromiseIsHandled();

  // WebIDL

  nsIGlobalObject* GetParentObject() const { return GetGlobalObject(); }

  // Do the equivalent of Promise.resolve in the compartment of aGlobal.  The
  // compartment of aCx is ignored.  Errors are reported on the ErrorResult; if
  // aRv comes back !Failed(), this function MUST return a non-null value.
  // Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
  // the promise resolve handler to be called as if we were handling user
  // input events in case we are currently handling user input events.
  static already_AddRefed<Promise> Resolve(
      nsIGlobalObject* aGlobal, JSContext* aCx, JS::Handle<JS::Value> aValue,
      ErrorResult& aRv,
      PropagateUserInteraction aPropagateUserInteraction =
          eDontPropagateUserInteraction);

  // Do the equivalent of Promise.resolve in the compartment of aGlobal.
  // The promise is resolved with the JS value corresponding to aValue.
  // If this fails, the promise is rejected with the exception.
  template <typename T>
  static already_AddRefed<Promise> Resolve(
      nsIGlobalObject* aGlobal, T&& aValue, ErrorResult& aError,
      PropagateUserInteraction aPropagateUserInteraction =
          eDontPropagateUserInteraction) {
    AutoJSAPI jsapi;
    if (!jsapi.Init(aGlobal)) {
      aError.Throw(NS_ERROR_UNEXPECTED);
      return nullptr;
    }

    JSContext* cx = jsapi.cx();
    JS::Rooted<JS::Value> val(cx);
    if (!ToJSValue(cx, std::forward<T>(aValue), &val)) {
      return Promise::RejectWithExceptionFromContext(aGlobal, cx, aError);
    }

    return Resolve(aGlobal, cx, val, aError, aPropagateUserInteraction);
  }

  // Do the equivalent of Promise.reject in the compartment of aGlobal.  The
  // compartment of aCx is ignored.  Errors are reported on the ErrorResult; if
  // aRv comes back !Failed(), this function MUST return a non-null value.
  static already_AddRefed<Promise> Reject(nsIGlobalObject* aGlobal,
                                          JSContext* aCx,
                                          JS::Handle<JS::Value> aValue,
                                          ErrorResult& aRv);

  template <typename T>
  static already_AddRefed<Promise> Reject(nsIGlobalObject* aGlobal, T&& aValue,
                                          ErrorResult& aError) {
    AutoJSAPI jsapi;
    if (!jsapi.Init(aGlobal)) {
      aError.Throw(NS_ERROR_UNEXPECTED);
      return nullptr;
    }

    JSContext* cx = jsapi.cx();
    JS::Rooted<JS::Value> val(cx);
    if (!ToJSValue(cx, std::forward<T>(aValue), &val)) {
      return Promise::RejectWithExceptionFromContext(aGlobal, cx, aError);
    }

    return Reject(aGlobal, cx, val, aError);
  }

  static already_AddRefed<Promise> RejectWithExceptionFromContext(
      nsIGlobalObject* aGlobal, JSContext* aCx, ErrorResult& aError);

  // Do the equivalent of Promise.all in the current compartment of aCx.  Errors
  // are reported on the ErrorResult; if aRv comes back !Failed(), this function
  // MUST return a non-null value.
  // Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
  // the promise resolve handler to be called as if we were handling user
  // input events in case we are currently handling user input events.
  static already_AddRefed<Promise> All(
      JSContext* aCx, const nsTArray<RefPtr<Promise>>& aPromiseList,
      ErrorResult& aRv,
      PropagateUserInteraction aPropagateUserInteraction =
          eDontPropagateUserInteraction);

  using SuccessSteps =
      const std::function<void(const Span<JS::Heap<JS::Value>>&)>&;
  using FailureSteps = const std::function<void(JS::Handle<JS::Value>)>&;
  // Wait for all aPromises' results, calling either aFailureSteps if any
  // promise rejects, or aSuccessSteps if all promises resolves.
  // aCycleCollectedArg can be passed to keep state alive while waiting for the
  // promises, making sure that it's cycle collected.
  MOZ_CAN_RUN_SCRIPT
  static void WaitForAll(nsIGlobalObject* aGlobal,
                         const Span<RefPtr<Promise>>& aPromises,
                         SuccessSteps aSuccessSteps, FailureSteps aFailureSteps,
                         nsISupports* aCycleCollectedArg = nullptr);

  template <typename Callback, typename... Args>
  using IsHandlerCallback =
      std::is_same<already_AddRefed<Promise>,
                   decltype(std::declval<Callback>()(
                       (JSContext*)(nullptr),
                       std::declval<JS::Handle<JS::Value>>(),
                       std::declval<ErrorResult&>(), std::declval<Args>()...))>;

  template <typename Callback, typename... Args>
  using ThenResult =
      std::enable_if_t<IsHandlerCallback<Callback, Args...>::value,
                       Result<RefPtr<Promise>, nsresult>>;

  // Similar to the JavaScript then() function. Accepts two lambda function
  // arguments, which it attaches as native resolve/reject handlers, and
  // returns a new promise which:
  // 1. if the ErrorResult contains an error value, rejects with it.
  // 2. else, resolves with a return value.
  //
  // Any additional arguments passed after the callback functions are stored and
  // passed as additional arguments to the functions when it is called. These
  // values will participate in cycle collection for the promise handler, and
  // therefore may safely form reference cycles with the promise chain.
  //
  // Any strong references required by the callbacks should be passed in this
  // manner, rather than using lambda capture, lambda captures do not support
  // cycle collection, and can easily lead to leaks.
  template <typename ResolveCallback, typename RejectCallback, typename... Args>
  ThenResult<ResolveCallback, Args...> ThenCatchWithCycleCollectedArgs(
      ResolveCallback&& aOnResolve, RejectCallback&& aOnReject,
      Args&&... aArgs);

  // Same as ThenCatchWithCycleCollectedArgs, except the rejection error will
  // simply be propagated.
  template <typename Callback, typename... Args>
  ThenResult<Callback, Args...> ThenWithCycleCollectedArgs(
      Callback&& aOnResolve, Args&&... aArgs);

  // Same as ThenCatchWithCycleCollectedArgs, except the resolved value will
  // simply be propagated.
  template <typename Callback, typename... Args>
  ThenResult<Callback, Args...> CatchWithCycleCollectedArgs(
      Callback&& aOnReject, Args&&... aArgs);

  // Same as Then[Catch]CycleCollectedArgs but the arguments are gathered into
  // an `std::tuple` and there is an additional `std::tuple` for JS arguments
  // after that.
  template <typename ResolveCallback, typename RejectCallback,
            typename ArgsTuple, typename JSArgsTuple>
  Result<RefPtr<Promise>, nsresult> ThenCatchWithCycleCollectedArgsJS(
      ResolveCallback&& aOnResolve, RejectCallback&& aOnReject,
      ArgsTuple&& aArgs, JSArgsTuple&& aJSArgs);
  template <typename Callback, typename ArgsTuple, typename JSArgsTuple>
  Result<RefPtr<Promise>, nsresult> ThenWithCycleCollectedArgsJS(
      Callback&& aOnResolve, ArgsTuple&& aArgs, JSArgsTuple&& aJSArgs);

  Result<RefPtr<Promise>, nsresult> ThenWithoutCycleCollection(
      const std::function<already_AddRefed<Promise>(
          JSContext*, JS::Handle<JS::Value>, ErrorResult& aRv)>& aCallback);

  // Similar to ThenCatchWithCycleCollectedArgs but doesn't care with return
  // values of the callbacks and does not return a new promise.
  template <typename ResolveCallback, typename RejectCallback, typename... Args>
  void AddCallbacksWithCycleCollectedArgs(ResolveCallback&& aOnResolve,
                                          RejectCallback&& aOnReject,
                                          Args&&... aArgs);

  // This can be null if this promise is made after the corresponding JSContext
  // is dead.
  JSObject* PromiseObj() const { return mPromiseObj; }

  void AppendNativeHandler(PromiseNativeHandler* aRunnable);

  nsIGlobalObject* GetGlobalObject() const { return mGlobal; }

  // Create a dom::Promise from a given SpiderMonkey Promise object.
  // aPromiseObj MUST be in the compartment of aGlobal's global JS object.
  // Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
  // the promise resolve handler to be called as if we were handling user
  // input events in case we are currently handling user input events.
  static already_AddRefed<Promise> CreateFromExisting(
      nsIGlobalObject* aGlobal, JS::Handle<JSObject*> aPromiseObj,
      PropagateUserInteraction aPropagateUserInteraction =
          eDontPropagateUserInteraction);

  enum class PromiseState { Pending, Resolved, Rejected };

  PromiseState State() const;

  static already_AddRefed<Promise> CreateResolvedWithUndefined(
      nsIGlobalObject* aGlobal, ErrorResult& aRv);

  static already_AddRefed<Promise> CreateRejected(
      nsIGlobalObject* aGlobal, JS::Handle<JS::Value> aRejectionError,
      ErrorResult& aRv);

  static already_AddRefed<Promise> CreateRejectedWithTypeError(
      nsIGlobalObject* aGlobal, const nsACString& aMessage, ErrorResult& aRv);

  // The rejection error will be consumed if the promise is successfully
  // created, else the error will remain and rv.Failed() will keep being true.
  // This intentionally is not an overload of CreateRejected to prevent
  // accidental omission of the second argument. (See also bug 1762233 about
  // removing its third argument.)
  static already_AddRefed<Promise> CreateRejectedWithErrorResult(
      nsIGlobalObject* aGlobal, ErrorResult& aRejectionError);

  // Converts an integer or DOMException to nsresult, or otherwise returns
  // NS_ERROR_DOM_NOT_NUMBER_ERR (which is exclusive for this function).
  // Can be used to convert JS::Value passed to rejection handler so that native
  // error handlers e.g. MozPromise can consume it.
  static nsresult TryExtractNSResultFromRejectionValue(
      JS::Handle<JS::Value> aValue);

 protected:
  template <typename ResolveCallback, typename RejectCallback, typename... Args,
            typename... JSArgs>
  Result<RefPtr<Promise>, nsresult> ThenCatchWithCycleCollectedArgsJSImpl(
      Maybe<ResolveCallback>&& aOnResolve, Maybe<RejectCallback>&& aOnReject,
      std::tuple<Args...>&& aArgs, std::tuple<JSArgs...>&& aJSArgs);
  template <typename ResolveCallback, typename RejectCallback, typename... Args>
  ThenResult<ResolveCallback, Args...> ThenCatchWithCycleCollectedArgsImpl(
      Maybe<ResolveCallback>&& aOnResolve, Maybe<RejectCallback>&& aOnReject,
      Args&&... aArgs);

  // Legacy method for throwing DOMExceptions.  Only used by media code at this
  // point, via DetailedPromise.  Do NOT add new uses!  When this is removed,
  // remove the friend declaration in ErrorResult.h.
  inline void MaybeRejectWithDOMException(nsresult rv,
                                          const nsACString& aMessage) {
    ErrorResult res;
    res.ThrowDOMException(rv, aMessage);
    MaybeReject(std::move(res));
  }

  struct PromiseCapability;

  // Do NOT call this unless you're Promise::Create or
  // Promise::CreateFromExisting.  I wish we could enforce that from inside this
  // class too, somehow.
  explicit Promise(nsIGlobalObject* aGlobal);

  virtual ~Promise();

  // Do JS-wrapping after Promise creation.
  // Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
  // the promise resolve handler to be called as if we were handling user
  // input events in case we are currently handling user input events.
  // The error code can be:
  // * NS_ERROR_UNEXPECTED when AutoJSAPI.Init fails
  // * NS_ERROR_OUT_OF_MEMORY when NewPromiseObject throws OOM
  // * NS_ERROR_NOT_INITIALIZED when NewPromiseObject fails without OOM
  void CreateWrapper(ErrorResult& aRv,
                     PropagateUserInteraction aPropagateUserInteraction =
                         eDontPropagateUserInteraction);

 private:
  void MaybeResolve(JSContext* aCx, JS::Handle<JS::Value> aValue);
  void MaybeReject(JSContext* aCx, JS::Handle<JS::Value> aValue);

  template <typename T>
  void MaybeSomething(T&& aArgument, MaybeFunc aFunc) {
    if (NS_WARN_IF(!PromiseObj())) {
      return;
    }

    AutoAllowLegacyScriptExecution exemption;
    AutoEntryScript aes(mGlobal, "Promise resolution or rejection");
    JSContext* cx = aes.cx();

    JS::Rooted<JS::Value> val(cx);
    if (!ToJSValue(cx, std::forward<T>(aArgument), &val)) {
      HandleException(cx);
      return;
    }

    (this->*aFunc)(cx, val);
  }

  void HandleException(JSContext* aCx);

  bool MaybePropagateUserInputEventHandling();

  RefPtr<nsIGlobalObject> mGlobal;

  JS::Heap<JSObject*> mPromiseObj;
};

}  // namespace mozilla::dom

extern "C" {
// These functions are used in the implementation of ffi bindings for
// dom::Promise from Rust in xpcom crate.
void DomPromise_AddRef(mozilla::dom::Promise* aPromise);
void DomPromise_Release(mozilla::dom::Promise* aPromise);

void DomPromise_ResolveWithUndefined(mozilla::dom::Promise* aPromise);
void DomPromise_RejectWithUndefined(mozilla::dom::Promise* aPromise);

void DomPromise_ResolveWithVariant(mozilla::dom::Promise* aPromise,
                                   nsIVariant* aVariant);
void DomPromise_RejectWithVariant(mozilla::dom::Promise* aPromise,
                                  nsIVariant* aVariant);

void DomPromise_RejectWithNsresult(mozilla::dom::Promise* aPromise,
                                   nsresult aResult);
}

#endif  // mozilla_dom_Promise_h
