/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "SMILCompositor.h"

#include "SMILCSSProperty.h"
#include "mozilla/dom/SVGSVGElement.h"
#include "nsCSSProps.h"
#include "nsComputedDOMStyle.h"
#include "nsHashKeys.h"

namespace mozilla {

// PLDHashEntryHdr methods
bool SMILCompositor::KeyEquals(KeyTypePointer aKey) const {
  return aKey && aKey->Equals(mKey);
}

/*static*/
PLDHashNumber SMILCompositor::HashKey(KeyTypePointer aKey) {
  // Combine the 3 values into one numeric value, which will be hashed.
  // NOTE: We right-shift one of the pointers by 2 to get some randomness in
  // its 2 lowest-order bits. (Those shifted-off bits will always be 0 since
  // our pointers will be word-aligned.)
  return (NS_PTR_TO_UINT32(aKey->mElement.get()) >> 2) +
         NS_PTR_TO_UINT32(aKey->mAttributeName.get());
}

// Cycle-collection support
void SMILCompositor::Traverse(nsCycleCollectionTraversalCallback* aCallback) {
  if (!mKey.mElement) return;

  NS_CYCLE_COLLECTION_NOTE_EDGE_NAME(*aCallback, "Compositor mKey.mElement");
  aCallback->NoteXPCOMChild(mKey.mElement);
}

// Other methods
void SMILCompositor::AddAnimationFunction(SMILAnimationFunction* aFunc) {
  if (aFunc) {
#ifdef DEBUG
    // Check that we don't already have an animation function that references
    // the animation element used by aFunc. This will be an assert when we
    // later sort the list. Let's catch the assert now. We use the same
    // assert message from the sort.
    for (const SMILAnimationFunction* func : mAnimationFunctions) {
      MOZ_ASSERT(
          !aFunc->HasSameAnimationElement(func),
          "Two animations cannot have the same animation content element!");
    }
#endif
    mAnimationFunctions.AppendElement(aFunc);
  }
}

void SMILCompositor::ComposeAttribute(bool& aMightHavePendingStyleUpdates) {
  if (!mKey.mElement) return;

  // If we might need to resolve base styles, grab a suitable ComputedStyle
  // for initializing our SMILAttr with.
  RefPtr<const ComputedStyle> baseComputedStyle;
  if (MightNeedBaseStyle()) {
    baseComputedStyle = nsComputedDOMStyle::GetUnanimatedComputedStyleNoFlush(
        mKey.mElement, {});
  }

  // FIRST: Get the SMILAttr (to grab base value from, and to eventually
  // give animated value to)
  std::unique_ptr<SMILAttr> smilAttr = CreateSMILAttr(baseComputedStyle);
  if (!smilAttr) {
    // Target attribute not found (or, out of memory)
    return;
  }
  if (mAnimationFunctions.IsEmpty()) {
    // No active animation functions. (We can still have a SMILCompositor in
    // that case if an animation function has *just* become inactive)
    smilAttr->ClearAnimValue();
    // Removing the animation effect may require a style update.
    aMightHavePendingStyleUpdates = true;
    return;
  }

  // SECOND: Sort the animationFunctions, to prepare for compositing.
  SMILAnimationFunction::Comparator comparator;
  mAnimationFunctions.Sort(comparator);

  // THIRD: Step backwards through animation functions to find out
  // which ones we actually care about.
  uint32_t firstFuncToCompose = GetFirstFuncToAffectSandwich();

  // FOURTH: Get & cache base value
  SMILValue sandwichResultValue;
  if (!mAnimationFunctions[firstFuncToCompose]->WillReplace()) {
    sandwichResultValue = smilAttr->GetBaseValue();
  }
  UpdateCachedBaseValue(sandwichResultValue);

  if (!mForceCompositing) {
    return;
  }

  // FIFTH: Compose animation functions
  aMightHavePendingStyleUpdates = true;
  uint32_t length = mAnimationFunctions.Length();
  for (uint32_t i = firstFuncToCompose; i < length; ++i) {
    mAnimationFunctions[i]->ComposeResult(*smilAttr, sandwichResultValue);
  }
  if (sandwichResultValue.IsNull()) {
    smilAttr->ClearAnimValue();
    return;
  }

  // SIXTH: Set the animated value to the final composited result.
  nsresult rv = smilAttr->SetAnimValue(sandwichResultValue);
  if (NS_FAILED(rv)) {
    NS_WARNING("SMILAttr::SetAnimValue failed");
  }
}

void SMILCompositor::ClearAnimationEffects() {
  if (!mKey.mElement || !mKey.mAttributeName) return;

  std::unique_ptr<SMILAttr> smilAttr = CreateSMILAttr(nullptr);
  if (!smilAttr) {
    // Target attribute not found (or, out of memory)
    return;
  }
  smilAttr->ClearAnimValue();
}

// Protected Helper Functions
// --------------------------
std::unique_ptr<SMILAttr> SMILCompositor::CreateSMILAttr(
    const ComputedStyle* aBaseComputedStyle) {
  NonCustomCSSPropertyId propId = GetCSSPropertyToAnimate();

  if (propId != eCSSProperty_UNKNOWN) {
    return std::make_unique<SMILCSSProperty>(propId, mKey.mElement.get(),
                                             aBaseComputedStyle);
  }

  return mKey.mElement->GetAnimatedAttr(mKey.mAttributeNamespaceID,
                                        mKey.mAttributeName);
}

NonCustomCSSPropertyId SMILCompositor::GetCSSPropertyToAnimate() const {
  if (mKey.mAttributeNamespaceID != kNameSpaceID_None) {
    return eCSSProperty_UNKNOWN;
  }

  NonCustomCSSPropertyId propId =
      nsCSSProps::LookupProperty(nsAtomCString(mKey.mAttributeName));

  if (!SMILCSSProperty::IsPropertyAnimatable(propId)) {
    return eCSSProperty_UNKNOWN;
  }

  // If we are animating the 'width' or 'height' of an outer SVG
  // element we should animate it as a CSS property, but for other elements
  // in SVG namespace (e.g. <rect>) we should animate it as a length attribute.
  if ((mKey.mAttributeName == nsGkAtoms::width ||
       mKey.mAttributeName == nsGkAtoms::height) &&
      mKey.mElement->GetNameSpaceID() == kNameSpaceID_SVG) {
    // Not an <svg> element.
    if (!mKey.mElement->IsSVGElement(nsGkAtoms::svg)) {
      return eCSSProperty_UNKNOWN;
    }

    // An inner <svg> element
    if (static_cast<dom::SVGSVGElement const&>(*mKey.mElement).IsInner()) {
      return eCSSProperty_UNKNOWN;
    }

    // Indeed an outer <svg> element, fall through.
  }

  return propId;
}

bool SMILCompositor::MightNeedBaseStyle() const {
  if (GetCSSPropertyToAnimate() == eCSSProperty_UNKNOWN) {
    return false;
  }

  // We should return true if at least one animation function might build on
  // the base value.
  for (const SMILAnimationFunction* func : mAnimationFunctions) {
    if (!func->WillReplace()) {
      return true;
    }
  }

  return false;
}

uint32_t SMILCompositor::GetFirstFuncToAffectSandwich() {
  // For performance reasons, we throttle most animations on elements in
  // display:none subtrees. (We can't throttle animations that target the
  // "display" property itself, though -- if we did, display:none elements
  // could never be dynamically displayed via animations.)
  // To determine whether we're in a display:none subtree, we will check the
  // element's primary frame since element in display:none subtree doesn't have
  // a primary frame. Before this process, we will construct frame when we
  // append an element to subtree. So we will not need to worry about pending
  // frame construction in this step.
  bool canThrottle = mKey.mAttributeName != nsGkAtoms::display &&
                     !mKey.mElement->GetPrimaryFrame();

  uint32_t i;
  for (i = mAnimationFunctions.Length(); i > 0; --i) {
    SMILAnimationFunction* curAnimFunc = mAnimationFunctions[i - 1];
    // In the following, the lack of short-circuit behavior of |= means that we
    // will ALWAYS run UpdateCachedTarget (even if mForceCompositing is true)
    // but only call HasChanged and WasSkippedInPrevSample if necessary.  This
    // is important since we need UpdateCachedTarget to run in order to detect
    // changes to the target in subsequent samples.
    mForceCompositing |= curAnimFunc->UpdateCachedTarget(mKey) ||
                         (curAnimFunc->HasChanged() && !canThrottle) ||
                         curAnimFunc->WasSkippedInPrevSample();

    if (curAnimFunc->WillReplace()) {
      --i;
      break;
    }
  }

  // Mark remaining animation functions as having been skipped so if we later
  // use them we'll know to force compositing.
  // Note that we only really need to do this if something has changed
  // (otherwise we would have set the flag on a previous sample) and if
  // something has changed mForceCompositing will be true.
  if (mForceCompositing) {
    for (uint32_t j = i; j > 0; --j) {
      mAnimationFunctions[j - 1]->SetWasSkipped();
    }
  }
  return i;
}

void SMILCompositor::UpdateCachedBaseValue(const SMILValue& aBaseValue) {
  if (mCachedBaseValue != aBaseValue) {
    // Base value has changed since last sample.
    mCachedBaseValue = aBaseValue;
    mForceCompositing = true;
  }
}

}  // namespace mozilla
