/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "ButtonControlFrame.h"
#include "mozilla/PresShell.h"
#include "mozilla/dom/HTMLInputElement.h"
#include "nsContentUtils.h"
#include "nsIAnonymousContentCreator.h"
#include "nsIFormControl.h"
#include "nsTextNode.h"

using namespace mozilla;

namespace mozilla {

/* A frame for <input type={button,reset,submit} */
class InputButtonControlFrame final : public ButtonControlFrame,
                                      public nsIAnonymousContentCreator {
 public:
  InputButtonControlFrame(ComputedStyle* aStyle, nsPresContext* aPc)
      : ButtonControlFrame(aStyle, aPc, kClassID) {}

  NS_DECL_FRAMEARENA_HELPERS(InputButtonControlFrame)
  NS_DECL_QUERYFRAME

#ifdef DEBUG_FRAME_DUMP
  nsresult GetFrameName(nsAString& aResult) const override {
    return MakeFrameName(u"InputButtonControl"_ns, aResult);
  }
#endif

  void Destroy(DestroyContext&) override;

  // nsIAnonymousContentCreator
  nsresult CreateAnonymousContent(nsTArray<ContentInfo>&) override;
  void AppendAnonymousContentTo(nsTArray<nsIContent*>&,
                                uint32_t aFilter) override;

 protected:
  nsresult AttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
                            AttrModType aModType) override;
  void GetDefaultLabel(nsAString&) const;
  void GetLabel(nsAString& aLabel);
  void UpdateLabel();

  RefPtr<nsTextNode> mTextContent;
};

NS_IMPL_FRAMEARENA_HELPERS(InputButtonControlFrame);

NS_QUERYFRAME_HEAD(InputButtonControlFrame)
  NS_QUERYFRAME_ENTRY(nsIAnonymousContentCreator)
NS_QUERYFRAME_TAIL_INHERITING(ButtonControlFrame)

void InputButtonControlFrame::Destroy(DestroyContext& aContext) {
  aContext.AddAnonymousContent(mTextContent.forget());
  ButtonControlFrame::Destroy(aContext);
}

// Create the text content used as label for the button.
// The frame will be generated by the frame constructor.
nsresult InputButtonControlFrame::CreateAnonymousContent(
    nsTArray<ContentInfo>& aElements) {
  nsAutoString label;
  GetLabel(label);

  // Add a child text content node for the label
  mTextContent = new (mContent->NodeInfo()->NodeInfoManager())
      nsTextNode(mContent->NodeInfo()->NodeInfoManager());

  // set the value of the text node and add it to the child list
  mTextContent->SetText(label, false);
  aElements.AppendElement(mTextContent);
  return NS_OK;
}

void InputButtonControlFrame::AppendAnonymousContentTo(
    nsTArray<nsIContent*>& aElements, uint32_t aFilter) {
  if (mTextContent) {
    aElements.AppendElement(mTextContent);
  }
}

// Initially we hardcoded the default strings here.
// Next, we used html.css to store the default label for various types
// of buttons. (nsGfxButtonControlFrame::DoNavQuirksReflow rev 1.20)
// However, since html.css is not internationalized, we now grab the default
// label from a string bundle as is done for all other UI strings.
// See bug 16999 for further details.
void InputButtonControlFrame::GetDefaultLabel(nsAString& aLabel) const {
  const auto* form = nsIFormControl::FromNode(mContent);
  MOZ_ASSERT(form);

  auto type = form->ControlType();
  nsCString prop;
  if (type == FormControlType::InputReset) {
    prop.AssignLiteral("Reset");
  } else if (type == FormControlType::InputSubmit) {
    prop.AssignLiteral("Submit");
  } else {
    aLabel.Truncate();
    return;
  }

  if (NS_FAILED(nsContentUtils::GetMaybeLocalizedString(
          PropertiesFile::FORMS_PROPERTIES, prop.get(), mContent->OwnerDoc(),
          aLabel))) {
    // Use the non-localized version.
    CopyUTF8toUTF16(prop, aLabel);
  }
}

void InputButtonControlFrame::GetLabel(nsAString& aLabel) {
  // Get the text from the "value" property on our content if there is
  // one; otherwise set it to a default value (localized).
  auto* elt = dom::HTMLInputElement::FromNode(mContent);
  if (elt && elt->HasAttr(nsGkAtoms::value)) {
    elt->GetValue(aLabel, dom::CallerType::System);
  } else {
    // Generate localized label.
    // We can't make any assumption as to what the default would be
    // because the value is localized for non-english platforms, thus
    // it might not be the string "Reset", "Submit Query", or "Browse..."
    GetDefaultLabel(aLabel);
  }

  // Compress whitespace out of label if needed.
  if (!StyleText()->WhiteSpaceIsSignificant()) {
    aLabel.CompressWhitespace();
  } else if (aLabel.Length() > 2 && aLabel.First() == ' ' &&
             aLabel.CharAt(aLabel.Length() - 1) == ' ') {
    // This is a bit of a hack.  The reason this is here is as follows: we now
    // have default padding on our buttons to make them non-ugly.
    // Unfortunately, IE-windows does not have such padding, so people will
    // stick values like " ok " (with the spaces) in the buttons in an attempt
    // to make them look decent.  Unfortunately, if they do this the button
    // looks way too big in Mozilla.  Worse yet, if they do this _and_ set a
    // fixed width for the button we run into trouble because our focus-rect
    // border/padding and outer border take up 10px of the horizontal button
    // space or so; the result is that the text is misaligned.  So to solve
    // this, even if the whitespace is significant, single leading and trailing
    // _spaces_ (and not other whitespace) are removed.  The proper solution,
    // of course, is to not have the focus rect painting taking up 6px of
    // horizontal space. We should do that instead (changing the renderer) and
    // remove this.
    //
    // TODO(emilio): We should be able to remove this now, we no longer have
    // inner focus rects.
    aLabel.Cut(0, 1);
    aLabel.Truncate(aLabel.Length() - 1);
  }
}

void InputButtonControlFrame::UpdateLabel() {
  if (!mTextContent) {
    return;
  }
  nsAutoString label;
  GetLabel(label);
  mTextContent->SetText(label, true);
}

nsresult InputButtonControlFrame::AttributeChanged(int32_t aNameSpaceID,
                                                   nsAtom* aAttribute,
                                                   AttrModType aModType) {
  // If the value attribute is set, update the text of the label
  if (nsGkAtoms::value == aAttribute) {
    UpdateLabel();
  }
  return nsBlockFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType);
}

}  // namespace mozilla

nsIFrame* NS_NewInputButtonControlFrame(PresShell* aPresShell,
                                        ComputedStyle* aStyle) {
  return new (aPresShell)
      InputButtonControlFrame(aStyle, aPresShell->GetPresContext());
}
