/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "DisplayItemClip.h"

#include "gfxContext.h"
#include "gfxUtils.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/layers/StackingContextHelper.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsCSSRendering.h"
#include "nsLayoutUtils.h"
#include "nsPresContext.h"
#include "nsRegion.h"

using namespace mozilla::gfx;

namespace mozilla {

void DisplayItemClip::SetTo(const nsRect& aRect) { SetTo(aRect, nullptr); }

void DisplayItemClip::SetTo(const nsRect& aRect,
                            const nsRectCornerRadii* aRadii) {
  mHaveClipRect = true;
  mClipRect = aRect;
  if (aRadii) {
    mRoundedClipRects.Clear();
    mRoundedClipRects.AppendElement(RoundedRect{aRect, *aRadii});
  } else {
    mRoundedClipRects.Clear();
  }
}

void DisplayItemClip::SetTo(const nsRect& aRect, const nsRect& aRoundedRect,
                            const nsRectCornerRadii* aRadii) {
  mHaveClipRect = true;
  mClipRect = aRect;
  mRoundedClipRects.Clear();
  mRoundedClipRects.AppendElement(RoundedRect{aRoundedRect, *aRadii});
}

bool DisplayItemClip::MayIntersect(const nsRect& aRect) const {
  if (!mHaveClipRect) {
    return !aRect.IsEmpty();
  }
  nsRect r = aRect.Intersect(mClipRect);
  if (r.IsEmpty()) {
    return false;
  }
  for (const RoundedRect& rr : mRoundedClipRects) {
    if (!nsLayoutUtils::RoundedRectIntersectsRect(rr.mRect, rr.mRadii, r)) {
      return false;
    }
  }
  return true;
}

void DisplayItemClip::IntersectWith(const DisplayItemClip& aOther) {
  if (!aOther.mHaveClipRect) {
    return;
  }
  if (!mHaveClipRect) {
    *this = aOther;
    return;
  }
  if (!mClipRect.IntersectRect(mClipRect, aOther.mClipRect)) {
    mRoundedClipRects.Clear();
    return;
  }
  mRoundedClipRects.AppendElements(aOther.mRoundedClipRects);
}

void DisplayItemClip::ApplyTo(gfxContext* aContext, int32_t A2D) const {
  ApplyRectTo(aContext, A2D);
  ApplyRoundedRectClipsTo(aContext, A2D, 0, mRoundedClipRects.Length());
}

void DisplayItemClip::ApplyRectTo(gfxContext* aContext, int32_t A2D) const {
  aContext->NewPath();
  gfxRect clip = nsLayoutUtils::RectToGfxRect(mClipRect, A2D);
  aContext->SnappedRectangle(clip);
  aContext->Clip();
}

void DisplayItemClip::ApplyRoundedRectClipsTo(gfxContext* aContext, int32_t A2D,
                                              uint32_t aBegin,
                                              uint32_t aEnd) const {
  DrawTarget& aDrawTarget = *aContext->GetDrawTarget();

  aEnd = std::min<uint32_t>(aEnd, mRoundedClipRects.Length());

  for (uint32_t i = aBegin; i < aEnd; ++i) {
    RefPtr<Path> roundedRect =
        MakeRoundedRectPath(aDrawTarget, A2D, mRoundedClipRects[i]);
    aContext->Clip(roundedRect);
  }
}

void DisplayItemClip::FillIntersectionOfRoundedRectClips(
    gfxContext* aContext, const DeviceColor& aColor,
    int32_t aAppUnitsPerDevPixel) const {
  DrawTarget& aDrawTarget = *aContext->GetDrawTarget();

  uint32_t end = mRoundedClipRects.Length();
  if (!end) {
    return;
  }

  // Push clips for any rects that come BEFORE the rect at |aEnd - 1|, if any:
  ApplyRoundedRectClipsTo(aContext, aAppUnitsPerDevPixel, 0, end - 1);

  // Now fill the rect at |aEnd - 1|:
  RefPtr<Path> roundedRect = MakeRoundedRectPath(
      aDrawTarget, aAppUnitsPerDevPixel, mRoundedClipRects[end - 1]);
  aDrawTarget.Fill(roundedRect, ColorPattern(aColor));

  // Finally, pop any clips that we may have pushed:
  for (uint32_t i = 0; i < end - 1; ++i) {
    aContext->PopClip();
  }
}

already_AddRefed<Path> DisplayItemClip::MakeRoundedRectPath(
    DrawTarget& aDrawTarget, int32_t A2D, const RoundedRect& aRoundRect) const {
  RectCornerRadii pixelRadii;
  nsCSSRendering::ComputePixelRadii(aRoundRect.mRadii, A2D, &pixelRadii);

  Rect rect = NSRectToSnappedRect(aRoundRect.mRect, A2D, aDrawTarget);

  return MakePathForRoundedRect(aDrawTarget, rect, pixelRadii);
}

nsRect DisplayItemClip::ApproximateIntersectInward(const nsRect& aRect) const {
  nsRect r = aRect;
  if (mHaveClipRect) {
    r.IntersectRect(r, mClipRect);
  }
  for (const RoundedRect& rr : mRoundedClipRects) {
    nsRegion rgn =
        nsLayoutUtils::RoundedRectIntersectRect(rr.mRect, rr.mRadii, r);
    r = rgn.GetLargestRectangle();
  }
  return r;
}

// Test if (aXPoint, aYPoint) is in the ellipse with center (aXCenter, aYCenter)
// and radii aXRadius, aYRadius.
static bool IsInsideEllipse(nscoord aXRadius, nscoord aXCenter, nscoord aXPoint,
                            nscoord aYRadius, nscoord aYCenter,
                            nscoord aYPoint) {
  float scaledX = float(aXPoint - aXCenter) / float(aXRadius);
  float scaledY = float(aYPoint - aYCenter) / float(aYRadius);
  return scaledX * scaledX + scaledY * scaledY < 1.0f;
}

bool DisplayItemClip::IsRectClippedByRoundedCorner(const nsRect& aRect) const {
  if (mRoundedClipRects.IsEmpty()) {
    return false;
  }

  nsRect rect;
  rect.IntersectRect(aRect, NonRoundedIntersection());
  for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) {
    const RoundedRect& rr = mRoundedClipRects[i];
    // top left
    if (rect.x < rr.mRect.x + rr.mRadii[eCornerTopLeftX] &&
        rect.y < rr.mRect.y + rr.mRadii[eCornerTopLeftY]) {
      if (!IsInsideEllipse(rr.mRadii[eCornerTopLeftX],
                           rr.mRect.x + rr.mRadii[eCornerTopLeftX], rect.x,
                           rr.mRadii[eCornerTopLeftY],
                           rr.mRect.y + rr.mRadii[eCornerTopLeftY], rect.y)) {
        return true;
      }
    }
    // top right
    if (rect.XMost() > rr.mRect.XMost() - rr.mRadii[eCornerTopRightX] &&
        rect.y < rr.mRect.y + rr.mRadii[eCornerTopRightY]) {
      if (!IsInsideEllipse(rr.mRadii[eCornerTopRightX],
                           rr.mRect.XMost() - rr.mRadii[eCornerTopRightX],
                           rect.XMost(), rr.mRadii[eCornerTopRightY],
                           rr.mRect.y + rr.mRadii[eCornerTopRightY], rect.y)) {
        return true;
      }
    }
    // bottom left
    if (rect.x < rr.mRect.x + rr.mRadii[eCornerBottomLeftX] &&
        rect.YMost() > rr.mRect.YMost() - rr.mRadii[eCornerBottomLeftY]) {
      if (!IsInsideEllipse(rr.mRadii[eCornerBottomLeftX],
                           rr.mRect.x + rr.mRadii[eCornerBottomLeftX], rect.x,
                           rr.mRadii[eCornerBottomLeftY],
                           rr.mRect.YMost() - rr.mRadii[eCornerBottomLeftY],
                           rect.YMost())) {
        return true;
      }
    }
    // bottom right
    if (rect.XMost() > rr.mRect.XMost() - rr.mRadii[eCornerBottomRightX] &&
        rect.YMost() > rr.mRect.YMost() - rr.mRadii[eCornerBottomRightY]) {
      if (!IsInsideEllipse(rr.mRadii[eCornerBottomRightX],
                           rr.mRect.XMost() - rr.mRadii[eCornerBottomRightX],
                           rect.XMost(), rr.mRadii[eCornerBottomRightY],
                           rr.mRect.YMost() - rr.mRadii[eCornerBottomRightY],
                           rect.YMost())) {
        return true;
      }
    }
  }
  return false;
}

nsRect DisplayItemClip::NonRoundedIntersection() const {
  NS_ASSERTION(mHaveClipRect, "Must have a clip rect!");
  nsRect result = mClipRect;
  for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) {
    result.IntersectRect(result, mRoundedClipRects[i].mRect);
  }
  return result;
}

bool DisplayItemClip::IsRectAffectedByClip(const nsRect& aRect) const {
  if (mHaveClipRect && !mClipRect.Contains(aRect)) {
    return true;
  }
  for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) {
    const RoundedRect& rr = mRoundedClipRects[i];
    nsRegion rgn =
        nsLayoutUtils::RoundedRectIntersectRect(rr.mRect, rr.mRadii, aRect);
    if (!rgn.Contains(aRect)) {
      return true;
    }
  }
  return false;
}

bool DisplayItemClip::IsRectAffectedByClip(const nsIntRect& aRect,
                                           float aXScale, float aYScale,
                                           int32_t A2D) const {
  if (mHaveClipRect) {
    nsIntRect pixelClipRect =
        mClipRect.ScaleToNearestPixels(aXScale, aYScale, A2D);
    if (!pixelClipRect.Contains(aRect)) {
      return true;
    }
  }

  // Rounded rect clipping only snaps to user-space pixels, not device space.
  nsIntRect unscaled = aRect;
  unscaled.Scale(1 / aXScale, 1 / aYScale);

  for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) {
    const RoundedRect& rr = mRoundedClipRects[i];

    nsIntRect pixelRect = rr.mRect.ToNearestPixels(A2D);

    RectCornerRadii pixelRadii;
    nsCSSRendering::ComputePixelRadii(rr.mRadii, A2D, &pixelRadii);

    nsIntRegion rgn = nsLayoutUtils::RoundedRectIntersectIntRect(
        pixelRect, pixelRadii, unscaled);
    if (!rgn.Contains(unscaled)) {
      return true;
    }
  }
  return false;
}

nsRect DisplayItemClip::ApplyNonRoundedIntersection(const nsRect& aRect) const {
  if (!mHaveClipRect) {
    return aRect;
  }

  nsRect result = aRect.Intersect(mClipRect);
  for (uint32_t i = 0, iEnd = mRoundedClipRects.Length(); i < iEnd; ++i) {
    result = result.Intersect(mRoundedClipRects[i].mRect);
  }
  return result;
}

void DisplayItemClip::RemoveRoundedCorners() {
  if (mRoundedClipRects.IsEmpty()) {
    return;
  }

  mClipRect = NonRoundedIntersection();
  mRoundedClipRects.Clear();
}

// Computes the difference between aR1 and aR2, limited to aBounds.
static void AccumulateRectDifference(const nsRect& aR1, const nsRect& aR2,
                                     const nsRect& aBounds, nsRegion* aOut) {
  if (aR1.IsEqualInterior(aR2)) {
    return;
  }
  nsRegion r;
  r.Xor(aR1, aR2);
  r.And(r, aBounds);
  aOut->Or(*aOut, r);
}

static void AccumulateRoundedRectDifference(
    const DisplayItemClip::RoundedRect& aR1,
    const DisplayItemClip::RoundedRect& aR2, const nsRect& aBounds,
    const nsRect& aOtherBounds, nsRegion* aOut) {
  const nsRect& rect1 = aR1.mRect;
  const nsRect& rect2 = aR2.mRect;

  // If the two rectangles are totally disjoint, just add them both - otherwise
  // we'd end up adding one big enclosing rect
  if (!rect1.Intersects(rect2) || aR1.mRadii != aR2.mRadii) {
    aOut->Or(*aOut, rect1.Intersect(aBounds));
    aOut->Or(*aOut, rect2.Intersect(aOtherBounds));
    return;
  }

  nscoord lowestBottom = std::max(rect1.YMost(), rect2.YMost());
  nscoord highestTop = std::min(rect1.Y(), rect2.Y());
  nscoord maxRight = std::max(rect1.XMost(), rect2.XMost());
  nscoord minLeft = std::min(rect1.X(), rect2.X());

  // At this point, we know that the radii haven't changed, and that the bounds
  // are different in some way. To explain how this works, consider the case
  // where the rounded rect has just been translated along the X direction.
  // |          ______________________ _ _ _ _ _ _            |
  // |        /           /            \           \          |
  // |       |                          |                     |
  // |       |     aR1   |              |     aR2   |         |
  // |       |                          |                     |
  // |        \ __________\___________ / _ _ _ _ _ /          |
  // |                                                        |
  // The invalidation region will be as if we lopped off the left rounded part
  // of aR2, and the right rounded part of aR1, and XOR'd them:
  // |          ______________________ _ _ _ _ _ _            |
  // |       -/-----------/-          -\-----------\-         |
  // |       |--------------          --|------------         |
  // |       |-----aR1---|--          --|-----aR2---|         |
  // |       |--------------          --|------------         |
  // |       -\ __________\-__________-/ _ _ _ _ _ /-          |
  // |                                                        |
  // The logic below just implements this idea, but generalized to both the
  // X and Y dimensions. The "(...)Adjusted(...)" values represent the lopped
  // off sides.
  nscoord highestAdjustedBottom = std::min(
      rect1.YMost() - aR1.mRadii[eCornerBottomLeftY],
      std::min(rect1.YMost() - aR1.mRadii[eCornerBottomRightY],
               std::min(rect2.YMost() - aR2.mRadii[eCornerBottomLeftY],
                        rect2.YMost() - aR2.mRadii[eCornerBottomRightY])));
  nscoord lowestAdjustedTop =
      std::max(rect1.Y() + aR1.mRadii[eCornerTopLeftY],
               std::max(rect1.Y() + aR1.mRadii[eCornerTopRightY],
                        std::max(rect2.Y() + aR2.mRadii[eCornerTopLeftY],
                                 rect2.Y() + aR2.mRadii[eCornerTopRightY])));

  nscoord minAdjustedRight = std::min(
      rect1.XMost() - aR1.mRadii[eCornerTopRightX],
      std::min(rect1.XMost() - aR1.mRadii[eCornerBottomRightX],
               std::min(rect2.XMost() - aR2.mRadii[eCornerTopRightX],
                        rect2.XMost() - aR2.mRadii[eCornerBottomRightX])));
  nscoord maxAdjustedLeft =
      std::max(rect1.X() + aR1.mRadii[eCornerTopLeftX],
               std::max(rect1.X() + aR1.mRadii[eCornerBottomLeftX],
                        std::max(rect2.X() + aR2.mRadii[eCornerTopLeftX],
                                 rect2.X() + aR2.mRadii[eCornerBottomLeftX])));

  // We only want to add an invalidation rect if the bounds have changed. If we
  // always added all of the 4 rects below, we would always be invalidating a
  // border around the rects, even in cases where we just translated along the X
  // or Y axis.
  nsRegion r;
  // First, or with the Y delta rects, wide along the X axis
  if (rect1.Y() != rect2.Y()) {
    r.Or(r, nsRect(minLeft, highestTop, maxRight - minLeft,
                   lowestAdjustedTop - highestTop));
  }
  if (rect1.YMost() != rect2.YMost()) {
    r.Or(r, nsRect(minLeft, highestAdjustedBottom, maxRight - minLeft,
                   lowestBottom - highestAdjustedBottom));
  }
  // Then, or with the X delta rects, wide along the Y axis
  if (rect1.X() != rect2.X()) {
    r.Or(r, nsRect(minLeft, highestTop, maxAdjustedLeft - minLeft,
                   lowestBottom - highestTop));
  }
  if (rect1.XMost() != rect2.XMost()) {
    r.Or(r, nsRect(minAdjustedRight, highestTop, maxRight - minAdjustedRight,
                   lowestBottom - highestTop));
  }

  r.And(r, aBounds.Union(aOtherBounds));
  aOut->Or(*aOut, r);
}

void DisplayItemClip::AddOffsetAndComputeDifference(
    const nsPoint& aOffset, const nsRect& aBounds,
    const DisplayItemClip& aOther, const nsRect& aOtherBounds,
    nsRegion* aDifference) {
  if (mHaveClipRect != aOther.mHaveClipRect ||
      mRoundedClipRects.Length() != aOther.mRoundedClipRects.Length()) {
    aDifference->Or(*aDifference, aBounds);
    aDifference->Or(*aDifference, aOtherBounds);
    return;
  }
  if (mHaveClipRect) {
    AccumulateRectDifference(mClipRect + aOffset, aOther.mClipRect,
                             aBounds.Union(aOtherBounds), aDifference);
  }
  for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) {
    if (mRoundedClipRects[i] + aOffset != aOther.mRoundedClipRects[i]) {
      AccumulateRoundedRectDifference(mRoundedClipRects[i] + aOffset,
                                      aOther.mRoundedClipRects[i], aBounds,
                                      aOtherBounds, aDifference);
    }
  }
}

void DisplayItemClip::AppendRoundedRects(nsTArray<RoundedRect>* aArray) const {
  aArray->AppendElements(mRoundedClipRects.Elements(),
                         mRoundedClipRects.Length());
}

bool DisplayItemClip::ComputeRegionInClips(const DisplayItemClip* aOldClip,
                                           const nsPoint& aShift,
                                           nsRegion* aCombined) const {
  if (!mHaveClipRect || (aOldClip && !aOldClip->mHaveClipRect)) {
    return false;
  }

  if (aOldClip) {
    *aCombined = aOldClip->NonRoundedIntersection();
    aCombined->MoveBy(aShift);
    aCombined->Or(*aCombined, NonRoundedIntersection());
  } else {
    *aCombined = NonRoundedIntersection();
  }
  return true;
}

void DisplayItemClip::MoveBy(const nsPoint& aPoint) {
  if (!mHaveClipRect) {
    return;
  }
  mClipRect += aPoint;
  for (uint32_t i = 0; i < mRoundedClipRects.Length(); ++i) {
    mRoundedClipRects[i].mRect += aPoint;
  }
}

static StaticAutoPtr<DisplayItemClip> gNoClip;

const DisplayItemClip& DisplayItemClip::NoClip() {
  if (!gNoClip) {
    gNoClip = new DisplayItemClip();
  }
  return *gNoClip;
}

void DisplayItemClip::Shutdown() { gNoClip = nullptr; }

nsCString DisplayItemClip::ToString() const {
  nsAutoCString str;
  if (mHaveClipRect) {
    str.AppendPrintf("%d,%d,%d,%d", mClipRect.x, mClipRect.y, mClipRect.width,
                     mClipRect.height);
    for (const RoundedRect& r : mRoundedClipRects) {
      str.AppendPrintf(
          " [%d,%d,%d,%d corners %d,%d,%d,%d,%d,%d,%d,%d]", r.mRect.x,
          r.mRect.y, r.mRect.width, r.mRect.height, r.mRadii.TopLeft().width,
          r.mRadii.TopLeft().height, r.mRadii.TopRight().width,
          r.mRadii.TopRight().height, r.mRadii.BottomLeft().width,
          r.mRadii.BottomLeft().height, r.mRadii.BottomRight().width,
          r.mRadii.BottomRight().height);
    }
  }
  return std::move(str);
}

void DisplayItemClip::ToComplexClipRegions(
    int32_t aAppUnitsPerDevPixel,
    nsTArray<wr::ComplexClipRegion>& aOutArray) const {
  for (const auto& clipRect : mRoundedClipRects) {
    aOutArray.AppendElement(wr::ToComplexClipRegion(
        clipRect.mRect, clipRect.mRadii, aAppUnitsPerDevPixel));
  }
}

}  // namespace mozilla
