/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_PAINTING_MATRIXSTACK_H
#define MOZILLA_PAINTING_MATRIXSTACK_H

#include "mozilla/gfx/MatrixFwd.h"
#include "nsTArray.h"

namespace mozilla {

/**
 * MatrixStack stores a stack of matrices and keeps track of the accumulated
 * transform matrix.
 */
template <typename T>
class MatrixStack {
 public:
  MatrixStack() = default;

  ~MatrixStack() { MOZ_ASSERT(mMatrices.IsEmpty()); }

  /**
   * Returns the current accumulated transform matrix.
   */
  const T& CurrentMatrix() const { return mCurrentMatrix; }

  /**
   * Returns true if any matrices are currently pushed to the stack.
   */
  bool HasTransform() const { return mMatrices.Length() > 0; }

  /**
   * Pushes the given |aMatrix| to the stack.
   */
  void Push(const T& aMatrix) {
    mMatrices.AppendElement(mCurrentMatrix);
    mCurrentMatrix = aMatrix * mCurrentMatrix;
  }

  /**
   * Pops the most recently added matrix from the stack.
   */
  void Pop() {
    MOZ_ASSERT(mMatrices.Length() > 0);
    mCurrentMatrix = mMatrices.PopLastElement();
  }

 private:
  T mCurrentMatrix;
  AutoTArray<T, 2> mMatrices;
};

typedef MatrixStack<gfx::Matrix4x4Flagged> MatrixStack4x4;

}  // namespace mozilla

#endif /* MOZILLA_PAINTING_MATRIXSTACK_H */
