#pragma once

#include <AK/Utf16String.h>
#include <LibJS/Forward.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Value.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct AnimationConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

struct AnimationPrototype {
public:
    static void initialize(JS::Realm&, JS::Object&);
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

private:
    JS_DECLARE_NATIVE_FUNCTION(id_getter);
    JS_DECLARE_NATIVE_FUNCTION(id_setter);
    JS_DECLARE_NATIVE_FUNCTION(effect_getter);
    JS_DECLARE_NATIVE_FUNCTION(effect_setter);
    JS_DECLARE_NATIVE_FUNCTION(timeline_getter);
    JS_DECLARE_NATIVE_FUNCTION(timeline_setter);
    JS_DECLARE_NATIVE_FUNCTION(start_time_getter);
    JS_DECLARE_NATIVE_FUNCTION(start_time_setter);
    JS_DECLARE_NATIVE_FUNCTION(current_time_getter);
    JS_DECLARE_NATIVE_FUNCTION(current_time_setter);
    JS_DECLARE_NATIVE_FUNCTION(playback_rate_getter);
    JS_DECLARE_NATIVE_FUNCTION(playback_rate_setter);
    JS_DECLARE_NATIVE_FUNCTION(play_state_getter);
    JS_DECLARE_NATIVE_FUNCTION(replace_state_getter);
    JS_DECLARE_NATIVE_FUNCTION(pending_getter);
    JS_DECLARE_NATIVE_FUNCTION(ready_getter);
    JS_DECLARE_NATIVE_FUNCTION(finished_getter);
    JS_DECLARE_NATIVE_FUNCTION(onfinish_getter);
    JS_DECLARE_NATIVE_FUNCTION(onfinish_setter);
    JS_DECLARE_NATIVE_FUNCTION(oncancel_getter);
    JS_DECLARE_NATIVE_FUNCTION(oncancel_setter);
    JS_DECLARE_NATIVE_FUNCTION(onremove_getter);
    JS_DECLARE_NATIVE_FUNCTION(onremove_setter);
    JS_DECLARE_NATIVE_FUNCTION(cancel);
    JS_DECLARE_NATIVE_FUNCTION(finish);
    JS_DECLARE_NATIVE_FUNCTION(play);
    JS_DECLARE_NATIVE_FUNCTION(pause);
    JS_DECLARE_NATIVE_FUNCTION(update_playback_rate);
    JS_DECLARE_NATIVE_FUNCTION(reverse);
    JS_DECLARE_NATIVE_FUNCTION(persist);
};

enum class AnimationPlayState : u8 {
    Idle,
    Running,
    Paused,
    Finished,
};

JS::ThrowCompletionOr<AnimationPlayState> convert_to_idl_value_for_animation_play_state(JS::VM&, JS::Value);

Utf16String idl_enum_to_string(AnimationPlayState);

enum class AnimationReplaceState : u8 {
    Active,
    Removed,
    Persisted,
};

JS::ThrowCompletionOr<AnimationReplaceState> convert_to_idl_value_for_animation_replace_state(JS::VM&, JS::Value);

Utf16String idl_enum_to_string(AnimationReplaceState);

} // namespace Web::Bindings
