#pragma once

#include <AK/Optional.h>
#include <AK/Utf16String.h>
#include <AK/Variant.h>
#include <LibJS/Forward.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Value.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct AudioContextConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

struct AudioContextPrototype {
public:
    static void initialize(JS::Realm&, JS::Object&);
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

private:
    JS_DECLARE_NATIVE_FUNCTION(base_latency_getter);
    JS_DECLARE_NATIVE_FUNCTION(output_latency_getter);
    JS_DECLARE_NATIVE_FUNCTION(get_output_timestamp);
    JS_DECLARE_NATIVE_FUNCTION(resume);
    JS_DECLARE_NATIVE_FUNCTION(suspend);
    JS_DECLARE_NATIVE_FUNCTION(close);
    JS_DECLARE_NATIVE_FUNCTION(create_media_element_source);
};

enum class AudioContextLatencyCategory : u8 {
    Balanced,
    Interactive,
    Playback,
};

JS::ThrowCompletionOr<AudioContextLatencyCategory> convert_to_idl_value_for_audio_context_latency_category(JS::VM&, JS::Value);

Utf16String idl_enum_to_string(AudioContextLatencyCategory);

struct AudioContextOptions {
    Variant<AudioContextLatencyCategory, double> latency_hint { Variant<AudioContextLatencyCategory, double> { AudioContextLatencyCategory::Interactive } };
    Optional<float> sample_rate {};
};

JS::ThrowCompletionOr<AudioContextOptions> convert_to_idl_value_for_audio_context_options(JS::VM&, JS::Value);

struct AudioTimestamp {
    Optional<double> context_time {};
    Optional<double> performance_time {};
};

JS::ThrowCompletionOr<AudioTimestamp> convert_to_idl_value_for_audio_timestamp(JS::VM&, JS::Value);

} // namespace Web::Bindings
