#pragma once

#include <AK/Utf16String.h>
#include <LibJS/Forward.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Value.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct BaseAudioContextConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

struct BaseAudioContextPrototype {
public:
    static void initialize(JS::Realm&, JS::Object&);
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

private:
    JS_DECLARE_NATIVE_FUNCTION(destination_getter);
    JS_DECLARE_NATIVE_FUNCTION(sample_rate_getter);
    JS_DECLARE_NATIVE_FUNCTION(current_time_getter);
    JS_DECLARE_NATIVE_FUNCTION(listener_getter);
    JS_DECLARE_NATIVE_FUNCTION(state_getter);
    JS_DECLARE_NATIVE_FUNCTION(render_quantum_size_getter);
    JS_DECLARE_NATIVE_FUNCTION(onstatechange_getter);
    JS_DECLARE_NATIVE_FUNCTION(onstatechange_setter);
    JS_DECLARE_NATIVE_FUNCTION(create_analyser);
    JS_DECLARE_NATIVE_FUNCTION(create_biquad_filter);
    JS_DECLARE_NATIVE_FUNCTION(create_buffer);
    JS_DECLARE_NATIVE_FUNCTION(create_buffer_source);
    JS_DECLARE_NATIVE_FUNCTION(create_channel_merger);
    JS_DECLARE_NATIVE_FUNCTION(create_channel_splitter);
    JS_DECLARE_NATIVE_FUNCTION(create_constant_source);
    JS_DECLARE_NATIVE_FUNCTION(create_delay);
    JS_DECLARE_NATIVE_FUNCTION(create_dynamics_compressor);
    JS_DECLARE_NATIVE_FUNCTION(create_gain);
    JS_DECLARE_NATIVE_FUNCTION(create_oscillator);
    JS_DECLARE_NATIVE_FUNCTION(create_panner);
    JS_DECLARE_NATIVE_FUNCTION(create_periodic_wave);
    JS_DECLARE_NATIVE_FUNCTION(create_script_processor);
    JS_DECLARE_NATIVE_FUNCTION(create_stereo_panner);
    JS_DECLARE_NATIVE_FUNCTION(decode_audio_data);
};

enum class AudioContextState : u8 {
    Suspended,
    Running,
    Closed,
};

JS::ThrowCompletionOr<AudioContextState> convert_to_idl_value_for_audio_context_state(JS::VM&, JS::Value);

Utf16String idl_enum_to_string(AudioContextState);

} // namespace Web::Bindings
