#pragma once

#include <AK/Utf16String.h>
#include <LibJS/Forward.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Value.h>
#include <LibWeb/Bindings/AudioNode.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct BiquadFilterNodeConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

struct BiquadFilterNodePrototype {
public:
    static void initialize(JS::Realm&, JS::Object&);
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

private:
    JS_DECLARE_NATIVE_FUNCTION(type_getter);
    JS_DECLARE_NATIVE_FUNCTION(type_setter);
    JS_DECLARE_NATIVE_FUNCTION(frequency_getter);
    JS_DECLARE_NATIVE_FUNCTION(detune_getter);
    JS_DECLARE_NATIVE_FUNCTION(q_getter);
    JS_DECLARE_NATIVE_FUNCTION(gain_getter);
    JS_DECLARE_NATIVE_FUNCTION(get_frequency_response);
};

enum class BiquadFilterType : u8 {
    Lowpass,
    Highpass,
    Bandpass,
    Lowshelf,
    Highshelf,
    Peaking,
    Notch,
    Allpass,
};

JS::ThrowCompletionOr<BiquadFilterType> convert_to_idl_value_for_biquad_filter_type(JS::VM&, JS::Value);

Utf16String idl_enum_to_string(BiquadFilterType);

struct BiquadFilterOptions : public AudioNodeOptions {
    float q { 1 };
    float detune { 0 };
    float frequency { 350 };
    float gain { 0 };
    BiquadFilterType type { BiquadFilterType::Lowpass };
};

JS::ThrowCompletionOr<BiquadFilterOptions> convert_to_idl_value_for_biquad_filter_options(JS::VM&, JS::Value);

} // namespace Web::Bindings
