#pragma once

#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct CustomStateSetConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

class CustomStateSetPrototype : public JS::Object {
    JS_OBJECT(CustomStateSetPrototype, JS::Object);
    GC_DECLARE_ALLOCATOR(CustomStateSetPrototype);

public:
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

    explicit CustomStateSetPrototype(JS::Realm&);
    virtual void initialize(JS::Realm&) override;
    virtual ~CustomStateSetPrototype() override;

private:
    JS_DECLARE_NATIVE_FUNCTION(get_size);
    JS_DECLARE_NATIVE_FUNCTION(entries);
    JS_DECLARE_NATIVE_FUNCTION(values);
    JS_DECLARE_NATIVE_FUNCTION(for_each);
    JS_DECLARE_NATIVE_FUNCTION(has);
    JS_DECLARE_NATIVE_FUNCTION(add);
    JS_DECLARE_NATIVE_FUNCTION(delete_);
    JS_DECLARE_NATIVE_FUNCTION(clear);
};

} // namespace Web::Bindings
