#pragma once

#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct DOMStringMapConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

class DOMStringMapPrototype : public JS::Object {
    JS_OBJECT(DOMStringMapPrototype, JS::Object);
    GC_DECLARE_ALLOCATOR(DOMStringMapPrototype);

public:
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

    explicit DOMStringMapPrototype(JS::Realm&);
    virtual void initialize(JS::Realm&) override;
    virtual ~DOMStringMapPrototype() override;

private:
};

} // namespace Web::Bindings
