#pragma once

#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct FormDataConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

class FormDataPrototype : public JS::Object {
    JS_OBJECT(FormDataPrototype, JS::Object);
    GC_DECLARE_ALLOCATOR(FormDataPrototype);

public:
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

    explicit FormDataPrototype(JS::Realm&);
    virtual void initialize(JS::Realm&) override;
    virtual ~FormDataPrototype() override;

private:
    JS_DECLARE_NATIVE_FUNCTION(append);
    JS_DECLARE_NATIVE_FUNCTION(append0);
    JS_DECLARE_NATIVE_FUNCTION(append1);
    JS_DECLARE_NATIVE_FUNCTION(delete_);
    JS_DECLARE_NATIVE_FUNCTION(get);
    JS_DECLARE_NATIVE_FUNCTION(get_all);
    JS_DECLARE_NATIVE_FUNCTION(has);
    JS_DECLARE_NATIVE_FUNCTION(set);
    JS_DECLARE_NATIVE_FUNCTION(set0);
    JS_DECLARE_NATIVE_FUNCTION(set1);
    JS_DECLARE_NATIVE_FUNCTION(entries);
    JS_DECLARE_NATIVE_FUNCTION(for_each);
    JS_DECLARE_NATIVE_FUNCTION(keys);
    JS_DECLARE_NATIVE_FUNCTION(values);
};

class FormDataIteratorPrototype : public JS::Object {
    JS_OBJECT(FormDataIteratorPrototype, JS::Object);
    GC_DECLARE_ALLOCATOR(FormDataIteratorPrototype);

public:
    explicit FormDataIteratorPrototype(JS::Realm&);
    virtual void initialize(JS::Realm&) override;
    virtual ~FormDataIteratorPrototype() override;

private:
    JS_DECLARE_NATIVE_FUNCTION(next);
};

} // namespace Web::Bindings
