#pragma once

#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct HTMLBodyElementConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

struct HTMLBodyElementPrototype {
public:
    static void initialize(JS::Realm&, JS::Object&);
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

private:
    JS_DECLARE_NATIVE_FUNCTION(text_getter);
    JS_DECLARE_NATIVE_FUNCTION(text_setter);
    JS_DECLARE_NATIVE_FUNCTION(link_getter);
    JS_DECLARE_NATIVE_FUNCTION(link_setter);
    JS_DECLARE_NATIVE_FUNCTION(v_link_getter);
    JS_DECLARE_NATIVE_FUNCTION(v_link_setter);
    JS_DECLARE_NATIVE_FUNCTION(a_link_getter);
    JS_DECLARE_NATIVE_FUNCTION(a_link_setter);
    JS_DECLARE_NATIVE_FUNCTION(bg_color_getter);
    JS_DECLARE_NATIVE_FUNCTION(bg_color_setter);
    JS_DECLARE_NATIVE_FUNCTION(background_getter);
    JS_DECLARE_NATIVE_FUNCTION(background_setter);
    JS_DECLARE_NATIVE_FUNCTION(onafterprint_getter);
    JS_DECLARE_NATIVE_FUNCTION(onafterprint_setter);
    JS_DECLARE_NATIVE_FUNCTION(onbeforeprint_getter);
    JS_DECLARE_NATIVE_FUNCTION(onbeforeprint_setter);
    JS_DECLARE_NATIVE_FUNCTION(onbeforeunload_getter);
    JS_DECLARE_NATIVE_FUNCTION(onbeforeunload_setter);
    JS_DECLARE_NATIVE_FUNCTION(onhashchange_getter);
    JS_DECLARE_NATIVE_FUNCTION(onhashchange_setter);
    JS_DECLARE_NATIVE_FUNCTION(onlanguagechange_getter);
    JS_DECLARE_NATIVE_FUNCTION(onlanguagechange_setter);
    JS_DECLARE_NATIVE_FUNCTION(onmessage_getter);
    JS_DECLARE_NATIVE_FUNCTION(onmessage_setter);
    JS_DECLARE_NATIVE_FUNCTION(onmessageerror_getter);
    JS_DECLARE_NATIVE_FUNCTION(onmessageerror_setter);
    JS_DECLARE_NATIVE_FUNCTION(onoffline_getter);
    JS_DECLARE_NATIVE_FUNCTION(onoffline_setter);
    JS_DECLARE_NATIVE_FUNCTION(ononline_getter);
    JS_DECLARE_NATIVE_FUNCTION(ononline_setter);
    JS_DECLARE_NATIVE_FUNCTION(onpagehide_getter);
    JS_DECLARE_NATIVE_FUNCTION(onpagehide_setter);
    JS_DECLARE_NATIVE_FUNCTION(onpagereveal_getter);
    JS_DECLARE_NATIVE_FUNCTION(onpagereveal_setter);
    JS_DECLARE_NATIVE_FUNCTION(onpageshow_getter);
    JS_DECLARE_NATIVE_FUNCTION(onpageshow_setter);
    JS_DECLARE_NATIVE_FUNCTION(onpageswap_getter);
    JS_DECLARE_NATIVE_FUNCTION(onpageswap_setter);
    JS_DECLARE_NATIVE_FUNCTION(onpopstate_getter);
    JS_DECLARE_NATIVE_FUNCTION(onpopstate_setter);
    JS_DECLARE_NATIVE_FUNCTION(onrejectionhandled_getter);
    JS_DECLARE_NATIVE_FUNCTION(onrejectionhandled_setter);
    JS_DECLARE_NATIVE_FUNCTION(onstorage_getter);
    JS_DECLARE_NATIVE_FUNCTION(onstorage_setter);
    JS_DECLARE_NATIVE_FUNCTION(onunhandledrejection_getter);
    JS_DECLARE_NATIVE_FUNCTION(onunhandledrejection_setter);
    JS_DECLARE_NATIVE_FUNCTION(onunload_getter);
    JS_DECLARE_NATIVE_FUNCTION(onunload_setter);
    JS_DECLARE_NATIVE_FUNCTION(ongamepadconnected_getter);
    JS_DECLARE_NATIVE_FUNCTION(ongamepadconnected_setter);
    JS_DECLARE_NATIVE_FUNCTION(ongamepaddisconnected_getter);
    JS_DECLARE_NATIVE_FUNCTION(ongamepaddisconnected_setter);
};

} // namespace Web::Bindings
