#pragma once

#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct NamedNodeMapConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

class NamedNodeMapPrototype : public JS::Object {
    JS_OBJECT(NamedNodeMapPrototype, JS::Object);
    GC_DECLARE_ALLOCATOR(NamedNodeMapPrototype);

public:
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

    explicit NamedNodeMapPrototype(JS::Realm&);
    virtual void initialize(JS::Realm&) override;
    virtual ~NamedNodeMapPrototype() override;

private:
    JS_DECLARE_NATIVE_FUNCTION(length_getter);
    JS_DECLARE_NATIVE_FUNCTION(get_named_item_ns);
    JS_DECLARE_NATIVE_FUNCTION(set_named_item);
    JS_DECLARE_NATIVE_FUNCTION(set_named_item_ns);
    JS_DECLARE_NATIVE_FUNCTION(remove_named_item);
    JS_DECLARE_NATIVE_FUNCTION(remove_named_item_ns);
    JS_DECLARE_NATIVE_FUNCTION(item);
    JS_DECLARE_NATIVE_FUNCTION(get_named_item);
};

} // namespace Web::Bindings
