#pragma once

#include <LibJS/Forward.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Value.h>
#include <LibWeb/Bindings/InterfaceObject.h>
#include <LibWeb/WebIDL/Types.h>

namespace Web::Bindings {

struct OfflineAudioContextConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct0(InterfaceConstructor&, JS::FunctionObject&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct1(InterfaceConstructor&, JS::FunctionObject&);
};

struct OfflineAudioContextPrototype {
public:
    static void initialize(JS::Realm&, JS::Object&);
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

private:
    JS_DECLARE_NATIVE_FUNCTION(length_getter);
    JS_DECLARE_NATIVE_FUNCTION(oncomplete_getter);
    JS_DECLARE_NATIVE_FUNCTION(oncomplete_setter);
    JS_DECLARE_NATIVE_FUNCTION(start_rendering);
    JS_DECLARE_NATIVE_FUNCTION(resume);
    JS_DECLARE_NATIVE_FUNCTION(suspend);
};

struct OfflineAudioContextOptions {
    WebIDL::UnsignedLong length;
    WebIDL::UnsignedLong number_of_channels { 1 };
    float sample_rate;
};

JS::ThrowCompletionOr<OfflineAudioContextOptions> convert_to_idl_value_for_offline_audio_context_options(JS::VM&, JS::Value);

} // namespace Web::Bindings
