#pragma once

#include <AK/Optional.h>
#include <AK/String.h>
#include <AK/Utf16String.h>
#include <LibJS/Forward.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Value.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct OffscreenCanvasConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

struct OffscreenCanvasPrototype {
public:
    static void initialize(JS::Realm&, JS::Object&);
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

private:
    JS_DECLARE_NATIVE_FUNCTION(width_getter);
    JS_DECLARE_NATIVE_FUNCTION(width_setter);
    JS_DECLARE_NATIVE_FUNCTION(height_getter);
    JS_DECLARE_NATIVE_FUNCTION(height_setter);
    JS_DECLARE_NATIVE_FUNCTION(oncontextlost_getter);
    JS_DECLARE_NATIVE_FUNCTION(oncontextlost_setter);
    JS_DECLARE_NATIVE_FUNCTION(oncontextrestored_getter);
    JS_DECLARE_NATIVE_FUNCTION(oncontextrestored_setter);
    JS_DECLARE_NATIVE_FUNCTION(get_context);
    JS_DECLARE_NATIVE_FUNCTION(transfer_to_image_bitmap);
    JS_DECLARE_NATIVE_FUNCTION(convert_to_blob);
};

enum class OffscreenRenderingContextId : u8 {
    _2d,
    Bitmaprenderer,
    Webgl,
    Webgl2,
    Webgpu,
};

JS::ThrowCompletionOr<OffscreenRenderingContextId> convert_to_idl_value_for_offscreen_rendering_context_id(JS::VM&, JS::Value);

Utf16String idl_enum_to_string(OffscreenRenderingContextId);

struct ImageEncodeOptions {
    Optional<double> quality {};
    String type { "image/png"_string };
};

JS::ThrowCompletionOr<ImageEncodeOptions> convert_to_idl_value_for_image_encode_options(JS::VM&, JS::Value);

} // namespace Web::Bindings
