#pragma once

#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct Path2DConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

struct Path2DPrototype {
public:
    static void initialize(JS::Realm&, JS::Object&);
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

private:
    JS_DECLARE_NATIVE_FUNCTION(add_path);
    JS_DECLARE_NATIVE_FUNCTION(close_path);
    JS_DECLARE_NATIVE_FUNCTION(move_to);
    JS_DECLARE_NATIVE_FUNCTION(line_to);
    JS_DECLARE_NATIVE_FUNCTION(quadratic_curve_to);
    JS_DECLARE_NATIVE_FUNCTION(bezier_curve_to);
    JS_DECLARE_NATIVE_FUNCTION(arc_to);
    JS_DECLARE_NATIVE_FUNCTION(rect);
    JS_DECLARE_NATIVE_FUNCTION(round_rect);
    JS_DECLARE_NATIVE_FUNCTION(arc);
    JS_DECLARE_NATIVE_FUNCTION(ellipse);
};

} // namespace Web::Bindings
