#include <AK/String.h>
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/Realm.h>
#include <LibJS/Runtime/VM.h>
#include <LibJS/Runtime/Value.h>
#include <LibJS/Runtime/ValueInlines.h>
#include <LibWeb/Bindings/Event.h>
#include <LibWeb/Bindings/ExceptionOrUtils.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLContextEvent.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
#include <LibWeb/WebIDL/AbstractOperations.h>
#include <LibWeb/WebIDL/Tracing.h>

namespace Web::Bindings {

void WebGLContextEventConstructor::initialize(JS::Realm& realm, JS::NativeFunction& object)
{
    auto& vm = realm.vm();
    [[maybe_unused]] u8 default_attributes = JS::Attribute::Enumerable;

    object.set_prototype(&ensure_web_constructor<EventPrototype>(realm, "Event"_fly_string));
    object.define_direct_property(vm.names.length, JS::Value(1), JS::Attribute::Configurable);
    object.define_direct_property(vm.names.name, JS::PrimitiveString::create(vm, "WebGLContextEvent"_utf16), JS::Attribute::Configurable);
    object.define_direct_property(vm.names.prototype, &ensure_web_prototype<WebGLContextEventPrototype>(realm, "WebGLContextEvent"_fly_string), 0);
}

JS::ThrowCompletionOr<GC::Ref<JS::Object>> WebGLContextEventConstructor::construct([[maybe_unused]] InterfaceConstructor& constructor, [[maybe_unused]] JS::FunctionObject& new_target)
{
    WebIDL::log_trace(constructor.vm(), "WebGLContextEventConstructor::construct");
    auto& vm = constructor.vm();
    [[maybe_unused]] auto& realm = *vm.current_realm();

    // To internally create a new object implementing the interface WebGLContextEvent:

    // 3.2. Let prototype be ? Get(newTarget, "prototype").
    auto prototype = TRY(new_target.get(vm.names.prototype));

    // 3.3. If Type(prototype) is not Object, then:
    if (!prototype.is_object()) {
        // 1. Let targetRealm be ? GetFunctionRealm(newTarget).
        auto* target_realm = TRY(JS::get_function_realm(vm, new_target));

        // 2. Set prototype to the interface prototype object for interface in targetRealm.
        VERIFY(target_realm);
        prototype = &Bindings::ensure_web_prototype<WebGLContextEventPrototype>(*target_realm, "WebGLContextEvent"_fly_string);
    }

    if (vm.argument_count() < 1)
        return vm.throw_completion<JS::TypeError>(JS::ErrorType::BadArgCountOne, "WebGLContextEvent");

    auto arg0 = vm.argument(0);
    auto type = TRY(throw_dom_exception_if_needed(vm, [&] { return [&]() -> JS::ThrowCompletionOr<String> {
        return TRY(WebIDL::to_string(vm, arg0));
    }(); }));

    auto arg1 = vm.argument(1);
    WebGLContextEventInit event_init = WebGLContextEventInit {};
    if (!arg1.is_undefined())
        event_init = TRY(throw_dom_exception_if_needed(vm, [&] { return convert_to_idl_value_for_web_gl_context_event_init(vm, arg1); }));

    auto impl = TRY(throw_dom_exception_if_needed(vm, [&] { return WebGL::WebGLContextEvent::construct_impl(realm, type, event_init); }));

    // 7. Set instance.[[Prototype]] to prototype.
    VERIFY(prototype.is_object());
    impl->set_prototype(&prototype.as_object());

    // FIXME: Steps 8...11. of the "internally create a new object implementing the interface WebGLContextEvent" algorithm
    // (https://webidl.spec.whatwg.org/#js-platform-objects) are currently not handled, or are handled within WebGL::WebGLContextEvent::construct_impl().

    return *impl;
}

void WebGLContextEventPrototype::initialize(JS::Realm& realm, JS::Object& object)
{
    [[maybe_unused]] auto& vm = realm.vm();
    [[maybe_unused]] u8 default_attributes = JS::Attribute::Enumerable | JS::Attribute::Configurable | JS::Attribute::Writable;

    object.set_prototype(GC::Ref { ensure_web_prototype<EventPrototype>(realm, "Event"_fly_string) });

    auto status_message_id = "statusMessage"_utf16_fly_string;
    auto native_status_message_getter = JS::NativeFunction::create(realm, status_message_getter, 0, status_message_id, &realm, "get"sv);
    GC::Ptr<JS::NativeFunction> native_status_message_setter;

    // 4. Let configurable be false if attr is unforgeable and true otherwise.
    auto status_message_attributes = default_attributes;

    // 5. Let desc be the PropertyDescriptor{[[Get]]: getter, [[Set]]: setter, [[Enumerable]]: true, [[Configurable]]: configurable}.

    // 7. Perform ! DefinePropertyOrThrow(target, id, desc).
    object.define_direct_accessor(status_message_id, native_status_message_getter, native_status_message_setter, status_message_attributes);

    // 8. FIXME: If attr’s type is an observable array type with type argument T, then set target’s backing observable array exotic object for attr to the result of creating an observable array exotic object in realm, given T, attr’s set an indexed value algorithm, and attr’s delete an indexed value algorithm.
    object.define_direct_property(vm.well_known_symbol_to_string_tag(), JS::PrimitiveString::create(vm, "WebGLContextEvent"_utf16), JS::Attribute::Configurable);
}

void WebGLContextEventPrototype::define_unforgeable_attributes(JS::Realm& realm, [[maybe_unused]] JS::Object& object)
{
    [[maybe_unused]] auto& vm = realm.vm();
    [[maybe_unused]] u8 default_attributes = JS::Attribute::Enumerable;
}

[[maybe_unused]] static JS::ThrowCompletionOr<WebGL::WebGLContextEvent*> impl_from(JS::VM& vm, JS::Value js_value)
{

    if (auto impl = js_value.as_if<WebGL::WebGLContextEvent>())
        return impl.ptr();
    return vm.throw_completion<JS::TypeError>(JS::ErrorType::NotAnObjectOfType, "WebGLContextEvent");
}

[[maybe_unused]] static JS::ThrowCompletionOr<WebGL::WebGLContextEvent*> impl_from(JS::VM& vm)
{
    auto this_value = vm.this_value();
    if (this_value.is_nullish())
        this_value = &vm.current_realm()->global_object();
    return impl_from(vm, this_value);
}

JS_DEFINE_NATIVE_FUNCTION(WebGLContextEventPrototype::status_message_getter)
{
    WebIDL::log_trace(vm, "WebGLContextEventPrototype::status_message_getter");
    [[maybe_unused]] auto& realm = *vm.current_realm();

    auto* idl_object = TRY(impl_from(vm));


    auto R = TRY(throw_dom_exception_if_needed(vm, [&] { return idl_object->status_message(); }));

    return WebIDL::primitive_string_from_string(vm, R);
}

// https://webidl.spec.whatwg.org/#es-dictionary
JS::ThrowCompletionOr<WebGLContextEventInit> convert_to_idl_value_for_web_gl_context_event_init(JS::VM& vm, JS::Value js_dict)
{
    // 1. If jsDict is not an Object and jsDict is neither undefined nor null, then throw a TypeError.
    if (!js_dict.is_object() && !js_dict.is_nullish())
        return vm.throw_completion<JS::TypeError>(JS::ErrorType::NotAnObjectOfType, "WebGLContextEventInit");

    // 2. Let idlDict be an empty ordered map, representing a dictionary of type D.
    // 3. Let dictionaries be a list consisting of D and all of D’s inherited dictionaries, in order from least to most derived.
    // 4. For each dictionary dictionary in dictionaries, in order:
    // NB: We defer construction until the return initializer because some members may not be default-constructible. Inherited dictionaries are represented by the generated C++ struct inheritance.

    // 5. Return idlDict.
    return WebGLContextEventInit {
        TRY(convert_to_idl_value_for_event_init(vm, js_dict)),
        TRY([&]() -> JS::ThrowCompletionOr<String> {
            // 1. Let key be the identifier of member.
            // 2. If jsDict is either undefined or null, then:
            //     1. Let jsMemberValue be undefined.
            // 3. Otherwise,
            //     1. Let jsMemberValue be ? Get(jsDict, key).
            auto js_member_value = JS::js_undefined();
            if (js_dict.is_object())
                js_member_value = TRY(js_dict.as_object().get("statusMessage"_utf16_fly_string));

            // 4. If jsMemberValue is not undefined, then:
            if (!js_member_value.is_undefined()) {
                // 1. Let idlMemberValue be the result of converting jsMemberValue to an IDL value whose type is the type member is declared to be of.
                auto idl_member_value = TRY(throw_dom_exception_if_needed(vm, [&] { return [&]() -> JS::ThrowCompletionOr<String> {
        return TRY(WebIDL::to_string(vm, js_member_value));
    }(); }));

                // 2. Set idlDict[key] to idlMemberValue.
                return idl_member_value;
            }
            // 5. Otherwise, if jsMemberValue is undefined but member has a default value, then:
            // 1. Let idlMemberValue be the result of converting member's default value to an IDL value whose type is the type member is declared to be of.
            auto idl_member_value = String {};

            // 2. Set idlDict[key] to idlMemberValue.
            return idl_member_value;
        }()),
    };
}

} // namespace Web::Bindings
