#include <LibJS/Runtime/ValueInlines.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/WebGLUniformLocation.h>
#include <LibWeb/WebGL/WebGLUniformLocation.h>
#include <LibWeb/WebIDL/Tracing.h>

namespace Web::Bindings {

void WebGLUniformLocationConstructor::initialize(JS::Realm& realm, JS::NativeFunction& object)
{
    auto& vm = realm.vm();
    [[maybe_unused]] u8 default_attributes = JS::Attribute::Enumerable;

    
    object.define_direct_property(vm.names.length, JS::Value(0), JS::Attribute::Configurable);
    object.define_direct_property(vm.names.name, JS::PrimitiveString::create(vm, "WebGLUniformLocation"_utf16), JS::Attribute::Configurable);
    object.define_direct_property(vm.names.prototype, &ensure_web_prototype<WebGLUniformLocationPrototype>(realm, "WebGLUniformLocation"_fly_string), 0);
}

JS::ThrowCompletionOr<GC::Ref<JS::Object>> WebGLUniformLocationConstructor::construct([[maybe_unused]] InterfaceConstructor& constructor, [[maybe_unused]] JS::FunctionObject& new_target)
{
    WebIDL::log_trace(constructor.vm(), "WebGLUniformLocationConstructor::construct");
    return constructor.vm().throw_completion<JS::TypeError>(JS::ErrorType::NotAConstructor, "WebGLUniformLocation");
}

void WebGLUniformLocationPrototype::initialize(JS::Realm& realm, JS::Object& object)
{
    [[maybe_unused]] auto& vm = realm.vm();
    [[maybe_unused]] u8 default_attributes = JS::Attribute::Enumerable | JS::Attribute::Configurable | JS::Attribute::Writable;

    object.set_prototype(realm.intrinsics().object_prototype());
    object.define_direct_property(vm.well_known_symbol_to_string_tag(), JS::PrimitiveString::create(vm, "WebGLUniformLocation"_utf16), JS::Attribute::Configurable);
}

void WebGLUniformLocationPrototype::define_unforgeable_attributes(JS::Realm& realm, [[maybe_unused]] JS::Object& object)
{
    [[maybe_unused]] auto& vm = realm.vm();
    [[maybe_unused]] u8 default_attributes = JS::Attribute::Enumerable;
}

} // namespace Web::Bindings
