#pragma once

#include <AK/Optional.h>
#include <LibJS/Forward.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Value.h>
#include <LibWeb/Bindings/InterfaceObject.h>

namespace Web::Bindings {

struct XRRenderStateConstructor {
public:
    static void initialize(JS::Realm&, JS::NativeFunction&);
    static JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(InterfaceConstructor&, JS::FunctionObject&);

private:
};

struct XRRenderStatePrototype {
public:
    static void initialize(JS::Realm&, JS::Object&);
    static void define_unforgeable_attributes(JS::Realm&, JS::Object&);

private:
};

struct XRRenderStateInit {
    Optional<double> depth_far {};
    Optional<double> depth_near {};
    Optional<double> inline_vertical_field_of_view {};
    Optional<bool> passthrough_fully_obscured {};
};

JS::ThrowCompletionOr<XRRenderStateInit> convert_to_idl_value_for_xr_render_state_init(JS::VM&, JS::Value);

} // namespace Web::Bindings
