# This file will be copied into //third_party/externals/wuffs via the new_local_repository # rule in WORKSPACE.bazel, so all files should be relative to that path. load("@rules_cc//cc:cc_library.bzl", "cc_library") cc_library( name = "wuffs", # We list this file both as a source file and a header file because it will be # compiled for symbols *and* included as a header file. srcs = ["release/c/wuffs-v0.3.c"], # Thankfully, Bazel doesn't mind a .c file being declared as a public "header". hdrs = ["release/c/wuffs-v0.3.c"], includes = ["release/c"], local_defines = [ # Copy/pasting from "release/c/wuffs-*.c": # # ---- # # Wuffs ships as a "single file C library" or "header file library" as per # https://github.com/nothings/stb/blob/master/docs/stb_howto.txt # # To use that single file as a "foo.c"-like implementation, instead of a # "foo.h"-like header, #define WUFFS_IMPLEMENTATION before #include'ing or # compiling it. # # ---- "WUFFS_IMPLEMENTATION", # Continuing to copy/paste: # # ---- # # Defining the WUFFS_CONFIG__MODULE* macros are optional, but it lets users # of Wuffs' .c file specify which parts of Wuffs to build. That file # contains the entire Wuffs standard library, implementing a variety of # codecs and file formats. Without this macro definition, an optimizing # compiler or linker may very well discard Wuffs code for unused codecs, # but listing the Wuffs modules we use makes that process explicit. # Preprocessing means that such code simply isn't compiled. # # ---- # # For Skia, we're only interested in particular image codes (e.g. GIF) and # their dependencies (e.g. BASE, LZW). "WUFFS_CONFIG__MODULES", "WUFFS_CONFIG__MODULE__BASE", "WUFFS_CONFIG__MODULE__GIF", "WUFFS_CONFIG__MODULE__LZW", ], visibility = ["//visibility:public"], )