load("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "skia_filegroup") package( default_applicable_licenses = ["//:license"], ) licenses(["notice"]) PUBLIC_HEADERS = [ "GpuTypes.h", "MutableTextureState.h", "ShaderErrorHandler.h", ] skia_filegroup( name = "shared_gpu_hdrs", srcs = PUBLIC_HEADERS, visibility = ["//src/gpu:__subpackages__"], ) generate_cpp_files_for_headers( name = "headers_to_compile", headers = PUBLIC_HEADERS, )