/*#pragma settings NoInline*/

uniform half4 colorGreen, colorRed;

half2 swizzle_lvalue(half x, half y, inout half2 color, half z) {
    color.yx = color.xy;
    return half2(x + y, z);
}

void func(inout half4 color) {
    half2 t = swizzle_lvalue(1, 2, color.rb, 5);
    color.ga = t;
}

half4 main(float2 coords) {
    half4 result = half4(0, 1, 2, 3);
    func(result);
    return result == half4(2, 3, 0, 5) ? colorGreen : colorRed;
}
