cbuffer _UniformBuffer : register(b0, space0) { float4 _12_src : packoffset(c0); float4 _12_dst : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float blend_overlay_component_Qhh2h2(float2 _18, float2 _19) { float _29 = 0.0f; if ((2.0f * _19.x) <= _19.y) { _29 = (2.0f * _18.x) * _19.x; } else { _29 = (_18.y * _19.y) - ((2.0f * (_19.y - _19.x)) * (_18.y - _18.x)); } return _29; } void frag_main() { float2 _69 = _12_src.xw; float2 _74 = _12_dst.xw; float2 _79 = _12_src.yw; float2 _83 = _12_dst.yw; float2 _88 = _12_src.zw; float2 _92 = _12_dst.zw; float4 _RESERVED_IDENTIFIER_FIXUP_0_result = float4(blend_overlay_component_Qhh2h2(_69, _74), blend_overlay_component_Qhh2h2(_79, _83), blend_overlay_component_Qhh2h2(_88, _92), _12_src.w + ((1.0f - _12_src.w) * _12_dst.w)); float4 _108 = _RESERVED_IDENTIFIER_FIXUP_0_result; float3 _128 = _108.xyz + ((_12_dst.xyz * (1.0f - _12_src.w)) + (_12_src.xyz * (1.0f - _12_dst.w))); float4 _129 = _RESERVED_IDENTIFIER_FIXUP_0_result; float4 _130 = float4(_128.x, _128.y, _128.z, _129.w); _RESERVED_IDENTIFIER_FIXUP_0_result = _130; sk_FragColor = _130; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }