134 instructions

store_src_rg                   coords = src.rg
init_lane_masks                CondMask = LoopMask = RetMask = true
copy_uniform                   _0_unknown = unknownInput
copy_constant                  _1_ok = 0xFFFFFFFF
copy_slot_unmasked             $0 = _1_ok
splat_4_constants              $1..4 = 0
copy_slot_unmasked             $5 = _0_unknown
swizzle_4                      $5..8 = ($5..8).xxxx
div_4_floats                   $1..4 /= $5..8
splat_4_constants              $5..8 = 0
cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints             $1..2 &= $3..4
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
copy_slot_unmasked             _1_ok = $0
copy_slot_unmasked             $0 = _0_unknown
swizzle_4                      $0..3 = ($0..3).xxxx
copy_4_slots_unmasked          _2_val = $0..3
splat_4_constants              $4..7 = 0x3F800000 (1.0)
add_4_floats                   $0..3 += $4..7
copy_4_slots_unmasked          _2_val = $0..3
splat_4_constants              $4..7 = 0x3F800000 (1.0)
sub_4_floats                   $0..3 -= $4..7
copy_4_slots_unmasked          _2_val = $0..3
splat_4_constants              $4..7 = 0x3F800000 (1.0)
add_4_floats                   $0..3 += $4..7
copy_4_slots_unmasked          _2_val = $0..3
splat_4_constants              $4..7 = 0x3F800000 (1.0)
sub_4_floats                   $0..3 -= $4..7
copy_4_slots_unmasked          _2_val = $0..3
copy_4_slots_unmasked          $0..3 = _1_ok, _2_val(0..2)
copy_slot_unmasked             $4 = _2_val(3)
copy_slot_unmasked             $5 = _0_unknown
swizzle_4                      $5..8 = ($5..8).xxxx
cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints             $1..2 &= $3..4
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
copy_slot_unmasked             _1_ok = $0
copy_4_slots_unmasked          $0..3 = _2_val
splat_4_constants              $4..7 = 0x40000000 (2.0)
mul_4_floats                   $0..3 *= $4..7
copy_4_slots_unmasked          _2_val = $0..3
splat_4_constants              $4..7 = 0x3F000000 (0.5)
mul_4_floats                   $0..3 *= $4..7
copy_4_slots_unmasked          _2_val = $0..3
splat_4_constants              $4..7 = 0x40000000 (2.0)
mul_4_floats                   $0..3 *= $4..7
copy_4_slots_unmasked          _2_val = $0..3
splat_4_constants              $4..7 = 0x3F000000 (0.5)
mul_4_floats                   $0..3 *= $4..7
copy_4_slots_unmasked          _2_val = $0..3
copy_4_slots_unmasked          $0..3 = _1_ok, _2_val(0..2)
copy_slot_unmasked             $4 = _2_val(3)
copy_slot_unmasked             $5 = _0_unknown
swizzle_4                      $5..8 = ($5..8).xxxx
cmpeq_4_floats                 $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints             $1..2 &= $3..4
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
copy_slot_unmasked             _1_ok = $0
store_condition_mask           $12 = CondMask
copy_slot_unmasked             $13 = _1_ok
copy_constant                  $0 = 0
merge_condition_mask           CondMask = $12 & $13
branch_if_no_lanes_active      branch_if_no_lanes_active +64 (label 1 at #130)
copy_uniform                   $1 = unknownInput
cast_to_int_from_float         $1 = FloatToInt($1)
copy_slot_unmasked             unknown = $1
copy_constant                  ok = 0xFFFFFFFF
copy_slot_unmasked             $1 = ok
splat_4_constants              $2..5 = 0
copy_slot_unmasked             $6 = unknown
swizzle_4                      $6..9 = ($6..9).xxxx
div_4_ints                     $2..5 /= $6..9
splat_4_constants              $6..9 = 0
cmpeq_4_ints                   $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints             $2..3 &= $4..5
bitwise_and_int                $2 &= $3
bitwise_and_int                $1 &= $2
copy_slot_masked               ok = Mask($1)
copy_slot_unmasked             $1 = unknown
swizzle_4                      $1..4 = ($1..4).xxxx
copy_4_slots_unmasked          val = $1..4
splat_4_constants              $5..8 = 0x00000001 (1.401298e-45)
add_4_ints                     $1..4 += $5..8
copy_4_slots_masked            val = Mask($1..4)
splat_4_constants              $5..8 = 0x00000001 (1.401298e-45)
sub_4_ints                     $1..4 -= $5..8
copy_4_slots_masked            val = Mask($1..4)
splat_4_constants              $5..8 = 0x00000001 (1.401298e-45)
add_4_ints                     $1..4 += $5..8
copy_4_slots_masked            val = Mask($1..4)
splat_4_constants              $5..8 = 0x00000001 (1.401298e-45)
sub_4_ints                     $1..4 -= $5..8
copy_4_slots_masked            val = Mask($1..4)
copy_4_slots_unmasked          $1..4 = ok, val(0..2)
copy_slot_unmasked             $5 = val(3)
copy_slot_unmasked             $6 = unknown
swizzle_4                      $6..9 = ($6..9).xxxx
cmpeq_4_ints                   $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints             $2..3 &= $4..5
bitwise_and_int                $2 &= $3
bitwise_and_int                $1 &= $2
copy_slot_masked               ok = Mask($1)
copy_4_slots_unmasked          $1..4 = val
splat_4_constants              $5..8 = 0x00000002 (2.802597e-45)
mul_4_ints                     $1..4 *= $5..8
copy_4_slots_masked            val = Mask($1..4)
splat_4_constants              $5..8 = 0x00000002 (2.802597e-45)
div_4_ints                     $1..4 /= $5..8
copy_4_slots_masked            val = Mask($1..4)
splat_4_constants              $5..8 = 0x00000002 (2.802597e-45)
mul_4_ints                     $1..4 *= $5..8
copy_4_slots_masked            val = Mask($1..4)
splat_4_constants              $5..8 = 0x00000002 (2.802597e-45)
div_4_ints                     $1..4 /= $5..8
copy_4_slots_masked            val = Mask($1..4)
copy_4_slots_unmasked          $1..4 = ok, val(0..2)
copy_slot_unmasked             $5 = val(3)
copy_slot_unmasked             $6 = unknown
swizzle_4                      $6..9 = ($6..9).xxxx
cmpeq_4_ints                   $2..5 = equal($2..5, $6..9)
bitwise_and_2_ints             $2..3 &= $4..5
bitwise_and_int                $2 &= $3
bitwise_and_int                $1 &= $2
copy_slot_masked               ok = Mask($1)
label                          label 0x00000002
copy_slot_masked               $0 = Mask($1)
label                          label 0x00000001
load_condition_mask            CondMask = $12
swizzle_4                      $0..3 = ($0..3).xxxx
copy_4_uniforms                $4..7 = colorRed
copy_4_uniforms                $8..11 = colorGreen
mix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
load_src                       src.rgba = $0..3
