cbuffer _UniformBuffer : register(b0, space0) { float4 _11_testInputs : packoffset(c0); float4 _11_colorGreen : packoffset(c1); float4 _11_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _25) { int4 expected = int4(1, 0, 0, 2); bool _59 = false; if (abs(int(_11_testInputs.x)) == 1) { int2 _45 = abs(int2(int(_11_testInputs.xy.x), int(_11_testInputs.xy.y))); _59 = all(bool2(_45.x == int4(1, 0, 0, 2).xy.x, _45.y == int4(1, 0, 0, 2).xy.y)); } else { _59 = false; } bool _79 = false; if (_59) { int3 _62 = abs(int3(int(_11_testInputs.xyz.x), int(_11_testInputs.xyz.y), int(_11_testInputs.xyz.z))); _79 = all(bool3(_62.x == int4(1, 0, 0, 2).xyz.x, _62.y == int4(1, 0, 0, 2).xyz.y, _62.z == int4(1, 0, 0, 2).xyz.z)); } else { _79 = false; } bool _97 = false; if (_79) { int4 _82 = abs(int4(int(_11_testInputs.x), int(_11_testInputs.y), int(_11_testInputs.z), int(_11_testInputs.w))); _97 = all(bool4(_82.x == int4(1, 0, 0, 2).x, _82.y == int4(1, 0, 0, 2).y, _82.z == int4(1, 0, 0, 2).z, _82.w == int4(1, 0, 0, 2).w)); } else { _97 = false; } bool _101 = false; if (_97) { _101 = true; } else { _101 = false; } bool _108 = false; if (_101) { _108 = all(bool2(int2(1, 0).x == int4(1, 0, 0, 2).xy.x, int2(1, 0).y == int4(1, 0, 0, 2).xy.y)); } else { _108 = false; } bool _115 = false; if (_108) { _115 = all(bool3(int3(1, 0, 0).x == int4(1, 0, 0, 2).xyz.x, int3(1, 0, 0).y == int4(1, 0, 0, 2).xyz.y, int3(1, 0, 0).z == int4(1, 0, 0, 2).xyz.z)); } else { _115 = false; } bool _118 = false; if (_115) { _118 = true; } else { _118 = false; } float4 _119 = 0.0f.xxxx; if (_118) { _119 = _11_colorGreen; } else { _119 = _11_colorRed; } return _119; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }