cbuffer _UniformBuffer : register(b0, space0) { float4 _11_colorGreen : packoffset(c0); float4 _11_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _25) { bool4 _44 = bool4(_11_colorRed.xxzw.x != 0.0f, _11_colorRed.xxzw.y != 0.0f, _11_colorRed.xxzw.z != 0.0f, _11_colorRed.xxzw.w != 0.0f); bool4 inputVal = _44; bool4 _57 = bool4(_11_colorRed.xyzz.x != 0.0f, _11_colorRed.xyzz.y != 0.0f, _11_colorRed.xyzz.z != 0.0f, _11_colorRed.xyzz.w != 0.0f); bool4 expected = _57; bool _62 = _57.x; bool _71 = false; if (all(_44.xy) == _62) { _71 = all(_44.xyz) == _57.y; } else { _71 = false; } bool _77 = false; if (_71) { _77 = all(_44) == _57.z; } else { _77 = false; } bool _80 = false; if (_77) { _80 = _62; } else { _80 = false; } bool _85 = false; if (_80) { _85 = false == _57.y; } else { _85 = false; } bool _90 = false; if (_85) { _90 = false == _57.z; } else { _90 = false; } float4 _91 = 0.0f.xxxx; if (_90) { _91 = _11_colorGreen; } else { _91 = _11_colorRed; } return _91; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }