cbuffer _UniformBuffer : register(b0, space0) { float4 _11_inputVal : packoffset(c0); float4 _11_expected : packoffset(c1); float4 _11_colorGreen : packoffset(c2); float4 _11_colorRed : packoffset(c3); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _25) { bool _52 = false; if ((log((1.0f + _11_inputVal.x) / (1.0f - _11_inputVal.x)) * 0.5f) == _11_expected.x) { float2 _42 = log((1.0f + _11_inputVal.xy) / (1.0f - _11_inputVal.xy)) * 0.5f; _52 = all(bool2(_42.x == _11_expected.xy.x, _42.y == _11_expected.xy.y)); } else { _52 = false; } bool _66 = false; if (_52) { float3 _55 = log((1.0f + _11_inputVal.xyz) / (1.0f - _11_inputVal.xyz)) * 0.5f; _66 = all(bool3(_55.x == _11_expected.xyz.x, _55.y == _11_expected.xyz.y, _55.z == _11_expected.xyz.z)); } else { _66 = false; } bool _77 = false; if (_66) { float4 _69 = log((1.0f + _11_inputVal) / (1.0f - _11_inputVal)) * 0.5f; _77 = all(bool4(_69.x == _11_expected.x, _69.y == _11_expected.y, _69.z == _11_expected.z, _69.w == _11_expected.w)); } else { _77 = false; } bool _84 = false; if (_77) { _84 = 0.0f == _11_expected.x; } else { _84 = false; } bool _94 = false; if (_84) { _94 = all(bool2(float2(0.0f, 0.25f).x == _11_expected.xy.x, float2(0.0f, 0.25f).y == _11_expected.xy.y)); } else { _94 = false; } bool _104 = false; if (_94) { _104 = all(bool3(float3(0.0f, 0.25f, 0.5f).x == _11_expected.xyz.x, float3(0.0f, 0.25f, 0.5f).y == _11_expected.xyz.y, float3(0.0f, 0.25f, 0.5f).z == _11_expected.xyz.z)); } else { _104 = false; } bool _113 = false; if (_104) { _113 = all(bool4(float4(0.0f, 0.25f, 0.5f, 1.0f).x == _11_expected.x, float4(0.0f, 0.25f, 0.5f, 1.0f).y == _11_expected.y, float4(0.0f, 0.25f, 0.5f, 1.0f).z == _11_expected.z, float4(0.0f, 0.25f, 0.5f, 1.0f).w == _11_expected.w)); } else { _113 = false; } float4 _114 = 0.0f.xxxx; if (_113) { _114 = _11_colorGreen; } else { _114 = _11_colorRed; } return _114; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }