cbuffer _UniformBuffer : register(b0, space0) { row_major float3x3 _11_testMatrix3x3 : packoffset(c0); float4 _11_colorGreen : packoffset(c3); float4 _11_colorRed : packoffset(c4); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _27) { float3 _31 = cross(_11_testMatrix3x3[0], _11_testMatrix3x3[1]); bool _62 = false; if (all(bool3(_31.x == float3(-3.0f, 6.0f, -3.0f).x, _31.y == float3(-3.0f, 6.0f, -3.0f).y, _31.z == float3(-3.0f, 6.0f, -3.0f).z))) { float3 _50 = cross(_11_testMatrix3x3[2], _11_testMatrix3x3[0]); _62 = all(bool3(_50.x == float3(6.0f, -12.0f, 6.0f).x, _50.y == float3(6.0f, -12.0f, 6.0f).y, _50.z == float3(6.0f, -12.0f, 6.0f).z)); } else { _62 = false; } float4 _63 = 0.0f.xxxx; if (_62) { _63 = _11_colorGreen; } else { _63 = _11_colorRed; } return _63; } void frag_main() { float2 _23 = 0.0f.xx; sk_FragColor = main(_23); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }