cbuffer _UniformBuffer : register(b0, space0) { float4 _11_pos1 : packoffset(c0); float4 _11_pos2 : packoffset(c1); float4 _11_colorGreen : packoffset(c2); float4 _11_colorRed : packoffset(c3); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _25) { float4 expected = float4(3.0f, 3.0f, 5.0f, 13.0f); bool _56 = false; if (distance(_11_pos1.x, _11_pos2.x) == 3.0f) { _56 = distance(_11_pos1.xy, _11_pos2.xy) == 3.0f; } else { _56 = false; } bool _68 = false; if (_56) { _68 = distance(_11_pos1.xyz, _11_pos2.xyz) == 5.0f; } else { _68 = false; } bool _77 = false; if (_68) { _77 = distance(_11_pos1, _11_pos2) == 13.0f; } else { _77 = false; } bool _81 = false; if (_77) { _81 = true; } else { _81 = false; } bool _84 = false; if (_81) { _84 = true; } else { _84 = false; } bool _87 = false; if (_84) { _87 = true; } else { _87 = false; } bool _90 = false; if (_87) { _90 = true; } else { _90 = false; } float4 _91 = 0.0f.xxxx; if (_90) { _91 = _11_colorGreen; } else { _91 = _11_colorRed; } return _91; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }