cbuffer _UniformBuffer : register(b0, space0) { float4 _11_colorGreen : packoffset(c0); float4 _11_colorRed : packoffset(c1); float _11_testArray[5] : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _27) { float one = _11_testArray[0]; float two = _11_testArray[1]; float three = _11_testArray[2]; float four = _11_testArray[3]; float five = _11_testArray[4]; bool _67 = false; if (mad(_11_testArray[0], _11_testArray[1], _11_testArray[2]) == 5.0f) { _67 = mad(_11_testArray[2], _11_testArray[3], _11_testArray[4]) == 17.0f; } else { _67 = false; } float4 _68 = 0.0f.xxxx; if (_67) { _68 = _11_colorGreen; } else { _68 = _11_colorRed; } return _68; } void frag_main() { float2 _23 = 0.0f.xx; sk_FragColor = main(_23); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }