cbuffer _UniformBuffer : register(b0, space0) { float4 _12_colorGreen : packoffset(c0); float4 _12_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; bool checkIntrinsicAsFunctionArg_bf3i3(float3 _31, int3 _32) { bool _48 = false; if (all(bool3(_31.x == 0.75f.xxx.x, _31.y == 0.75f.xxx.y, _31.z == 0.75f.xxx.z))) { _48 = all(bool3(_32.x == int3(3, 3, 3).x, _32.y == int3(3, 3, 3).y, _32.z == int3(3, 3, 3).z)); } else { _48 = false; } return _48; } float4 main(float2 _50) { float4 _60 = _12_colorGreen.yyyy * 6.0f; float4 value = _60; int4 _exp = int4(0, 0, 0, 0); int _72 = 0; float _68 = frexp(_60.x, _72); _exp.x = _72; float4 result = 0.0f.xxxx; result.x = _68; bool _84 = false; if (result.x == 0.75f) { _84 = _exp.x == 3; } else { _84 = false; } bool4 ok = bool4(false, false, false, false); ok.x = _84; int2 _90 = int2(0, 0); float2 _87 = frexp(value.xy, _90); int4 _94 = _exp; _exp = int4(_90.x, _90.y, _94.z, _94.w); float4 _96 = result; result = float4(_87.x, _87.y, _96.z, _96.w); bool _104 = false; if (float4(_87.x, _87.y, _96.z, _96.w).y == 0.75f) { _104 = int4(_90.x, _90.y, _94.z, _94.w).y == 3; } else { _104 = false; } ok.y = _104; int3 _110 = int3(0, 0, 0); float3 _107 = frexp(value.xyz, _110); int4 _112 = _exp; _exp = int4(_110.x, _110.y, _110.z, _112.w); float4 _114 = result; result = float4(_107.x, _107.y, _107.z, _114.w); bool _122 = false; if (float4(_107.x, _107.y, _107.z, _114.w).z == 0.75f) { _122 = int4(_110.x, _110.y, _110.z, _112.w).z == 3; } else { _122 = false; } ok.z = _122; int4 _127 = int4(0, 0, 0, 0); float4 _125 = frexp(value, _127); _exp = _127; result = _125; bool _135 = false; if (_125.w == 0.75f) { _135 = _127.w == 3; } else { _135 = false; } ok.w = _135; int3 _141 = int3(0, 0, 0); float3 _138 = frexp(value.wzy, _141); int4 _143 = _exp; _exp = int4(_141.y, _143.y, _141.x, _141.z); float3 _146 = _138.yxz; int3 _148 = int4(_141.y, _143.y, _141.x, _141.z).yxz; bool _149 = checkIntrinsicAsFunctionArg_bf3i3(_146, _148); bool funcOk = _149; bool _154 = false; if (all(ok)) { _154 = _149; } else { _154 = false; } float4 _155 = 0.0f.xxxx; if (_154) { _155 = _12_colorGreen; } else { _155 = _12_colorRed; } return _155; } void frag_main() { float2 _22 = 0.0f.xx; sk_FragColor = main(_22); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }