cbuffer _UniformBuffer : register(b0, space0) { float4 _11_colorGreen : packoffset(c0); float4 _11_colorRed : packoffset(c1); float4 _11_colorBlack : packoffset(c2); float4 _11_colorWhite : packoffset(c3); float4 _11_testInputs : packoffset(c4); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _25) { float4 _35 = _11_colorGreen * 100.0f; int4 _44 = int4(int(_35.x), int(_35.y), int(_35.z), int(_35.w)); int4 intGreen = _44; float4 _49 = _11_colorRed * 100.0f; int4 _58 = int4(int(_49.x), int(_49.y), int(_49.z), int(_49.w)); int4 intRed = _58; int _62 = _44.x; int _63 = _58.x; bool _78 = false; if ((false ? _63 : _62) == _62) { int2 _73 = _44.xy; int2 _74 = _58.xy; int2 _67 = int2(bool2(false, false).x ? _74.x : _73.x, bool2(false, false).y ? _74.y : _73.y); int2 _75 = _44.xy; _78 = all(bool2(_67.x == _75.x, _67.y == _75.y)); } else { _78 = false; } bool _92 = false; if (_78) { int3 _87 = _44.xyz; int3 _88 = _58.xyz; int3 _81 = int3(bool3(false, false, false).x ? _88.x : _87.x, bool3(false, false, false).y ? _88.y : _87.y, bool3(false, false, false).z ? _88.z : _87.z); int3 _89 = _44.xyz; _92 = all(bool3(_81.x == _89.x, _81.y == _89.y, _81.z == _89.z)); } else { _92 = false; } bool _100 = false; if (_92) { int4 _95 = int4(bool4(false, false, false, false).x ? _58.x : _44.x, bool4(false, false, false, false).y ? _58.y : _44.y, bool4(false, false, false, false).z ? _58.z : _44.z, bool4(false, false, false, false).w ? _58.w : _44.w); _100 = all(bool4(_95.x == _44.x, _95.y == _44.y, _95.z == _44.z, _95.w == _44.w)); } else { _100 = false; } bool _106 = false; if (_100) { _106 = (true ? _63 : _62) == _63; } else { _106 = false; } bool _118 = false; if (_106) { int2 _113 = _44.xy; int2 _114 = _58.xy; int2 _109 = int2(bool2(true, true).x ? _114.x : _113.x, bool2(true, true).y ? _114.y : _113.y); int2 _115 = _58.xy; _118 = all(bool2(_109.x == _115.x, _109.y == _115.y)); } else { _118 = false; } bool _130 = false; if (_118) { int3 _125 = _44.xyz; int3 _126 = _58.xyz; int3 _121 = int3(bool3(true, true, true).x ? _126.x : _125.x, bool3(true, true, true).y ? _126.y : _125.y, bool3(true, true, true).z ? _126.z : _125.z); int3 _127 = _58.xyz; _130 = all(bool3(_121.x == _127.x, _121.y == _127.y, _121.z == _127.z)); } else { _130 = false; } bool _137 = false; if (_130) { int4 _133 = int4(bool4(true, true, true, true).x ? _58.x : _44.x, bool4(true, true, true, true).y ? _58.y : _44.y, bool4(true, true, true, true).z ? _58.z : _44.z, bool4(true, true, true, true).w ? _58.w : _44.w); _137 = all(bool4(_133.x == _58.x, _133.y == _58.y, _133.z == _58.z, _133.w == _58.w)); } else { _137 = false; } bool _141 = false; if (_137) { _141 = 0 == _62; } else { _141 = false; } bool _149 = false; if (_141) { int2 _146 = _44.xy; _149 = all(bool2(int2(0, 100).x == _146.x, int2(0, 100).y == _146.y)); } else { _149 = false; } bool _156 = false; if (_149) { int3 _153 = _44.xyz; _156 = all(bool3(int3(0, 100, 0).x == _153.x, int3(0, 100, 0).y == _153.y, int3(0, 100, 0).z == _153.z)); } else { _156 = false; } bool _162 = false; if (_156) { _162 = all(bool4(int4(0, 100, 0, 100).x == _44.x, int4(0, 100, 0, 100).y == _44.y, int4(0, 100, 0, 100).z == _44.z, int4(0, 100, 0, 100).w == _44.w)); } else { _162 = false; } bool _166 = false; if (_162) { _166 = 100 == _63; } else { _166 = false; } bool _173 = false; if (_166) { int2 _170 = _58.xy; _173 = all(bool2(int2(100, 0).x == _170.x, int2(100, 0).y == _170.y)); } else { _173 = false; } bool _180 = false; if (_173) { int3 _177 = _58.xyz; _180 = all(bool3(int3(100, 0, 0).x == _177.x, int3(100, 0, 0).y == _177.y, int3(100, 0, 0).z == _177.z)); } else { _180 = false; } bool _186 = false; if (_180) { _186 = all(bool4(int4(100, 0, 0, 100).x == _58.x, int4(100, 0, 0, 100).y == _58.y, int4(100, 0, 0, 100).z == _58.z, int4(100, 0, 0, 100).w == _58.w)); } else { _186 = false; } bool _206 = false; if (_186) { _206 = (false ? _11_colorRed.x : _11_colorGreen.x) == _11_colorGreen.x; } else { _206 = false; } bool _227 = false; if (_206) { float2 _209 = float2(bool2(false, false).x ? _11_colorRed.xy.x : _11_colorGreen.xy.x, bool2(false, false).y ? _11_colorRed.xy.y : _11_colorGreen.xy.y); _227 = all(bool2(_209.x == _11_colorGreen.xy.x, _209.y == _11_colorGreen.xy.y)); } else { _227 = false; } bool _249 = false; if (_227) { float3 _230 = float3(bool3(false, false, false).x ? _11_colorRed.xyz.x : _11_colorGreen.xyz.x, bool3(false, false, false).y ? _11_colorRed.xyz.y : _11_colorGreen.xyz.y, bool3(false, false, false).z ? _11_colorRed.xyz.z : _11_colorGreen.xyz.z); _249 = all(bool3(_230.x == _11_colorGreen.xyz.x, _230.y == _11_colorGreen.xyz.y, _230.z == _11_colorGreen.xyz.z)); } else { _249 = false; } bool _265 = false; if (_249) { float4 _252 = float4(bool4(false, false, false, false).x ? _11_colorRed.x : _11_colorGreen.x, bool4(false, false, false, false).y ? _11_colorRed.y : _11_colorGreen.y, bool4(false, false, false, false).z ? _11_colorRed.z : _11_colorGreen.z, bool4(false, false, false, false).w ? _11_colorRed.w : _11_colorGreen.w); _265 = all(bool4(_252.x == _11_colorGreen.x, _252.y == _11_colorGreen.y, _252.z == _11_colorGreen.z, _252.w == _11_colorGreen.w)); } else { _265 = false; } bool _285 = false; if (_265) { _285 = (true ? _11_colorRed.x : _11_colorGreen.x) == _11_colorRed.x; } else { _285 = false; } bool _306 = false; if (_285) { float2 _288 = float2(bool2(true, true).x ? _11_colorRed.xy.x : _11_colorGreen.xy.x, bool2(true, true).y ? _11_colorRed.xy.y : _11_colorGreen.xy.y); _306 = all(bool2(_288.x == _11_colorRed.xy.x, _288.y == _11_colorRed.xy.y)); } else { _306 = false; } bool _327 = false; if (_306) { float3 _309 = float3(bool3(true, true, true).x ? _11_colorRed.xyz.x : _11_colorGreen.xyz.x, bool3(true, true, true).y ? _11_colorRed.xyz.y : _11_colorGreen.xyz.y, bool3(true, true, true).z ? _11_colorRed.xyz.z : _11_colorGreen.xyz.z); _327 = all(bool3(_309.x == _11_colorRed.xyz.x, _309.y == _11_colorRed.xyz.y, _309.z == _11_colorRed.xyz.z)); } else { _327 = false; } bool _343 = false; if (_327) { float4 _330 = float4(bool4(true, true, true, true).x ? _11_colorRed.x : _11_colorGreen.x, bool4(true, true, true, true).y ? _11_colorRed.y : _11_colorGreen.y, bool4(true, true, true, true).z ? _11_colorRed.z : _11_colorGreen.z, bool4(true, true, true, true).w ? _11_colorRed.w : _11_colorGreen.w); _343 = all(bool4(_330.x == _11_colorRed.x, _330.y == _11_colorRed.y, _330.z == _11_colorRed.z, _330.w == _11_colorRed.w)); } else { _343 = false; } bool _350 = false; if (_343) { _350 = 0.0f == _11_colorGreen.x; } else { _350 = false; } bool _360 = false; if (_350) { _360 = all(bool2(float2(0.0f, 1.0f).x == _11_colorGreen.xy.x, float2(0.0f, 1.0f).y == _11_colorGreen.xy.y)); } else { _360 = false; } bool _369 = false; if (_360) { _369 = all(bool3(float3(0.0f, 1.0f, 0.0f).x == _11_colorGreen.xyz.x, float3(0.0f, 1.0f, 0.0f).y == _11_colorGreen.xyz.y, float3(0.0f, 1.0f, 0.0f).z == _11_colorGreen.xyz.z)); } else { _369 = false; } bool _377 = false; if (_369) { _377 = all(bool4(float4(0.0f, 1.0f, 0.0f, 1.0f).x == _11_colorGreen.x, float4(0.0f, 1.0f, 0.0f, 1.0f).y == _11_colorGreen.y, float4(0.0f, 1.0f, 0.0f, 1.0f).z == _11_colorGreen.z, float4(0.0f, 1.0f, 0.0f, 1.0f).w == _11_colorGreen.w)); } else { _377 = false; } bool _384 = false; if (_377) { _384 = 1.0f == _11_colorRed.x; } else { _384 = false; } bool _393 = false; if (_384) { _393 = all(bool2(float2(1.0f, 0.0f).x == _11_colorRed.xy.x, float2(1.0f, 0.0f).y == _11_colorRed.xy.y)); } else { _393 = false; } bool _402 = false; if (_393) { _402 = all(bool3(float3(1.0f, 0.0f, 0.0f).x == _11_colorRed.xyz.x, float3(1.0f, 0.0f, 0.0f).y == _11_colorRed.xyz.y, float3(1.0f, 0.0f, 0.0f).z == _11_colorRed.xyz.z)); } else { _402 = false; } bool _410 = false; if (_402) { _410 = all(bool4(float4(1.0f, 0.0f, 0.0f, 1.0f).x == _11_colorRed.x, float4(1.0f, 0.0f, 0.0f, 1.0f).y == _11_colorRed.y, float4(1.0f, 0.0f, 0.0f, 1.0f).z == _11_colorRed.z, float4(1.0f, 0.0f, 0.0f, 1.0f).w == _11_colorRed.w)); } else { _410 = false; } float4 _411 = 0.0f.xxxx; if (_410) { _411 = _11_colorGreen; } else { _411 = _11_colorRed; } return _411; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }