cbuffer _UniformBuffer : register(b0, space0) { float4 _11_colorGreen : packoffset(c0); float4 _11_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _25) { bool4 _43 = bool4(_11_colorGreen.x != 0.0f, _11_colorGreen.y != 0.0f, _11_colorGreen.z != 0.0f, _11_colorGreen.w != 0.0f); bool4 inputVal = _43; bool4 expected = bool4(true, false, true, false); bool2 _49 = _43.xy; bool2 _48 = bool2(!_49.x, !_49.y); bool _62 = false; if (all(bool2(_48.x == bool4(true, false, true, false).xy.x, _48.y == bool4(true, false, true, false).xy.y))) { bool3 _57 = _43.xyz; bool3 _56 = bool3(!_57.x, !_57.y, !_57.z); _62 = all(bool3(_56.x == bool4(true, false, true, false).xyz.x, _56.y == bool4(true, false, true, false).xyz.y, _56.z == bool4(true, false, true, false).xyz.z)); } else { _62 = false; } bool _68 = false; if (_62) { bool4 _65 = bool4(!_43.x, !_43.y, !_43.z, !_43.w); _68 = all(bool4(_65.x == bool4(true, false, true, false).x, _65.y == bool4(true, false, true, false).y, _65.z == bool4(true, false, true, false).z, _65.w == bool4(true, false, true, false).w)); } else { _68 = false; } bool _75 = false; if (_68) { _75 = all(bool2(bool2(true, false).x == bool4(true, false, true, false).xy.x, bool2(true, false).y == bool4(true, false, true, false).xy.y)); } else { _75 = false; } bool _82 = false; if (_75) { _82 = all(bool3(bool3(true, false, true).x == bool4(true, false, true, false).xyz.x, bool3(true, false, true).y == bool4(true, false, true, false).xyz.y, bool3(true, false, true).z == bool4(true, false, true, false).xyz.z)); } else { _82 = false; } bool _85 = false; if (_82) { _85 = true; } else { _85 = false; } float4 _86 = 0.0f.xxxx; if (_85) { _86 = _11_colorGreen; } else { _86 = _11_colorRed; } return _86; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }