cbuffer _UniformBuffer : register(b0, space0) { float4 _11_colorGreen : packoffset(c0); float4 _11_colorRed : packoffset(c1); float4 _11_testInputs : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; uint spvPackSnorm2x16(float2 value) { int2 Packed = int2(round(clamp(value, -1.0, 1.0) * 32767.0)) & 0xffff; return uint(Packed.x | (Packed.y << 16)); } float2 spvUnpackSnorm2x16(uint value) { int SignedValue = int(value); int2 Packed = int2(SignedValue << 16, SignedValue) >> 16; return clamp(float2(Packed) / 32767.0, -1.0, 1.0); } float4 main(float2 _25) { uint _30 = spvPackSnorm2x16(_11_testInputs.xy); uint xy = _30; uint _37 = spvPackSnorm2x16(_11_testInputs.zw); uint zw = _37; float2 _45 = abs(spvUnpackSnorm2x16(_30) - float2(-1.0f, 0.0f)); bool _63 = false; if (all(bool2(_45.x < 0.015625f.xx.x, _45.y < 0.015625f.xx.y))) { float2 _57 = abs(spvUnpackSnorm2x16(_37) - float2(0.75f, 1.0f)); _63 = all(bool2(_57.x < 0.015625f.xx.x, _57.y < 0.015625f.xx.y)); } else { _63 = false; } float4 _64 = 0.0f.xxxx; if (_63) { _64 = _11_colorGreen; } else { _64 = _11_colorRed; } return _64; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }