cbuffer _UniformBuffer : register(b0, space0) { float4 _11_testInputs : packoffset(c0); float4 _11_colorGreen : packoffset(c1); float4 _11_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _25) { float4 expected = float4(-1.5625f, 0.0f, 0.75f, 3.375f); bool _55 = false; if (pow(_11_testInputs.x, 2.0f) == (-1.5625f)) { float2 _45 = pow(_11_testInputs.xy, float2(2.0f, 3.0f)); _55 = all(bool2(_45.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, _45.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y)); } else { _55 = false; } bool _69 = false; if (_55) { float3 _58 = pow(_11_testInputs.xyz, float3(2.0f, 3.0f, 1.0f)); _69 = all(bool3(_58.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, _58.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, _58.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z)); } else { _69 = false; } bool _80 = false; if (_69) { float4 _72 = pow(_11_testInputs, float4(2.0f, 3.0f, 1.0f, 1.5f)); _80 = all(bool4(_72.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, _72.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, _72.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, _72.w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w)); } else { _80 = false; } bool _85 = false; if (_80) { _85 = 1.5625f == (-1.5625f); } else { _85 = false; } bool _92 = false; if (_85) { _92 = all(bool2(float2(1.5625f, 0.0f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, float2(1.5625f, 0.0f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y)); } else { _92 = false; } bool _99 = false; if (_92) { _99 = all(bool3(float3(1.5625f, 0.0f, 0.75f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, float3(1.5625f, 0.0f, 0.75f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, float3(1.5625f, 0.0f, 0.75f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z)); } else { _99 = false; } bool _105 = false; if (_99) { _105 = all(bool4(float4(1.5625f, 0.0f, 0.75f, 3.375f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, float4(1.5625f, 0.0f, 0.75f, 3.375f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, float4(1.5625f, 0.0f, 0.75f, 3.375f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, float4(1.5625f, 0.0f, 0.75f, 3.375f).w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w)); } else { _105 = false; } float4 _106 = 0.0f.xxxx; if (_105) { _106 = _11_colorGreen; } else { _106 = _11_colorRed; } return _106; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }