cbuffer _UniformBuffer : register(b0, space0) { float4 _11_testInputs : packoffset(c0); float4 _11_colorGreen : packoffset(c1); float4 _11_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _25) { bool _47 = false; if (round(_11_testInputs.x) == (-1.0f)) { float2 _39 = round(_11_testInputs.xy); _47 = all(bool2(_39.x == float2(-1.0f, 0.0f).x, _39.y == float2(-1.0f, 0.0f).y)); } else { _47 = false; } bool _60 = false; if (_47) { float3 _50 = round(_11_testInputs.xyz); _60 = all(bool3(_50.x == float3(-1.0f, 0.0f, 1.0f).x, _50.y == float3(-1.0f, 0.0f, 1.0f).y, _50.z == float3(-1.0f, 0.0f, 1.0f).z)); } else { _60 = false; } bool _71 = false; if (_60) { float4 _63 = round(_11_testInputs); _71 = all(bool4(_63.x == float4(-1.0f, 0.0f, 1.0f, 2.0f).x, _63.y == float4(-1.0f, 0.0f, 1.0f, 2.0f).y, _63.z == float4(-1.0f, 0.0f, 1.0f, 2.0f).z, _63.w == float4(-1.0f, 0.0f, 1.0f, 2.0f).w)); } else { _71 = false; } float4 _72 = 0.0f.xxxx; if (_71) { _72 = _11_colorGreen; } else { _72 = _11_colorRed; } return _72; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }