38 instructions

[immutable slots]
i0 = 0x00000001 (1.401298e-45)
i1 = 0x00000002 (2.802597e-45)
i2 = 0x3F800000 (1.0)
i3 = 0x40000000 (2.0)

store_src_rg                   coords = src.rg
init_lane_masks                CondMask = LoopMask = RetMask = true
copy_2_immutables_unmasked     i2[0], i2[1] = i0..1 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)]
copy_2_immutables_unmasked     s2[0], s2[1] = i0..1 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)]
copy_2_immutables_unmasked     f2[0], f2[1] = i2..3 [0x3F800000 (1.0), 0x40000000 (2.0)]
copy_2_immutables_unmasked     h2[0], h2[1] = i2..3 [0x3F800000 (1.0), 0x40000000 (2.0)]
copy_2_slots_unmasked          i2[0], i2[1] = s2[0], s2[1]
copy_2_slots_unmasked          s2[0], s2[1] = i2[0], i2[1]
copy_2_slots_unmasked          f2[0], f2[1] = h2[0], h2[1]
copy_2_slots_unmasked          h2[0], h2[1] = f2[0], f2[1]
copy_2_slots_unmasked          $0..1 = i2[0], i2[1]
copy_2_slots_unmasked          $12..13 = s2[0], s2[1]
copy_2_slots_unmasked          $2..3 = $12..13
cmpeq_2_ints                   $0..1 = equal($0..1, $2..3)
bitwise_and_int                $0 &= $1
copy_2_slots_unmasked          $1..2 = f2[0], f2[1]
copy_2_slots_unmasked          $12..13 = h2[0], h2[1]
copy_2_slots_unmasked          $3..4 = $12..13
cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
copy_2_slots_unmasked          $1..2 = i2[0], i2[1]
copy_2_immutables_unmasked     $12..13 = i0..1 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45)]
copy_2_slots_unmasked          $3..4 = $12..13
cmpeq_2_ints                   $1..2 = equal($1..2, $3..4)
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
copy_2_slots_unmasked          $12..13 = h2[0], h2[1]
copy_2_slots_unmasked          $1..2 = $12..13
copy_2_immutables_unmasked     $3..4 = i2..3 [0x3F800000 (1.0), 0x40000000 (2.0)]
cmpeq_2_floats                 $1..2 = equal($1..2, $3..4)
bitwise_and_int                $1 &= $2
bitwise_and_int                $0 &= $1
swizzle_4                      $0..3 = ($0..3).xxxx
copy_4_uniforms                $4..7 = colorRed
copy_4_uniforms                $8..11 = colorGreen
mix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
load_src                       src.rgba = $0..3
