diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
enable f16;
struct FSOut {
  @location(0) sk_FragColor: vec4<f16>,
};
struct _GlobalUniforms {
  testInputs: vec4<f16>,
  colorGreen: vec4<f16>,
  colorRed: vec4<f16>,
};
@group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f16> {
  {
    let uintValues: vec4<u32> = vec4<u32>(_globalUniforms.testInputs * 100.0h + 200.0h);
    const expectedA: vec4<u32> = vec4<u32>(100u, 200u, 275u, 300u);
    const clampLow: vec4<u32> = vec4<u32>(100u, 0u, 0u, 300u);
    const expectedB: vec4<u32> = vec4<u32>(100u, 200u, 250u, 425u);
    const clampHigh: vec4<u32> = vec4<u32>(300u, 400u, 250u, 500u);
    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((clamp(uintValues.x, 100u, 300u) == expectedA.x) && all(clamp(uintValues.xy, vec2<u32>(100u), vec2<u32>(300u)) == expectedA.xy)) && all(clamp(uintValues.xyz, vec3<u32>(100u), vec3<u32>(300u)) == expectedA.xyz)) && all(clamp(uintValues, vec4<u32>(100u), vec4<u32>(300u)) == expectedA)) && (100u == expectedA.x)) && all(vec2<u32>(100u, 200u) == expectedA.xy)) && all(vec3<u32>(100u, 200u, 275u) == expectedA.xyz)) && all(vec4<u32>(100u, 200u, 275u, 300u) == expectedA)) && (clamp(uintValues.x, 100u, 300u) == expectedB.x)) && all(clamp(uintValues.xy, vec2<u32>(100u, 0u), vec2<u32>(300u, 400u)) == expectedB.xy)) && all(clamp(uintValues.xyz, vec3<u32>(100u, 0u, 0u), vec3<u32>(300u, 400u, 250u)) == expectedB.xyz)) && all(clamp(uintValues, clampLow, clampHigh) == expectedB)) && (100u == expectedB.x)) && all(vec2<u32>(100u, 200u) == expectedB.xy)) && all(vec3<u32>(100u, 200u, 250u) == expectedB.xyz)) && all(vec4<u32>(100u, 200u, 250u, 425u) == expectedB)));
  }
}
@fragment fn main() -> FSOut {
  var _stageOut: FSOut;
  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
  return _stageOut;
}
