cbuffer _UniformBuffer : register(b0, space0) { int _11_a : packoffset(c0); uint _11_b : packoffset(c0.y); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { int _30 = firstbitlow(_11_a) + int(firstbitlow(_11_b)); int b1 = _30; int2 _43 = firstbitlow(_11_a.xx) + int2(firstbitlow(_11_b.xx)); int2 b2 = _43; int3 _56 = firstbitlow(_11_a.xxx) + int3(firstbitlow(_11_b.xxx)); int3 b3 = _56; int4 _69 = firstbitlow(_11_a.xxxx) + int4(firstbitlow(_11_b.xxxx)); int4 b4 = _69; int4 _78 = ((_30.xxxx + _43.xyxy) + int4(_56, 1)) + _69; sk_FragColor = float4(float(_78.x), float(_78.y), float(_78.z), float(_78.w)); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }