#include #include #ifdef __clang__ #pragma clang diagnostic ignored "-Wall" #endif using namespace metal; struct Uniforms { int a; uint b; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; int _skTemp0; uint _skTemp1; int2 _skTemp2; uint2 _skTemp3; int3 _skTemp4; uint3 _skTemp5; int4 _skTemp6; uint4 _skTemp7; int b1 = (_skTemp0 = (_uniforms.a), select((ctz(_skTemp0)), int(-1), _skTemp0 == int(0))) + (_skTemp1 = (_uniforms.b), select(int(ctz(_skTemp1)), int(-1), _skTemp1 == uint(0))); int2 b2 = (_skTemp2 = (int2(_uniforms.a)), select((ctz(_skTemp2)), int2(-1), _skTemp2 == int2(0))) + (_skTemp3 = (uint2(_uniforms.b)), select(int2(ctz(_skTemp3)), int2(-1), _skTemp3 == uint2(0))); int3 b3 = (_skTemp4 = (int3(_uniforms.a)), select((ctz(_skTemp4)), int3(-1), _skTemp4 == int3(0))) + (_skTemp5 = (uint3(_uniforms.b)), select(int3(ctz(_skTemp5)), int3(-1), _skTemp5 == uint3(0))); int4 b4 = (_skTemp6 = (int4(_uniforms.a)), select((ctz(_skTemp6)), int4(-1), _skTemp6 == int4(0))) + (_skTemp7 = (uint4(_uniforms.b)), select(int4(ctz(_skTemp7)), int4(-1), _skTemp7 == uint4(0))); _out.sk_FragColor = half4(((int4(b1) + b2.xyxy) + int4(b3, 1)) + b4); return _out; }