diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
enable f16;
struct FSOut {
  @location(0) sk_FragColor: vec4<f16>,
};
struct _GlobalUniforms {
  testInputs: vec4<f16>,
  colorGreen: vec4<f16>,
  colorRed: vec4<f16>,
};
@group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms;
fn _skslMain(coords: vec2<f32>) -> vec4<f16> {
  {
    const expected: vec4<i32> = vec4<i32>(-1, 0, 0, 1);
    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((sign(i32(_globalUniforms.testInputs.x)) == expected.x) && all(sign(vec2<i32>(_globalUniforms.testInputs.xy)) == expected.xy)) && all(sign(vec3<i32>(_globalUniforms.testInputs.xyz)) == expected.xyz)) && all(sign(vec4<i32>(_globalUniforms.testInputs)) == expected)) && (-1 == expected.x)) && all(vec2<i32>(-1, 0) == expected.xy)) && all(vec3<i32>(-1, 0, 0) == expected.xyz)) && all(vec4<i32>(-1, 0, 0, 1) == expected)));
  }
}
@fragment fn main() -> FSOut {
  var _stageOut: FSOut;
  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
  return _stageOut;
}
