diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
enable f16;
struct FSOut {
  @location(0) sk_FragColor: vec4<f16>,
};
@group(1) @binding(3) var tex_Sampler: sampler;
@group(1) @binding(2) var tex_Texture: texture_2d<f32>;
fn _skslMain(_stageOut: ptr<function, FSOut>) {
  {
    let a: vec4<f16> = vec4<f16>(textureSample(tex_Texture, tex_Sampler, vec2<f32>(1.0)));
    let _skTemp0 = vec3<f32>(1.0);
    let b: vec4<f16> = vec4<f16>(textureSample(tex_Texture, tex_Sampler, _skTemp0.xy / _skTemp0.z));
    let _skTemp1 = vec3<f32>(1.0);
    let c: vec4<f16> = vec4<f16>(textureSampleBias(tex_Texture, tex_Sampler, _skTemp1.xy / _skTemp1.z, -0.75 + 0.0));
    let _skTemp2 = vec3<f32>(0.0);
    let d: vec4<f16> = vec4<f16>(textureSample(tex_Texture, tex_Sampler, _skTemp2.xy / _skTemp2.z));
    let _skTemp3 = vec3<f32>(vec3<f16>(0.0h, d.x, 0.0h));
    let e: vec4<f16> = vec4<f16>(textureSample(tex_Texture, tex_Sampler, _skTemp3.xy / _skTemp3.z));
    (*_stageOut).sk_FragColor = (((a * b) * c) * d) * e;
  }
}
@fragment fn main() -> FSOut {
  var _stageOut: FSOut;
  _skslMain(&_stageOut);
  return _stageOut;
}
