Harness status: OK Found 30 tests 26 Pass 4 Fail Pass Current times and effect phase at start when delay = 0 and endDelay = 0 | Pass Current times and effect phase in active range when delay = 0 and endDelay = 0 | Fail Current times and effect phase at effect end time when delay = 0 and endDelay = 0 | Pass Current times and effect phase at timeline start when delay = 500 and endDelay = 0 | Pass Current times and effect phase before start delay when delay = 500 and endDelay = 0 | Pass Current times and effect phase at start delay when delay = 500 and endDelay = 0 | Pass Current times and effect phase in active range when delay = 500 and endDelay = 0 | Fail Current times and effect phase at effect end time when delay = 500 and endDelay = 0 | Pass Current times and effect phase at timeline start when delay = 0 and endDelay = 500 | Pass Current times and effect phase in active range when delay = 0 and endDelay = 500 | Pass Current times and effect phase at effect end time when delay = 0 and endDelay = 500 | Pass Current times and effect phase after effect end time when delay = 0 and endDelay = 500 | Pass Current times and effect phase at timeline boundary when delay = 0 and endDelay = 500 | Pass Current times and effect phase at timeline start when delay = 250 and endDelay = 250 | Pass Current times and effect phase before start delay when delay = 250 and endDelay = 250 | Pass Current times and effect phase at start delay when delay = 250 and endDelay = 250 | Pass Current times and effect phase in active range when delay = 250 and endDelay = 250 | Pass Current times and effect phase at effect end time when delay = 250 and endDelay = 250 | Pass Current times and effect phase after effect end time when delay = 250 and endDelay = 250 | Pass Current times and effect phase at timeline boundary when delay = 250 and endDelay = 250 | Pass Current times and effect phase at timeline start when delay = -125 and endDelay = -125 | Pass Current times and effect phase in active range when delay = -125 and endDelay = -125 | Fail Current times and effect phase at timeline end when delay = -125 and endDelay = -125 | Fail Playback rate affects whether active phase boundary is inclusive. Pass Verify that (play -> pause -> play) doesn't change phase/progress. Pass Pause in before phase, scroll timeline into active phase, animation should remain in the before phase Pass Pause in before phase, set animation current time to be in active range, animation should become active. Scrolling should have no effect. Pass Make scroller inactive, then set current time to an in range time Pass Animation effect is still applied after pausing and making timeline inactive. Pass Make timeline inactive, force style update then pause the animation. No crashing indicates test success.