Harness status: OK Found 14 tests 14 Pass Pass Zero current time is not affected by playbackRate set while the animation is in idle state. Pass Zero current time is not affected by playbackRate set while the animation is in play-pending state. Pass Initial current time is scaled by playbackRate set while scroll-linked animation is in running state. Pass The current time is scaled by playbackRate set while the scroll-linked animation is in play state. Pass The playback rate set before scroll-linked animation started playing affects the rate of progress of the current time Pass The playback rate affects the rate of progress of the current time when scrolling Pass Setting the playback rate while play-pending does not scale current time. Pass Setting the playback rate while playing scales current time. Pass Setting the playback rate while playing scales the set current time. Pass Negative initial playback rate should correctly modify initial current time. Pass Reversing the playback rate while playing correctly impacts current time during future scrolls Pass Zero initial playback rate should correctly modify initial current time. Pass Setting a zero playback rate while running preserves the start time Pass Reversing an animation with non-boundary aligned start time symmetrically adjusts the start time