local Stateful = { _VERSION = 'Stateful 1.0.5 (2017-08)', _DESCRIPTION = 'Stateful classes for middleclass', _URL = 'https://github.com/kikito/stateful.lua', _LICENSE = [[ MIT LICENSE Copyright (c) 2017 Enrique GarcĂ­a Cota Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] } -- requires middleclass >2.0 Stateful.static = {} local _callbacks = { enteredState = 1, exitedState = 1, pushedState = 1, poppedState = 1, pausedState = 1, continuedState = 1 } local _BaseState = {} local function _addStatesToClass(klass, superStates) klass.static.states = {} for stateName, state in pairs(superStates or {}) do klass:addState(stateName,state) end end local function _getStatefulMethod(instance, name) if not _callbacks[name] then local stack = rawget(instance, '__stateStack') if not stack then return end for i = #stack, 1, -1 do if stack[i][name] then return stack[i][name] end end end end local function _getNewInstanceIndex(prevIndex) if type(prevIndex) == 'function' then return function(instance, name) return _getStatefulMethod(instance, name) or prevIndex(instance, name) end end return function(instance, name) return _getStatefulMethod(instance, name) or prevIndex[name] end end local function _getNewAllocateMethod(oldAllocateMethod) return function(klass, ...) local instance = oldAllocateMethod(klass, ...) instance.__stateStack = {} return instance end end local function _modifyInstanceIndex(klass) klass.__instanceDict.__index = _getNewInstanceIndex(klass.__instanceDict.__index) end local function _getNewSubclassMethod(prevSubclass) return function(klass, name) local subclass = prevSubclass(klass, name) _addStatesToClass(subclass, klass.states) _modifyInstanceIndex(subclass) return subclass end end local function _modifySubclassMethod(klass) klass.static.subclass = _getNewSubclassMethod(klass.static.subclass) end local function _modifyAllocateMethod(klass) klass.static.allocate = _getNewAllocateMethod(klass.static.allocate) end local function _assertType(val, name, expected_type, type_to_s) if type(val) ~= expected_type then error("Expected " .. name .. " to be of type " .. (type_to_s or expected_type) .. ". Was " .. tostring(val) .. "(" .. type(val) .. ")") end end local function _assertInexistingState(klass, stateName) if klass.states[stateName] ~= nil then error("State " .. tostring(stateName) .. " already exists on " .. tostring(klass) ) end end local function _assertExistingState(self, state, stateName) if not state then error("The state " .. stateName .. " was not found in " .. tostring(self.class)) end end local function _invokeCallback(self, state, callbackName, ...) if state and state[callbackName] then state[callbackName](self, ...) end end local function _getCurrentState(self) return self.__stateStack[#self.__stateStack] end local function _getStateFromClassByName(self, stateName) local state = self.class.static.states[stateName] _assertExistingState(self, state, stateName) return state end local function _getStateIndexFromStackByName(self, stateName) if stateName == nil then return #self.__stateStack end local target = _getStateFromClassByName(self, stateName) for i = #self.__stateStack, 1, -1 do if self.__stateStack[i] == target then return i end end end local function _getStateName(self, target) for name,state in pairs(self.class.static.states) do if state == target then return name end end end function Stateful:included(klass) _addStatesToClass(klass) _modifyInstanceIndex(klass) _modifySubclassMethod(klass) _modifyAllocateMethod(klass) end function Stateful.static:addState(stateName, superState) superState = superState or _BaseState _assertType(stateName, 'stateName', 'string') _assertInexistingState(self, stateName) self.static.states[stateName] = setmetatable({}, { __index = superState }) return self.static.states[stateName] end function Stateful:gotoState(stateName, ...) self:popAllStates(...) if stateName == nil then self.__stateStack = { } else _assertType(stateName, 'stateName', 'string', 'string or nil') local newState = _getStateFromClassByName(self, stateName) self.__stateStack = { newState } _invokeCallback(self, newState, 'enteredState', ...) end end function Stateful:pushState(stateName,...) local oldState = _getCurrentState(self) _invokeCallback(self, oldState, 'pausedState') local newState = _getStateFromClassByName(self, stateName) table.insert(self.__stateStack, newState) _invokeCallback(self, newState, 'pushedState',...) _invokeCallback(self, newState, 'enteredState',...) end function Stateful:popState(stateName, ...) local oldStateIndex = _getStateIndexFromStackByName(self, stateName) local oldState if oldStateIndex then oldState = self.__stateStack[oldStateIndex] _invokeCallback(self, oldState, 'poppedState', ...) _invokeCallback(self, oldState, 'exitedState', ...) table.remove(self.__stateStack, oldStateIndex) end local newState = _getCurrentState(self) if oldState ~= newState then _invokeCallback(self, newState, 'continuedState', ...) end end function Stateful:popAllStates(...) local size = #self.__stateStack for _=1,size do self:popState(nil, ...) end end function Stateful:getStateStackDebugInfo() local info = {} local state for i=#self.__stateStack,1,-1 do state = self.__stateStack[i] table.insert(info, _getStateName(self, state)) end return info end return Stateful